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Spring 2018 Rewarded Video Sentiment Study

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Page 1: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

Spring 2018

Rewarded Video Sentiment Study

Page 2: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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#1

First survey covering this topic by AdColony

Behaviors & preferences of today’s mobile user

The AdColony Rewarded Video Preferences Study

8 1000+ 86%

Mobile preferences & behavior questions

Participants in NA, EMEA, and APAC

Survey response completion rate

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 3: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

Respondent Profile

Page 4: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Where were the survey respondents from?

Geographic Distribution

42%

26%

32%

EMEA

North America

APAC

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 5: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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How old were the respondents?

Age5%

9%

11%

17%

19%

18%

13%

8%

18 to 24

13 to 17

25 to 34

45 to 54

35 to 44

55 to 64

65 to 74

75+

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 6: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

The Mobile State of MindUser sentiment based on current app

Page 7: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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User happiness is relatively consistent across game genres.

Current Mood by Game Genre

RPG Adventure Builder Puzzle Casino Other Game Social Game

Positive Negative

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 8: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Users are slightly happier when they choose to view an ad to receive an item.

Current Mood by Reward Type

Permanent Item Consumable Item Temporary Access Currency Continue

Positive Negative

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 9: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

Ranking RewardsHow users feel about common in-app reward types

Page 10: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Users view the chance to continue or to receive an item as more valuable than consumable rewards.

Sentiment by Reward Type

Continue Item Currency Access Consumable Other

Positive Negative

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 11: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Younger users prefer permanent rewards & are least impressed by watch-to-continue rewards.

Sentiment by Reward Type: Centennials

Item Currency Consumable Continue Access

Positive Negative

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 12: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Millennials prefer permanent rewards & are least impressed by temporary access to premium content.

Sentiment by Reward Type: Millennials

Item Currency Consumable Continue Access

Positive Negative

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 13: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Gen Xers prefer temporary rewards, such as in-app continues or limited access to premium content.

Sentiment by Reward Type: Generation X

Continue Access Item Currency Consumable

Positive Negative

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 14: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Baby boomers prefer short term rewards and are ambivalent about consumable items.

Sentiment by Reward Type: Baby Boomers

Continue Access Currency Item Consumable

Positive Negative

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 15: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Seniors prefer tangible rewards & continues, but care little for temporary access to premium content.

Sentiment by Reward Type: Silent Generation

Item Continue Consumable Currency Access

Positive Negative

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 16: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

In-App Purchase BehaviorsFinding opportunities to increase app monetization

Page 17: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Users who have spent in current app versus other apps

Potential Spenders by Age Group

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Current spenders

Spenders elsewhere

Non-spenders

13 to 17 18 to 24 25 to 34 35 to 44 45 to 54 55 to 64 65 to 74 75+

7%11% 11%

18%12%

9%9%

6%

Page 18: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Users who have spent in current app versus other apps

Potential Spenders by Game Genre

rpg Action adventure puzzle social game casino builder other game

Current spenders

Spenders elsewhere

Non-spenders 26% 10%13%

5%14% 15% 15% 13%

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 19: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Users 45+ account for 70% of all in-app spenders in North America.

Spenders by Age: North America

Within Current App Within Any App

83%

1%

4%

2%

5%1%1%2%

13 to 17

18 to 24

25 to 34

35 to 44

45 to 54

55 to 64

65 to 74

75+

Non-spenders

70%

2%

6%

4%

9%

2%2%1%4%

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 20: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Users 44 & younger account for 68% of all in-app spenders in EMEA.

Spenders by Age: EMEA

Within Current App Within Any App

82%

2%1%

4%

5%3%2%1%

13 to 17

18 to 24

25 to 34

35 to 44

45 to 54

55 to 64

65 to 74

75+

Non-spenders

66%2%

2%

7%

13%

6%3%1%

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 21: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Millennials account for 31% all in-app spenders in APAC.

Spenders by Age: APAC

Within Current App Within Any App

80%

1%2%

5%

6%

5%2%

13 to 17

18 to 24

25 to 34

35 to 44

45 to 54

55 to 64

65 to 74

75+

Non-spenders

71%

1%2%

7%

9%

8%2%

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 22: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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Users offered short-term access to premium content were most likely to have made an IAP.

Spenders within Current App by Reward Type

Access Item Continue Currency Other Consumable

10%14%

18%

29%30%33%

Source: AdColony Rewarded Video Sentiment Study — Spring 2018

Page 23: Rewarded Video Sentiment Study · Users who have spent in current app versus other apps Potential Spenders by Game Genre rpg Action adventure puzzle social game casino builder other

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