student packet math in motion - idlewild & soakzone

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STUDENT PACKET MATH IN MOTION Math in Motion Idlewild & SoakZone Copyright 2000 1 Your visit to Idlewild & SoakZone is an opportunity to not only have fun, but learn about math and the use of technology throughout the park. Use our Outdoor Classroom to broaden your appreciation of Math in Motion.

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Page 1: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Math in Motion – Idlewild & SoakZone Copyright 2000

1

Your visit to Idlewild & SoakZone is an opportunity to

not only have fun, but learn about math and the use of

technology throughout the park. Use our Outdoor Classroom to broaden your appreciation of

Math in Motion.

Page 2: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Math in Motion – Idlewild & SoakZone Copyright 2000

2

AANN AANNGGLLEE OONN DDIISSTTAANNCCEE

To determine the height of a ride, use a simple “protractor elevation finder.”

Have one student sight through the straw

(using the proper elevation given standing on the designated area) at the top of the ride.

Another student reads the angle on the protractor. The angle read is then subtracted from 90 degrees.

To calculate the height of the ride you will also need the distance (given to the students at the designated elevation sighting locations) between the students and the ride.

Tan =

H = d (tan )

height

distance

distance

(given)

height

Wild Mouse

Protractor

Straw

String

and

Weight

90 degrees

Page 3: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Math in Motion – Idlewild & SoakZone Copyright 2000

3

0

10

20 0

30 0

4 0 0

6 0 0

50 0

9 0 0

80 0

70 0

Protractor Elevation Finder

1. Cut out the protractor including the dashed line section.

2. Trace the protractor part only on a piece of cardboard. (The back of a tablet works

nicely).

3. Glue or staple the cardboard to the back of the paper protractor.

4. Roll the top section around the straw and tape.

5. Punch a hole and tie a 9 inch string of heavy black thread through

the hole. On the other end tie a nut or fish sinker.

6. Follow the directions on the page titled “An Angle on Distance.”

Cardboard

d

Page 4: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Math in Motion – Idlewild & SoakZone Copyright 2000

4

MMOOTTIIOONN

There are two basic types of motion. Motion that is uniform and accelerated motion.

For uniform motion, forces are balanced. There are no net or resulting forces. Under these

conditions calculating the velocity is straight forward.

Velocity = =

This velocity is an average for the trip.

Whenever an unbalanced force acts on an object, an acceleration is produced.

Acceleration = = or F = ma

F= Force, m= Mass, a= Acceleration

As you can see force and acceleration are related. Acceleration is the change in velocity over a

period of time. (How fast something is going faster.)

Acceleration = =

Acceleration occures anytime there is a change in velocity. For objects moving in a curved path,

velocity is changing even through speed may be constant. Velocity is a vector and therefore must

have speed and direction. If your direction is changing, like on the Super Round Up, then there is

an acceleration toward the center of the Super Round Up. This acceleration is called centripetal

acceleration.

Centripetal Acceleration = (velocity)2 ÷ radius V

Ac = Ac = Centripetal Acceleration

V = Velocity Ac

r = radius of the circle

In the case of an object spining in a circle, the size of the velocity (speed) is calculated by

measuring the time for one complete spin and dividing this into the circumfrance of the circle.

V = where (s) = distance = circumference

Distance traveled

Time of travel

s

t

Force

mass

Change in Velocity

Time

Change in V

t

V2

r

s

t

Page 5: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Math in Motion – Idlewild & SoakZone Copyright 2000

5

If there is an acceleration there must be an unbalanced force producing it. The force causing the

circular motion is called centripetal force (Fc ). This force causes the object to change direction

thereby creating the acceleration in the same direction (towards the center).

As stated previously; F = ma

This is Newton’s 2nd

Law of motion and must apply to circular motion.

But note that: Fc = mac

ac = note the equation for ac

If we substitute in for (ac), we find the equation needed to calculate centripetal force.

Fc = mac becomes Fc =

This force is easy to see and understand if you swing a rubber stopper on the end of a string. You

can see your hand is producing the force which is transferred through the string to make the stopper

follow a circular path.

In the Super Round Up, the wall produces the centripetal force. This force keeps you moving in a

circular path by providing an acceleration on you toward the center. You, on the other hand, have

the impression that there is a force throwing you toward the wall. This is very similar to being in an

automobile at rest and the driver pushes the accelerator to the floor. If the car has a lot of

horsepower, you feel like you are being pushed back in the seat. In reality, the seat is accelerating

you forward. So, in the Super Round Up, the force you feel out against the wall, called centrifugal

force is a fictious force. You are reacting to the wall pushing you in!

