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    --------------------------------------------------------------------------------------------------------------------------------------------------------------

    ______________(_)__||______||________(_)|||'__|/_\/__|||/_`|/_\|'_\|__|/_\\\//|||||||__/\__\|||(_|||__/|||||||__/\V/||||||\___||___/|_|\__,_|\___||_||_|||\___|\_/|_|||\/______________________________________\/____________________\/

    **THEUMBRELLACHRONICLES**

    --------------------------------------------------------------------------------------------------------------------------------

    ResidentEvil:TheUmbrellaChroniclesFAQ/Walkthrough

    Version1.9Lastupdated:4/7/08

    Authoredby:BerserkerEmail:berserker_kev(at)yahoo.comHomepage:http://www.berserkersblog.blogspot.com

    ThisdocumentCopyright2007-2008KevinHall(Berserker)ResidentEvil:TheUmbrellaChroniclesCopyright2007CapcomLtd.

    ---

    --->Printablecoverpageforthisguidemaybefoundatthelinkbelow

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    -Scenario2:TheMansionIncident................[SC02]

    --TheMansionIncident:Chapter1...........[MI01]--TheMansionIncident:Chapter2...........[MI02]--TheMansionIncident:Chapter3...........[MI03]

    -Subscenario2:Nightmare....................[SB02]

    --Nightmare:Chapter1................[NI01]--Nightmare:Chapter2................[NI02]

    -Subscenario3:Rebirth.....................[SB03]

    --Rebirth:Chapter1.................[RE01]--Rebirth:Chapter2.................[RE02]

    -Scenario3:Raccoon'sDestruction...............[SC03]

    --Raccoon'sDestruction:Chapter1..........[RD01]--Raccoon'sDestruction:Chapter2..........[RD02]--Raccoon'sDestruction:Chapter3..........[RD03]

    -Subscenario4:Death'sDoor..................[SB04]

    --Death'sDoor:Chapter1...............[DD01]

    -Subscenario5:FourthSurvivor.................[SB05]

    --FourthSurvivor:Chapter1.............[FS01]

    -Scenario4:Umbrella'sEnd...................[SC04]

    --Umbrella'sEnd:Chapter1..............[UE01]--Umbrella'sEnd:Chapter2..............[UE02]

    -Subscenario6:DarkLegacy...................[SB06]

    --DarkLegacy:Chapter1...............[DL01]--DarkLegacy:Chapter2...............[DL02]

    SectionIV:Characters.......................[CS00]

    SectionV:Enemies.........................[EN00]

    SectionVI:Weapons.........................[WE00]

    SectionVII:FileandItemLists...................[FI00]

    SectionVIII:BreakableDoors.....................[BD00]

    SectionIX:SpecialStage......................[SP00]

    SectionX:Unlockables&Extras..................[UN00]

    SectionXI:FrequentlyAskedQuestions...............[FA00]

    SectionXII:ResidentEvilExtraInformation.............[EI00]

    SectionXIII:EverythingElse.....................[EE00]

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    -Copyright........................[CO00]-SpecialThanks......................[ST00]-VersionHistory.....................[VH00]-ContactInfo.......................[CI00]-AboutMe.........................[AM00]-CheatHappensFeaturedGuides..............[CH00]

    [IN00]===============================================================================_________________\_\/\\\/__\/__\/___\//\/\////\/\///////\//_//\////_\/\_//\____/\_\\/\/\/\_/\___/INTRODUCTION===============================================================================

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=WelcometomyUmbrellaChroniclesguide,fellowREfan!-Berserker=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    -JULY1998-

    ThefirstknownincidentoftheviraloutbreakoccurredintheSummerof1998.ItallstartedontheoutskirtsoftheAmericanMidwesternTownofRaccoonCity,intheArklayMountains.TheviruseventuallyspreadintothepeacefulcommunityandcausedawidespreadofpanicandchaosastheinhabitantsofthecityweretransformedintothewalkingdeadthroughthemutationeffectsoftheT-virus.

    -OCTOBER1998-

    ThePresidentoftheUnitedStatesdeclaredRaccoonCityadisasterandorderedamissiletobelaunchedinordertosterilizethecityandkeepthevirusfromspreading.OnthemorningofOctober1,1998,RaccoonCitywasliterallywiped

    offthemapwithadestructiveblast.Umbrella,theworldwidepharmaceuticalenterpriseleadbyOzwellE.Spencer,wastoblameforthereleaseoftheT-virusupontheunsuspectingpublicbutlittleevidenceleadtoUmbrellaCorporation'sinvolvement.OnlyaselectfewknewthefulltruthastoUmbrella'sguiltbuttherewasnoproof.

    --SIXYEARSHAVEPASSEDSINCETHAT---HORRENDOUSINCIDENT-

    Fastforwardtotheyear2004andUmbrellahasbeendisbandedafteranindefinitesuspensionofbusinessdecreeorderedbythePresidentresultingfromnewevidencefoundthatprovedUmbrella'sinvolvementintheRaccoonCityIncident.ThefulltruthbehindthefallofUmbrellaisasecrettowhichonly

    aselectfewareawareof.Whatexactlyhappenedtocausetheirdownfallandbywhom?

    -UMBRELLACHRONICLES-

    ResidentEvil:TheUmbrellaChroniclesanswersthatquestionandtakesusonajourneythroughtheuntoldeventsthathelpedtoleadtothedownfalloftheUmbrellaCorporation.ReboardtheEclipticExpress,reentertheSpencerEstate,reliveRaccoon'sDestruction,allleadingtotheepicfightatasecretRussianUmbrellabasethatwillcauseUmbrellatolieinruinatthehandsofa

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    selectfew.TherearetwosidestoeverystoryandthistalesharesbothofthemallowingyoutoplayasthepeoplebehindUmbrellaandthosethatpursuethem.

    Withinthisguide,youwillfindafulldetailedwalkthroughofalltheScenariosandSubscenariosofthegamealongwithafullFileandItemlistthatwillhelpyoutocompleteeachstageinitsentiretyalltypedupbyanobsessedResidentEvilfan.Together,wewillfindthetruthbehindtheriseandfalloftheUmbrellaCorporationstartingintheArklayMountainsofRaccoonCity...

    Ifyouhaveanycomments,questions,orenjoywhatIhavedoneherethensendmeanemailandtellmeaboutit!

    [BS00]===============================================================================________________/__\/_\/_\\_\/__\/_\/__\////_\\\\//\//\\/\/\/_\_\\/\//_//____\\\_____/\_/\_/\__/\____/\____/\__/GETTINGSTARTED===============================================================================

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ThissectioncontainsallthebasicinformationthatonemustknowinordertosurvivethehorrorsoftheoutbreakinRaccoonCityandmoveforthtoRussiatoendSpencer'scompanyonceandforall.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    *******************************************************************************CONTROLSETUPS*******************************************************************************

    ---------------------WIIREMOTE(WII-MOTE)ANDNUNCHUK--------------------->>Remote>>Nunchuk

    A=Interact/CollectitemC=SwitchweaponsforwardB=FireZ=N/A1=N/AAnalog=Movecamera2=N/A-=N/A+=PausemenuHome=WiiHomeMenuD-padup=SwitchweaponsforwardD-paddown=Switchweaponsbackward-------------------------------------------------------------------------------

    --------------------ZAPPER/PERFECTSHOT/GUNANDNUNCHUK--------------------

    >>Zapper>>Nunchuk

    B=FireC=Switchweaponsforward+=PausemenuZ=Interact/CollectitemHome=WiiHomeMenuAnalog=Movecamera-------------------------------------------------------------------------------

    ================TargetingCursor================

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    Thetargetingcursorwillallowyoutogetapinpointshotonenemies.Thebarontheleftsideofthecursorshowshowmuchammothatthecurrentlyequippedweaponcarries.

    Thecursorwillchangetoaplus-shapediconwhenhighlightingadestroyableobjectandthecursorwillchangetoareddotwhenitfallsoveranenemy'sweakpoint.

    =========Reloading=========

    Toreloadthecurrentlyequippedweapon,swipe/shaketheWii-mote.ThiscanbechangedovertowheretheNunchukmustbeswiped/shakenifyoupreferZappercontrols.

    =======================SlashingwiththeKnife=======================

    HoldtheAbuttontomaketheknifeicondisplayontheupperlefthandsideofthescreen.Thetargetingcursorwillalsoappeardifferently.WhileholdingtheAbutton,swipetheWii-moteinanydirectiontoslashwiththeknife.

    ReleasetheAbuttontoreequipthecurrentfirearm.

    Noticethattheon-screenknifeslashchangeddependingonwhichwayyouswipetheremote.Thiscanhelpsinceflyingenemieswillsometimesflytowarddifferentportionsofthescreen-justslashatwhateverportionofthescreenanenemyisflyingtowardtohitthem.

    =================TossingaGrenade=================

    HoldtheAbuttonthenpresstheBbuttoninordertotossagrenade.Thecurrentnumberofgrenadesavailableisdisplayedintheupperrighthand

    cornerofthescreenduringgameplay.Grenadescanbecollectedthroughoutthechapter.

    ==================On-screenCommands==================

    Duringactionsequencecutscenes,inputthecommanddisplayedonthescreeninordertododgeanoncomingattack.Ifthecommandisnotenteredinanactionsequencethenthecharacter(s)willsufferdamageorsometimesdie.

    Whilefightingbosscreatures,on-screencommandswillpopupasthebossattacks,givingyoutheoptiontododgetheattackbyinputtingthecurrent

    command.Besuretoreactfast!

    Whilefightingbossesthatonlyrequirebuttontapcommands,bothbuttonscanbepressednomatterwhatbuttoniconappearstoinsurethatyoualwaysdodgetheattack.ThistrickCANNOTbeusedforactioncutsceneshowever.

    ==============CriticalShots==============

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    Aimtowardanenemy'sweakspotandwaitforthetargetingcursortochangeintoasmallblinkingredlight.Shootatthattimetodeliveraone-hitkilltoanyzombieorseverelydamageanynormalenemywhilethehandgunisequipped.

    --WeakSpots

    Zombie-ForeheadCrimsonHead-ForeheadEliminator-HeadCerberus-HeadIvy-*InsidemouthHunter-Head(face)Chimera-HeadNeptune-Abovethemouth(nose)Crow-HeadBat-HeadWebSpinner-Frontofheadabovefangs,basicallytheeyesBlackTiger-Frontofheadabovefangs,basicallytheeyesLicker-HeadAdder-Head

    *ShootthefrontoftheheadtomakeanIvyopenitsmouththenshoottheinsideofthemouth.

    --TipsforGainingCriticalShots:

    -Aimatthezombie'sforeheaddirectlybetweenitseyes-Shotsinanyotherportionoftheirfacemaycauseazombie'sheadtoturn,limitingyourchancesforacriticalhit.-Azombiewillremainstillforafewsecondsaftershootingoneinthekneeorafterthrowingoffabitingzombie.-Wheneverazombiemustgetupfromtheground,itwillremainstillforafewbriefsecondsbeforeitbeginstomovetowardthescreen.-Whileazombieisnearbyordirectlyinfrontofthecamera,shootthemwitharapidfireweapon(SubmachineGun)tomakethemstaggerandstandstillforafewsecondsthenquicklyswitchtoaHandgunandaimforitsforehead.

