second life: avatars and virtual worlds in education
DESCRIPTION
Second Life: Avatars and Virtual Worlds in Education. Text. Visual. Introductory clip of my avatar on Orientation Island in SL. My selected innovation is the virtual reality program, specifically Second Life (SL). Images (general or specific, location if known) : - PowerPoint PPT PresentationTRANSCRIPT
Second Life: Avatars and Virtual Worlds in Education
Text Visual
• Introductory clip of my avatar on Orientation Island in SL
•My selected innovation is the
virtual reality program,
specifically Second Life (SL)..
Images (general or specific, location if known):Design (background color, font style, special effects):Audio (music, sound effects):Narration (the actual text that you would record to accompany this slide):
What Is Second Life
Text• Second Life (SL) is a virtual world that
is available for education and entertainment purposes. With over 13 million residents and a concurrent login in the region of 85,000 users, SL has been noted as one of the more popular virtual worlds. In 2008, there were eighty virtual worlds available with another one hundred planned for launch in 2009. (Freitas, 2008, p. 47) I am currently developing a public history of the Native Americans in the Southeast prior to European contact that I plan to host in SL.
Visual• Clip of arrival on new island
Benefits of SL
Text Visual• Clip of virtual classroom
scene•Virtual realities such as SL allow for the free exchange of
information without the limitations of distance and time that
travel normally involves. By using virtual realities, such as
galleries and e-portfolios, students from across the world can
meet on common ground. Digital media can be shared with
relative ease. By using avatars, the usual considerations of
appearance can be eliminated from most situations. There are
already virtual schools springing up across the world. By
eliminating the physical infrastructure required for most
schools, costs are minimalized.
What Can It Do?
Text• Collaborative spaces/tools• Discussions/conferences• Information/Awareness• Simulations• Social interaction• Virtual schools• Visualization
Visual• Clip of selected
informational sites in SL• Clip of mathematics visual• Clip of aircraft and/or
nuclear power plant simulator
• Dance clip
International Spaceflight Museum
Text Visual• http://www.youtube.com/
watch?v=qb5sOkZgk4U
NASA
• The virtual CoLab is a dedicated island in the Second Life online virtual world.
• Regular weekly CoLab community organizing meetings are held on "NASA CoLab" island every Tuesday at 1pm Pacific Daylight Time.
• http://www.youtube.com/watch?v=qb5sOkZgk4U
• http://colab.arc.nasa.gov/virtual
Science and Research Education
Text• A brief overview of science
and research education in Second Life, highlighting Science School, Genome Island, Research Park, ISTE Island and more.
Visual• http://www.youtube.com/w
atch?v=EfsSGBraUhc
Second Life Library 2.0
Text• 1 minute video of Library
2.0 conference preparation
Visual• http://
www.youtube.com/watch?v=faeXGPB5coA
Barriers and Facilitators
Text
•In the article “Barriers and Facilitators to the Adoption
of Tools for Online Pedagogy,” the authors looked at
the various factors affecting the adaptation of SL.
These factors included cost effectiveness, staff
perceptions, strategic initiatives, and the types of
support provided by the information technology
systems management of a range of educational
institutions that have committed to education delivery
or pilot projects in SL.
Visual• Static financial graphs for
selected school system
References
TextReferences
•Barriers and Facilitators to the Adoption of Tools for Online Pedagogy. Niru Bhati,
Sarah Mercer, Kenneth Rankin, Brendon Thomas. International Journal of Pedagogies
& Learning. Maleny: Mar 2010. Vol. 5, Iss. 3; pg. 5, 15 pgs. Retrieved from:
http://proquest.umi.com.ezp.waldenulibrary.org/pqdweb?
index=7&did=2122167221&SrchMode=2&sid=2&Fmt=3&VInst=PROD&VType=PQ
D&RQT=309&VName=PQD&TS=1284606963&clientId=70192
•Freitas, S. (2008). Serious virtual worlds. Retrieved December 23, 2008, from
http://www.jisc.ac.uk/media/documents/publications/seriousvirtualworldsv1.pdf.
•Second Life: Test-Driving Real-World Innovations. Laura Bruck. Hospitals & Health
Networks. Chicago: Oct 2008. Vol. 82, Iss. 10; pg. 50, 3 pgs. Retrieved from:
http://proquest.umi.com.ezp.waldenulibrary.org/pqdweb?
index=0&did=1592693261&SrchMode=2&sid=1&Fmt=4&VInst=PROD&VType=PQ
D&RQT=309&VName=PQD&TS=1284606290&clientId=70192
Visual• Simple list of references
scroll down screen