Think of centripetal force as the action force and centrifugal force as the reaction force.

Remember, centrifugal force is considered to fictitious. It can only be observed in the acceleration

frame of reference.

These forces are also found on many other rides at Idlewild. Any ride which moves in a circular

motion or curved path will produce centripetal and centrifugal forces.

V2

r

V2

r

mv2

r

Page 6: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Math in Motion – Idlewild & SoakZone Copyright 2000

6

Acceleration Finder The accelerometer is a device used to measure the acceleration of any moving object. For this project you will be observing the centripetal acceleration generated by the Carousel. Accelerometer Construction Materials Needed: Clear plastic bottle with lid that is closely the

same diameter of the bottle. Glue String or fishing line Fishing bobber (1”-2”dia.) the bigger your

bottle the bigger your bobber should be. Example: If the bottle is 3½“ in diameter the bobber should be about 1”-1½” in diameter.

Strong box tape Scissors Newspapers Water

Accelerometer Construction Directions: 1) Lay out your newspaper for easy

cleanup. 2) Attach the bobber to one end of the

string and hang it inside the bottle with the bobber just barely touching the bottom of the bottle.

3) Cut the string at the top of the bottle exactly at the same height as the lid. 4) Tape the string in the center of the lid with your box tape. Make sure the string is in the

exact center of your lid.

5) Place the bobber inside the bottle and close the top. The bobber should hang inside the

bottle without touching the bottom of the bottle. Approximately ½ inch from the bottom. 6) Fill the bottle with water approximately ½ inch from the top. Place the bobber inside the

bottle again and close the top tightly and securely. 7) Turn the bottle upside down and check for leaks. If it leaks, turn it back over and let it dry

where it leaked. You will need to seal the lid with glue with the assistance of your teacher.

cut

Bobb

er

String

Water

level

Lid

Bottle upside-down

Air gap

Accelerometer

Bottled

Page 7: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Math in Motion – Idlewild & SoakZone Copyright 2000

7

AAVVEERRAAGGEE && PPEERRCCEENNTTAAGGEE

Average

Averages are obtained by adding the numbers in a set and dividing their sum by the total of the

elements involved.

For example, the average of 3 and 7 is 5

Calculated 3 + 7 = 10; 10 ÷ 2 (the total of elements in the set) is 5.

The average of 96, 89, 13, and 2 is (96 + 89 + 13 + 2) ÷ 4 = 50.

Percentage

The term “percentage” is derived from the Latin word per centum, meaning “per hundred,” this

term essentially represents fractions with the denominator of 100. Therefore, 35 percent (35%)

means the fraction 35/100.

To find the percentage of a number—for example, 20 percent of 40—20 must be changed to a

common fraction (20/100) or to a decimal (.20) and the figure multiplied by the whole (40); see

below

The percentage relationship of one number (5) to another (20), is calculated by dividing the first

number by the latter number then just multiplying this by 100; see below

5 ÷ 20 = .25, .25 x 100 = 25 percent or 25%

Page 8: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Math in Motion – Idlewild & SoakZone Copyright 2000

8

Lengt Gravit Gravity: Acceleration of gravity (g) = 9.8 m / s2 Length: 1 inch = .0254 meters 1 foot = .3048 meters 1 mile = 1609.3 meters

1 meter = 3.28 ft Speed: Speed: 1 m/s = 2.23 mph

RREEFFEERREENNCCEE SSHHEEEETT

Circles: Circumfrence: C = D or 2r; where: = 3.14, D = diameter, r = radius

Area of a Circle = r2 Circumfrance of a circle = 2r

Triangles: c2 = a2 + b2 sin A = a/c cos A = b/c tan A = a/b

r

Angle

(degrees)

Tangent

Value 1 0.174

2 0.035

3 0.052

4 0.070

5 0.087

6 0.105

7 0.123

8 0.140

9 0.158

10 0.176

11 0.194

12 0.212

13 0.230

14 0.249

15 0.268

16 0.287

17 0.306

r

a c

b A

B

C

Angle

(degrees)

Tangent

Value 18 0.325

19 0.344

20 0.364

21 0.384

22 0.404

23 0.425

24 0.445

25 0.466

26 0.488

27 0.510

28 0.532

29 0.554

30 0.577

31 0.601

32 0.625

33 0.649

34 0.674

Angle

(degrees)