    ThisworksjustaswellonCrimsonHeads.-BlastazombiewithashotgunthenswitchtotheHandgunandwaituntilitgetsup.Whenitstandsitwillstaystillforafewsecondssoblastitintheforehead.-AShotgunblastcanalsoknockazombieintootherzombies,whichwillmaketheothersfallorstaggerthem.-SlashazombiewiththeknifewheneverittriestolungeatyouthenhititwiththeHandgunwhileitremainsstillforafewbriefseconds.

    ================Counterattacking================

    Onceazombiegrabsacharacter,wiggletheWii-motetoperformacounterattack.Counterattacksarealwaysaonehitkillonanyzombieonceacounterattacksequenceisenteredcorrectly.ItwillevendefeataCrimsononcethecommandisexecuted.Counterattacksarecharacterspecific.

    --CharacterCounterAttacks

    Billy-Push+JumpKickRebecca-Push+GrenadeChris-StabtotheHead+StraightKick

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    Jill-Taser+KickCarlos-3HitCombowithBackEndofSubmachineGunWesker(Beginningschapter)-Push+JumpKickWesker(Rebirthchapter+)-JumpKick+SuperPunchAda-SomersaultKick+FanKickHUNK-ColdShoulder+NeckBreak

    NOTE:"Rebirthchapter+"meansRebirthandonwardsforWesker(aka.DarkLegacyalso).

    =======Ranking=======

    Attheendofeachchapter,youwillberankedbasedonfivecategoriesandhowwellyoudidineachone.Hereisthelistofcategoriesalongwithabriefdescriptionofeach:

    ClearTime-Timetakenonachapter.EnemyHits-Numberofenemiesdefeatedonachapter.CriticalHits-Numberofzombiecriticalshots/headshotsonachapter.ObjectsDestroyed-Numberofenvironmentalobjectsdestroyedonachapter.FilesObtained-Numberofhiddenfilescollectedonachapter.

    Togointofurtherdetail,ClearTimeisthetotalamountoftimetakenperchapter-basicallydefeateveryenemyquicklysothecharacter(s)willmoveon.EnemyHitsarethetotalsumofallenemiesdefeated(regardlessofsize)perchapter.CriticalHitsrepresentzombiecriticalshotswhichcanonlybeobtainedfromaheadshotonanynormalzombieoraCrimsonHead.ObjectsDestroyedrepresentsanybreakableobjectfoundinachapterthatcanbeshot(windows,lamps,tables,chairs,etc.).FilesObtainedrepresentsthenumberofhiddenfilesthatwerecollectedinachapter.Filesdonotneedtobecollectedagainonasecondplaythroughonceastagehasbeenfinishedwithaparticularfile-thegamekeepstrackoftheonesthathavebeencollected.

    Youwillreceivealetterrankpercategoryattheendofeachstageasfollows:

    S-ExcellentA-VeryGoodB-GoodC-Poor

    Thehighertherank,themorestarswillbegainedattheendofeachchapter.Starswillbegivenoutbasedonthetotalsummeduprankattheendofeachchapterasfollows:

    S-4starsA-3starsB-2stars

    C-1star

    Starsmaybeusedtoupgradeweaponsunderthe"Customize"menufoundonthescenarioscreen.Youcanalsoviewyourcurrentrankoneachdifficultyperstagebyclickingonthe"Results"menufoundonthescenarioscreen.

    Also,youwillunlockextraitemsunderthe"Archives"menuforeach"A"rankthatisreceivedonachapterinNormalmodeandeach"S"rankthatisreceivedonachapterinHardmode.

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    ===============WeaponUpgrades===============

    Inbetweenchapters,weaponsmaybeupgradedfromthe"Customize"menuupabovethescenariolist.Collectpoints(displayedasstars)inordertoupgradeaweaponforacertainamountdependingontheweaponscurrentlevel.Byusingthe"Customize"option,eachweaponcanbeupgradedtoLevel4.Level5upgradesrequirean"S"rankonallchaptersofhardmode.

    =====================EnvironmentalObjects=====================

    Someobjectsintheenvironmentscanbeshotinordertodamagenearbyenemiessuchasredbarrelsandchandeliers.Redbarrelscanbeextremelyusefulwhiletakingonagroupofenemies.Chandelierstakeabitmoreeffort(moreshotstodestroy)todamageanenemywiththembutthey'restillworthatry.Allofthesewillincreaseyour"ObjectsDestroyed"rankoncetheyhavebeendestroyed.

    =====Items=====

    Throughoutthechapters,itemswillbelyingaroundorpossiblyhiddeninobjects.Someofthemwillreplenishhealthwhileotherswillunlockextras.

    GreenHerb-restoreshalfofhealthFirstAidSpray-revivesfromdeathonetimeFile-unlockshiddenfilethatcanbeviewedunderthe"Archives"menuinbetweenchapters

    =====================SecondaryWeaponAmmo=====================

    Ineachchapterthereisacertainweaponthatwillappearthroughoutthechapternomatterwhatweaponyourcharactercurrentlyhasequipped.Itisusuallybesttobringaweaponthatisnotcommononthatparticularstage,sinceyouwillbeabletofindafewpickupsforitandenjoyhavingthree(possiblyfour)weaponsinsteadoftwo.Therearealwaysafewpickupsthatwillgiveyourcharactersammoforwhateversecondaryweaponthatyouhave,nomatterwhatitis.Thesepickupsarelabeledas"SecondaryWeaponAmmo"ontheitemlistsinthewalkthrough.

    ===============Two-PlayerMode===============

    Anyofthemainscenariosmaybeplayedwithtwo-players.InordertounlockmultiplayerforaSubscenario,allchaptersinthegamemustbecompleted.

    Hereishowtoconfigurethegamefortwo-players:

    1)Pressthe"Home"buttonontheWii-mote(atthetitlescreen).2)Select"WiiRemoteSettings".3)Select"Reconnect"underConnection.4)Pressandhold"1"and"2"oneachWii-mote.

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    FirsttimeactivationforWii-motes:

    1)OpentheslotonthefrontofWiiwheretheSDcardfits.2)Pressthered"Sync"buttoninside.3)Openthebatterypackonthecontroller.4)Pressthered"Sync"buttonbelowthebatteries.5)Followthestepsaboveforsettinguptwo-playermode.

    [WT00]===============================================================================____________________///\\\/_\///\/\/__\/\/\/__\/___\/\/\/_\/\/\\\/\///_\\/////_///\//_//\///////\\//_\///_//\/\/_\//___/__\///__/_\/\_//\\_///_\\/__/\/\/\_/\_/\____/\/\/\/\//_/\/\_/\___/\___/\____/\//_/SCENARIO&SUBSCENARIOGUIDE===============================================================================

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Thiswalkthroughwaswrotewhileplayingonnormalmodewithdefaultunenhancedweapons.TheonlytimethatIswitchfromdefaultweaponsiswhenIrecommendaweapon-basicallywhenthedefaultsecondaryweaponwillcauseyoutogethitinsomepartsofachapter.

    FileandItemlocationsarelistedthroughoutthewalkthroughintheexactareawheretheyareobtainable-thesearenotdiscussedintheactualwritingsinceIfeelthatareadershouldknowtohordeeverythingmuchlikeaCapcomfanboyatanE3Capcombooth.Eachchapterdisplaysthedefaultweaponsforeachcharacteralongwithmanydetailsaboutthatparticularchapter.Allenemynamesaresurroundedinbrackets([])tohelpemphasizetheirappearance.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    -----------------------------SCENARIO1------------------------------

    JULY23,1998______

    |__|______(_)___|||'__|/_`||||'_\|||||(_|||||||||||_|\__,_||_||_|||\/\/_______REBECCA|_\_________(_)||____________||_BILLY||||/_\|'__|/_`||||||'_`_\/_\|'_\|__|CHAMBERS||_|||__/|||(_|||||||||||||__/||||||_COEN|____/\___||_|\__,_||_||_||_||_||_|\___||_||_|\__|[SC01]|*******************ResidentEvil-TheEclipticExpress******************||---------------------------------------|

    |TRAINDERAILMENT1[TD01]||---------------------------------------||"Touncoverthetruth,wemustdelvedeeperintotheeventswhich||transpiredinthebeginningbeforethemansionincident."||*****************************************************************************|

    ================CHAPTERINFO=================Rebecca:SamuraiEdge2,SubmachineGun(Lv.1)Billy:Handgun,Shotgun(Lv.1)RecommendedSecondaryWeapon:--

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    ARankItemonNormalMode:MixingSetSRankItemonHardMode:Briefcase

    UnlockableWeapon:SubmachineGun,ShotgunUnlockableScenario/Chapter:"TrainDerailment"Chapter2========================================

    ==PASSENGERCART1==

    RebeccaandBillywillbefacingFOUR[ZOMBIES]ascontrolisgiventotheplayer-thefourthzombiewillgetupfromaseattotheleft.PressBtofireandswipe(orshake)theremotetoreload.Trytoaimforazombie'sforeheadtomakethecursorblinkredthenshoottogetacriticalshot(one-shotkill).Zombiescanalsobeshotintheirlegswhichwillmakethemfalltotheirkneesandexposetheirhead(without)movementforafewseconds.Usethattimetogetacriticalheadshot.

    Trytoshootenvironmentalobjectsaroundtheareasincedestroyingobjectswillhelptoincreaseyouroverallrankingattheendofeachscenario.Puttheaimingcursoroveranobjectandwatchforthewhitelinesformingaplustoappearinthemiddleofthecursor-thismeansthattheobjectcanbedestroyed.Youcanmainlyonlyshootslightsandchandeliersforthetimebeing.

    ThecharacterswillturnandfightONE[ZOMBIE]thenANOTHER[ZOMBIE].AllwillseemquietthenaGROUPOF[ZOMBIES]willappearfrombehindthecharacters.Thecharacterswilltakesomeshotsatthezombiesthenruntowardthedoorofthetraincart.ONE[ZOMBIE]willappeartotheleft,butthecharactersdashrightbyhim.

    ==STAIRCASE==

    Thetwocharacterswillwalktowardthedoorbelowthestaircase.GrabtheGreenHerbifneeded.

    ----------------------------------ITEM(S)------------------------------------

    []GreenHerb-Nearthebeginning,byadoorthatzombiesmovethrough,intheroomwiththestaircasethatleadsuptothesecondfloor.-------------------------------------------------------------------------------

    Asthedoorslidesopen,THREE[ZOMBIES]willmovethroughit.ThecharacterswillmovetowardthestairsandstarttowalkuptotheDiningRoom.

    /--------------------------------------\|\/[]||)o(FILE1-->CourtOrderforTransportation||/\||||Whenmovingupthestairsforthefirsttime,azombiewillmeetthe|

    |charactersatthetopandstandstill.Don'tshoothimjustyet!Look||directlyupandtotheleftthenshootthefurthestlightontheleftwall.||Ifyoumiss,thenwhilesteppingawayfromthemanyleechesinthedining||cart,shootthelightabovethestaircasefromtheothersideoftheroom-||it'sveryfarbackbutstillshootable.|\--------------------------------------/

    A[ZOMBIE]willstandatthetopofthestairs.Nowisthebesttimetoseeexactlywheretheircriticalshotareais.Aimforhisforeheadwhilehestandsstillandblasthimforaone-hitkill!

