suppression of technology in the music industry
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Technology In The Music Industry
RUNNING HEAD: Technology In The Music Industry
The Suppression Of Technology In The Music Industry
Keith Tivon Gregory
English 1A (0019)Spring 06
Merritt CollegeProfessor C. Foster
May, 2006
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The Suppression Of Technology In The Music Industry
In order to maintain a profitable position in the recording industry many major
recording labels have organized and exercised their power in the democratic system to
curtail the rapid swing of digital music technology. This research paper will explore the
trends of technology and the music industry in which they effect. Over the past decade
technological advances have extremely curbed the music industry and the way it
operates. With the use of the internet becoming more widespread over the past several
years, in many ways the record company organizations have found themselves becoming
more dispensable with the swing of technology.
Key Ideas: Innovation, Technology Aspects, Music Sales, Music Trends, Musicmediums, Recording Organizations, RIAA, Internet, Pre and Post Napster Era, CopyrightLegislation, Digital Piracy, Peer 2 Peer
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Abstract
This paper will explorer several questions raised by the conflict of interest in the
recording industry and the use of digital music technology which went mainstream in the
late 1990s. A brief history of digital and MP3 technology are surveyed along with
statistics of computer and internet usage throughout the United States. Organizations such
as International Intellectual Property Alliance (IIPA) and Recording Industry Association
of America (RIAA) and their roles in the digital music era are covered, along the several
forms of legislation introduced by these organizations. Music trends of the new
millennium and real brief overview statistical sales of the RIAA are also included. A
Summery of four different forms of legislation are also included; The Audio Home
Recording Act (AHRA), Digital Millennium Copyright Act (DMCA), Music Online
Competition Act (MOCA), and Consumer Broadband and Digital Television Promotion
Act (CBDTPA). The effects of the internet will also be placed into evaluation and what
type of effect does it have on society as a whole.
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Digital Technology
Over the past decade music artist and consumers have found themselves
submerged in the wake of the digital technology age. Many artist have crossed over with
the times, no longer using analog recording technologies of past decades. With the basic
timeline of the recording industry being known as; vinyl, magnetic tape (8 track &
cassette tape), compact disc, and now digital media (MP3 being the most common) we
have reached an era where the physical presence of a medium for music is not absolutely
necessary. With the passage of time, the access to newer technology is filtering its way
down the social economic ladder; it has allowed artists to embrace newer forms of digital
media. With many record companies and artist all finding it economically sound to use
innovation and technology to record and store their products, such innovation has also
found its way to much more common places in our society and into the homes of many
consumers.
According to a study by the Scarborough Research Company Personal/Home
computer Ownership per home/family in the United States was at 145,711,200 / 67.2%;
this means that a majority of families and individuals had access to digital technology, in
the same study it was found that 130,071,600 / 60.0% had internet access (Washington
Market Delineations 2004).
MP3 Technology
The history of the MP3 is a very important facet when analyzing the trends of
digital music technology. The MP3 format has come into dominance when speaking of
digital music and is synonymous with music piracy. According to About.com (2004) The
Fraunhofer Institute in Germany began research on Digital Audio Broadcasting (DAB) in
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1987. The very first patent for the MP3 format was issued in April of 1989 to the
Fraunhofer Institute. MP3 stands for MPEG Audio Layer III and it is a standard for audio
compression that makes any music file smaller with little or no loss of sound quality.
MP3 is part of MPEG, an acronym for Motion Pictures Expert Group, a family of
standards for displaying video and audio using lossy compression. Standards set by the
Industry Standards Organization or ISO, beginning in 1992 with the MPEG-1 standard.
MPEG-1 is a video compression standard with low bandwidth. The high bandwidth audio
and video compression standard of MPEG-2 followed and was good enough to use with
DVD technology. MPEG Layer III or MP3 involves only audio compression. (The
History of MP3 2004).