Tangent

Value 52 1.280

53 1.327

54 1.380

55 1.428

56 1.483

57 1.540

58 1.600

59 1.664

60 1.732

61 1.804

62 1.881

63 1.963

64 2.050

65 2.144

66 2.246

67 2.356

68 2.475

69 2.605

70 2.747

71 2.904

72 3.078

73 3.271

74 3.487

75 3.732

76 4.011

77 4.331

78 4.705

79 5.145

80 5.671

81 6.314

82 7.115

83 8.144

84 9.514

85 11.430

86 14.301

87 19.081

88 28.636

89 57.290

Angle

(degrees)

Tangent

Value 35 0.700

36 0.727

37 0.754

38 0.781

39 0.810

40 0.839

41 0.869

42 0.900

43 0.933

44 0.966

45 1.000

46 1.040

47 1.072

48 1.111

49 1.150

50 1.192

51 1.235

System o System of Measurment: System Length Mass Time Force Velocity Acceleration Metric (MKS)

meter (m) kg sec newton (N) m/s m/s/s

Metric (CGS)

cm gram sec dyne cm/s cm/s/s

English (FPS)

ft slug sec Pound (lb) ft/s ft/s/s

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STUDENT PACKET MATH IN MOTION

Math in Motion – Idlewild & SoakZone Copyright 2000

9

Page 10: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 10

IINNVVEESSTTIIGGAATTIIOONN ## 11

WWIILLDD

MMOOUUSSEE

Hidden among the trees, Idlewild’s Wild Mouse is a modern version of the classic Wild

Mouse roller coasters, featuring mouse-shaped cars carrying four riders each. Once the

cars are hoisted to the top of the lift hill, they must follow the sudden twists, dips, and

hills that will lead them back to the station.

The velocity at the base of the Wild Mouse first drop is represented by the formula:

V= gh (squared)

Using the method discussed in the Student Activity Guidebook “An Angle on Distance”,

find the height of the Wild Mouse at several points of the first drop. (Use the markers on

the ride and the designated sighting location to make your calculations.) The sighting

location is just after entering the entrance line to the ride. Follow the path until you pass

some rocks making up the entrance line. When the rocks end, look to your left. The tree

is located approximately 3 meters to the left marked with a red bull’s eye.

Page 11: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 11

1. Height of column A from the ground:

Height of point A = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the Wild Mouse = height from above + height of your eye.

Height of point A = ____________ + _____________ = ______________ meters

Distance from Track = 14.63 meters

The height of your eye from the

ground _____________ meters

Height

Sight to the top of column while

standing in front of the large

marked tree.

= ___________ degrees

(Ground

Level) Stand at the red bull’s-eye to use the correct distance given.

Column

A

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STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 12

2. Height of column B from the ground:

Height of point B = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the Wild Mouse = height from above + height of your eye.

Height of point B= ____________ + _____________ = ______________ meters

Distance from Track = 11.27 meters

The height of your eye from the

ground _____________ meters

Height

Sight to the top of column while

standing in front of the large

marked tree.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

Column

B

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STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 13

3. Height of column C from the ground:

Height of point C = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the Wild Mouse = height from above + height of your eye.

Height of point C = ____________ + _____________ = ______________ meters

Distance from Track = 9.44 meters

The height of your eye from the

ground _____________ meters

Height

Sight to the top of column while

standing in front of the large

marked tree.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

Column

C

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STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 14

4. Height of column D from the ground:

Height of point D = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the Wild Mouse = height from above + height of your eye.

Height of point D = ____________ + _____________ = ______________ meters

Distance from Track = 10.05 meters

The height of your eye from the

ground _____________ meters

Height

Sight to the top of column while

standing in front of the large

marked tree.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

Column

D

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STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 15

5. Height of column E from the ground:

Height of point E = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the Wild Mouse = height from above + height of your eye.

Height of point E = ____________ + _____________ = ______________ meters

Distance from Track = 12.80 meters

The height of your eye from the

ground _____________ meters

Height

Sight to the top of column while

standing in front of the large

marked tree.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

Column

E

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STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 16

6. Height of column F from the ground:

Height of point F = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the Wild Mouse = height from above + height of your eye.

Height of point F = ____________ + _____________ = ______________ meters

Distance from Track = 16.15 meters

The height of your eye from the

ground _____________ meters

Height

Sight to the top of column while

standing in front of the large

marked tree.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

Column

F

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STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 17

7. Height of column G from the ground:

Height of point G = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the Wild Mouse = height from above + height of your eye.

