systems thinking and disruptive innovation mis 5001 · hulu - overall a hulu owned and operated...
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Systems Thinking and Disruptive Innovation
MIS 5001
Source: Christensen, C., Anthony, S., and Roth, E. “Seeing What’s Next: Using the Theories of Innovation to Predict Industry Change.” Harvard Business School Press, 2006, p.4.
Sustaining
Move along a known path such as improve an existing
product.
Low-end
Existing products are “too good” and relatively
expensive
New-market
Change the product to get new people by changing its nature or by making it more
convenient
DISRUPTIVE INNOVATION THEORY
TYPES
Systems
Stakeholders Model
Types and means
Measures
Innovative Systems
SYSTEMS INNOVATION APPROACH
Is Hulu still relevant?
How did the story evolve?
REFLECTION
Who is a Stakeholder?
1. Does the stakeholder have a fundamental impact on your organization’s performance? (Required response: yes.)
2. Can you clearly identify what you want from the stakeholder? (Required response: yes.)
3. Is the relationship dynamic — that is, do you want it to grow? (Required response: yes.)
4. Can you exist without or easily replace the stakeholder? (Required response: no.)
5. Has the stakeholder already been identified through another relationship? (Required response: no.)
https://hbr.org/2014/03/five-questions-to-identify-key-stakeholders
Graham Kenny
RICH PICTURES
OR
CONTEXT
Customers The subject of T Homeowners
Actors Those who do T Members of the home
Transformation process Input > output Hand painting
Weltanschauung Worldview assumed in the T
Hand painting will improve the appearance
Owners The power to stop T Homeowners
Environmental constraints Fixed but relevant outside elements that can influence T
Weather
Adapted from: Checkland, Peter, and John Poulter. Learning for action: a short definitive account of soft systems methodology and its use for practitioner, teachers, and students. Vol. 26. Chichester: Wiley, 2006.
huluSunday, May 17, 2015 5:00 PM
Hulu
HULU - OVERALL
A Hulu owned and operated system for consumers to view professionally produced content, that is easy to find and enjoy, and which serves the needs of advertisers and content owners, and increases the revenue and long term viability of Hulu.
Customers The subject of T Consumers, Advertisers, Content owners
Actors Those who do T Hulu staff
Transformation process Input > output Acquire and serve content
Weltanschauung Worldview assumed in the T Content is good, consumers want to view it on the internet, …
Owners The power to stop T Content owners, Internet providers, Hulu board
Environmental constraints Fixed but relevant outside elements that can influence T
Technical skills of employees, Bandwidth, device capability, digital availability
ACTIVITY
What is Hulu’s problem today?
What is the solution?
Diagram the solution
What kind of system is it?
ACTIVITY - CONTEXT TABLE
Customers The subject of T
Actors Those who do T
Transformation process Input > output
Weltanschauung Worldview assumed in the T
Owners The power to stop T
Environmental constraints Fixed but relevant outside elements that can influence T
ACTIVITY – RICH PICTURE OF THE PROBLEM
ACTIVITY – DRAW/DIAGRAM THE SYSTEM
ACTIVITY – WHAT KIND OF SYSTEM? – CIRCLE ONE
SELECT THE RELEVANT MEASURES
Efficacy
• does it work?
Efficiency
• Is there sufficient value given the required resources?
Effectiveness
• Does it achieve long term goals? (i.e., R)
Ethicality
• Is this system morally correct?
Elegance
• Is the system aesthetically pleasing?
STILL MEASURES ARE ONLY ONE PIECE OF THE PUZZLE…
Innovation
Measures
Types
Means
UNDERSTANDING SIGNALS OF CHANGE
Barriers to innovation are
changing
i.e., Government regulation
Nonmarket Contexts
When new markets are
being created
i.e., Facebook, iPad
Non-consumers
When companies are filling down-
market need
i.e., Netbooks, Kindle Fire
Overshot Customers
When companies are filling up-market need
i.e., new data analytics
software to handle “big
data”
Undershot Customers
MEANS AND TYPES TO GENERATE SYSTEMS
Undershot Customers
Overshot Customers
Non-consumers
Nonmarket Contexts
Low cost
New capability
Ease of use
New place
New time
Change in legislation
Sustaining
Move along a known path such as improve an existing
product.
Low-end
Existing products are “too good” and relatively
expensive
New-market
Change the product to get new people by changing its nature or by making it more
convenient
TYPESMEANS
Engine
Spoke and hub
Interface
Interact
Sequence
Perspectives
Map
DISRUPTIVE INNOVATION THEORY RUBRIC
WHAT IS THE NEW TECHNOLOGY INNOVATION?
(you must be able to specify this, otherwise
Christensen is likely not applicable)
▪ A single new feature or a bundle of new features
▪ A new attribute/representation/bundling that
simplifies previously complex features
▪ A new kind of product/service
▪ A mix of other innovations
WHAT WILL THIS NEW INNOVATION COST?
▪ It will be much lower cost than what you spend
to get the capabilities now >> ‘low end’
▪ It will cost quite a bit more or it will be a new
cost that cannot be compared >> ‘new market’
HOW EASY TO USE IS THIS NEW INNOVATION?