MP3 technology has become amazingly widespread in recent times by virtually
all companies who produce home and car stereo systems. As reported by About.com
(2004) Fraunhofer Gesellschaft says: "Without Data reduction, digital audio signals
typically consist of 16 bit samples recorded at a sampling rate more than twice the actual
audio bandwidth (e.g. 44.1 kHz for Compact Discs). So you end up with more than 1.400
Mbit to represent just one second of stereo music in CD quality. By using MPEG audio
coding, you may shrink down the original sound data from a CD by a factor of 12,
without losing sound quality." (The History of MP3 2004). Tools developed for the
playback of MP3 begin soon after Fraunhofer received its patent. In the early 1990s,
Frauenhofer developed the first, however, unsuccessful MP3 player. In 1997, developer
Tomislav Uzelac of Advanced Multimedia Products invented the AMP MP3 Playback
Engine, the first successful MP3 player. Two university students, Justin Frankel and
Dmitry Boldyrev ported AMP to Windows and created Winamp. In 1998, Winamp
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became a free MP3 music player boosting the success of MP3. No licensing fees are
required to use an MP3 player (The History of MP3 2004). A record company known
as SubPop was one of the first of its kind; in February 1999 they officially distributed
tracks from artist in MP3 format. In 1999 portable MP3 players begin to hit the market,
the first official MP3 player to receive any praise was the Diamond Rio. By many the
Diamond Rio was considered to be the future of personal audio. The tiny Diamond Rio
player plays MP3-encoded digital music, the open Internet standard that shook up the
music industry we have come to know today. It stores music files in 32 MB of RAM
instead of on CD or tape. The true innovation in the Diamond Rio was that it had no
moving parts and it could not skip.
After MP3 hit the main stream of the internet other programmers jumped in to
create a vast array of toolsets for the MP3 format. New encoders and players were
sprouting up every week, and MP3 usage was growing strong. Search engines made it
easy to find the specific MP3 files people wanted and portable players like the Diamond
Rio allowed for the convenient usage of MP3. Another advantage of MP3 format is that
there is no security features associated with the files. The files are small enough to be
downloaded easily, or even attached to an email and sent to a friend. It is all this
downloading and swapping of music that has attracted the attention of the Recording
Industry Association of America (RIAA), which represents the major labels and the
owners of millions of sound recordings (Behind the Music 2000). Many of these labels
view MP3 as a huge piracy threat, and the RIAA has tried to shut down several MP3-
related businesses. Until the ruling against Napster, the RIAA had very little success.
Organizations
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Well known organizations with the interest of maintained copyright laws and
intellectual property laws have found themselves aggressively fighting the battles of the
digital pirating age. For this study we will simply focus on the 2 major world wide
professional organizations, The International Intellectual Property Alliance (IIPA) and
RIAA. These too organizations spearhead the fight against digital piracy and have
become very influential in the democratic system leveraging economic assets and power.
The IIPA is a private sector coalition formed in 1984 to represent the U.S.
copyright-based industries in bilateral and multilateral efforts to improve international
protection of copyrighted materials. IIPA is comprised of seven trade associations, each
representing a significant segment of the U.S. copyright community. These member
associations represent 1,900 U.S. companies producing and distributing materials
protected by copyright laws throughout the world all types of computer software
including business applications software and entertainment software (such as videogame
CDs and cartridges, personal computer CD-ROMs and multimedia products); theatrical
films, television programs, home videos and digital representations of audiovisual works;
music, records, CDs, and audiocassettes; and textbooks, trade books, reference and
professional publications and journals (About the IIPA 2005).
