rigging tutorial by mmdyesbutterfly-d5fcv5u
TRANSCRIPT
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
1/19
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
2/19
[1] Introduction ..pg3
The Idea of Rigging
... pg3
[2] The Windows you Need pg3-4
PMDeditor Command Windows . pg3
PMXeditor Command Windows . Pg4
[3] Rigging Strength pg5-8
[4] LetsTry Rigging! . pg9-16
[5] Mirroring Rigging pg17-19
[6] Afterword pg19
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
3/19
Just so you guys all know, Im pretty crappy at rigging, but I can still show you the principles of rigging.
MMDFakewings18has aRigging chart/guidewith tips uploaded in their gallery, so viewing that deviation may also
be a good idea as well as using this tutorial. Or you can just use that one instead because I m bad at rigging.
This tutorial may only focus more on PMDeditor than PMX, but does include the command windows that you need.
In other words the process is the same as when you rig in PMDeditor. You just have a lot of Japanese looming at you
instead of English.
The Idea of Rigging
The idea of rigging is to make sure that you can move a part properly and/or how it should move if it was in real life.
For example, Miku being able to bend her elbow, Neru being able to walk when you move her leg bones, Skirt bones
being able to move out of the way of a models legs and so on.
However, rigging just doesnt include your .pmd/.pmx model.It can also be stage in the same format (e.g. movable
doors), hair, clothes, props and so on.
PMDeditor Command Windows
You need the Ver/Mat window open (V) and the Weight window (W) on the Me area to be open.
http://mmdfakewings18.deviantart.com/http://mmdfakewings18.deviantart.com/http://mmdfakewings18.deviantart.com/art/Wing-s-Helpful-rigging-guide-318137392http://mmdfakewings18.deviantart.com/art/Wing-s-Helpful-rigging-guide-318137392http://mmdfakewings18.deviantart.com/art/Wing-s-Helpful-rigging-guide-318137392http://mmdfakewings18.deviantart.com/art/Wing-s-Helpful-rigging-guide-318137392http://mmdfakewings18.deviantart.com/ -
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
4/19
You also need the B for Bone selected on the Sel area and the little green thing on at the bottom (near the bone
symbol).
PMXeditor Command Windows
Its thesame set up, you need the MA Window and the Weight Window. Talso still stands for Transformation View.
Sorry, but this is all I can really help you with, with the PMXeditor screen because I only know where the options are
(Ive never rigged in it), but it should be the same principle. Just dont touch anything other than the same
commands used in this tutorial.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
5/19
Okay. The most important thing to remember is that you must be clear on the strength of the rigging when trying to
rig an item to a models bones.
For example, this hair is being rigged to the head bone (for now) without any additional bones. Lets see how well it
fairs.
Strength Transformation View T Comments0
Black
[Not Rigged
at All]
The back is rigged 100% to the head bone.
However, the hair at the front isnt rigged at all.
0
Bright Blue
[Not Rigged
at All]
The entire section of the bangs is no longer
rigged to the head bone;
10
Darker Blue
When rigged at 10, the hair moves a little bit
with the head bone.
WellActually it does a weird twitch.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
6/19
20
Even Darker
Blue
30
Indigo-ish
Annnnd. This is what happens if you miss a bit.
Dont worry, if this happens. All you need to do
is go back and make sure all those minions
vertices are the same colour.
See the two little blue bits I missed in between
the indigo at the top?
Dont worry. Once you make them the same
colour theyll all move together.
40
Indigo/
Purpleish
Woooo. Were almost there!
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
7/19
50
Purple
60
Burgundy-
ish
70
Burgundy
80
Reddish
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
8/19
90
Redder
100
Red
It is important to take note of the rigging strength when attempting to rig a part to a modelor even an entire
model. As usual, I advise to you to look at the rigging of other models to see how they were rigged e.g. animasa
Miku. As it may help you.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
9/19
On second thoughts lets not. Today, Ive decided that Im sick of using hair as examples. So, instead we are going to
use a lovely outfit top, which Ive deleted the rigging off of. I wonder how that happened.
((Note: I really am only doing the top part in this tutorial))
Original No Bones = No Rigging
Anyway.Im saving it as an .x file because Ive cleaned off all the bones and unnecessary MA and this out hates me
for some reason. Now, to rig this top, Im actually (I wrote actualling before) going to use an base model to rig
this top to.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
10/19
Now, in order to open my top file (which is saved as .x), all I do is drag the file to the MA section (or the screen where
the model is, which seems to work just as well). I click addand make it x10. If your file is a .pmd file, you probably
dont have to worry about the x10 option because its already the correct size for you.
Excuse me while, I edit the top to fit Rin. Also, please stop staring at her underwear.
Now, Im just going to adjust her sleeves. Ill cover editing the sleeves so they fit a model properly some other time.
Okay this will do for now. Ill delete her skin problems later.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
11/19
Okay. So thats more or less done.
Youll need the following windows open.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
12/19
You have to make sure that the materials of the part that you want to rig are selected. So in my case itsMA0-MA3
after MA16. If I had the little green icon on ( ), the selected MAs would be highlighted.
Anyway, select the bone that you want to rig the material onto, in my case its Rins upper body bone first (in
accordance with MMDFakewings18s rigging guide).
Press Go on the Weighting Window and this lovely stuff will appear. Now, very quickly, I just want to outline what the first
commands on the Weight window are.