Height of point G = ____________ + _____________ = ______________ meters

Distance from Track = 20.11 meters

The height of your eye from the

ground _____________ meters

Height

Sight to the top of column while

standing in front of the large

marked tree.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

Column

G

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STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 18

8. Height of column H from the ground:

Height of point H = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the Wild Mouse = height from above + height of your eye.

Height of point H = ____________ + _____________ = ______________ meters

Distance from Track = 24.38 meters

The height of your eye from the

ground _____________ meters

Height

Sight to the top of column while

standing in front of the large

marked tree.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

Column

H

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STUDENT PACKET MATH IN MOTION

Investigation #1 Wild Mouse Coaster – Idlewild & SoakZone Copyright 2000 19

9. Height of the column A from the height of the lowest column_________?:

Therefore the height of the first drop from the bottom of the drop would be the distance

between theses two points.

Height of Point A – height of point ______? = height of the first drop from the bottom of

the drop.

______________ – ______________ = ___________________

10. Velocity of the first drop:

Now that you know the height of the drop at it’s highest point and lowest point, use the

velocity formula at the beginning of the question to calculate the velocity at point B in the

diagram with the help of knowing the speed of gravity.

Speed of Gravity (g) = 9.8 m / s2

(h) = height of the ride

V = gh

= (9.8 m/s2)(_________)

= ________ = ___________

11. On the chart below, graph the heights of each column. Then draw a line

representing the track the cars run on. Each column is approximately 5 meters apart from

one another.

Page 20: STUDENT PACKET MATH IN MOTION - Idlewild & SoakZone

Investigation #2 Highest of the High – Idlewild & SoakZone Copyright 2000 20

IINNVVEESSTTIIGGAATTIIOONN ##22

HHIIGGHHEESSTT OOFF TTHHEE HHIIGGHH

Using the method discussed in the student Activity Guidebook “An Angle on

Distance”, find the height of the Wild Mouse at its highest and lowest points of the first

drop. (Use the markers on the ride and the designated sighting location to make your

calculations.)

12. Height of the Wild Mouse:

Height of the ride = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the ride = height from above + height of your eye from the bridge + the height

of the bridge (1.82 meters).

Height of the ride = ____________ + _____________ = ______________ meters

Distance from Ride: 19.81 meters

The height of your

eye from the ground

_____________ meters

Height

Sight to the top marker from

the red bull’s-eye on the

bridge crossing the creek.

The marker is located on the

wooden railing on the wild

mouse side of the bridge.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

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Investigation #2 Highest of the High – Idlewild & SoakZone Copyright 2000 21

13. Height of the Rafters Run:

Height of the ride = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the ride = height from above + height of your eye.

Height of the ride = ____________ + _____________ = ______________ meters

Distance from Ride: 76.20 meters

The height of your

eye from the ground

_____________ meters

Height

Sight to the top of the roof from

the red bull’s-eye located near the

exit of the ride.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

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Investigation #2 Highest of the High – Idlewild & SoakZone Copyright 2000 22

14. Height of the Ferris Wheel:

Height of the ride = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the ride = height from above + height of your eye.

Height of the ride = ____________ + _____________ = ______________ meters

Distance from Ride: 14.02 meters

The height of your

eye from the ground

_____________ meters

Height

Sight to the top of the ride from

the red bull’s-eye located near

the entrance of the ride.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

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Investigation #2 Highest of the High – Idlewild & SoakZone Copyright 2000 23

15. Height of the Jumpin’ Jungle Tree House:

Height of the ride = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the ride = height from above + height of your eye.

Height of the ride = ____________ + _____________ = ______________ meters

Distance from Ride: 21.64 meters

The height of your

eye from the ground

_____________ meters

Height

Sight to the top of the roof

from the red bull’s-eye

located near the entrance of

the ride.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

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Investigation #2 Highest of the High – Idlewild & SoakZone Copyright 2000 24

16. Height of the Rollo Coaster:

Height of the ride = distance away ( Tan )

Height = _____________ ( ___________ ) = __________________ meters

Don’t forget the height of your eye

Height of the ride = height from above + height of your eye.

Height of the ride = ____________ + _____________ = ______________ meters

Distance from Ride: 16.76 meters

The height of your

eye from the ground

_____________ meters

Height

Sight to the top of the railing

from the red bull’s-eye

located near the exit of the

ride.