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    ==DININGROOM==

    ThetwocharacterswilllookbackdownthestairsandatotalofFOUR[ZOMBIES]willappearbelowthestairsbeforethecharactersturn.Pickuptheammoontheleftandrighttablewhilemovingacrossthemiddleoftheroomandcheckforthefileslabeledaboveandbelow.

    ----------------------------------ITEM(S)------------------------------------[]Grenade-Onthefirsttabletotheleftwhilegettingoffthestaircaseandenteringthediningroom.

    []SubmachineGunAmmo-Onthesecondtabletotherightwhilesteppingintothediningroom.-------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE2-->MemoontheFoundingofUmbrella||/\||||Shootthefarchairatthesecondrighttableoncebothcharactersenter||thesecondfloordiningcart.|\--------------------------------------/

    [LEECHES]willstarttomoveoutfromunderthetablesandattackinthecenteroftheroom.ShootatthemwiththehandgunandholdtheAbuttonthenperformaslashingmotionwiththeWii-moteinordertoslashanyleechesthatsticktothescreen.RebeccaandBillywilleventuallyturntofindawallfullofleechesandtheywillstarttobackupasleechesbegintooverflowtheroom.

    Shootatthe[LEECHES]withthehandgunthenholdAandtaptheBbuttontotossagrenadeintothemiddleoftheroomoncethetwocharactersmovetotheothersidetonearlycleartheroomofleechesandrackupsomemajorkillsforthischapter.TheleecheswillstarttoformintoahumanoidshapeknownasLeechMan.Shootthe[LEECHMAN]whenheformscompletely-thehandgunworksjustfinewhilefightingoneLeechManoryoucanusetheshotgun.Rebeccaand

    Billywillclimboutsideeventuallyandgetontopofthetrain.

    ==ONTOPOFTHEFIRSTCART==

    ----------------------------------ITEM(S)------------------------------------[]FirstAidSpray-Rightafterclimbingtheladdertothetopofthetrainthiswillbetotheright.-------------------------------------------------------------------------------

    [LEECHES]willbecrawlingalongthetopofthecartsoshootatthemwiththehandgunthenslashatthemiftheysticktothescreen.Rememberthateachleechcountsasakill,soalwayskeepshootingifthereareanyleechesleft.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-WhenRebeccaandBillymovebythesecondsetofleechesontopofthefirsttraincart,lookintotheholeinthemiddleofthetraintoquicklycatchaglimpseofthisintheroomthroughthehole.

    []SecondaryWeaponAmmo-AttheendofthefirstcartbeforeRebeccaandBillyjumptothesecondcart.Thiscanbenoticedfromveryfaraway.-------------------------------------------------------------------------------

    ==ONTOPOFTHESECONDCART==

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    ----------------------------------ITEM(S)------------------------------------[]Grenade-Whilefightingthetwocrawlingzombiesontopofthesecondtraincart,thiswillbelyingbehindtheleftzombie.-------------------------------------------------------------------------------

    BillyandRebeccawilljumptothesecondcartandmoveforwardthenTWO[ZOMBIES]willcrawlforward,sobesuretolookdownandshootthem.Theykindofblendinwiththecurrentstorm.Thecharacterswilljumptothenextcartafterward.

    ==ONTOPOFTHETHIRDCART==

    Shootandslashtheswarmof[LEECHES]attheendofthethirdcartuntilthetwocharactersdecidetojumpintotheroombelow.

    ==Room==

    ***********************CHECKPOINT**************************

    ----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Afterthecheckpoint,destroythedoortotheoutsidecorridorbeforethecharactersopenthedoorandthiswillbelyingonthefloortotherightwhenthecharacterslooktotheright.

    -------------------------------------------------------------------------------

    Bothcharacterswillexittheroomthenachoiceofpathswillbegivenwhentheylookoutintothecorridor.Alwayschoosetomovetotherightwhenprompted(unlessyouareplayingthisstageforbettertime).Taketoolongwiththisdecisionandthe[ZOMBIE]intheroombehindbothcharacterswillawakenandattackthenthecharacterswillbeforcedtoturnleft.

    ==TrainCorridor==

    Whiletakingtherightpath,RebeccaandBillywillstandattheedgeofacorridorleadingtothenextcartandatotalofFOUR[DOGS]willstarttoattack.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Choosetoturntotherightaftersteppingoutoftheroomthatbothcharactersdroptoaftermaneuveringalongtheoutsideandthiswillbeattheendofthecorridorthattheystaredown.Dogswillattackfromtheothersideofthecorridor.(NOTONHARDMODE)-------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE3-->RebeccaChambersProfile||/\|||

    |Usetheon-screencommandtoturnrightafterexitingtheroomthatis||jumpedtofromthetopofthetrainandshootthelightnearthedoorat||theendofthecorridor.DogswillattackhereandBillyandRebeccawill||notgodownthecorridorsoyoumusthititfromadistance.|\--------------------------------------/

    Trytoshooteachdogintheheadforaninstantkill.Alwaysshootthemiftheyeverstarttodashtowardthecharacters.Bothcharacterswilleventuallybackofffromthecorridorasthefourthdogapproaches-theywillturnandgobacktheotherway.The[ZOMBIE]thatwaslyingintheroomfrombeforewill

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    attackontheirwayback.Thecharacterswillpassbythedooroftheroomwheretheyjumpedinfromthencontinuedownthecorridorahead.

    /--------------------------------------\|\/[]||)o(FILE4-->BillyCoenProfile||/\||||Blastthecabinetontheleftbeforemovingdownthestairsofthecorridor||whereyouhaveachoiceofpathstofindthis.Shootingthechandelier||rightbeforegettingtothestairswillexposethisalso.|\--------------------------------------/

    ----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Infrontofthestaircasethatbothcharacterstakedowntothefirstfloor.-------------------------------------------------------------------------------

    Thecharacterswillbegintomovedownthestaircasetothefirstflooronceagain.

    ==PASSENGERCART2==

    Thisroomisfullofzombies,buttheyareallhiddenforthemoment.Blast

    thechandeliersfoundaroundtheroomtomakethemfallonenemies.Itpaystostartshootingsomeofthechandeliersbeforethecharactersevengettotheminordertomakethemfallquickerwhenneeded.

    AfterRebecca'sattemptatsmartmouthing,ONE[ZOMBIE]willcrawltowardthecharacters.ANOTHER[ZOMBIE]willgetupfromthecharacters'leftoncethecrawlingonehasbeentakencarof.Headshothimsincehestandsstillandisratherclose.ONEMORE[ZOMBIE]willappearfromtheright.

    Thetwocharacterswillmoveforwardagaintowardsomedeadbodiesinthemiddleofthecar,buttheywillbeinterruptedfromsomemoansfrombehind.TheywillturntofaceTWO[ZOMBIES]thatstepthroughthedoorwaybehindthem.

    ----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-Afterwalkingdownstairs,whenthetwocharactersstarttomovedownthetraincorridorthensuddenlyturntheirbacksasagroupofzombiesmovethroughthedoorbehindthem,shootthelightonthelefttofindthisitem.-------------------------------------------------------------------------------

    Oncethetwozombieshavebeentakencareof,thecharacterswillturnbackaroundandTHREE[ZOMBIES]willgetupfromthefloor.Shootthechandeliertogetridofabouttwoofthem.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Whilethezombiesgetupinthemiddleofthecorridorof

    PassengerCart2,thiswillbelyingnexttothepairofzombiesontheleft.(NOTONNORMALORHARDMODE)-------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE5-->EclipticExpressNotes||/\||||Aftermovingdownstairs,blastthesmalllightabovetheexitdoor.This|

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    |istheroomwheremanyzombieswillpoponeatatimeneartheend-the||twocharacterswillturnandfaceeachofthemindividually.|\--------------------------------------/

    Thecharacterswillwalktowardthedoorbut[ZOMBIES]willappearfromtheleft,right,right,andleftallinsequence.Thecharacterswillexitthecartthenenterthenextcart.

    ==LEECHHALLWAY==

    ----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Asthetwocharactersstepintotheroomwiththeleechcorridor,theywilllooktotheright.Thisammowillbeonatableastheylooktotheright.Thistraincartisrightafterthetraincartwherethetwocharactersturninmanydirectionstofacezombiesthatgetupfromaroundthepassengerseats.-------------------------------------------------------------------------------

    Pickuptheammofromtherightasthecharactersentertheroom.Theywilllookdowntheleech-infestedcorridoraheadanddecidetomakearunforit.Slashatthe[LEECHES]ontherightwalltogetplentyofkillswhiledashingthroughthecorridor.

    /--------------------------------------\

    |\/[]||)o(FILE6-->StingerNotes||/\||||Shootthepileofboxesafterthetwocharactersrunthroughthecorridor||ofleeches.Theyautomaticallymakearunthroughthiscorridor,sojust||shoottheboxesoncetheystoprunning.|\--------------------------------------/

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Rightafterthetwomovedowntheleechcorridor,thiswillbenexttothecornerofthehallontheright.-------------------------------------------------------------------------------

    Allwillbesilentasthecharactersmovedownthecorridorahead.Thedeadbodylyingagainstthewallbelowthebrokenwindowwillremainmotionlessasthetwopassbyitandgooutside.

    ==FRONTOFTHETRAIN==

    ThecharacterswillstepoutsidethenONE[ZOMBIE]willattackfromtheright,followedbyTWO[ZOMBIES]fromupaheadastheduopressesforward.Thecharacterswillmovetowardthedoorupahead.Acutscenethatrequiresabuttonpushwillplay.

    *Inputtheon-screencommandtododgetheStinger'sclaw.

    AsRebeccastatestheobvious,bothcharacterswillquicklyrunbacktothepreviouscart.The[ZOMBIE]lyingagainstthewalltotherightwillattack.TWOMORE[ZOMBIES]willsuddenlyappearfromtheleftcorridorafterthefirstoneisdefeated.Thecharactersprogresswillbeinterruptedbyseveral[LEECHES]anda[LEECHMAN]fromthecorridorupahead,sotheywillhurryintotheroomtotheright.

    /--------------------------------------\|\/[]|

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    |)o(FILE7-->RaccoonForestNotes||/\||||IntheroomthatbothcharactersduckintoafterrunningintoaLeechMan,||shootthebooksontheleftonthetopshelfofthebookcase.The||characterswilllooktotheleftbutmovetheanalogtotheleftaswell||sincetheywillturn.|\--------------------------------------/

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-OncethetwocharactersduckintothesmallroomtoevadetheLeechMan,thiswillbelyingonatabletotheleft.-------------------------------------------------------------------------------

    Thecharacterswillquicklyclimbtheladdertothecartabove.

    ==FIRSTCLASSROOM==

    Thecharacterswilllookaroundtheroomthenturnandacutscenewillplay.

    ===============================================================================----------------------------BOSSBATTLE-----------------------------

    Boss-Stinger

    RecommendedWeapon:SubmachineGunWeaponPoint:HeadandTail

    -->GOFORTHETAIL

    EquiptheSubmachineGunatthebeginningofthebattleandbegintoshootattheStinger'stail.Aimforthestingerportionatthetopofhistailandkeeplayingdownfirepower.

    -->SHOOTTHEHEADONCETHETAILISDAMAGED

    Histailwilleventuallyfalltotheleftandhewillmovehisfrontarmsback

    andforthatthattime.Usethistimetoblastthefrontofit'shead.