▪ Much easier to use >> ‘low end’ or ‘new market’
▪ It will do something entirely new which will
require a learning curve >> ‘new market’
HOW DOES THE ABOVE COMPARE TO EXISTING
SIMILAR PRODUCTS/SERVICES?
▪ Significantly better >> ‘new market’ or ‘low-end’
▪ Slightly or somewhat better >> ‘sustaining’
WHO IS USING THE EXISTING PRODUCTS / SERVICES?
▪ (describe the customers, their demographics,
size of market, etc.) >> ‘sustaining’ or ‘low-end’
▪ (nobody…) >> ‘new market’
WHO WILL USE THE NEW INNOVATION?
▪ Consumers who use similar products/services >>
‘sustaining’
▪ Consumer who use adjacent or completely
different products/services will migrate over >>
‘low end’ or ‘sustaining’
▪ Hard to assess >> ‘new consumers >> ‘new
market’
WHERE WILL THE INNOVATION BE USED?
▪ Where existing similar products/services are
used >> ‘sustaining’ or ‘low-end’
▪ In a new location/time/context >> ‘non-
consuming context’ >> ‘new market’
TWITTER – CIRCLE THE CHOICES
Undershot Customers
Overshot Customers
Non-consumers
Nonmarket Contexts
Low cost
New capability
Ease of use
New place
New time
Change in legislation
Sustaining
Move along a known path such as improve an existing
product.
Low-end
Existing products are “too good” and relatively
expensive
New-market
Change the product to get new people by changing its nature or by making it more
convenient
TYPESMEANS
1. Appreciate lifestyle of
active consumers
7. Organize UI to meet needs
4. Identify tech skills of
active consumers
2. Target ‘active’
consumers
3. Identify needs of
active consumers
8. Appreciate available IT
for active use
9. Provide content
6. Source content
5. Negotiate content sources
11. Monitor use12. Define
measures for ‘active’ users
10. Report leads to
advertisers
15. Take control action
13. Evaluate activeness
14. Change content
HULU – PROPOSED SYSTEM
HULU – A SPECIFIC IDEA
A Hulu owned and operated system for consumers to view professionally produced curated content for socially active consumers, that is easy to find and enjoy, and which serves the needs of advertisers and content owners, and increases the revenue and long term viability of Hulu.
Customers The subject of T Socially active consumers, relevant advertisers, relevant content owners
Actors Those who do T Active content curators
Transformation process Input > output Acquire and serve active content
Weltanschauung Worldview assumed in the T Socially active consumers want relevant content and want to view it on the internet…
Owners The power to stop T Content owners, Management
Environmental constraints Fixed but relevant outside elements that can influence T
Technical skills of employees, Bandwidth, device capability, availability of active digital content
MEANS AND TYPES – HULU PROPOSAL
Undershot Customers
Overshot Customers
Non-consumers
Nonmarket Contexts
• Cheaper than cable?
• “Free” movies?Low cost
• Create own content?
• Source foreign content?New
capability
• Can TV be easier to watch?Ease of use
• Watch at work? In the car?New place
• During vacation?
New time
• Relaxation of copyright rules?
Change in legislation
Sustaining
Move along a known path such as improve an existing
product.
Low-end
Existing products are “too good” and relatively
expensive
New-market
Change the product to get new people by changing its nature or by making it more
convenient
ACTIVITY: GENERATE AN INNOVATIVE SYSTEM
Draw a rich picture of a problem
Propose a digital system
Identify the context
SystemIs it a ‘disruptive system’?
What is the disruption?
What are the measures?
DisruptionRich picture of problem
Context table
Describe/draw systems solution
Measures
Form of disruption
Deliverables
ACTIVITY - CONTEXT TABLE
Customers The subject of T
Actors Those who do T
Transformation process Input > output
Weltanschauung Worldview assumed in the T
Owners The power to stop T
Environmental constraints Fixed but relevant outside elements that can influence T
ACTIVITY – RICH PICTURE OF THE PROBLEM
ACTIVITY – DRAW/DIAGRAM THE SYSTEM
ACTIVITY – WHAT KIND OF SYSTEM? - CIRCLE ONE
ACTIVITY – PICK MEASURES
Efficacy
• does it work?
Efficiency
• Is there sufficient value given the required resources?
Effectiveness
• Does it achieve long term goals? (i.e., R)
Ethicality
• Is this system morally correct?
Elegance
• Is the system aesthetically pleasing?
ACTIVITY – CIRCLE THE RELEVANT ITEMS
WHAT IS THE NEW TECHNOLOGY INNOVATION?
(you must be able to specify this, otherwise
Christensen is likely not applicable)
▪ A single new feature or a bundle of new features
▪ A new attribute/representation/bundling that
simplifies previously complex features
▪ A new kind of product/service
▪ A mix of other innovations
WHAT WILL THIS NEW INNOVATION COST?
