rewarded video sentiment study · users who have spent in current app versus other apps potential...
TRANSCRIPT
Spring 2018
Rewarded Video Sentiment Study
2
#1
First survey covering this topic by AdColony
Behaviors & preferences of today’s mobile user
The AdColony Rewarded Video Preferences Study
8 1000+ 86%
Mobile preferences & behavior questions
Participants in NA, EMEA, and APAC
Survey response completion rate
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
Respondent Profile
4
Where were the survey respondents from?
Geographic Distribution
42%
26%
32%
EMEA
North America
APAC
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
5
How old were the respondents?
Age5%
9%
11%
17%
19%
18%
13%
8%
18 to 24
13 to 17
25 to 34
45 to 54
35 to 44
55 to 64
65 to 74
75+
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
The Mobile State of MindUser sentiment based on current app
7
User happiness is relatively consistent across game genres.
Current Mood by Game Genre
RPG Adventure Builder Puzzle Casino Other Game Social Game
Positive Negative
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
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Users are slightly happier when they choose to view an ad to receive an item.
Current Mood by Reward Type
Permanent Item Consumable Item Temporary Access Currency Continue
Positive Negative
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
Ranking RewardsHow users feel about common in-app reward types
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Users view the chance to continue or to receive an item as more valuable than consumable rewards.
Sentiment by Reward Type
Continue Item Currency Access Consumable Other
Positive Negative
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
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Younger users prefer permanent rewards & are least impressed by watch-to-continue rewards.
Sentiment by Reward Type: Centennials
Item Currency Consumable Continue Access
Positive Negative
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
12
Millennials prefer permanent rewards & are least impressed by temporary access to premium content.
Sentiment by Reward Type: Millennials
Item Currency Consumable Continue Access
Positive Negative
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
13
Gen Xers prefer temporary rewards, such as in-app continues or limited access to premium content.
Sentiment by Reward Type: Generation X
Continue Access Item Currency Consumable
Positive Negative
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
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Baby boomers prefer short term rewards and are ambivalent about consumable items.
Sentiment by Reward Type: Baby Boomers
Continue Access Currency Item Consumable
Positive Negative
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
15
Seniors prefer tangible rewards & continues, but care little for temporary access to premium content.
Sentiment by Reward Type: Silent Generation
Item Continue Consumable Currency Access
Positive Negative
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
In-App Purchase BehaviorsFinding opportunities to increase app monetization
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Users who have spent in current app versus other apps
Potential Spenders by Age Group
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
Current spenders
Spenders elsewhere
Non-spenders
13 to 17 18 to 24 25 to 34 35 to 44 45 to 54 55 to 64 65 to 74 75+
7%11% 11%
18%12%
9%9%
6%
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Users who have spent in current app versus other apps
Potential Spenders by Game Genre
rpg Action adventure puzzle social game casino builder other game
Current spenders
Spenders elsewhere
Non-spenders 26% 10%13%
5%14% 15% 15% 13%
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
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Users 45+ account for 70% of all in-app spenders in North America.
Spenders by Age: North America
Within Current App Within Any App
83%
1%
4%
2%
5%1%1%2%
13 to 17
18 to 24
25 to 34
35 to 44
45 to 54
55 to 64
65 to 74
75+
Non-spenders
70%
2%
6%
4%
9%
2%2%1%4%
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
20
Users 44 & younger account for 68% of all in-app spenders in EMEA.
Spenders by Age: EMEA
Within Current App Within Any App
82%
2%1%
4%
5%3%2%1%
13 to 17
18 to 24
25 to 34
35 to 44
45 to 54
55 to 64
65 to 74
75+
Non-spenders
66%2%
2%
7%
13%
6%3%1%
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
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Millennials account for 31% all in-app spenders in APAC.
Spenders by Age: APAC
Within Current App Within Any App
80%
1%2%
5%
6%
5%2%
13 to 17
18 to 24
25 to 34
35 to 44
45 to 54
55 to 64
65 to 74
75+
Non-spenders
71%
1%2%
7%
9%
8%2%
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
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Users offered short-term access to premium content were most likely to have made an IAP.
Spenders within Current App by Reward Type
Access Item Continue Currency Other Consumable
10%14%
18%
29%30%33%
Source: AdColony Rewarded Video Sentiment Study — Spring 2018
Thank you!