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Page 1: SBG3 epx cvr1 - Wargame Vault · Korean People’s Army Navy (KPAN). The recent belligerency of the KPAN accelerated the release of this expansion by about a month. Contained within

Sam

ple

file

Page 2: SBG3 epx cvr1 - Wargame Vault · Korean People’s Army Navy (KPAN). The recent belligerency of the KPAN accelerated the release of this expansion by about a month. Contained within

SURFACE BATTLE GROUP v3.0

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TABLE of CONTENTS:

Table of Contents……………………………………………………………………….p.1

Introduction………………………………………………………………………………p.2

Scenarios…………………………………………………………………………………p.3

Fleet Compositions…………………………………….……………………………….p.9

Rule updates & combat table updates………………….…………………………...p.9

Australian ship forms…………………………………….……………………………..p.11

Japanese ship forms……………………………………….……………………………p.15

Republic of Korea (south) ship forms……………………………………………….p.25

People’s Republic of Korea (north) ship forms……………………………………p.35

Aircraft…………………………………………………………………………………….p.46

Sam

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Page 3: SBG3 epx cvr1 - Wargame Vault · Korean People’s Army Navy (KPAN). The recent belligerency of the KPAN accelerated the release of this expansion by about a month. Contained within

SURFACE BATTLE GROUP v3.0

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Welcome to the Eastern Pacific Expansion for Surface Battle Group v3.0 . Thisexpansion includes Her Majesty’s Royal Australian Navy (HMRAN), the JapaneseMaritime Self Defense Force (JMSDF), the Republic of Korea Navy (ROKN) and theKorean People’s Army Navy (KPAN).

The recent belligerency of the KPAN accelerated the release of this expansion by abouta month. Contained within is the information you need to explore the options, actionsand ramifications of a true global hot spot.

YOU MUST HAVE THE CORE RULES Surface Battle Group v3.0 IN ORDER TOUSE THIS EXPANSION. It is also highly recommended that you have “The ChineseExpansion” if you wish to include support by China (PRC) for North Korea (KPAN) inany scenarios.

Included are 34 more ship forms for the combat vessel classes most likely to beinvolved in a confrontation. Also added are the Su-22, Su25, F-16, a special F-15configuration, and my best guess for the F-35 for “near future” scenarios. The data forthe MiG-29’s and other F-15’s are in the core rules.

Of particular interest is the Hyuga class DDH of the JMSDF. Since WW2, Japan has notbeen allowed by treaty, to have aircraft carriers. At only 14,000 tons the Hyuga is NOTthe Nimitz class. But it does have the capability to hold up to two dozen ASWhelicopters or ten Chinook sized helos, or sixteen VSTOL jets. If it walks like a duck andquacks like a duck…… well this duck is, in reality, a CVH. The VLS system on theHyuga provides ample capability for self-defense.

Equally interesting are the midget subs used by North Korea. They are capable oflaunching two wake homing torpedoes and hiding before the torpedoes hit their target.There is no doubt about their role in a sneak attack.

Both Japan and Australia have upgraded their fleets and will continue to do so.

The information inside is as up to date as I could find. The Japanese, Australian andSouth Korean data is generally 2006 or newer. Some of the North Korean data is thebest I could get and obviously should be taken with a grain of salt.

Here’s to good gaming!T. Dziegielewski

Sam

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Page 4: SBG3 epx cvr1 - Wargame Vault · Korean People’s Army Navy (KPAN). The recent belligerency of the KPAN accelerated the release of this expansion by about a month. Contained within

SURFACE BATTLE GROUP v3.0

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Scenario #1: Like Thieves in the Night.

Three North Korean Sang-O minisubs are attempting to land 3 squads of Special Forces (1 per minisub)in South Korean territory just below the 38th parallel. Two ROKN Sohn Wonyil subs are all that there is topossibly intercept the Sang-O’s. But are they near enough? No Nukes.

The board is 6 feet long by 4 feet wide.

Victory conditions: Highest point total wins; ties are possible. South Koreans get 5 points for every Sang-O sunk before landing its special

forces squad. South Koreans get 1 point for every Sang-O sunk after landing its special forces

squad. North Koreans get 4 points for every squad they land. The minisub must surface

at the edge of the board in the 6 inch landing zone AND remain stationary whileoffloading their squad. If the minisub is sunk while stationary, the special forcessquad is destroyed.

North Koreans get 1 point for every Sang-O that escapes off the left edge of theboard

North Koreans get 10 points for every Sohn Wonyil sub that is sunk.

