shane goodwin uxnz talk 2016 - ux new zealand...hindsight kicks like a mule 4 process and people,...

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Page 1: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

REALTHAN VIRTUAL

VIRTUALmore

REALITY

Page 2: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

why it’s important (now)

how it affects you (now)

what we’ve been doing

what we’ve been learning

1

2

3

4

Page 3: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

what is it?some terminology

Page 4: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

AR (MR) is adding to the world around you

Page 5: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced
Page 6: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced
Page 7: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

VR is replacing the world around you

Page 8: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced
Page 9: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

why is it important?and why right now?

1

Page 10: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Tech Business

People

Page 11: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Low latency displays Positional tracking Predictive timeshifting Parallel forward rendering etc etc

Page 12: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

$500m + Daydream

>100 hires, 6 companies

$2bn for Oculus

Page 13: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced
Page 14: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

But the actual, real reason is…

Page 15: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced
Page 16: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

We have crossed the uncanny valley for VR

Page 17: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

MORE REAL

VRis NOT

virtual.

Itthan . behind a screen

isanything

Page 18: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

How does it affect you?and your work.

2

Page 19: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

It doesn’t affect me. I’m not designing AR or VR things.

You

Page 20: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Actually, yes, yes you are.

Me

Page 21: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Mark Twain

HISTORY DOESN’T REPEAT ITSELF, BUT IT

DOES RHYME.

Page 22: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced
Page 23: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

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Page 24: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Cross channel, cross medium, cross device, cross reality…

just like m.* didn’t fly, we’re not going to have a vr.* web either.

Page 25: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

what we’ve been doing all in a days work

3

Page 26: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Listening to people

Page 27: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Talking to people

Listening to people

Page 28: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Talking to people

Trying stuff

Listening to people

Page 29: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Taking our normal client work and looking at what opportunities VR offers

Page 30: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Ground ZERO

Page 31: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Meander

Page 32: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Build a virtual reality map centred on New Zealand, that displays real time events from a public source.

Page 33: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Five people

Page 34: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Three days

Page 35: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Learn as much as possible

but get something up and running

Page 36: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced
Page 37: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

learnings so far hindsight kicks like a mule

4

Page 38: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Process and people, not VR design guidelines

Page 39: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

People just don’t get it until they’ve actually experienced it

and that includes the people designing it

Page 40: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Henry Ford

“IF I HAD ASKED WHAT PEOPLE WANTED, I WOULD HAVE BRED

FASTER RACEHORSES.”

Page 41: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

People still want to solve real problems.

but we now have another medium to consider.

Page 42: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Paper and wireframes just don’t cut it.

dioramas and role-play communicate is better.

Page 43: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

User testing is hard.

teaching and helping people is even harder.

Page 44: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Our 2D web-and-app intuition for the medium is all wrong.

think like an architect, an interior designer…

Page 45: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Once they’ve tried it, they want more of it.

there are only two industries that call their customers “users”

Page 46: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced
Page 47: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

the takeawaysmmm, takeaways…

Page 48: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

VR and AR is happening today, not tomorrow.

Page 49: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

We need to understand the medium.

Page 50: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

All sorts of things are going to change.

And we don’t know what or how they are just yet.

Page 51: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

But people will still be people.

and we’re still going tocreate ways to connect people

Page 52: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

And now a challenge.

Page 53: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced

Thanks.

Shane Goodwin @shaneg_nz

[email protected]

Page 54: Shane Goodwin UXNZ Talk 2016 - UX New Zealand...hindsight kicks like a mule 4 Process and people, not VR design guidelines People just don’t get it until they’ve actually experienced