The Recording Industry Association of America (RIAA) is a trade group that
represents the U.S. recording industry. Its mission is to foster a business and legal climate
that supports and promotes their members creative and financial vitality. RIAA members
are record companies that comprise the most active national music industry. RIAA
members create, manufacture and/or distribute approximately 90% of all legitimate sound
recordings produced and sold in the United States. The RIAA works to protect
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intellectual property rights worldwide and the First Amendment rights of artists; conduct
consumer industry and technical research; and monitor and review state and federal laws,
regulations and policies. The RIAA also certifies Gold, Platinum, Multi-Platinum, and
Diamond sales awards. (About the RIAA 2003)
Economy
Throughout the digital era the main concern for many has been the economic
impact of digital piracy. Many conflicting interest come about when economic issues are
at hand. In Justin Moores analysis of market trends RIAA Vs the Economy Hillary
Rosen, the RIAA lobbyist is frequently quoted talking about the billions of dollars each
year the industry is losing in the wake of digital piracy. At the same time the RIAA was
reporting record loses in their industry, the entire U.S. economy was falling short of
predicted economic goals. In order to obtain a high-level view of trends in sales figures
for the economy at large, sales data from RIAA members was taken and compared
against those of thirty other members of the Dow Jones Industrial Average (DJIA). The
thirty companies used in comparison include banks, manufacturers, technology
companies, medical research companies, and production companies. The majority of the
figures here will study on the differences in sales and other statistics between 2000 and
2002. 2000 is the year that RIAA sales peaked, and coincidentally it's also the year that
the dot-com bubble hit its peak. For both the RIAA most of and the rest of the economy
it's been a steady downhill march to the sales figures of 2002. (Analysis: RIAA vs. the
Economy 2002)
This section will present the raw sales data for the thirty DJIA members and the
two categories of RIAA sales, both in tabular and graphical form:
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Raw Sales Figures, 1999-2002 (in millions)
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There are two measurements for the RIAA data. The first simply labeled riaa
are the net sales for RIAA-member media, including CDs, CD singles, cassettes, vinyl,
and music videos. The second labeled riaa-cd is the sales for CD albums only. There
are two reasons for this split. The first is that CDs comprise over ninety-five percent of
total RIAA-member sales. The second is that Hillary Rosen and other RIAA
spokespeople have insisted that the loss in sales is in the CD market, that they're losing
sales of $15 - $20 albums to digital pirates. (As cited in Analysis: RIAA vs. the
Economy 2002) An article in the Time Magazine titled Downloader Dragnet by Chris
Taylor August 4, 2003 has the testimony of Hank Barry Chief Executive Officer of
Napster Inc. quoting an RIAA survey the 1999 sales of music was actually up 11% and
not down, which makes one question the true sales figures presented by the RIAA.
What can be told from the raw sales data? The first is that the RIAA comprises a
very small percentage of the overall economy. The DJIA company with the largest sales
is Wal-Mart which in sales of 2002 totaled approximately twenty times that of all RIAA-
member sales. The next is that the RIAA net sales have indeed dropped by one-and-three-
quarter billion dollars per year since its peak in 2000, with slightly over two-thirds of that
(68.5 percent) being a decline in CD sales.
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This observation brings up two questions:
With claimed losses of four billion dollars annually, but only an observed change
of less than two billion dollars since 2000, was the RIAA already suffering two-
and-a-quarter billion dollars of losses per year to digital piracy in 2000?
While CD sales accounted for over 95.5 percent of RIAA sales in 2002, they only
account for 68.5 percent of the decline in sales. The other 31.5 percent decline in
sales -- comprising $539 million -- comes from the other 4.5 percent of sales --
originally $1.1 billion in 2000. Where are these losses coming from?
Justin Moore would venture that the answers to those questions are:
We don't really know. Of course the RIAA will gladly make that claim, blaming
those losses on Napster and other P2P tools. But is that actually the case? Justin
Moore says "no", given that the sales figures for the RIAA exhibited a steady
climb over the 1990's, peaking at 2000. For there to be another two billion dollars
of lost sales on top of their record-breaking year is unlikely.
The answer to this one is much easier. Let's prune out CD sales from the RIAA
data and look at those trends from 1990 - 2000. This includes cassettes, vinyl
records, music videos, and DVD sales. Each line will be plotted separately, and
the sum total. (Analysis: RIAA vs. the Economy 2002)
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Non-CD Sales, 1990 - 2000
What can clearly be seen in the table above is that sales of non-CD items DVDs
excluded have either barely held steady or have plunged dramatically since 1990. Net
sales from these items plunged from nearly four billion dollars in 1990 to slightly over
one-and-three-quarters billion dollars in 1998, the year that Napster went online. That's
an average of $250 million per year in declining sales before P2P even got off the ground.
Thus, the losses of $530 million in non-CD sales over two years (2000 to 2002) should
come as no surprise. (Analysis: RIAA vs. the Economy 2002)
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Expected Net Sales & Error (1999-2002)
Business
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Immediately one can see a bit of a problem. The estimates are consistently off,
oftentimes by large amounts; the 2002 sales estimates for Wal-Mart alone are off by
almost forty billion dollars, more than the sales of the three smallest companies
combined. You can assume that the largest companies are skewering the results, simply
given the scale of their sales. Wal-Mart is large enough that a small blip in their sales,
even less than one percent is more than a two-and-a-half billion dollar shift in the
statistics. This is natural given the scale of their distribution chain. (Analysis: RIAA vs.
the Economy 2002) The RIAA would not be considered a large company that could
possibly benefit from skewering their predicted sales date, so why are they consistently
off year by year? The answer can not clearly be known, but it is these predicted sales
figures and actual sales that the RIAA used to build their case against digital piracy. It can
be assumed that the RIAA actually begin to lose control of their market, and thought their
product was in higher demand then the public truly wanted. Many would also go out on a
limb and say that the public begin to switch medium interest, and the RIAA simply was
not in a position to provide what was in growing demand.