    -->WHENHECOVERSHISHEAD

    Whilehecovershishead,aimathistail(eitherinthebackofhimoronthefloor)andfireatthetailtotakemoredamagefromhiminsteadofhittinghisarmoredclaws.

    -->WHENHEBACKSUPANDPREPARESTOLUNGE

    Hewilleventuallybackupandtrytolungeforwardandstingthegroupwithhistail.Aimupathistailandkeepthecursorinthecentertopportionofthescreenthenkeepblastingathistailashecomestowardthescreen.This

    willcanceltheattackthestingingattack.

    -->WHENHESNAPS

    Wheneverheraiseseitherarmbacktoattack,youwillhavetododgehissnappingattackbyperformingtheon-screencommandthatwilldisplay.Thesecommandsarequitefast,sowatchforthemandtrytoenterthemasquicklyaspossible.

    -->THEBOTTOMLINE

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    ShoothimwiththeSubmachineGunfromadistancethenshoothimwiththeshotgunwhenhegetsupclose.YoumainlywanttoswitchtotheShotgunonlywhenhisheadisnotcovered(themomenthistailfalls).

    /--------------------------------------\|\/[]||)o(FILE7-->LeechNotes||/\||||ShootthefarchairneartherightwallwhilefightingtheScorpionboss.|\--------------------------------------/

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Ontherightfloor.[]SubmachineGunAmmo-Shootthechaironthebackrightside.[]ShotgunAmmo-Shootthetablelampontherighttable.-------------------------------------------------------------------------------

    -------------------------------------------------------------------------------===============================================================================

    |******************ResidentEvil-TheTrainingFacility******************||TRAINDERAILMENT2[TD02]|

    |---------------------------------------||"Obediencebreedsdiscipline,disciplinebreedsunity,unitybreedspower,||powerislife."||---------------------------------------||*****************************************************************************|

    ================CHAPTERINFO=================Rebecca:SamuraiEdge2,SubmachineGun(Lv.1)Billy:Handgun,Shotgun(Lv.1)RecommendedSecondaryWeapon:--

    ARankItemonNormalMode:StatueofEvil/GoodSRankItemonHardMode:ReliefofDiscipline/Obedience/Unity

    UnlockableWeapon:--UnlockableScenario/Chapter:"TrainDerailment"Chapter3========================================

    ==TRAINWRECKAGE==

    Bothcharacterswillbestandingneartheburningtrainwreckageasthischapterbegins.SoonaGROUPOF[ZOMBIES]willmoveoutfrombehindthetrain.Tryforheadshotsorthrowagrenade.ThecharacterswillturntotherightshortlywhilefacingthedoorandTWO[ZOMBIES]willattackfromtheside.

    ==SEWERTUNNEL==

    Oncethecharactersstepthroughthedoortheywillenterasewagetunnel.Theywillcautiouslylookaroundbothwaysafterjumpingintothesewagethenwalktotheleft.

    /--------------------------------------\|\/[]||)o(FILE1-->MemoaboutBilly'sPast||/\|||

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    |Oncethecharactersenterthesewer,theywilllookrightthenleft.Shoot||thelightinthetopcornerneartheceilingwhentheylooktotheleft.||Thepairwillturntotherighttonoticezombiesfurtherdownthewaterway||soitcanbeshotthenaswell-lookfortheclosestlightontheleft||wallatthattime.|\--------------------------------------/

    ----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-Afterthecharacterswalkthroughthesewers,theywilllooktowardtheladderandthiswillbenexttotheladder.-------------------------------------------------------------------------------

    WhilelookingattheladdertheywillbeinterruptedbyTHREE[ZOMBIES]thatwilllurchtowardthemfromthesideofthesewersthattheyjustcamefromasthecharactersturntotheright.Oncethezombiesaredefeated,thecharacterswillclimbuptheladder.

    /--------------------------------------\|\/[]||)o(FILE2-->JamesMarcusProfile||/\||||Atthetopoftheladder,shootthecandleonthewalltotherightofthe||frontdoor.|

    \--------------------------------------/

    ==TRAININGFACILITYMAINHALL==

    Besuretoblastanythingthatyoucanseewhilethecharactershelpeachotherupandlookaround-blastthecandles,vases,tables,chairs,etc.TheywillapproachthemiddlestaircaseandstarttomoveupitastheylooktowardthepictureofMarcus.

    ----------------------------------ITEM(S)------------------------------------[]Grenade-Ontheleftsideofthestatueinfrontofthesecondfloordoubledoorsleadingtothelectureroom(abovethepictureofMarcus).-------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE3-->MimicryMarcusNotes||/\||||AbovethepictureofDr.Marcus,twolargestatueslieagainstthewallon||thesidesofthedoubledoors-shootthestatueontherightandmakeit||breaktorevealthis.|\--------------------------------------/

    ArecordingofDr.Marcuswillbegintoplayasthecharactersviewaportraitofthelatedoctor.Bothcharacterswillwalkupthestaircasetotheright.

    -------------------------------------------------------------------------------[]SubmachineGunAmmo-WhilemovingupthestaircasetotherightafterlookingatMarcus'portrait,thiswillbehangingonthesecondfloorwalltotheleft.-------------------------------------------------------------------------------

    Allissilentuntilthecharacterslookupwardsthenallhellbreakslooseasaswarmof[LEECHES]begintodropfromtheceilingandsomeofthemwillforma[LEECHMAN].Theleechescanbeshotawayfastenoughtowhereyouwon'thave

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    tofightasmanyLeechMenonthisfloor,sokeepthatinmindwhentheystarttogather.Oncetheystarttodropfromtheceilingandthecharactersstarttobackup,youmaywanttoswitchovertotheSubmachineGuntoshoottheLeechesandtheLeechMansincetheLeecheswilltrytolatchontothescreenastheLeechManapproaches.SlashattheLeechesthenquicklyshoottheLeechMan.[LEECHES]willdrivethecharacterstotheothersideofthesecondfloor.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Rightbeforemovingtothesecondfloordoubledoors,thiswillbeonthefloortotheleft.(NOTONHARDMODE)-------------------------------------------------------------------------------

    Whenthecharactersapproachthedoubledoorsonthesecondfloor,thedoorswillswingopenanda[LEECHMAN]willattack.TWO[LEECHMEN]willstepthroughthedoorwayoncethefirstonehasbeendefeated.HaveagrenadereadytothrowoncethetwoLeechMenappearorshootthemwithaSubmachineGunorShotgun.Don'tworryaboutconservinggrenadesinthischapter-usethemwheneveryoufeeltheneed.

    ==LECTUREROOM==

    Onceagainallissilentasthecharacterslooktowardtheseatingareaandworktheirwaytowardasmalltablewithatypewrit...er,alamp.

    /--------------------------------------\|\/[]||)o(FILE4-->EliminatorNotes||/\||||Aftersteppingthroughthedoubledoorsandintothelectureroom,shoot||thesmalllamponthetablewiththegreenherb.|\--------------------------------------/

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-ThecharacterswillwalktowardasmalltableintheLectureRoomwiththisitemonit.

    []ShotgunAmmo-DestroythepottedplanttotherightofthesmalltablethatthecharactersapproachintheLectureRoom.-------------------------------------------------------------------------------

    Thecharacterswillbeinterruptedbysuddenmoansfromthebackofthem.TheywillturnaroundtofindTWO[ZOMBIES]behindthem.Nottakinganychances,thecharacterswillhopovertherailingandmovetotheothersideofthelectureroomasMORE[ZOMBIES]starttorisefromtheseatingarea.

    Besuretotryforasmanyheadshotsasyoucangetsincethiswillbeyourlastencounterwithzombiesforthislevel.Youcanshootthemiddlechandelierinordertotakeoutafewbutheadshotswouldbethebestwayto

    go.Theonezombietotheimmediaterightinthegroupcangettoocloseforcomfortsometimes,sotakecareofhimrightaway.Foraneasyheadshot,aimattheforeheadoftheCRAWLING[ZOMBIE]asthecharactersmoveacrosstheseatingarea.

    Thecharacterswillstareatthezombiesforafewsecondsthenturnandrunoutthedoor.Throwagrenadeintothemiddleoftheseatingareatorackupsomekillsifthereareanyzombiesleftoncethecharactersbegintoleave.

    ==OUTSIDEBALCONY==

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    Thecharacterswillwalktotheendofthebalconythenacutscenewillplayeventually.

    ----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Attheendoftheoutsidesecondfloorbalcony.[]GreenHerb(

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    Whentheymovetotheotherendofthehallmore[LEECHES]willappearfromtherightsidemakingthecharactersrunbacktothemiddleofthehallandopenthedoortothemiddleroom.

    ==LIBRARY==

    The[LEECHES]fromoutsidewillcontinuetheirpursuitandpossiblyforma[LEECHMAN]iftheyarenotkilledquicklyenough.

    ----------------------------------ITEM(S)------------------------------------[]Grenade-OnthedesktotherightafterenteringtheLibrary.

    []GreenHerb-NexttotheelevatorintheLibrary.-------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE5-->BatNotes||/\||||OncebothcharactersfinishtheLeechMan/Leechesatthedoorofthestudy||theywillturnandlookattheelevator-shootthetablewiththepen||standwhilelookingdownandtotheright.Basically,aimandshoot||downwardthentotherightwhilethecharacterslooktowardtheelevator.|

    |Thedeskisextremelyclosetothecharacters.|\--------------------------------------/

    BothcharacterswillgetontheelevatorandFOUR[ELIMINATORS]willappearastheysteptowarditsotakeouttheSubmachineGunandshootatthemtokeepthemaway.

    ----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-Shootthechairinfrontofthecomputerswhilethecharactersareontheelevator.TheEliminatorswillbeattackingatthistime.-------------------------------------------------------------------------------

    ==GEARROOM==

    Whenthecharactersturnatthetopoftheelevatora[LEECHMAN]willattackonthetopfloor.

    ----------------------------------ITEM(S)------------------------------------[]FirstAidSpray-Whilethecharactersbackawayfromtheelevatoronthefloorabovethestudy,shoottheplaqueonthewall.ThisplaquecanalsobeseenifyoulooktotherightwhiletheLeechManattacks.

    []SubmachineGunAmmo-Aftermovinguptheelevator,shootthemiddlerowitemontherightshelfwhilethecharactersbackup.-------------------------------------------------------------------------------

    Oncethecharactersmovetotheothersideoftheroom,[LEECHES]willcrawloutfromunderneathashelfandbegintojumpattheteam.

    ==FOUNTAINCOURTYARD==

    AtotalofTHREE[ELIMINATORS]willattackfromtheleftafterthecharacterslookoffthesideofthebalcony.Astheyapproachtheliftofftotheside,theywillturnasTWO[BATS]attackfromtherightfollowedbyAN[ELIMINATOR]thatwillhopovertheelevatortotheright.

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    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Nearthefountainintheoutsidearea.(NOTONNORMALORHARDMODE)[]SubmachineGunAmmo-WhentheEliminatorsattackintheoutsideareaaftertheelevator,thiswillbeagainsttheleftsideofthebackrailing.-------------------------------------------------------------------------------

    ==CAGEROOM==

    ----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Onacagetotherightasthecharactersbackintothecageroom.

    []GreenHerb-AfterdefeatingthefirstsetofEliminators,thiswillbeonthegroundtotherightasthecharactersbackupandprepareforthesecondwave.Itcanbeseenfromacrosstheroomwhenthecharactersfirstenterthecageroomalso.-------------------------------------------------------------------------------

    AnactionsequencewilloccurwheresomeEliminatorswilljumpatthegrouponcetheystepfurtherintotheroom.

