rulebook - world of board games · 2017. 9. 30. · the game, so make sure you have a stopwatch...
TRANSCRIPT
Rulebook
Contents• 208cards(26decksof8cardseach)• 26ziplockbags• Rulebook
Youwillalsoneedtokeeptrackoftimeduringthegame,somakesureyouhaveastopwatchhandy.Oneoftheplayersprobablyhasoneontheircellphone.
Overview
AgameofSpyfallismadeupofseveralshortrounds.Ineachroundtheplayersfindthemselvesinacertainlocationwithaspecificstatusassignedtoeachplayer.Oneplayerisalwaysaspywhodoesn’tknowwheretheyare.Thespy’smissionistomaketheotherplayerstalk,identifythelocation,andkeepfromblowinghiscover.Eachnon-spymustgiveanobliquehinttotheothernon-spiessugges-tingthatheknowsthelocation’sidentity,thusprovinghe’snotthespy.Observation,concentration,nonchalance,andcunning—you’llneedalloftheminthisgame.Stayonyourtoes!
ObjectiveThespy’sobjectiveistoavoidexposureuntilthe
endofagivenroundoridentifythecurrentlocation.
Thenon-spies’objectiveistoestablishconsensusontheidentityofthespyandexposehimorher.
PreparingforRoundOne
Beforethefirstroundbegins,sortallthecardsintolocationdecks.Eachdeckshouldhavesevencardswithidenticalillustrationsandonespycard.Eachdeckgoesinaseparateziplockbag.Allcardsshouldbefacedown,withthespycardontop.
Allthelocationsareshowninthemiddlespreadoftherulebook.Theplayersareadvisedtostudyitwellbeforethefirstroundbegins.Thisshouldgivethe“potentialspies”anideaofthekindsofloca-tionstheywillhavetochoosefromduringthegame.Westronglyadvisethespiesnottostudythemiddlespreadduringthegame—that’sadeadgiveaway.
„Loose lips sink ships“ is a saying that dates back to the days of WWII. It also represents a vital wartime principle. There were lots of things that could give spies away — rust-free staples in their documents, square-headed nails in the soles of their boots, and so on... This game offers
everyone an opportunity to walk a mile in the shoes of both a spy who’s close to having their cover blown and the special agent who’s hot on the spy’s heels.
BeginningoftheRound
Eachgameisaseriesofshortrounds,thenumberofwhichisagreeduponbythetheplayersbeforethebeginningofthegame.Werecommendplayingfiveroundsforyourfirstsession(thisshouldtakeaboutanhour).
Anewdealerischosenforeachround.Thedealerparticipatesinthegameasaregularplayer.Themostsuspicious-lookingplayeristhedealerinthefirstround.Thisplayertakesallthecardziplockbagsoutofthebox,turnsthemfacedown,shufflesthem,andchoosesarandomziplockbag.Thedealerthenremovesthecardsfromtheselectedziplockbagverycarefullytoavoidturningthemover.
Thedealerselectsanumberofcardsthatcorre-spondstothenumberofplayersfromthetopofthestack,shufflesthem,andgivesacardtoeachplayer.Iftherearefiveplayers,fivecardsareplayed.Theremainingcardsarenotturnedover.Putthemasidecarefully—youwon’tbeneedingthem.Eachplayerslooksattheircardwithoutlettingtheothersseeit,thenplacesitfacedowninfrontofthem.
Thedealerfortheeachsuccessiveroundistheplayerwhowasthespyinthepreviousone.Thatplayerselectsanewdeckanddealsthecardsasdescribedabove.
GameFlow
Thedealerstartsthestopwatch,andthegamebegins.Thedealerthenasksoneoftheplayersaquestion,callingthembyname:“Tellme,John...”Thequestionsusuallypertaintothedeck’slocation.Thisisprudent,butnotmandatory.Questionsareaskedonce;nofollow-upquestionsareallowed.Responsescantakeanyform.Theplayerwhoanswersthequestionproceedstoaskanyotherplayeraquestionoftheirown,withtheexceptionoftheplayerwhoaskedthelastquestion(soyoucan’tansweraques-tionwithanotherquestion).Theorderinwhichthequestionsareaskedisestablishedbytheplayersthemselvesandbasedonthesuspicionstheyhaveafterhearingthequestionsandanswers.
LocationCardCorporate Party
Manager
Location
Status
SpyCard
Note:ifyouarenotthespy,yourcardwillalsospecifyyourstatusinthegivenlocation.Beforethebeginningofthegame,theplayersshouldagreeonwhethertheywilladheretothestatusontheircardandplaythecorrespondingroleornot.Westronglyrecommenddoingthisinordertomakethegamemoreinteresting.Forexample,ifyou’reacollegeprofessorandsomebodyasksyouwhyyoumissedthefacultyparty,youcancomplainaboutyourageandarthritis;ifyou’reastudent,youmightwanttoexpressyouroutrageatnothavingbeeninvitedbytheseniorfaculty.
Thenameofthestatusmightseemtosuggestthatyou’replayingamalecharacter,butallcharacterscanactuallybeeithermaleorfemale.Sotheflightattendantontheairplanecouldalsobeasteward-ess,ortheactorcouldalsobeanactress.
SampleRound
Anne,Juan,Maria,andIsaacfindthemselvesinthecrusaderarmy.However,Anneisn’tawareofthisbecauseshegotthespycard.JuangetstheKnight,MariatheSquire,andIsaactheArcher.Theyallplaytheirpartsandtrytoidentifythespy.Anne’sgoalistoidentifythelocationwithoutblowinghercover.