Music Trends
In 1999 the first portable MP3 player was released, and Napster went online. The
trend of the digital age was clearly a growing interest in digital music. Individuals wanted
their music in digital formats that at the turn of the century the RIAA simply did not
provide. Many say the benefit of digital music could be ease of use, storage capacity, and
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portability. Other factors also may have had a huge influence when Napster went online.
Fact still remains today that 85% of all music is released by 5 major labels Sony, EMI,
UMG, Time Warner, and BMG but at any given point in time approximately 20% of all
music ever recorded is available legally. The rest is locked away by labels and it is highly
possible that labels are depriving creators of potential sources of income. (Downloader
Dragnet 2003)
The MP3 movement is one of the most amazing phenomena that the music
industry has ever seen. Unlike other movements take for example the introduction of the
cassette tape or the compact disc, The MP3 movement started not with the industry itself,
but with a huge audience of music lovers on the internet. The MP3 format for digital
music has had and will continue to have a huge impact on how people collect, listen to
and distribute music. Not only did this form of digital technology take the world by
surprise, but it definitely took the music industry by surprise. In an article by Tony Smith
titled Half a billion downloads by June? published April 14, 2005 in the British
Magazine The Register, iTunes music store has sold more than 350 million songs
worldwide since it opened its doors to US consumers in April 2003. The market for
digital music downloads via the Internet and mobile phones nearly tripled in 2005, the
value of digital music downloads rose to $1.1 billion in 2005, up from $380 million in
2004. The growth of the digital market looks exponential. In a statement by Apple the
company has sold more than 5.3 million iPods during first quarter of 2005 and takes its
potential customer base to 15.33 million, based on the quarterly figures Apple has
published (Half a billion downloads by June? 2005). The digital market has grown
tremendously since its introduction in the 1990s, and it finally seems that the recording
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industry has found a way to capitalize and profit off the digital market. In order to
establish its place in the digital market place several forms of legislation was introduced
by the RIAA and IIPA. It is thought by many that these forms of legislation are what may
have hampered possible technological innovations that brought about such ideas as
Napster and other Peer to Peer networking schemes, and possibly the digital music area
as a whole.
Legislation
Legislative power has been a huge benchmark in the digital era. Different
forms of legislation have been introduced to the public with the interest of the music
industry, this section will focus on and summarize only the five most important and
cornerstone acts of congress which affect the digital age. First being the Audio Home
Recording Act (AHRA) of 1992. According to a summary of digital copyright laws by
The Digital Rights Management (DRM) Watch, The AHRA was an amendment to the
U.S. federal Copyright Act of 1976. According to the AHRA, the manufacturers and
importers of digital audio recording devices and media must pay a royalty tax to the
copyright holders of music that is presumably being copied in order to compensate them
for lost royalties due to consumers copying audio recordings at home. The payments are
made to the U.S. Copyright office, which then distributes the royalties accordingly.
Digital audio recording devices also must include a system that prohibits serial copying.
The most common system in use is the Serial Copy Management System (SCMS), which
permits first-generation digital-to-digital copies of prerecorded music but prohibits serial
copies of those copies. In exchange, the copyright holders waive the right to claim
copyright infringement against consumers using audio recording devices in their homes
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for noncommercial use. The royalty requirements do not apply to computers as they are
not considered digital audio recording devices. (Webopedia 2003)
Another form of legislation is the Digital Millennium Copyright Act (DMCA), an
act of Congress that was signed into law on October 28th, 1998, by President Clinton.