    *Inputtheon-screencommandtododgetheEliminator'sattack.

    Aftertheactionsequence,throwagrenadeorequiptheSubmachineGunandshoottheTHREE[ELIMINATORS]infrontoftheteam.Bothcharacterswillsteptotheothersideoftheroom.TWO[ELIMINATORS]willstepoutfrombehindthefencetotherightthenTHREE[ELIMINATORS]willhopoutfromtheleft.ThrowagrenadeatthegroupofthreeEliminatorsastheyjumptogetridofthemthenkeepthematbaywithaSubmachineGun.

    UsethehandguntoshootthetwosuitsofarmorthatblockthedoorinordertoentertheObservatory.

    ==OBSERVATORY==

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Whilemovingthroughthedoorsoftheobservatory,aftershootingbotharmors,shoottheleftsetofboxes-it'sinthefarrightbox.

    []Grenade-Ontopoftheboxesonthebottomflooroftheobservatory.-------------------------------------------------------------------------------

    Asthecharacterslookup,aSWARMOF[LEECHES]willattackthethem.SlashatthemastheyjumptowardthescreenandshootthemwiththehandgunorSubmachineGunwhiletheyareontheground.AtotalofFOUR[LEECHMEN]willappearasthecharactersstepawayfromthegatheringleeches,soequiptheSubmachineGunandgetready.SlashattheleechesthatjumptowardthescreentocleartheviewinordertoshoottheLeechMen.Tossgrenadeswhentwoof

    themarealmostformedinordertoinstantlydefeatthem.

    Shootthe[LEECHES]offofthedoubledoorscompletelyandthecharacterswillopenthedoorsandstepoutside.

    ===============================================================================----------------------------BOSSBATTLE-----------------------------

    Boss-InfectedBat

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    RecommendedWeapon:SubmachineGunWeakPoint:Head

    -->SHOOTITCONSTANTLY

    WhenevertheInfectedBatisflyingaroundanywhereinthearea,shootatitwiththeSubmachineGunortheHandgun.

    -->SHOOTITINTHEHEADWHENEVERPOSSIBLE

    It'sbesttohitthisbossintheheadifyou'reaimingisgood,butwhileitfliesinthebackground,hittingitanywhereonitsbodywiththeSubmachineGunortheHandgundoesdecentdamage.

    -->WHENITATTACKSBYDASHING

    Eachtimethebatshowsitself,itwilleventuallyflytowardbothcharactersandtrytoclawthem.Whenitdashestowardthescreen,hititintheheadtocancelthisdashattack.HititwitheithertheSubmachineGunortheHandgunwhileitfliestowardthescreen.IfyoureallywanttotakeoffsomegooddamagethenblastitwithaShotgunblasttotheheadrightbeforeithitsbothcharactersthenkeepblastingitwhileitfliesinplaceforabriefseconds.

    -->ANOVERVIEWOFTHEFIGHT

    BegintoshootthebatwitheithertheSubmachineGunortheHandgunasitfliesaroundinthebackgroundwhilebothcharactersareonthebridge.Itwilleventuallyflytowardbothcharactersandtrytoattack,soshootitintheheadtomakeitstop.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Infrontofthechurchdoorsandtotheright.-------------------------------------------------------------------------------

    Bothcharacterswillracetowardthefrontofthechurchoncethebatretreats.SOMESMALLER[BATS]willshowup,sopreparetoslashthemastheygetclosetothescreenorequipthehandgunorSubmachineGunandblastthem.Slashingthe

    batsdoesnotalwayswork,sotrytohitthemwithagunfromadistance.TheInfectedBatwillshowuponcemoreafterthesmallerbatsaredefeatedandwillattempttoattackwithanotherdashattack.Getafewhitsonittodriveitoff.

    Thecharacterswillmovetothebackofthechurch.THREESMALLER[BATS]willappearfromthesidethenONEMORESMALLER[BAT]willattackfromtheleft.Whileinthebackcourtyard,TWOSMALLER[BATS]willappearthentheInfectedBatwillappearonceagainandtrytoattack.ShootitintheheadthenfillitfullofSubmachineGunblastsasitretreats.TWOSMALLER[BATS]willchargethecharactersaftertheInfectedBatretreats.

    ThecharacterswillclimbtheladderandtheInfectedBatwilltrytoattack

    whiletheyareontheladder.Whenbothcharactersmakeittothetop,collecttheitems.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Ontheroofofthechurch.[]ShotgunAmmo-------------------------------------------------------------------------------

    Thecharacterswilllookaroundforthebatanditwillfinallyappeardirectlyabovethem.

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    -->ITWILLSENDSMALLERBATSTOWARDTHECHARACTERSTOATTACK

    Forit'sfirstattackatthetopofthechurch,theInfectedBatwillsendSIXSMALLER[BATS]outfromitswingswhileithoversintheair.EquiptheSubmachineGunandblastthesidesoftheInfectedBatswingstokillthesmallerbats.StraybulletswillhittheInfectedBat.

    -->WEARINGDOWNTHEINFECTEDBAT

    ThefightbecomesmucheasierwhiletheInfectedBathoversaroundthechurchroof.Justkeepconstantfirepoweronitnomatterwhatweaponyoucurrentlyhaveequippedanditwillfallshortly.Italwaysswitchesbetweenitsattackseveryotherturn-smallbatattack,dashattack,smallbatattack,dashattack,etc.ShownomercyandkeepyourmindonallthosemissedflamegrenaderoundsthisbastardtookfromyourcharactersinResidentEvil.

    -------------------------------------------------------------------------------===============================================================================

    |*******************ResidentEvil-TheUndergroundLabs******************||---------------------------------------||TRAINDERAILMENT3[TD03]||---------------------------------------|

    |"Dr.Marcus?"||*****************************************************************************|

    ================CHAPTERINFO=================Rebecca:SamuraiEdge2,SubmachineGun(Lv.1)Billy:Handgun,Shotgun(Lv.1)RecommendedSecondaryWeapon:--

    ARankItemonNormalMode:Blue/GreenLeechCharmSRankItemonHardMode:SterilizingAgent

    UnlockableWeapon:GrenadeLauncherATUnlockableChapter:"Beginnings"Chapter1,"MansionIncident"Chapter1

    ========================================

    ==TRAINWRECKAGE==

    Thecharacterswillstartnexttoarailcart.Theywillturnandapproachthestairsupahead.

    ----------------------------------ITEM(S)------------------------------------[]Grenade-Shootthestandingredconetotherightasthecharacterswalktowardthefirstsetofsteps.

    []FirstAidSpray-Atthetopofthefirstsetofstairsatthebeginning.-------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE1-->ResidentEvil0Digest||/\||||Whilethefirstcrawlingzombiecrawlstowardthecharacters,looktothe||rightandshootthebiglightbytherailing.|\--------------------------------------/

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    WhilewalkingtowardthenextsetofstairsaCRAWLING[ZOMBIE]willmovetowardtheteam.Blasthimthenthecharacterswillwalkupthestairsandheadfortheoutsideturntable.

    ==TURNTABLEAREA==

    ----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Whilefightingthefirsttwozombiesintheareawiththeturntable,thiswillbenexttothebackrightwall.-------------------------------------------------------------------------------

    BlasttheTWO[ZOMBIES]thatappear.Whilesteppingfurtherintotheroom,an[ELIMINATOR]willjumpdownfromtheceiling.

    ----------------------------------ITEM(S)------------------------------------[]GrenadeLauncherAmmo-Whilelookingouttowardtheturntable,shootthesetoflightsonthebackleftinthebackground.-------------------------------------------------------------------------------

    Whilemovingouttotheturntable,ANOTHER[ELIMINATOR]willjumpdownfromtheceilingmakingthecharactersturntofaceit.FOUR[ZOMBIES]willappearfromtheright.QuicklyequiptheSubmachineGunafterfinishingthezombiessinceTWO[ELIMINATORS]willjumpfromtheceilingandchasethecharactersontotheturntable.TWOMORE[ELIMINATORS]willhopoutfromtheleftsideoncethe

    firsttwoaretakencareof.

    Onthecharacters'journeybacktothefrontoftheturntable,THREE[ELIMINATORS]willhopdownfromtheceilingandchasetheteamtothemiddleoftheturntable.It'sactuallyeasytohitthemallwithahandgundirectlyintheheadsincetheydon'tattackforquiteawhile.

    ----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-OnacraterightnearthelightwheretheGrenadeLauncherAmmoislocated.-------------------------------------------------------------------------------

    Thecharacterswillmovearoundtheedgeoftheturntableandactivateitvia

    thecontrolpanelwhilekeepinganeyeonthosedeadbodiestotheside.

    ==TURNTABLE==

    ONE[ZOMBIE]willgetupthentheotherTWO[ZOMBIES]willfollowastheliftdescends.ThecharacterswillbackupthenturnaroundtofaceONE[ZOMBIE]followedbyTHREE[ZOMBIES].

    EquipaSubmachineGunsince[LEECHES]willfallinfrontofthecharactersanda[LEECHMAN]willform.AfterdisposingofthefirstLeechMan,thecharacterswillmoveawaythena[LEECHMAN]willappearfromtheirright.WhilerunningawayfromtheLeechesthegroupwillturntofaceanother[LEECHMAN]andgroupof[LEECHES].Oncethecharacterslookuptowardthewallof

    lights,thefightontheturntableisover.

    ==BOTTOMTURNTABLEAREA==

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Oncetheturntablegetstothebottom,thiswillbeonthefloorbehindtheleftpairofzombies.

    []ShotgunAmmo-Whilefacingthegroupofsixzombiesmentionedabove,shootthegreenlightabovetherightdoor.

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    -------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE2-->ResidentEvil0Digest2||/\||||Aftertheturntablestops,zombieswillappearfromthesideoftheroomas||thecharacterslookon.Shootthelightontheceilingoftheelevator||corridorwheretwozombieslurch.Thislightistotheleftofthegreen||light.|\--------------------------------------/

    AtotalofSIX[ZOMBIES]willbelurkingaboutintheopenareaupahead.ThecharacterswillconsidertheiroptionsthendecidetotakeontheTHREECLOSER[ZOMBIES]behindthemandmovebythemontheirwaytotheelevator.

    ----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Oncetheturntableisatthebottom,whenthecharactersfacethethreezombiesbehindthemthiswillbeonthebackleft.-------------------------------------------------------------------------------

    Acutscenewillplayafterthecharacterspresstheelevatorbutton.

    ===============================================================================----------------------------BOSSBATTLE-----------------------------

    Boss-PrototypeTyrant

    RecommendedWeapon:HandgunWeakPoint:ExposedHeart

    -->SHOOTTHEHEART

    WhentheTyrantstartstowalktowardthecharacters,aimathisoutsideheartandbegintoblastit.Ahandgunworksjustfine-don'tevenswitchtoanotherweaponunlessyou'reinahurry.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-WhilefightingthePrototypeTyrantlooktotherighttofindthisonthefloor,orwhensteppingbehindhisbacklooktotheleft.(NOTONHARDMODE)-------------------------------------------------------------------------------

    TheTyrantwillbegintostaggerashisheartisblastedandthisiswhenyoushouldreload.Don'twaituntilthehandguniscompletelyoutofammotoreload!Hewillhitbothcharactersifheisnotstunnedeveryfewseconds.Hewillstaggerafterjustaboutevery3shots.