= ___________ degrees

(Ground Level)

Stand at the red bull’s-eye to use the correct distance given.

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Investigation #2 Highest of the High – Idlewild & SoakZone Copyright 2000 25

17. Graph your results.

Draw a line to represent each ride in order of height.

Label the ride and it’s height.

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STUDENT PACKET MATH IN MOTION

Investigation #3 Centripetal Force & Centripetal Acceleration – Idlewild & SoakZone Copyright 2000 26

IINNVVEESSTTIIGGAATTIIOONN 33

CCEENNTTRRIIPPEETTAALL FFOORRCCEE &&

CCEENNTTRRIIPPEETTAALL AACCCCEELLEERRAATTIIOONN

Carousel (Accelerometer required) Safety Precautions: You MUST stay between the inner and outer horses AT ALL TIMES while the ride is moving. Do not walk around the ride while in motion. Failure to follow this rule could result in personal injury. It will also result in your removal from the ride and possible loss of your rider’s pass for the remainder of the day. Directions:

1. Place the accelerometer lid side down on the deck of the carousel behind an inside horse.

2. Stand beside the accelerometer and look down so that one eye is directly over the bobber. Notice the location of the bobber.

3. As the ride begins to move, notice the motion of the bobber. 4. Take note of where the bobber is in relation to the center of the accelerometer. 5. After observing the accelerometer for one ride move behind an outside horse after

the ride stops. 6. Once again place the accelerometer on the deck of the carousel.

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STUDENT PACKET MATH IN MOTION

Investigation #3 Centripetal Force & Centripetal Acceleration – Idlewild & SoakZone Copyright 2000 27

7. Notice where the bobber is in relation to the center of the accelerometer. Continue watching the accelerometer until the carousel has nearly stopped.

8. Once the ride has come to a complete stop you may step off the platform.

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STUDENT PACKET MATH IN MOTION

Investigation #3 Centripetal Force & Centripetal Acceleration – Idlewild & SoakZone Copyright 2000 28

Questions:

A. What happened to the bobber as the carousel began to move?

B. While riding by the inside horse, where was the bobber (in relation to the center of the accelerometer)?

C. While riding by the outside horse, where was the bobber (in relation to the center of the accelerometer)?

D. By which horse, the inner or outer, did the bobber move further away from center?

E. Based upon your observations, where is the centripetal acceleration greatest? Why?

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STUDENT PACKET MATH IN MOTION

Investigation #3 Centripetal Force & Centripetal Acceleration – Idlewild & SoakZone Copyright 2000 29

1. Which number position on the diagram would you have the greatest speed? _______

2. Which number position on the diagram would you have the smallest speed? _______

3. At position A; draw an arrow representing the

velocity at that instant. Also draw an arrow

that represents the acceleration. (Label them v

and a)

4. At position B; draw an arrow representing the

velocity at that instant. Also draw an arrow

that represents the acceleration. (Label them v

and a)

5. From the radius, calculate the circumference

of the Carousel.

(Note: circumference = times 2r

where = 3.14 and r = radius.)

Circumference = _________________

6. Using your watch or stopwatch,

measure how long it takes to make

one trip around. (You may find it easier to time 5 trips and divided by five. Note: some

rides take a minute or two to reach full speed.)

One trip = _________________

7. The speed will be the distance traveled (circumference) divided by the time for that

distance (period). At what position would you have the greatest centripetal acceleration

towards the center? (1, 2 or 3)? Calculate them.

Velocity (V) = =

Centripetal Acceleration (Ac) =

Note: The overall radius of the carousel is 7.16m.

1 2 3

A

B

Carousel

Platform

Top View

#1 r = 4.72 m

#2 r =

5.48 m #3 r =

6.55 m

distance

time circumference

period

V2

r

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Investigation #3 Centripetal Force & Centripetal Acceleration – Idlewild & SoakZone Copyright 2000 30

Super Round Up

1. When spinning, the wall of the Super Round Up pushes on you to make you change

direction. This force on you is called _______________________________.

2. In the moving frame of reference, you feel that there is a force pushing you outward

against the wall. This force, which is fictitious, is called

________________________.

3. From the radius, calculate the circumference of the Round Up. (Note: circumference = times 2r

where = 3.14 & r = radius.)

Circumference = _________________

4. Using your watch or stopwatch, measure how long it takes to make one trip around. (You

may find it easier to time 5 trips and divided by five. Note: some rides take a minute or

two to reach full speed.)