DMCA's purpose is to update U.S. copyright laws for the digital age. Briefly, the DMCA
stipulates the following conditions; it is a crime to circumvent anti-piracy measures that
are built into commercial software. It is a crime to manufacture, sell or distribute code-
cracking devices that illegally copy software. However, it is not a crime to crack
copyright protection devices in order to conduct encryption research, assess product
interoperability or test the security of computer systems. Under certain circumstances,
nonprofit libraries, archives and education institutions are exempt from the anti-
circumvention provisions. The copyright infringement liability of internet service
providers that simply transmit information over the Internet is limited. However, ISPs
must remove material from users' Web sites that appears to constitute copyright
infringement. The liability for copyright infringement by faculty members and graduate
students of nonprofit institutions of higher education is limited when the institutions serve
as ISPs and under certain circumstances. Web casters must pay licensing fees to record
companies. The Register of Copyrights must submit to Congress recommendations
regarding how to promote distance education through digital technologies while
"maintaining an appropriate balance between the rights of copyright owners and the
needs of users." (Webopedia 2003)
According to a summarized article by Patrick Gorman MP3.com CEO Michael
Robertson was forced to pay over $150 million dollars in damages to record labels and
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music publishers for multiple copyright infringements he went to Congress for help. The
result was a form of legislation introduced by congressmen Rick Boucher (D) of Virginia
and Chris Cannon (R) of Utah called the Music Online Competition Act (MOCA) and
was passed in 1998. MOCA has been greatly opposed by the RIAA. MOCA was
introduced in hopes to develop healthy competition between online music businesses and
remove legal obstacles that are prohibiting the growth of internet music services (One
step forward or one step back? 2002). MOCA amends statutory license payments to
artists and creates an assurance of nondiscriminatory licensing allowing smaller Internet
companies to license songs under the same terms and conditions as the largest media
conglomerates. It was anticipated by the creators of MOCA that joint ventures formed
between large record companies and Internet services, like CDNow.com and
EMusic.com, would possibly result in discriminatory licensing policies in which
conglomerates could refuse to grant licenses to unaffiliated Internet music businesses. If
the distribution services owned by the Big Five(Warner Music Group, Bertelsmann AG,
EMI Group PLC, Sony Music Entertainment and Vivendi-Universal) also decide to cross
license with each other, then the Internet companies affiliated with the Big Five would
distribute approximately 80 percent of all recorded music over the Internet. Through the
creation of nondiscriminatory licensing policies, MOCA directly prevents the large music
companies from licensing songs to each other at favorable rates and then charging higher
fees to other companies. Provisions of MOCA specify that royalty payments generated
through online distribution of musical recordings are shared equally by performing artists
and recording companies. MOCA expanded the In-Store Sampling exemption for retail
establishments. This change allows online retail establishments, like Amazon.com and
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CDNow.com, to offer music samples to promote record sales, just like traditional retailers
are allowed to do. MOCA adapts existing law to allow consumers to make archival
back-up copies of music that they lawfully acquired over the Internet without risking
copyright infringement, so as to protect their collections against hard drive crashes,
accidental damage, or viruses. The bill instructs the Copyright Office to study and report
to Congress on the impact of restrictions placed on digital music service providers which
do not allow them to play more than 3 selections from a particular CD or more than 4
selections from a particular artist within a 3-hour period. Finally, MOCA allows online
music services to notify the Copyright Office of the use of the statutory license and to
deposit royalty funds with the Copyright Office to enable songwriters to obtain the
payments to which they are entitled. MOCA instructs the Copyright Office to: develop
and implement an electronic filing system to receive such notices as a replacement for the
current paper filing system; to consider limited downloads separately from permanent
downloads, when setting royalty rates; and to examine the economic value of a limited
download as compared with a permanent arrangement (One step forward or one step
back? 2002).
In order to show some of the extreme measures the recording industry has taken
one must discuss the Consumer Broadband and Digital Television Promotion Act
(CBDTPA). Although the billed was killed in 2002 the excessiveness of the CBDTPA
shows a glimpse into the true mindset of lobbyist in support of the RIAA. The CBDTPA
as described by Wikipedia.com(2005) was a proposed US bill which would have
prohibited any kind of technology which can be used to read digital content without
DRM, which prohibits copying any content under copyright without permission of the
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copyright owner. The bill was known in early drafts as the "Security Systems and
Standards Certification Act" (or SSSCA), and sometimes sarcastically called the
"Consume but Dont Try Programming Anything" bill. The CBDTPA was proposed by
South Carolina Senator Fritz Hollings. Senator Patrick Leahy, Chairman of the Senate
Judiciary Committee, had stated that he could not support the proposed legislation and as
chairman block consideration of the controversial bill in his committee which essentially
killed the bill in 2002. Proposed penalties for violating the CBDTPA ranged from five to
twenty years in prison and fines between $50,000 and $1 million. Other U.S. senators
named as sponsors of the controversial CBDTPA bill included; John Breaux (D-LA),
Dianne Feinstein (D-CA), Daniel Inouye (D-HI), Bill Nelson (D-FL), Ted Stevens (R-
AK) (Consumer broadband and digital television promotion act 2005).