    ThecharacterswilleventuallymovebehindtheTyrant.Waitforhimtoturn

    thenkeeplayingdownfireonhisheart.Hewillfallshortly.Whileinthebackofhim,youmaywanttoswitchtotheSubmachineGunsincehewillattackmoreoftenfromhiscloserrange.Stunhimbyshootinghimintheheartlikebeforetokeephimfromattacking.Oh,howthelessmightycanstillhavetheirasshandedtothemjustlikeinRE!

    EquipaSubmachineGununlessyouhavesomereallygoodaimingbecauseoncetheelevatordoorsopen,agroupofFOUR[ZOMBIES]willattack.Shootanyofthemthattrytotakeaswingatthecharactersinthehopeofstunningit.Thecharacterswillstepintotheelevatorafterthefightthentakeitdown.

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    -------------------------------------------------------------------------------===============================================================================

    ***********************CHECKPOINT**************************

    ==ELEVATOR==

    [LEECHES]willstarttodropfromtheceilingasthecharacterslookupsostartblastingthemwithahandgunandusetheknifetokeepthemoffthescreen.Thankfullythedoorstotheelevatorwillopenshortly.

    ==PIPEROOM==

    ----------------------------------ITEM(S)------------------------------------[]Grenade-Whenthecharactersbackupthenswingaroundtotheleftaftergettingoutoftheelevator,looktotheleftandgrabthisfromthepipestotheside.YoucanseethisbetterbylookingtotheleftwhilefightingthesecondLeechMan.-------------------------------------------------------------------------------

    Thecharacterswillstepoutoftheelevatorandmakesurethatthe[LEECHES]insidedonotgetthebestofthemastheybackup.Theywillturnaroundtofindaspawning[LEECHMAN]alongwithawallof[LEECHES]toitsbackthen

    turnbackaroundtofindyetanother[LEECHMAN]oncethefirstoneisdefeated.YoucanusetheGrenadeLauncherinheretoinstantlykilltheLeechMenanddefeatplentyofLeechesintheprocessbutmakesuretosaveatleastfivegrenadesthebattlesahead.BothLeechMencanbetakendownwithahandgunbutbesuretoequiptheSubmachineGunasTWO[ELIMINATORS]attackwhilethecharactersmovetotheothersideofthepipes.Onemore[LEECHMAN]willspawninfrontofthedoorbeforethecharacterscanexit.Afterblastingit,thecharacterswillfinallymoveoutside.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-AfterfightingthetwoEliminatorsinthePipeRoomthiswillbeagainsttheleftwalloftheothersideoftheroom.-------------------------------------------------------------------------------

    ==CORRIDORTOEMERGENCYEXIT==

    Anactionsequencewillplaywhilemovingdownthecorridor.

    *Inputtheon-screencommandinordertooutruntheexplodingpipes.

    Acutscenewillplayaftertheactionsequence.

    ===============================================================================----------------------------BOSSBATTLE-----------------------------

    Boss-MimicryMarcus/Dr.Marcus/LeechQueen

    RecommendedWeapon:HandgunorShotgunWeakPoint:None

    -->NOWEAKPOINT!?

    Basicallyyouhavetohitthisbossuntilheisdefeated.Hehasnoweakpoint,soshoothimanywhereonhisbody.ThisbattlehasasetpatterninthewaythatthecharacterswillmoveandthebattlewillcarryonmorequicklydependingonhowfastMarcusisdamaged.Usetheshotguntohithimmostof

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    thetimeandMAKESUREtosaveatleastfivegrenadeswiththeGrenadeLauncherforthenextbattle.Saveallnormalgrenadesthebattleafterthenextonealso.

    Marcuswillapproachbothcharactersatthebeginningofthebattleandtheywillstarttobackaway.FireatMarcusconstantlywiththeShotgunandthiswillstophimfromattacking.Eachshotwillstaggerhim.Trynottofiretoorapidly.Firesothatheisstaggeredjustabouteverytwohits.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-TotheleftasMarcuswalkstowardthecharacters.

    []ShotgunAmmo-TotherightasMarcuswalkstowardthecharacters.-------------------------------------------------------------------------------

    Thecharacterswilleventuallyturnandruntothecorridorontherightside-usethistimetoreload.Marcuswillappearattheotherendofthecorridorthatthecharacterseventuallyface.Shoothimfromadistancewiththehandgun-don'twasteShotgunammowhileheisatadistance.

    ----------------------------------ITEM(S)------------------------------------[]GrenadeLauncherAmmo-LookdownandgrabthisasthecharactersturnawayfromMarcusandenterthecorridor.ThiscanalsobeseenwhentheyturntotherighttofaceMarcusfromthecorridor-lookdown.

    -------------------------------------------------------------------------------

    -->RELOADONLYWHILEHESTAGGERSORYELLS

    WhileMarcusmovesdownthecorridorfireathim.Whenhegetsclose,switchtotheShotgunandfirebutdon'tfiretoooften.Youneedtomakesurethatyoudonothavetoreloadwhenheisabouttoattacksinceconstantfirepowerisneededtostophisattackatthattime.Onlyreloadwhenhestaggersoryells.Itisveryhardtotellwhenheisabouttoattacksoyoukindofhavetoguessinaway.

    BothcharacterswillstepawayonceagainthenMarcuswillseemtodisappearasthecharactersturntosearchforhim.

    -->THEFINALSTAND

    Marcuswillappearnexttothecharactersandsometentacleswillmoveoutfromhisbackside.KeepconstantfirepoweronMarcusatthattimewiththeshotgununtilhefallsover.Switchtoanotherweaponinsteadofreloadingandthiswillkeepyoufromgettinghit.Forthemostpart,donotreloadatallduringthisphasewhileheiscloseorhewillhityou-reloadingearlymaysaveyoufromtakingdamagebutbecarefulwhiledoingso.

    Histentacleattackscanbecancelledbutit'shardtotellwhenheisabouttoattackwiththem.Ifyouwanttocancelthem,thenshoothimwhenevertheyappearfrombehindhisbackshortlybeforeheswingsthemtowardthe

    characters.Heusuallyfallsfastduringthisfinalfight,soyouwon'thavetoworryabouthisattacksforlong

    -------------------------------------------------------------------------------===============================================================================

    ==EMERGENCYLIFTROOM==

    ThecharacterswillenterthroughtheemergencydoorwayasthedoorsbegintoopenonceMarcusfalls.

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    /--------------------------------------\|\/[]||)o(FILE3-->QueenLeechNotes||/\||||DirectlyafterfightingMarcus(bigleechman)thecharacterswillwalk||throughadoorwayandthiswillbeinsideofaboxonthebackleftshelf.||Throwagrenadetotheleftwhileenteringor,whilestaringatboth||shelveswithbothcharactersontheelevator,shoottheleftboxonthe||rightshelf,middlerow.Thisboxistheonlyoneonthemiddlerow.|\--------------------------------------/

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-OnthegroundtotheleftassoonasthecharactersstepthroughthedooraftertheMarcusbattle.

    []ShotgunAmmo-InaboxontheshelfacrossfromtheliftdirectlyaftertheMarcusbattle.Whilefacingtheshelvesfromtheliftthisisontheleftshelf,middlerow,leftbox-------------------------------------------------------------------------------

    TWO[ZOMBIES]willappeartotherightaftersteppingthroughtheemergencydoorwaythenTWOMORE[ZOMBIES]willriseupfromthesidewiththeshelvesas

    thecharactersstepontotheliftafterthetriggeringsystembecomesactive.Theliftwillbeactivatedanditwillstarttorise.

    ===============================================================================----------------------------BOSSBATTLE-----------------------------

    Boss-LeechQueen1

    RecommendedWeapon:GrenadeLauncherWeakPoint:Mouth

    -->FINDTHEMOUTHTHENSHOOTIT

    Whiletheliftrises,theLeechQueenwillchaseafterbothcharactersfromtherailingsofthetunnelbelow.ShoottheLeechQueeninthemouthinordertostunitforafewseconds.UsetheGrenadeLauncherandhititinthemouthfivetimes.DonotlettheLeechQueencatchupwiththeliftoritwillhitthecharacters.WaituntiltheLeechQueenisalittleoverhalfwayuptherailsbeforefiringorthegrenadewillmiss.Itcanbehitfromalmosttheverybackifyouaimallthewayatthetopmiddleofthescreenthenfire.Youcanalsotossgrenadesatit,butIwouldhighlyrecommendsavingthegrenadesforthenextfight.

    Boss-LeechQueen2

    RecommendedWeapon:Shotgun[andGrenades(wheninthelight)]

    WeakPoint:Mouth

    -->BACKITUPINTOTHELIGHT

    ThemainobjectiveduringthisfightistoshoottheLeechQueeninthemouthtomakeitstepbackintothelightthatispouringinfromtheopeninginthebackofthebuilding.Likebefore,aimfortheLeechQueen'smouthandfire.ShootitinthemouthwiththeShotgun.It'ssometimeshardtofindthemouth,sojustaimuntilthecursorchanges.Foreveryfewhitsinthemouth,theLeechQueenwillbackupafewsteps.AdirectShotgunblasttothemouthwill

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    causeittobackuptwiceasmuchwhencomparedtoaSubmachineGunorHandgunhit.TheGrenadeLauncherATcanworkwellforhittingitinthemouthalsoandsenditmovingbackagooddistancemuchliketheShotgun.ForeveryfewsecondsthattheLeechQueenreceivesnodamageinitsmouth,itwillattempttolungeatthecharactersortailwhipthem.Anon-screencommandwillappearshortlybeforealungeattack.

    -->WATCHFORTHEON-SCREENCOMMANDS

    WhenevertheLeechQueenisabouttoattackmakesuretoentertheon-screencommandtoavoiditsattack.ThiswillcausethecharacterstobackupallowingtheLeechQueenroomtomoveforward.Fireatthecreature'smouthsomemoretomakeitbackuponceagain.AlwayswaituntiltheLeechQueenstopsmoving(steppingforward)beforeyoufireatitsmouth.Anon-screencommandwillappearoncetheLeechQueenbacksoffthatwillallowthecharacterstomoveup,sopointattheiconthenpresstheAbuttontomovetowardtheLeechQueenandcontinuethefight.Alwaysmoveforwardwhengiventhechance.

    -->THEDIFFERENTBATTLEGROUNDSOFTHEFIGHT

    Thefightwillstartontheleftsideoftheroomthenthecharacterswilleventuallyclimbthestairs.Whilethecharactersstandonthestairs,theLeechQueenwilltrytospitacidfromitsbackupontothestairplatform,so

    keepfiringatthemouthatthattimetomakeitretreat.Ibelieveyoucanalsohititonitsbackatthispointtodriveitoffaswell-it'shardtotell.Oncethecharactersmoveoffofthestairs,thefightwillswitchovertotherightsideoftheroom.

    -->WHILEQUEENIEISBATHEDINTHELIGHT

    OncetheLeechQueenhasbeendrivenintothelightitwilltakedoubledamagefromeveryhitdelivered.Atthattime,throwagrenadethentakeouttheShotgunandblastaway!Don'tusetheGrenadeLauncherATunlessyoudonothaveShotgunammobecausethegrenadesfromthelaunchertaketoolong.TheLeechQueenwillsufferextremedamageifheavyfirepowerisusedwhileitisstuckinthesun.OnlythrowonegrenadesincetheLeechQueenwillattack

    beforeasecondonewillexplode.Also,don'tgettootriggerhappysinceanon-screendodgecommandwillappearasitattacksinordertopushthecharactersback.