Sam

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Page 5: SBG3 epx cvr1 - Wargame Vault · Korean People’s Army Navy (KPAN). The recent belligerency of the KPAN accelerated the release of this expansion by about a month. Contained within

SURFACE BATTLE GROUP v3.0

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Scenario #2: The Alpha Male Test

Small groups from both countries encounter each other along the 38th

parallel. No Nukes.

North Korean Forces 2 Ming class SS, 1 Soho Class FF, 1 Najin Class FFL, 2 Sariwon CT

South Korean Forces 1 Pohang CT {surface configuration}, 1 Pohang CT {ASW configuration}, 2 Ulsan FF {any

configuration}, 1 Jangbogo SS, 1 Sohn Wonyil SS

Victory conditions:The conditions apply to both sides. To win you must sink twice as many enemy ships as you lose. Anyother result is a draw.

Sam

ple

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Page 6: SBG3 epx cvr1 - Wargame Vault · Korean People’s Army Navy (KPAN). The recent belligerency of the KPAN accelerated the release of this expansion by about a month. Contained within

SURFACE BATTLE GROUP v3.0

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Scenario #3: Where Does an 800 Pound Gorilla Sleep?

The North Koreans attack the Sejong when it has the least support. No Nukes.

South Korean Forces 1 Sejong DDG, 1 Pohang CT {surface configuration}, 1 Jangbogo SS

North Korean Forces 1 Soho FF, 1 Najin FFL, 2 Sariwon CT, 3 Ming SS, 1 Whiskey SS, 2 Soju PTG,

2 Huanfeng PTG, 2 Sin Hung PT

Victory conditions:1. North Korea wins if the Sejong is sunk.2. If the Sejong is not sunk, the side that does the most hull points of damage wins. For subs count

the surfaced value of hull points.

Sam

ple

file

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SURFACE BATTLE GROUP v3.0

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Scenario #4: Escalation; the gloves come off.

Both sides attempt to deliver a devastating blow to the opposition. No nukes.

South Korean Forces 2 Chungmunggong DDG, 3 Ulsan FF {late configuration}, 2 Pohang CT {surface config.},

2 Pohang CT {ASW config.}, 2 Tonghae CT, 2 Jangbogo SS, 2 F-15 strike aircraft, 2 F-16 airsuperiority fighters

North Korean Forces 4 Ming SS, 1 Soho FF, 1 Najin FFL, 6 Soju PTG, 6 Komar PTG, 2 Osa PTG, 6 Sun Hung PT

4 Su-25 strike aircraft, 4 MiG-29 air superiority fighters

Victory conditions:The side that sinks 50% more hull points than has been sunk by the enemy is the winner.

Sam

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SURFACE BATTLE GROUP v3.0

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Scenario #5: No quarter is asked and none is given.

The North Koreans have upset the entire neighborhood. Japan and Australia have joined in to “send amessage” to Pyongyang. Unfortunately for North Korea, promises of help from China have beenunspecific about what “help” is coming. Pyongyang retains a belligerent posture and the shootingescalates. No Nukes.

North Korean Forces 4 Ming SS, 2 Whiskey SS, 4 Sang-O mSS, 1 Soho FF, 2 Najin FFL, 2 Sariwon CT,

6 Soju PTG, 6 Komar PTG, 2 Osa PTG, 10 Sin Hung PT, 4 MiG 29 air superiority, 4 Su-25 strikefighters (not the MiG-29 and Su-25 have average crews)

Allied fleet-South Korean Forces

1 Chungmunggong DDG, 1 Kwanggaeto DDH, 2 Ulsan FF {any config.}, 2 Pohang CT {surfaceversion}, 2 Pohang CT {ASW version}, 1 Jangbogo SS, 1 Sohn Wonyil SS, 4 F-16 air superiority,4 F-15 strike fighters (note: the F-15 and F-16 have “good” crews)

Japanese Forces 1 Asagiri DDG, 2 Abukuma DE, 1 Harushio SS

Australian Forces 1 ANZAC FFH, 1 Adelaide FFG, 1 Hobart DDH, 1 Collins SS

Victory conditions:This is a brawl. One side must drive the other from the map. If necessary, the last ship afloat and on theboard wins.

Sam

ple

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Scenario #6: “I am become death….” (this scenario requires “SBG3: The Chinese Expansion”)

On the diplomatic front, everything that could go wrong has gone wrong. In addition to the Japanese andAustralians, the Chinese and the USN are now directly involved. Nuclear weapons are allowed in thisscenario. Do not forget the electromagnetic pulse effects when nukes detonate.