The CBDTPA would inevitably prevent the entire process of innovation. It was
recognized as the most far-reaching regulation of the information technology sector in
history. The proposed bill would have given content companies the ability to veto devices
such as the VCR and the walkman. Requiring any digital media device to incorporate
government mandated copy-protection technology to work, this copy-protection
technology would have to know the legal and illegal uses of any given consumer
media. After determining the legality of the medium it would then have to allow the use
of legal ones and prevent the use of illegal ones. That would require content companies to
anticipate ahead of time all possible legitimate uses of the device and its mediums. It
would have given them effective veto control over all unanticipated uses. Innovation can
be defined as discovering and imagining unanticipated uses of technology. This process
would directly conflict with the approach of the CBDTPA. Imagine if the CBDTPA had
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been in place soon after the invention of the television, the creators of the television never
imagined the invention of the VCR. Any definition of a legal use would not have
included the ability to record a program and watch it later. Therefore, that use would have
been deemed illegal by the CBDTPA. Any attempt to invent a device like the VCR would
have been forbidden because the creators of the law would have not anticipated it. No one
can predict the future of technology. Implementing a law that tries to make such
predictions is dangerous to society as a whole (Take a stand against the recording
industry alliance of America 2006).
The Internet
The dynamic force behind all these objects has been the internet. In everyway the
internet has been involved in our economy, lifestyles, music, and legislation. The whole
time the internet has been changing its complete dynamics. From the introduction of
Napster the concern of digital piracy has grown to an unanticipated pinnacle, the
renaissance of peer to peer networks has shown the recording industry how to capitalize
on the digital market with such programs and companies like Apples iTunes. Today with
the intensifying use of online communities like Myspace.com the record industry will
once again run into an unanticipated partition and be forced to find its place in the fast
paced changing times the digital age has brought about in our society. It is a growing
concern for many after seeing how the mammoth recording industry reacted to the first
hurdle in the digital age, how they will react to future innovations that will possibly make
them even more dispensable in the future distribution channels the world has yet to see.
Conclusion
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After piecing together all aspects in which a common person such as myself may
find important. I have come to the personal conclusion that without the steps the
recording industry has taken to maintain their dominant position in the music business
one could only imagine the different and convenient ways society as a whole could be
listening to music. The recording industry just simply does not offer all the possible
music it could that has clearly been in demand, and is just now reaching a point in the
year 2005 where they are offering legitimate resources to obtain music using technology
that has been available since the mid to late 1990s. This in my eyes is a definite
suppression of technology. Due to the lack of positional stability of the recording industry
to deal with digital music era, it took political steps in order to make using such
technological breakthroughs illegal to the common member of society. Not only were
political steps taken, but propaganda schemes and public statements in the mass media
were used as virtual scare tactics in order to sway users to use services that were
established by such organizations as the RIAA. These types of practices being used by
our some of our worlds largest companies should always be explored in depth and the
information should be shared with as many people as possible in order to maintain an
informed populists. Without the endowment of information common people would be
extremely hard pressed to know what the true issues are in any facilitation of politics or
industry.
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I) Technology In the music industry
a. Digital Technologyb. MP3 Technology
II) Organizationsa. International Intellectual Property Alliance (IIPA)b. Recording Industry Association of America (RIAA)
III) Economya. Music Salesb. Music Trends
IV) Legislationa. Audio Home Recording Act AHRAb. Digital Millennium Copyright Act DMCA
c. Music Online Competition Act MOCAd. Consumer Broadband and Digital Television Promotion Act CBDTPA
V) Interneta. Napster b. Piracyc. Peer 2 Peerd. iTunese. Myspace
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References
About.com (2004) The history of mp3 Retrieved May 7, 2006, fromhttp://inventors.about.com/od/mstartinventions/a/mpthree.htm
Boycott-RIAA.com (2006) Take a stand against the recording industry alliance ofamerica Retrieved April 15, 2006, from http://www.boycott-riaa.com
Digital Rights Management Watch (2003, October 27) Webopedia Retrieved May 14,2006, from http://www.drmwatch.com
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