    -->ONEMAJORTIP

    Atthebeginningofthebattle,theLeechQueenstartsoutunderthesun'srays,sorightatthestart,equiptheShotgunandblowthehelloutofit.It'spossibletotakeabout35%ofitsliferightthenandthere.

    ----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-LooktotheleftwhenfirstfightingtheLeechQueentoseethisonametaldrum.

    []SecondaryWeaponAmmo-OntopoftheforklifttotheleftaftermovingawayfromtheLeechQueen.

    []GreenHerb-OnthefloortotheleftaftermovingawayfromtheLeechQueen.(NOTONNORMALORHARDMODE)

    []ShotgunAmmo-OnthefloortotherightaftermovingawayfromtheLeechQueen.

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    []GreenHerb-Onthestairstotherightsideoftheroom.Looktotherightoftheroofopeningwheresunlightpoursin.-------------------------------------------------------------------------------

    -------------------------------------------------------------------------------===============================================================================

    --------------------------SUBSCENARIO1---------------------------______ALBERT|__)______(_)______(_)_________|_\/_\/_`||||'_\|'_\|||'_\/_`|/__|WESKER||_)||__/|(_|||||||||||||||||||(_||\__\|____/\___|\__,||_||_||_||_||_||_||_||_|\__,||___/|___/|___/[SB01]|*******************ResidentEvil-TheUndergroundLabs******************||---------------------------------------||BEGINNINGS1[BE01]||---------------------------------------||"IwillsimplysaygoodbyetoUmbrella."||*****************************************************************************|

    ================CHAPTERINFO=================Wesker:SamuraiEdge2,SubmachineGun(Lv.1)

    RecommendedSecondaryWeapon:--

    ARankItemonNormalMode:MotherboardSRankItemonHardMode:ValveHandle

    UnlockableWeapon:MagnumATUnlockableScenario/Chapter:"Beginnings"Chapter2========================================

    ==TURNTABLEAREA==

    WhilecontentwithhisdecisiontoleaveUmbrellaastheybegintocrumble,WeskerwalkstowardtheentranceoftheRailcartRoom.

    ----------------------------------ITEM(S)------------------------------------[]FirstAidSpray-Onthedrumstotheleftattheverybeginning.[]SubmachineGunAmmo-------------------------------------------------------------------------------

    ==RAILCARTROOM==

    ----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-RightasWeskerstepsthroughthedoorthiswillbeonthewalltotheleft.

    []MagnumAmmo-Whilewalkingdownthestairspickthisuponthestructure

    totheleftasWeskerapproachesthedeadbodies.-------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE1-->LeechGrowthRecords||/\||||WhileWeskerwalksdownthestepstowardtherailcart,shoottheredcone||thatisstandinginbetweenthewallandthesideofthebottomstaircase.|

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    |Thiscanbeobtainedattheveryendofthismissionaswell.|\--------------------------------------/

    Watchingthedeadbodiesbelow,WeskerwalksdownthestairsandpreparestoblasttheONE[ZOMBIE]onthefloorsinceheknowswithoutadoubtthatonewilleventuallygetup.Withaslightsmirkofamusement,hemovesovertotherailcartandtriestoactivateitbuthefindsthatthepowerisoutashelooksaroundthedarkarea.

    Weskerclimbsbackupthestairsandshootsa[ZOMBIE]alongtheway.Whilewalkingfurtherupthestairs,TWO[ZOMBIES]willmovethroughthedoorawaitingaheadshotfromWesker'strustySamuraiEdge.

    ==TURNTABLEAREA==

    [ELIMINATORS]willrunaroundthecornerasWeskerstepstowardtheturtable.HewilllookuptowardtheceilingandseeFOUR[WEBSPINNERS]-don'tshootthemyet.ArmtheMagnumandshootthe[WEBSPINNER]onthewalltotheleftthenshooteachoftheFOUR[WEBSPINNERS]whentheyfallfromtheceiling.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-LyingonthefloortotherightasWeskerfirststepsoutontotheturntable.Eliminatorsappearabovethis.(NOTONNORMALORHARDMODE)-------------------------------------------------------------------------------

    Weskerwillwalkoutontotheturntable.EquiptheSubmachineGunandpreparetodobattlewiththeFOUR[ELIMINATORS]thatjumpoutfromtherightside.

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-WhileWeskerrunstothecontrolpanelfortheturntable,thiswillbenexttothelightupahead.(NOTONHARDMODE)-------------------------------------------------------------------------------

    Weskerwillwalktowardtheturntableandusethecontrolpaneltotakeitdown.

    ==TURNTABLE==

    EquiptheSubmachineGunsincean[ELIMINATOR]willjumpdowntoWesker'sleft.Oncethefirstisgone,WeskerwillbegintomoveawayasTHREEMORE[ELIMINATORS]drop.HequicklysprintstotheothersidebutTWO[ELIMINATORS]blockthatwayalso,soherunstothemiddle.TWO[ELIMINATORS]dropinfrontofhispathbuttheyarequicklyshotdown(dependingonyou).ThrowagrenaderightwhenWeskerturnstotheFOUR[ELIMINATORS]behindhimandfireatthemwiththeSubmachineGuntokeepthematbay.TWOMORE[ELIMINATORS]willfallfromaboveasthefouraredefeated.

    ==BOTTOMOFTHETURNTABLE==

    ----------------------------------ITEM(S)------------------------------------

    []GreenHerb-RightwhenWeskerstartsontheturntableafteritsdescent,thiswillbeonametaldrumintherightportionoftheroomahead.Weskerwilleventuallymoveinthedirectionofthisitem.-------------------------------------------------------------------------------

    FOUR[ZOMBIES]willbegintoapproachWeskerasheturns.Theyarefarawaysotryforheadshots.MORE[ZOMBIES]willbegintoappearintheback,butafterfour,theynolongeramuseWesker,sohewillturnonceagainandmovetowardtheelevator.

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    Weskerwillnoticeadeadbodyalongtheway,buthewillturnawayfromitandpressthebuttontoopentheelevatordoors.Oncethedoorsopen,WeskerwillturntoagroupofFOUR[ZOMBIES]andattempttoheadshotthemall.

    ==INFRONTOFTHEPOWERROOM==

    ----------------------------------ITEM(S)------------------------------------[]MagnumAmmo-OnceWeskergetsoutoftheelevator,thesewillbeabovethe[]GreenHerbdoorandinfrontofthedoorrespectively.-------------------------------------------------------------------------------

    WeskerwillexittheelevatorandwalktowardthedooraheadthenenterthecorridorthatleadstothePowerRoom.

    ----------------------------------ITEM(S)------------------------------------[]Grenade-OnthefloorinfrontoftheentrancetothePowerRoom.-------------------------------------------------------------------------------

    Whileonthecatwalk,Weskerwilllookupandnoticefalling[LEECHES]thatdropfromtheceilingandbegintoformaswarmalongthewaytothePowerRoom.ShootthemwhiletheygatherandwhileWeskermovesoverthem.

    ----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-WhileWeskermovespasttheleeches,lookonthe

    bottomfloortotherightandpickuptheglimmeringobjectonthefloorbelow.-------------------------------------------------------------------------------

    ==POWERROOM==

    WeskerwillmovebytheleechesandenterthePowerRoom.

    ----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-OnthetopmonitorofthefirstrowofmonitorstotheleftinthePowerRoom.

    []GreenHerb-Lyingonthecounterbelowthemonitors.-------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE2-->WilliamBirkinProfile||/\||||Shootthecomputermonitorofthecomputerthatpointstowardthegreen||herbpickupinthePowerRoom-usetheSubmachineGun.|\--------------------------------------/

    Weskerwillwalkovertothemaincontrolsandactivatethepower.

    ***********************CHECKPOINT**************************

    AsWeskerwalksoutofthePowerRoom,a[LEECHMAN]willattack.Weskerwillwalkovertowardthe[LEECHES]onthecatwalkandobservethem.HewillturntolookattheonesontheelevatorthenturnbacktofindTWO[LEECHMEN]formingonthecatwalkthatwillgodowneasilywithhisSubmachineGun.Oncetheyaregone,another[LEECHMAN]willformontheelevator.WeskerwillbegintomoveawayfromtheLeechManthenmovebacktowardtheelevator.

    Onhiswayback,a[LEECHMAN]willformandattackfromthe[LEECHES]onthefloorfollowedbyTWO[BATS]tohisleftandFIVE[BATS]tohisright.Wesker

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    willtaketheelevatorbackuptothefloorabove.

    ==TURNTABLEAREA==

    Whilewatchingthesamedeadbodyfrombefore,TWO[ZOMBIES]willgetupasWeskerturnsandwalkstowardtheturntable.HewillbackupandseeTWO[ZOMBIES]tohisleftthenANOTHER[ZOMBIE]willmoveoutfromtherightashecontinuestobackupontotheturntable.MORE[ZOMBIES]willbegintoappearontheturntableashecontinuestobackup.

    /--------------------------------------\|\/[]||)o(FILE3-->ReclamationProjectNotes||/\||||WhenWeskerreturnstotheturntable,hewillbegintosprintwhilebacking||uptoavoidthegroupofsurroundingzombies.Lookupontheleftwall||andshootthelowerrightlight.|\--------------------------------------/

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Whilebackontheturntable,Weskerwillturntoface[]SubmachineGunAmmoaCrimsonHeadandthesewillbeonthefloorandonthedoorbehinditrespectively.

    -------------------------------------------------------------------------------

    EquipaSubmachineGunortheMagnumasheturnstotherightwhilebackingupsincea[CRIMSONHEAD]willbenearthedoor.Blastitassoonasyouseeitsincethesethingsareveryaggressive.Headshotsarestillpossiblewiththehandgunjustlikewithanormalzombie.StaggertheCrimsonHeadinplacewithaSubmachineGunthenquicklyswitchovertothehandgunandheadshothim.

    Weskerwillturnbacktohislefttofacetherestofthezombies-allFIVE[ZOMBIES]maybeSIX-thenturnaroundandshoottheTHREE[ZOMBIES]neartheelevatorentrancetohisback.Weskerwillwalkbackovertothecontrolpanelfortheturntableandstartitup.

    ==TURNTABLE==

    ===============================================================================----------------------------BOSSBATTLE-----------------------------

    Boss-PrototypeTyrant

    RecommendedWeapon:Magnum,SubmachineGunWeakPoint:ExposedHeart

    -->GOFORTHEHEARTONCEAGAIN!

    Aimforhisheartwheneveritisinview.Alwayswaitforhishearttoappear

    inyourviewbeforeshootingwithanyweapon.

    -->ADEADLYGAMEOFCATANDMOUSE

    WecannowofficiallycallthePrototypeTyrantabosssinceheisactuallyslightlytroublesomethistime.HewillstartoutveryclosetoWesker,sojustshoothimintheheartwithwhateverweaponofyourchoosing,preferablytheMagnum.Weskerwilleventuallysprintaway.