MariatheSquireasksthefirstquestion:„Isaac,doyourememberwhichseawetookadipinyester-day?“IsaactheArchernaturallynamestheMediter-ranean,andAnnethespytakesnotice:thelocationcouldbethebeachorthepirateship.Isaaccan’taskMaria,soheasksJuan,„Juan,whendowegetpaid—isitatthebeginningofthemonth,ortheend?“Alltheotherplayersareonthealert,sincethequestionmightidentifyIsaacasthespy.However,Isaacisjustsoundingouthisfellowplayers.SinceJuanisaknightandnotaspy,heanswersthequestioneasily:„Whoknows?We’llgetpaidwheneverthecommanderfeelslikepayingus.“Annathespyisthoroughlyconfused—nowshesuspectstheloca-tionmightbethemilitarybaseorthesubmarine.Juanaskshernextquestion:„HeyAnne,whatdidtheyservefordinneryesterday?Icouldn’tmakeit.“Anneisevasive:„Oh,youknow,theusualstuff—po-tatoes,nothingspecial.“Thisiswhereotherplayersstarttosuspectherofbeingthespy—ascrusaders,they’rewellawarethatColumbuswon’tbebringingthatparticularplantbackfromtheNewWorldforanotherthreehundredyearsorso...
EndofRound
Aroundendswhenoneofthefollowingthreethingshappen.
1. Eight minutes have passed; Whentimerunsout,theplayersmustdeclaretheirsuspicionsastothespy’sidentity.Thedealeraskseachplayertovote,startingwiththemselvesandproceedingclockwise.Ifneedbe,theplayerscandiscusstheirsuspicionsandthenvote.Ifevery-bodybutthesuspectvotesforthesuspect,thespyloses.Ineveryothercasethespywins.
Note:Theplayerscanagreeonadifferentroundlength.Makesureyoudecidehowlongyouwantroundstobebeforeyoustartthegame.First-timeplayersmightwanttoplaylongerrounds—say,12-15minutes.
2. When a Player Gets Suspicious; Anyplayercanstopthegameatanytime(butonlyonceperround)todeclareoneoftheplayersasuspectandasktheotherstovote.Ifallplayersvoteforthesamesuspect,theroundends(evenifitturnsoutthatthesuspectthey’vevotedforisn’ttheactualspy).It’sintheplayers’bestinteresttostopthegame.Ifthespyiscaughtthisway,theplayerwhoinitiatedthevotegetsanextrapoint.However,itmightalsobenefitthespytoaccuseanotherplayerinordertodivertsuspicionfromthem-selves.
Iftheinitiatorofthevotefailstoreceivethesup-portofalltheplayers,theroundcontinuesasusualfromwhereverthegamewasstopped.
Note:werecommendplayersabstainfromdiscuss-ingthespy’sidentityduringvoting(i.e.„Ithinkthisplayeristhespybecausetheirpajamasarepink,buttheyshouldbegreen!“).Theplayers’arguments„for“and„against“thespy’sidentitycouldinadver-tentlyrevealthelocation’sidentitytothespy.
3. At the Spy’s Request. Thespycanstopthegameatanytimebyreveal-ingtheirspycardtotheotherplayers.Thespyisthenallowedtoconsultthelocationlistinthemiddlespreadoftherulebookandidentifythecurrentlocation.Thespywinsiftheyidentifythelocationcorrectly.Otherwisetheotherplay-erswin.
Note:oncethegameisstoppedbyoneoftheotherplayersinordertoaccusethespy,thespycannolongerattempttoidentifythelocation.Thespyhasmissedtheirchance.Iftheotherplayersvoteagainstthem,thespylosestheround.
Oncetheroundisover,thecardsarereturnedtothedealerandcannolongerbeplayedinthecur-rentgame.Theziplockbagwiththisdeckisreturnedtothebox.
ObjectivesandStrategies
Theobjectivesofthenon-spyplayersaretoidentifythespyandavoidrevealingtheirlocation.Therefore,thenon-spiesshouldrefrainfrombeingtooexplicitintheirquestions:(forexample,abanktellerasksasecurityguard,„Howmuchcashdidtherobbersstealyesterday?“Thespywilltheninstantlyidentifythelocationasthebank).However,whenaplayer’squestionsandanswersaretoovague,otherplayersmightstartsuspectingthemofbeingthespy,enablingtherealspytowin.
Thespy’sobjectiveistolistenascarefullyaspos-sibletowhattheotherplayerssayanddotheirbesttoavoidblowingtheircoverwhilealsotryingtoiden-tifythelocationbeforeeightminuteshavepassed.Aspywhowaitsuntiltheendoftheroundistakingarisk—itisentirelypossiblethattheotherplayerswillidentifythemafterdiscussionandvoting.
Scoring
Tallyupthepointsearnedbytheplayersattheendoftheroundbasedontheresults.
IftheSpyWins
• Victory:Thespyearnstwopoints.• Thespystopsthegameandidentifiesthelocationcorrectly:thespyearnsextratwopoints.
• Alltheplayersaccuseaninnocentplayer:thespyearnsextratwopoints.
IftheNon-SpiesWin
• Victory:Eachnon-spyplayerearnsonepoint.• Asuccessfulvote(beforetheendoftheround):theplayerwhostopsthegameandnamesthesuspectearnsanextrapoint.
EndoftheGame
Whoeverscoresthemostpointsaftertheagreed-uponnumberofroundswinsthegame.
CreditsPublisher:HobbyWorldInternational
Createdby:AlexanderUshanGamedevelopment:HobbyWorld•Art:UildrimandSergeyDulin
Directors:MikhailAkulovandIvanPopov•Editor-in-Chief:VladimirSergeyevRulebookcopyandediting:AlexanderKiselevandValentinMatyusha•Designandlayout:IvanSukhovey
Proofreading:OlgaPortugalova•Publishercontact:NikolayPegasov([email protected])
SpecialthankstoIlyaKarpinsky.
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