ryan mccombe des509 – final major project resistance

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RYAN mccombe Des509 – final major project RESISTANCE

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Page 1: RYAN mccombe Des509 – final major project RESISTANCE

RYAN mccombeDes509 – final major

project

RESISTANCE

Page 2: RYAN mccombe Des509 – final major project RESISTANCE

DES509 – final major project

WHAT IS RESISTANCE?POST-Apocalyptic PC RPG

Page 3: RYAN mccombe Des509 – final major project RESISTANCE

DES509 – final major project

Visual styleNear future – arid setting

Page 4: RYAN mccombe Des509 – final major project RESISTANCE

project deliverables

DES509 – final major project

01. Character props and assetsAssortment of props to be used within the game. Particular focus on those to be used as part of the character design – equipment, clothing, etc. and those to be used in final promotional art – environment assets.

02. Main character designDesign, concept and execution of one of the lead characters within the game. Conformed base mesh topology will be used as foundation of other female characters.

03. Promotional artUse of assets for creation of final lighting, rendered and composited still images for use in promotional work for the game, and personal portfolio / final year presentations.

Page 5: RYAN mccombe Des509 – final major project RESISTANCE

01. Character props

Equipment / ClothingTechnical Tests / kitbashing

assets

DES509 – final major project

Page 6: RYAN mccombe Des509 – final major project RESISTANCE

02. Character design

Female sniperconcept

DES509 – final major project

Page 7: RYAN mccombe Des509 – final major project RESISTANCE

02. Character design

Female sniperLook development

DES509 – final major project

Page 8: RYAN mccombe Des509 – final major project RESISTANCE

02. Character design

Female snipervariations

DES509 – final major project

Page 9: RYAN mccombe Des509 – final major project RESISTANCE

03. Promotional art

Still rendersPromotional art for game /

viva

DES509 – final major project

Page 10: RYAN mccombe Des509 – final major project RESISTANCE

Personal aspirations

DES509 – final major project

01. Foundation in real time artMy work to date has all been pre-rendered. A developmental goal from this project is to establish a solid understanding of the technical process and requirements involved in preparing assets for use in game engines.

02. specialiseThis project is heavily focused on 3D modelling specifically. Previous work has integrated a wide gamut of skills and I feel has suffered as a result. My goal is to keep this project to a tight focus with the hope of creating high quality work within that specialism

Page 11: RYAN mccombe Des509 – final major project RESISTANCE

DES509 – final major project

Initial researchfilm

Page 12: RYAN mccombe Des509 – final major project RESISTANCE

DES509 – final major project

Initial researchtelevision

Page 13: RYAN mccombe Des509 – final major project RESISTANCE

DES509 – final major project

Initial researchgames

Page 14: RYAN mccombe Des509 – final major project RESISTANCE

workflows involved

DES509 – final major project

01. Character design directionApply character design principles to create an engaging, interesting and deep character

02. Concepting / digital sculptingUse of digital sculpting techniques for rapid concepting of possible variations. Continuation of approved concept into high detail final asset

03. texturingTexturing involving both hand painted and projection techniques

Page 15: RYAN mccombe Des509 – final major project RESISTANCE

workflows involved

DES509 – final major project

04. Real time shadersCreation of real time shading networks to create desired materials and light interaction

05. Lighting / look developmentComposition and lighting of assets to create final look

06. compositingCompositing of final work for presentation / promotion

Page 16: RYAN mccombe Des509 – final major project RESISTANCE

Project schedule

DES509 – final major project

o Research

o Prep Presentation

o Technical / Pipeline Tests

o Simple asset full workflow

o Initial Concept Variations

Week 2 Week 3Week 1

Page 17: RYAN mccombe Des509 – final major project RESISTANCE

Project schedule

DES509 – final major project

o Finalise Concept variations

o Prep Discover Presentation

o Detailed implementation of

final concept

o Detailed implementation of

final concept

Week 5 Week 6Week 4

Page 18: RYAN mccombe Des509 – final major project RESISTANCE

Project schedule

DES509 – final major project

o Finalise high detail asset

o Topology / maps

o Start texturing

o Prep presentation

o Texturing

Week 8 Week 9Week 7

Page 19: RYAN mccombe Des509 – final major project RESISTANCE

Project schedule

DES509 – final major project

o Shaders

o Look Development

o Promotional artwork – layout /

composition

o Polishing

o Prep presentation

Week 11 Week 12Week 10

Page 20: RYAN mccombe Des509 – final major project RESISTANCE

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maxzin. (2013). Arcer. Available: http://cghub.com/images/view/667521/. Last accessed 30th Jan 2014.

Alexiall. (2013). Postapocalyptic Character - Marcus. http://www.zbrushcentral.com/showthread.php?178308-Postapocaliptic-Character-Marcus/. Last accessed 30th Jan 2014.

Costin. (2013). Pathfinder. Available: http://costin3d.com/3d_art/pathfinder.html. Last accessed 30th Jan 2014.

digitalinkrod. (2011). Female Character Variations. http://digitalinkrod.deviantart.com/art/Female-character-variations-273769245. Last accessed 30th Jan 2014.

Paulus, E. (2012). Lilith. Available: http://windofthestars.tumblr.com/post/32920911176. Last accessed 30th Jan 2014.

Star Wars Wiki. (2014). Mos Eisley. Available: http://starwars.wikia.com/wiki/Mos_Eisley/. Last accessed 30th Jan 2014.

Tanzi. (2011). Revisiting Firefly. Available: http://www.cheese-magnet.com/2011/07/revisiting-firefly-episode-10-war-stories/. Last accessed 30th Jan 2014.

incGamers. (2012). Borderlands 2 [Review]. http://www.incgamers.com/2012/09/borderlands-2-review-no-longer-a-wasteland. Last accessed 30th Jan 2014.