One trip = _________________

5. The speed will be the distance traveled (circumference) divided by the time for that

distance (period). What is the centripetal acceleration of the ride?

Velocity (V) = =

Centripetal Acceleration (Ac) =

distance

time circumference

period

V2

r

Radius (r) = 6.09 meters

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Investigation #3 Centripetal Force & Centripetal Acceleration – Idlewild & SoakZone Copyright 2000 31

Next… Ride several rides and observe the effects on your body.

Explain what would be the centripetal force used by the ride to give you centripetal

acceleration for each ride.

Take notes and explain why one ride may react differently as compared to another. What

might be the reasons for this?

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Investigation #4 Speed or Velocity – Idlewild Park 2000 32

IINNVVEESSTTIIGGAATTIIOONN 44 SSPPEEEEDD OORR VVEELLOOCCIITTYY

Ferris Wheel

1. From the radius, calculate the circumference of the Ferris

Wheel.

(Note: circumference = times 2r

where = 3.14 and r = radius.)

Circumference = _________________

2. Using your watch or stopwatch, measure how long it

takes to make one trip around. (You may find it easier to

time 5 trips and divided by five. Note: some rides take a

minute or two to reach full speed.)

One trip = _________________

3. Calculate the speed of rotation. The speed

will be the distance traveled

(circumference) divided by the time for

that distance (period).

V = =

=

= _________________

4. Graph your results.

distance

time

circumference

period

Radius (r) = 7.62 meters

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Investigation #4 Speed or Velocity – Idlewild Park 2000 33

Carousel

1. From the radius, calculate the

circumference of the Carousel.

(Note: circumference = times 2r

where = 3.14 & r = radius.)

Circumference =

_________________

2. Using your watch or stopwatch,

measure how long it takes to make

one trip around. (You may find it

easier to time 5 trips and divided by five. Note: some rides take a minute or two to reach full speed.)

One trip = _________________

3. Calculate the speed of rotation. The speed

will be the distance traveled (circumference)

divided by the time for that distance (period).

V = =

=

V = ______________

4. Graph your results.

distance

time

circumference

period

Radius (r) = 7.16 meters

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Investigation #4 Speed or Velocity – Idlewild Park 2000 34

Flying Aces

1. From the radius, calculate the circumference of the Flying Aces.

(Note: circumference = times 2r where = 3.14 and r = radius.)

Circumference = _________________

2. Using your watch or stopwatch, measure how long it takes to make one trip around. (You may

find it easier to time 5 trips and divided by five. Note: some rides take a minute or two to reach

full speed.)

One trip = approx.

_________________seconds.

3. Calculate the speed of rotation.

The speed will be the distance

traveled (circumference) divided

by the time for that distance

(period).

V = =

=

V = ______________

4. Graph your results.

distance

time

circumference

period

Radius (r) = 15.85 meters

Timing the Flying Aces: Find a spot along the outside perimeter fence (outside the ride area). Select one of the ten 2-seated cars to observe. When it appears that the ride has reached full speed, start timing when your selected car passes the center of the ride. Stop it once that same car passes the center of the ride again. Good Luck.

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Investigation #4 Speed or Velocity – Idlewild Park 2000 35

Super Round Up

1. From the radius, calculate the

circumference of the Super Round Up.

(Note: circumference = times 2r

where = 3.14 & r = radius.)

Circumference = _________________

2. Using your watch or stopwatch,

measure how long it takes to make one trip around. (You may find it easier to time 5 trips and

divided by five. Note: some rides take a minute or two to reach full speed.)

One trip = approx. ______ seconds

3. Calculate the speed of rotation. The speed

will be the distance traveled (circumference)

divided by the time for that distance (period).

V = =

=

V = ______________

4. Graph your results.

distance

time

circumference

period

Radius (r) = 6.09 meters

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STUDENT PACKET MATH IN MOTION

Investigation #4 Speed or Velocity – Idlewild Park 2000 36

Howler (located in Hootin' Holler') The Howler, while in full motion, has a radius (r) of 9.89 meters.

From the radius, calculate the

circumference of the Howler in full motion.

(Note: circumference = times 2r

where = 3.14 and r = radius.)

Circumference = _________________

Using your watch or stopwatch, measure how long it takes to make

one trip around. (You may find it easier to time 5 trips and divide

by five. Note: some rides take several seconds to reach full speed.)

