stepping into web 2.0: building new learning environments panel members paulette robinson,...
TRANSCRIPT
Stepping Into Web 2.0:Building New Learning Environments
Panel Members
Paulette Robinson, PhD—Intro and Virtual Worlds
Nate Allen, PhD—Communities of Practice
Mike Piller, PhD—The Wisdom of Clouds
2
What is Web 2.0? and…
Why should education care?
3
Areas of Web 2.0 Shift
Abstract
Personal
Areas of Shift Web 1.0 Web 2.0
Knowledge Databases Communities
Nate Allen
Technology Desktop Cloud Computing
Mike Piller
Presence 2D 3D
Paulette Robinson
Virtual Worlds
Virtual WorldsVirtual WorldsPaulette Robinson, PhD
National Defense University
“A global learning community for government’s most promising information leaders.”
5
What is a virtual world?
3-D Web environment influenced by: Early Virtual Reality Single player games with gaming consoles, joy sticks, etc. Multi-player online games (World of Warcraft)
Easy Access through the web (e.g., Second Life) Collaborative Multiple forms of Communication Avatars
Customize and personalize Transference
Increasing fidelity (realistic) over web
6
Types of Virtual Worlds
Over 100 virtual worlds in existence Most common in the government
Second Life Forterra (built on Olive platform) Active Worlds Nexus (National Guard) Real World Qwaq (build on Open Source Croquet platform) RFI—NASA (new world on the horizon) RFP—Air Force MyBase
7
Areas of Virtual World Use
1. Information Delivery (e.g., NOAA, NASA, CDC)
2. Meetings (IRM College Government Center)
3. Education and Training
4. Prototyping (facilities)
5. Analytical spaces (individual and group)
8
IRM College Second Life Government Center
Welcome Center
Crisis Center
Conference Center - 60
Meeting Rooms 25
Auditorium for 220 (in June 08)
9
Forterra Worlds
10
Active Worlds
11
Benefits of Virtual Worlds
Collaboration from anywhere Teleworking Collaborative work projects Education and Training
Synchronous Communication Text chat Voice Body movement
3-D representation of objects Avatar personalization Presence and Transference Can be fun
12
Challenges of Virtual Worlds
Emerging Technology Learning Curve: Movement and actions are not intuitive Security
Avatar level Network level
Content Cost of development Ability to share content
Worlds are not interoperable Identity Privacy
13
Air Force 2.0: The New Learning Organization
Learner Centered Approach that Addresses Knowledge Management Continuous Learning (formal & informal) Precision Learning
Enterprise-wide Technology (AF.edu) Center/Portal —myBase (virtual world interface) Provide push and pull system Advanced knowledge management systems Internet and Mobile delivery Increased simulated and virtual technology Visualization technology
14
Questions????
Paulette Robinson
Asst Dean for Teaching, Learning, and Technology
202-685-3891
Mike Piller
Coordinator for Experiential Learning
202-685-4862
Nate Allen
Military Faculty
202-685-2060