If youve used my Bone Tutorial (or if you already know all about bones), youll instantly notice that the weight window
shows the selected bones Parent and Child bones respectively. By using these arrows, you can actually jump to the next
bone. So if you want to rig the neck next, click the bottom optionwhich lists the Child bone of the selected bone.
TIP:
If you cannot select the bone for
some reason then use
PMDeditors Main Window, and
select the bone through the
BON tab.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
13/19
Lets move onto rigging the actual top now. Im going to rig the ENTIRE top at a 100 on the Upper Body bone.
Now to test our rigging; lets go to Tat the top of the screen. Tstands for Transformation View.
You can test posing the model here, test their expressions and their rigging. In PMXeditor you can also test a models
physics as well. Well.VMD view on PMDeditor can do that, but its not very good. Anyway, Im going to bend Rins
spine back now.
Make sure that you select all the vertices
because if they are not red then it means that
they arent rigged!
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
14/19
Okay. I was kinda hoping that this would happen. THIS is what happens when you miss just one vertex. However, donot worry when this happens. All you need to do is return to the model window (where you are rigging the top) and
rig the rogue vertex.
All better for now. However, remember that we have
only rigged the topto her upper body bone. She
currently doesnt have any arm rigging for her top.
As shown in the picture across.
Dont even ask what she is doing. I do weird things to
models when Im testing them.
Anyway, moving on, the next thing that we should rig is her neck area. So select her neck bone and start rigging that
areadont worry if you make a mistake e.g. rig too low so it goes into the Upper Body bone area, just re-rig it once
you are done rigging the neck area.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
15/19
Also, just so you know, I tend to add in percentage of rigging later on (e.g. 50, 60, 80)you can rig it in percentages
if you like, this is just how I do it.
Next, lets rig a shoulder area (or whatever that bone is).
Now her Arm Bone. Oh and a tiny tip. Its always good to try and rig below the position of the bone.
Then her Elbow bone is next. Try to make sure that there is PLENTY of vertices there, else itll bend ugly. Trust me,when you see it, youll never want to ever again.
And finally, Im going to rig part of her sleeve to her wrist bone because that looks creepy otherwise. (FYI, I forgot to
take a picture of her sleeves having black vertices, so I stole it from one of the pictures above).
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
16/19
Congratulations. You just rigged a sleeve, collar and main part of the top.
Now thats sexy isnt it?However, itd be even better if
her right sleeve could also have the same rigging as her Left,
now wouldnt it.
I could be cruel and say that you have to rig the other side
exactly, but Ill be kind and tell you a little secret.
You can Mirror rigging, just like how you can Mirror Bones
and Mirror entire models/parts.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
17/19
Go back to your model like this, without selecting a bone and without
having the weight option on (just click Go again to turn it off). Now select
the bones that you WANT to rig the top to.
In this case, Ive ALREADY rigged her sleeves to her Left Arm, but I want
to rig them TO her Right Arm. So I select all of her Arm bones on her
Right side like so.
Next go to Edit > Weight and go to Select Half -> Models Right (in my
case).
Ooohhh. Look at the lovely orange stuff. Anyway, go back to where you were before and select Weight from Half.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
18/19
Click go on the little box that pops up and once it is done (youll know because
itll disappear), your sleeve (or whatever) should now also be rigged to the
models Right Arm as well as the Left, as you rigged it previously!
And the rigging process is now complete for her upper body bones. Obviously,
it is advised that you make percentages, but Im not very good at them
sometimes. Rigging in percentages will basically make the way the part bends
smoother and realistic.
However, I am not quite done yet. Because of where her top is, I m going to have to also rig the lower part of her top
to her Lower Body bone.
Okay. Now Im done rigging. Im going to test the rigging in MMD now, but for the purpose of showing the rigging, I ll
make Rin herself invisible because Im too lazy to fix her skin issues at the moment.
-
5/24/2018 Rigging Tutorial by Mmdyesbutterfly-d5fcv5u
19/19
As you can see it is rigged, however some parts of it arent exactly very smooth. You can solve this by rigging in
percentages. Also, some motion datas will bend the models limbs strangely so make sure to also use various ones
to see if its your rigging or the motion data twisting your models arm strangely.
If I was you, Id refer more to MMDFakewings18sguide on riggingif you want to understand percentages because
although I can rig this far, Im not actually very good at smoothing them yet.
However, another piece of advice I can give you is to look at the bases/models rigging on its body and try to imitate
it on the part you wish to rig as it is easier. This works for all parts which you want to rig, and will prove useful for
when you want to (re)rig something like trousers and shorts.
If in doubt, I normally try 100% first and then lower it, if the rigging looks off and see what looks best as I go along.
So yes, this concludes this tutorial. I know that itsshort and probably isnt as in-depth as the others, but hopefully it
should get you started somewhere.
Hope that this helps you at least understand rigging a little bit better if nothing else.
Dont worry. At some point (whenever that will be), when Im a little bit more better at rigging I will update this
tutorial, but until then I hope that this is still useful to you.
Ah yes, just one little thing I want to add on here. If you want to stop something being rigged then use 0% - its the
same as when its got black vertices.
Thank you for reading!
- Butterfly19-09-12
http://mmdfakewings18.deviantart.com/art/Wing-s-Helpful-rigging-guide-318137392http://mmdfakewings18.deviantart.com/art/Wing-s-Helpful-rigging-guide-318137392http://mmdfakewings18.deviantart.com/art/Wing-s-Helpful-rigging-guide-318137392http://mmdfakewings18.deviantart.com/art/Wing-s-Helpful-rigging-guide-318137392