One trip = approx. __________ seconds

Calculate the speed of rotation. The speed

will be the distance traveled

(circumference) divided by the time for

that distance (period).

V = =

=

V = ____________

Graph your results.

distance

time

circumference

period

Radius (r) = 3.35 meters

Timing the Howler To make things easier stand to the left side of the little shed where the ride operator sits facing the ride. (You must be outside the ride area). Select one of the six 4-seated ride cars to observe. When it appears that the ride has reached full speed, start timing when your selected car passes the center of the ride. Stop it once that same car passes the center of the ride again. Good Luck.

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STUDENT PACKET MATH IN MOTION

Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 37

IINNVVEESSTTIIGGAATTIIOONN ## 55

RROOLLLLOO CCOOAASSTTEERR

The Rollo Coaster was built by the Philadelphia Toboggan Company and opened to Idlewild’s Guests in 1938. It’s two trains carry riders up and down along a wooded hillside, only to turn around in a swooping curve and return back towards the station. The rides last approximately 70 seconds on a track that runs nearly 1400 feet. The Rollo Coaster has been named an American Coaster Enthusiasts Classic Coaster.

Please keep the following in mind while doing your calculation: Some days the Rollo Coaster operates with two coaster trains. If you are visiting on one of these days, please know that one coaster normally runs a little faster than the other. Also, rain tends to make the coasters run a little faster and the heavier or larger group of people in a coaster will cause it to run faster, while cold temperatures cause casters to run slower.

Note: You must be 48 inches tall to ride or be accompanied by an adult.) This investigation will require you to ride the Rollo Coaster. Because of this fact, one individual would have to ride the coaster between 15 and 36 times to obtain the necessary information, which we do not suggest. Therefore, it is recommended that this investigation should be done as a TEAM, in groups of 5 to 10 individuals, sharing the findings.

RRRooollllllooo CCCoooaaasssttteeerrr

Blueprint

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STUDENT PACKET MATH IN MOTION

Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 38

1. Using a stopwatch or the second hand on your watch, time how long it takes the train to

give one ride. The train travels 411.48 meters from when the train starts moving until it

stops to unload. Start timing the train as soon as it begins to move out of the station until

it stops completely at the back of the station to unload the people. Make several

measurements and find the average. All Start and stop points are marked on the ride.

Some calculations may require riding or observing from the midway. (If two trains are in

operation, be sure to clock the same train entering the station)

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of all trips

combined total number of trips

Calculate the average speed of the Rollo Coaster.

Velocity calculation here.

V = = =

Rollo Coaster

Blueprint

Start

# 1 Stop

# 8

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 39

Calculate the average speed of sections 1 through 7.

2. Time how long it takes the train to travel 64 meters from point 1 to point 2.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of section 1.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Time:

____________

Start

# 1

Stop

# 2

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 40

3. Time how long it takes the train to travel 59.74 meters from point 2 to point 3.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of section 2.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Start

# 2 Stop

# 3

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 41

4. Time how long it takes the train to travel 56.69 meters from point 3 to point 4.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of section 3.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Start

# 3

Stop

# 4

distance

time

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STUDENT PACKET MATH IN MOTION

Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 42

5. Time how long it takes the train to travel 43.89 meters from point 4 to point 5.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of section 4.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Start

# 4 Stop

# 5

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 43

6. Time how long it takes the train to travel 64.61 meters from point 5 to point 6.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of section 5.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Start

# 5

Stop

# 6

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 44

7. Time how long it takes the train to travel 63.40 meters from point 6 to point 7.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of section 6.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Start

# 6

Stop

# 7

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 45

8. Time how long it takes the train to travel 63.40 meters from point 7 to point 8.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of section 7.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Start

# 7

Stop

# 8

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 46

Calculate were the coaster reaches the greatest speed.

Sections A – B, C – D, or E – F ?

9. Time how long it takes the train to travel 12.19 meters from point A to point B.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of segment A – B.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Start

# A

Stop

# B

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 47

10. Time how long it takes the train to travel 12.19 meters from point C to point D.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of segment C – D.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Start

# C

Stop

# D

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 48

11. Time how long it takes the train to travel 12.19 meters from point E to point F.

Trip Seconds

Coaster

number

circle one

Weather - rain,

cold, warm, dry circle all that apply

Fully train or

partially full train

circle one

# 1

1 or 2 R – C – W - D F or P

# 2

1 or 2 R – C – W – D F or P

# 3

1 or 2 R – C – W – D F or P

Average

Hint: Average for one trip = total seconds of

all trips combined total number of trips

Calculate the average speed of segment E – F.