Communist Combined Fleet-Chinese Forces

1 Jin SSBN, 2 Han SSN, 1 Sovremenny DDG, 2 Luyang-I DDG, 2 Luyang-II DDG,2 Luda-III DDG, 1 Luzhou DDG, 3 Jiangwei-II FFG

North Korean Forces 4 Ming SS, 2 Whiskey SS, 4 Sang-O mSS, 1 Soho FF, 2 Najin FFL, 2 Sariwon CT,

6 Soju PTG, 6 Komar PTG, 2 Osa PTG, 10 Sin Hung PT, 4 MiG 29 air superiority, 4 Su-25 strikefighters (not the MiG-29 and Su-25 have average crews)

Allied Combined Fleet-USN Forces

2 Arleigh Burke DDG, 2 I-Los Angeles SSN, 1 Spruance DD, 1 Sea Wolf SSN,2 Ticonderoga CG, 2 Virginia SSN (Note: USN ships with ASROC launchers may declare anyASROC not yet fired as a 20kt nuke.)

South Korean Forces 1 Chungmunggong DDG, 1 Kwanggaeto DDH, 2 Ulsan FF {any config.}, 2 Pohang CT {surface

version}, 2 Pohang CT {ASW version}, 1 Jangbogo SS, 1 Sohn Wonyil SS, 4 F-16 air superiority,4 F-15 strike fighters (note: the F-15 and F-16 have “good” crews)

Japanese Forces 1 Asagiri DDG, 2 Abukuma DE, 1 Harushio SS

Australian Forces 1 ANZAC FFH, 1 Adelaide FFG, 1 Hobart DDH, 1 Collins SS

Victory Conditions: (Only if NO NUKES are fired)Each side will keep a running total of the number of vessels (not aircraft) sunk. Also, Each side will keep arunning total of the entire fleets hull points. The first side to lose more than half of their number of vesselsAND more than half of the total fleet hull points loses. No one wins a nuclear exchange, you just survive.If one side is losing badly, that side may resort to using nukes if they still have them, just to avoid defeat.

Sam

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Fleet Compositions: class(type)[number]JMSDF-Abukuma(DE)[3], Asagiri(DDG)[6], Akizuki(DDG)[2]retired, Haruna(DDH)[1], Hatakaze(DDG)[1],

Hatsuyuki(DD)[11], Hyuga(CVH)[1]early, Harushio(SS)[3], Kongo(DDG)[4], Shirane(DDH)[2]

HMRAN-ANZAC(FFH)[8], Adelaide(FFG)[4], Hobart(DDG)[3], Collins(SS)[6]

ROKN-Sejong(DDG)[3], Chungmunggong(DDG)[6], Kwanggaeto(DDH)[3], Ulsan(FF)[9], Pohang(CT)[22],

Tonghae(CT)[4], Jangbogo(SS)[9], Sohn Wonyil(SS)[3]

NKPAN-Ming(SS)[26], Whiskey(SS)[4], Sang-O(mSS)[26], Soho(FF)[1], Najin(FFL)[2], Sariwon(CT)[4];

Soju(PTG)[15], Huanfeng(PTG)[4], Komar(PTG)[10], Osa(PTG)[8], Sin Hung(PT)[40]

RULE 4: COMBAT (additional rule & die roll for wake homing)Wake homing torpedoes are subject to a unique quirk due to the guidance systemresponding to a ship’s wake rather than the ship itself. For wake homing torpedoes, thefirst target acquisition roll is now considered to be that of the torpedo recognizing that ithas encountered a wake. If this roll is failed the torpedo continues straight ahead. If thefirst roll is successful, the torpedo turns towards what it believes is its target. Thesecond die roll is a 50% chance of turning the wrong way. A failed roll means that thetorpedo is heading away from its intended target. If the fuel range allows it is entirelypossible that the torpedo will lock on to something else; successful die rolls permitting.

APPENDIX: B – Weapons Systems (new additions)

SURFACE TO SURFACE MISSILES:Type Range Acc’y(d20) Damage DP gun mod.Type 90 27’ 6+ 1D6+2 -1Hyunmoo III 204’ 7+ 2D6 0Hae Sung 20’ 7+ 1D6+2 0SY-1A 82’ 9+ 2D6+3 0SY-2 150’ 9+ 1D6 0

SURFACE TO AIR MISSILES:Type Range Acc’y(d20) Anti-Ship? Ship Dmg. DP gun mod

RIM-116(HAS) 5’ 6+ Y 1/6D6 -2

AIR TO AIR ORDNANCE:Type Range Acc’y(d20) Anti-Ship? Ship Dmg.AIM-132 2.5’ 6+ Y 1/6D6

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