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Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of Practice Mike Piller, PhD—The Wisdom of Clouds

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Page 1: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

Stepping Into Web 2.0:Building New Learning Environments

Panel Members

Paulette Robinson, PhD—Intro and Virtual Worlds

Nate Allen, PhD—Communities of Practice

Mike Piller, PhD—The Wisdom of Clouds

Page 2: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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What is Web 2.0? and…

Why should education care?

Page 3: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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Areas of Web 2.0 Shift

Abstract

Personal

Areas of Shift Web 1.0 Web 2.0

Knowledge Databases Communities

Nate Allen

Technology Desktop Cloud Computing

Mike Piller

Presence 2D 3D

Paulette Robinson

Page 4: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

Virtual Worlds

Virtual WorldsVirtual WorldsPaulette Robinson, PhD

National Defense University

“A global learning community for government’s most promising information leaders.”

Page 5: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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What is a virtual world?

3-D Web environment influenced by: Early Virtual Reality Single player games with gaming consoles, joy sticks, etc. Multi-player online games (World of Warcraft)

Easy Access through the web (e.g., Second Life) Collaborative Multiple forms of Communication Avatars

Customize and personalize Transference

Increasing fidelity (realistic) over web

Page 6: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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Types of Virtual Worlds

Over 100 virtual worlds in existence Most common in the government

Second Life Forterra (built on Olive platform) Active Worlds Nexus (National Guard) Real World Qwaq (build on Open Source Croquet platform) RFI—NASA (new world on the horizon) RFP—Air Force MyBase

Page 7: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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Areas of Virtual World Use

1. Information Delivery (e.g., NOAA, NASA, CDC)

2. Meetings (IRM College Government Center)

3. Education and Training

4. Prototyping (facilities)

5. Analytical spaces (individual and group)

Page 8: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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IRM College Second Life Government Center

Welcome Center

Crisis Center

Conference Center - 60

Meeting Rooms 25

Auditorium for 220 (in June 08)

Page 9: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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Forterra Worlds

Page 10: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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Active Worlds

Page 11: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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Benefits of Virtual Worlds

Collaboration from anywhere Teleworking Collaborative work projects Education and Training

Synchronous Communication Text chat Voice Body movement

3-D representation of objects Avatar personalization Presence and Transference Can be fun

Page 12: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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Challenges of Virtual Worlds

Emerging Technology Learning Curve: Movement and actions are not intuitive Security

Avatar level Network level

Content Cost of development Ability to share content

Worlds are not interoperable Identity Privacy

Page 13: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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Air Force 2.0: The New Learning Organization

Learner Centered Approach that Addresses Knowledge Management Continuous Learning (formal & informal) Precision Learning

Enterprise-wide Technology (AF.edu) Center/Portal —myBase (virtual world interface) Provide push and pull system Advanced knowledge management systems Internet and Mobile delivery Increased simulated and virtual technology Visualization technology

Page 14: Stepping Into Web 2.0: Building New Learning Environments Panel Members Paulette Robinson, PhD—Intro and Virtual Worlds Nate Allen, PhD—Communities of

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Questions????

Paulette Robinson

Asst Dean for Teaching, Learning, and Technology

[email protected]

202-685-3891

Mike Piller

Coordinator for Experiential Learning

[email protected]

202-685-4862

Nate Allen

Military Faculty

[email protected]

202-685-2060