▪ It will be much lower cost than what you spend
to get the capabilities now >> ‘low end’
▪ It will cost quite a bit more or it will be a new
cost that cannot be compared >> ‘new market’
HOW EASY TO USE IS THIS NEW INNOVATION?
▪ Much easier to use >> ‘low end’ or ‘new market’
▪ It will do something entirely new which will
require a learning curve >> ‘new market’
HOW DOES THE ABOVE COMPARE TO EXISTING
SIMILAR PRODUCTS/SERVICES?
▪ Significantly better >> ‘new market’ or ‘low-end’
▪ Slightly or somewhat better >> ‘sustaining’
WHO IS USING THE EXISTING PRODUCTS / SERVICES?
▪ (describe the customers, their demographics,
size of market, etc.) >> ‘sustaining’ or ‘low-end’
▪ (nobody…) >> ‘new market’
WHO WILL USE THE NEW INNOVATION?
▪ Consumers who use similar products/services >>
‘sustaining’
▪ Consumer who use adjacent or completely
different products/services will migrate over >>
‘low end’ or ‘sustaining’
▪ Hard to assess >> ‘new consumers >> ‘new
market’
WHERE WILL THE INNOVATION BE USED?
▪ Where existing similar products/services are
used >> ‘sustaining’ or ‘low-end’
▪ In a new location/time/context >> ‘non-
consuming context’ >> ‘new market’
ACTIVITY – DISRUPTION – CIRCLE THE CHOICES
Undershot Customers
Overshot Customers
Non-consumers
Nonmarket Contexts
Low cost
New capability
Ease of use
New place
New time
Change in legislation
Sustaining
Move along a known path such as improve an existing
product.
Low-end
Existing products are “too good” and relatively
expensive
New-market
Change the product to get new people by changing its nature or by making it more
convenient
TYPESMEANS
Systems
Stakeholders Model
Types and means
Measures
Innovative Systems
SYSTEMS INNOVATION APPROACH
REFLECTION
What did you learn about the relationship of systems thinking to innovation?
What did you learn today?
Crossing the Chasm – Geoffrey Moore
https://www.amazon.com/Crossing-Chasm-3rd-Disruptive-Mainstream/dp/0062292986/ref=dp_ob_title_bk© Geoffrey Moore
Gartner Hype Cycle
© Gartner – Understanding the Hype Cycle
Learn more
PROCESS THINKING |SYSTEMS THINKING |DISRUPTION
CAN YOU MATCH PROBLEMS TO EACH APPROACH?
Process Thinking
A series of steps and flows
Decompose
Systems Thinking
Collection of processes and technological components
Feedback loop
Synthesize
Business Models
Identify market need
Apply innovations
Evaluate
MORE FORMAL
Describe a purposeful activity as a transformation process
do P by Q in order to contribute to achieving R
P - What to do
Q - How to do it
R - Why do it
A householder-owned and staffed system to paint the garden fence, by hand-painting, in keeping with the overall decoration scheme of the property in order to enhance the appearance of the property.
Adapted from: Checkland, Peter, and John Poulter. Learning for action: a short definitive account of soft systems methodology and its use for practitioner, teachers, and students. Vol. 26. Chichester: Wiley, 2006.
Formal specification important for larger debate
UNDERSTANDING SIGNALS OF CHANGE
Barriers to innovation are
changing
i.e., Government regulation
Nonmarket Contexts
When new markets are
being created
i.e., Facebook, iPad
Non-consumers
When companies are filling down-
market need
i.e., Netbooks, Kindle Fire
Overshot Customers
When companies are filling up-market need
i.e., new data analytics
software to handle “big
data”
Undershot Customers
MORE ‘MEANS’
Low cost
New capability
Ease of use
New place
New time
Change in legislation
The power of free
Digital ubiquity
Fitness landscapes
Network effects
New niches in the ecosystem
Combine systems to
produce new
"Cynefin as of 1st June 2014" by Snowded - Own work. Licensed under CC BY-SA 3.0 via Wikimedia Commons -http://commons.wikimedia.org/wiki/File:Cynefin_as_of_1st_June_2014.png#/media/File:Cynefin_as_of_1st_June_2014.png
MORE ABOUT SYSTEMS
Christensen, C., Anthony, S., and Roth, E. “Seeing What’s Next: Using the Theories of Innovation to Predict Industry Change.” Harvard Business School Press, 2006.
Checkland, Peter, and John Poulter. Learning for action: a short definitive account of soft systems methodology and its use for practitioner, teachers, and students. Vol. 26. Chichester: Wiley, 2006.
Sweeney, Linda Booth, and Dennis Meadows. The systems thinking playbook: Exercises to stretch and build learning and systems thinking capabilities. Chelsea Green Publishing, 2010.
Peter Allen, Steve Maguire, and Bill McKelvey, eds. The SAGE handbook of complexity and management. Sage Publications, 2011.
Holland, John H. Hidden order: How adaptation builds complexity. Basic Books, 1995.
READING
Part of this deck is based on material from Steven Johnson and David Schuff.
Thanks to Yasmin Merali for helpful suggestions.
ACKNOWLEDGEMENT
Stakeholder AnalysisSamples