Velocity calculation here.

V = = =

Rollo Coaster Blueprint

Start

# E

Stop

# F

distance

time

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 49

12. What section of track has the greatest velocity and the least velocity?

(Mark your answer on the blueprint below.)

13. What segment of track has the greatest velocity?

(Mark your answer on the blueprint below.)

14. Which half of the ride is faster (do not include section 1)?

First half or Second half

Sections 2 – 5 Sections 5 – 8?

15. If you visited on a day that 2 coaster trains were operating, which coaster was fastest?

(1 or 2) (Note: Many days only 1 train operates.)

Rollo Coaster Blueprint

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Investigation #5 Rollo Coaster – Idlewild & SoakZone 2000 50

16. If it were raining, how would this effect your calculations?

17. If it were cold, how would your calculations be effected?

18. If it were cold and raining, how would this effect the ride?

19.Compare you calculations with the rest of the class. Who clocked the fastest coaster

and what number was it?

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Investigation #6 Percentages, Capacity & Averages – Idlewild & SoakZone Copyright 2000 51

IINNVVEESSTTIIGGAATTIIOONN ## 66

PPEERRCCEENNTTAAGGEESS,, CCAAPPAACCIITTYY && AAVVEERRAAGGEESS

Potato

Patch

1. Find the average length of a Potato Patch fry.

Get a complimentary cup of “experiment size” fries at the Mineshaft Kitchen,

Potato Patch Fries stand. Go through the line and show the cashier your

worksheet for this activity.

Total Length of Fries Total Number of all Fries combined = Average Length

Note: If you find a fry shorter than 1 inch, do not count it in the total number of fries but do add it to the total length.

2. How many servings of fries would it take to follow the entire track

of the Wild Mouse (1,640 feet) if the fries were laid end to end?

Total Length of the Track Total Fry Length (Total Length of all Fries combined) = Amount of servings required

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Investigation #6 Percentages, Capacity & Averages – Idlewild & SoakZone Copyright 2000 52

Happy

Goblet

Game

(Located in Olde Idlewild)

1. At the Happy Goblet Game, calculate the percent chance of winning:

(Chance of winning = Total Amount of winners Total number of Chances)

a) Any prize

b) A red goblet prize

c) A green goblet prize

d) Percent chance of winning any prize

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Investigation #6 Percentages, Capacity & Averages – Idlewild & SoakZone Copyright 2000 53

Rising Waters (Located in Olde Idlewild)

1. Calculate the amount of profit earned by the park per day on the

Rising Waters Game if the game ran continuously for one day and it

averaged 7 players each time the game was played.

* One day = 10 hrs. * Idle time between games = 7 minutes

a. Duration of one game in seconds_______________________________.

b. Games per hour _____________________.

c. Cash collected per game. ________________________________.

d. Games per day _____________________.

e. Gross profit per day _______________.

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Investigation #6 Percentages, Capacity & Averages – Idlewild & SoakZone Copyright 2000 54

Wild

Mouse

1. Calculate the average duration of one complete trip from the time the car leaves the

station until it leaves a second time. (Average three trips)

2. Estimate the maximum capacity of people the ride can accommodate with 6 cars in

operation in one day. One day = 11 hrs

3. Estimate the average capacity of people the ride can accommodate with 6 cars in

operation in one day. One day = 11 hrs

(To find the average capacity the Wild Mouse can accommodate in one day, count up

the number of people in six different cars. Now divide that number by six. Use this

number instead of 4 for the amount of people each car can hold.)

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Investigation #6 Percentages, Capacity & Averages – Idlewild & SoakZone Copyright 2000 55

Balloon

Race

1. Estimate the total number of light bulbs on the entire ride.

(Hint: each balloon top is made up of four identical panels that make the balloon.)

2. Estimate the percentages of each color used to paint the Balloon Race ride.

(Note: Do not include the base of the ride.)

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Investigation #6 Percentages, Capacity & Averages – Idlewild & SoakZone Copyright 2000 56

Bubbling Springs Ball Crawl

(Located in Jumpin’ Jungle)

1. How many balls are in the Bubbling Springs Ball Crawl?

Octagon shape (18’ per side of octagon) 2 feet deep

Diameter of balls - two sizes: 73 mm @ 81 per cubic foot 80 mm @ 67 per cubic foot