    Fromthenon,theProtoTyrantwillstandatoneendoftherailingsandthen

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    suddenlydashatWeskertohitWeskerwithhisclaworwalktowardhimthenhithim.Followtheon-screencommandinordertomakeWeskermoveundertherailinganddodgethedashattack.TheTyrantcanbeshotfromtheothersidebuthisweakheartisnotexposedrightafteradashattack.

    WeskerwillalwaysworkhiswayawayfromtheProtoTyrantthentheTyrantwillattemptanattackwhenhegetscloser.WhentheProtoTyrantfollowsWeskertothesidewiththecontrolpanel,theProtoTyrantwillalwayswalktowardWeskerandattempttohithim-you'llhavetohithiminthehearttostophimfromattacking.WhileheapproachesWeskerinthemiddleandontheothersideoftheturntable,hewillalwaysdash.

    TheTyrantstillisn'tthatbigofadealreally.Hewillbegintograbathisheartonceheisalmostdefeatedthenhewillsuddenlyfalloverafterreceivingmoreshots.Whatafailedattemptatabioweapon!

    -->NOTDEADYET!

    WeskerwillwalktothedooroftheRailcartRoomandtrytocontinuetotherailcartbuthewillheartheProtoTyrantgetupandturntolook.SlightlyamusedattheT-virus'recoveryability,WeskerwillwatchtheProtoTyrantstandbackup.There'sstillsomefightleftinthisone!

    TheProtoTyrantwillrushtowardWesker,soequipaSubmachineGunandblast

    him.Blasthimanywhere,justaslongasyouhithimandthiswillstophisdashattack.Theboss'lifegaugewillappearthistime.Blasthimintheheartwithwhateverweaponofyourchoosingandwatchashislifedwindlesveryquicklyinthegaugeabove.JustlikewithBillyandRebecca,hithimtostaggerhimthenreloadwhilehestaggers-ifnotthenhemayhitWesker.

    Oncethatannoyanceistakencareof,WeskerwillopenthedoorandheadfortherailcartwhilecomplainingaboutthefailuresofUmbrella'screations.Hewillmovedownthestairsshootingobjectssuchaslightsandredconestoshowoffhismarksmanship(andyoushouldtoo)thenentertherailcart.

    -------------------------------------------------------------------------------===============================================================================

    |*******************ResidentEvil-TheTrainingFacility*****************||---------------------------------------||BEGINNINGS2[BE02]||---------------------------------------||"IwillfollowmyinitialplanandluretheS.T.A.R.S.membersintothe||mansion."||*****************************************************************************|

    ================CHAPTERINFO=================Wesker:SamuraiEdge2,SubmachineGun(Lv.1)RecommendedSecondaryWeapon:Shotgun

    ARankItemonNormalMode:Fire/WaterKeySRankItemonHardMode:MicrofilmA/B

    UnlockableWeapon:RocketLauncherUnlockableScenario/Chapter:--========================================

    ==OUTSIDETHECHURCH==

    ----------------------------------ITEM(S)------------------------------------

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    []SecondaryWeaponAmmo-Nearthewalltotheleftwhenstarting.-------------------------------------------------------------------------------

    Weskerwillmovedownthepathupaheadandan[ELIMINATOR]willjumpoutfromtheleft.WeskerwillturnthensteparoundthecornerandturntotherightthenAN[ELIMINATOR]followedbyANOTHER[ELIMINATOR]willquicklyjumpintoview.

    ----------------------------------ITEM(S)------------------------------------[]FirstAidSpray-Insidethebelltower.-------------------------------------------------------------------------------

    WeskerwillwalkacrossthebridgetowardtheObservatory.

    /--------------------------------------\|\/[]||)o(FILE1-->RegulationsfortheTrainees||/\||||WhileonthebridgethatleadstotheTrainingFacility,shootthelast||non-litlightontheleft.WhenWeskerturnsaroundneartheTraining||Facilityentrance,thelightwillbeontheright.|\--------------------------------------/

    HewillturnandTWO[ELIMINATORS]willruntowardhimonerightaftertheother,thenTHREE[ELIMINATORS]willfollow.TossagrenadeorusetheShotgunhereunlessyouhavesomegoodaimingwiththeHandgun.OncetheyaredefeatedTWOMORE[ELIMINATORS]willstepout,butWeskerwillturnhisbacktothem,muchlikehedidwithUmbrella,andentertheObservatory.

    ==OBSERVATORY==

    ----------------------------------ITEM(S)------------------------------------[]Grenade-OnthestackofboxesonthefirstflooroftheObservatory.-------------------------------------------------------------------------------

    TWO[ZOMBIES]willsteptowardWeskerfromtherightthenTWOMORE[ZOMBIES]

    willstandupbehindthem.WeskerwilllooktohisleftatTWO[ZOMBIES]ashewalksawaythenstareatONE[ZOMBIE]onthebottomfloorbutquicklyturntohisleftasTWO[ZOMBIES]attack.

    ----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-NeartheboxesontheothersideoftheObservatory.-------------------------------------------------------------------------------

    WhilemovingandlookingattheTWO[ZOMBIES]behindtheboxes,hewillsteptowardthedoorthenfaceoffagainstthetwozombiesbeforeexiting,buttheirpettyattemptatamusementfailstograbWesker'sattentionforlongsohewillcontinueintothenextroom.

    ==CAGEROOM==

    WeskerwillstepintotheCageRoomthenturntothelefttoblastan[ELIMINATOR].

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-InacagewhileWeskerfightsthefirstEliminatorintheCageRoom.-------------------------------------------------------------------------------

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    HewillsteptothesideasANOTHER[ELIMINATOR]appearsfollowedbyANOTHER[ELIMINATOR]fromthebottomofthestaircase.THREE[ELIMINATORS]willappeartohisleftsousetheSubmachineGunforthese.HewillturntotherightandspotONE[WEBSPINNER]crawlingontheceilingpreparingtoattackfollowedbyANOTHER[WEBSPINNER]ontheceiling.UsetheSubmachineGunonboth.

    ThepitupaheadthatWeskerlooksintowillcontainTHREE[WEBSPINNERS]thatcanbekilledbythrowingagrenade,butkeepinmindthattheywillnotattack.YoucanalsoshootthemwiththeRocketLauncherbygrabbingthepickupfromthelighttotheirleft.

    ----------------------------------ITEM(S)------------------------------------[]RocketLauncher-ShootthelightontheleftsideofthepitwithWebSpinners.-------------------------------------------------------------------------------

    WeskerwillturnasFOUR[ELIMINATORS]chargehim,buthewillquicklydashthroughthedoor.TheseEliminatorscannotbekilledwhenWeskerturnstofacethemsodon'twasteagrenadehere!

    ==FOUNTAINAREA==

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-RightwhenWeskerexitstheCageRoomafterbeingchasedout

    bytheEliminators,thiswillbenexttotheoutsideleftasheopensthedoor.(NOTONNORMALORHARDMODE)-------------------------------------------------------------------------------

    /--------------------------------------\|\/[]||)o(FILE2-->Marcus'sDiary1||/\||||Intheoutsideportionwiththefountain,shootthelightabovethedooron||theoppositesideofthearea.Eliminatorswillattackhere.|\--------------------------------------/

    THREE[ELIMINATORS]outofthefourwillhopthroughthewindowsoneatatimethenANOTHER[ELIMINATOR]willjumpfromtherooffollowedbyTWOMORE[ELIMINATORS].Don'tbeafraidtousetheRocketLauncherhere-you'llgetyourRocketLauncherammoreplenishedupaheadintheLibrary.WhileWeskerwalkstowardthenextdoorhewillnoticeabatflutterbyupabovethenturnaroundintimetoshoottheSIX[BATS]thatwillflytowardhim-knifethem.

    ==GEARROOM==

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-LyinginthechairintheGearRoom.

    []SubmachineGunAmmo-Shoottheplaqueonthewallrightbesidethe

    elevatorintheGearRoom.-------------------------------------------------------------------------------

    UponenteringtheGearRoom,WeskerwilltaketimetolookatthedustywindowtotherightforwhateverreasonthenturntothelefttofindthatTWO[ZOMBIES]havemagicallyappearedbesidehim.

    WeskerwillwalktotheelevatoropeningupaheadthensuddenmoanswillcausehimtostaredownwardinordertogetthedroponTWO[ZOMBIES]andhebettershootthembeforehejumpsbelowortheywillberightupinfrontofhim.

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    ==LIBRARY==

    UponlandingintheLibrary,Weskermayhavetofaceoffagainstthezombiesmentionedabove.

    ----------------------------------ITEM(S)------------------------------------[]Grenade-ShootthetablelampbythecomputeronthelargedeskacrossfromtheelevatorwhilesteppingofftheelevatorintheLibrary.

    []RocketLauncher-ShootthemiddledeskwiththepenstandintheLibrary.-------------------------------------------------------------------------------

    Ifnot,thenhewillmovefurthertotheleftthenturntofaceTWOCRAWLING[ZOMBIES]andturnagaintotheTWO[ZOMBIES]tohisright.

    ----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Shoottheleftsetofbooksonthedesknearthedoor(notonthesidewiththeelevator).-------------------------------------------------------------------------------

    HewillquicklyopenthedoorsonlytofindANOTHERTWO[ZOMBIES].Afterdefeatingthetwointhecorridor,WeskerwillturnbackaroundtofindthatONEMORE[ZOMBIE]hasjoinedtheothertwo.Oncetheyaredefeated,hewill

    stepoutintothecorridor.

    ==CORRIDOR==

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Downtheoutsidecorridor,belowthetwobusts.

    []SubmachineGunAmmo-Onthewallatthecheckpointinthecorridor.-------------------------------------------------------------------------------

    WeskerwilllooktotheleftthensuddenlyrecalltheSewerTunnelintheMainHallpasttheroomtotheright,sohewillturnrightandheadinthatdirection.

    ***********************CHECKPOINT**************************

    ----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Destroythedoorleadingoutofthecorridorrightafterthecheckpoint.-------------------------------------------------------------------------------

    ==LECTUREROOM==

    AllwillbesilentuntilWeskermovesclosetothedoubledoorsthenONE[CRIMSONHEADS]willriseupfromtheright.UsetheSubmachineGuninthisarea.TWO[CRIMSONHEADS]willrisefromtheseatingareaandattack.THREE

    MORE[CRIMSONHEADS]willriseandchaseWeskeroutintotheMainHall.

    ==MAINHALL==

    ----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-ShootthestatuerightwhenWeskeropensthedoubledoorstotheMainHall.-------------------------------------------------------------------------------

    TurnandblasttheTWOcloseCrimsonHeadsoftheFOUR[CRIMSONHEADS]thatare

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    atthedoors.WeskerwillturntoMANY[ZOMBIES]tohisrightbutwilldecidetomovedowntheothersideofthestairs.Throwagrenadeontheothersidetogetridofthosezombiesforextrakills.

    ----------------------------------ITEM(S)------------------------------------[]Grenade-Insidethetorchtotheleftwhilemovingdownthefirstsetofstairs.

    []GreenHerb-InfrontofthepictureofMarcus.(NOTONHARDMODE)-------------------------------------------------------------------------------

    ONE[ZOMBIE]willfalldowntherailingthengetupandattackWeskerashetriestomovedownthestairs.WeskerwilllookuptowardthemiddlerailingandspotTWO[ZOMBIES]thenwalktothebottom.HewillturntotheleftandblasttheTWO[CRIMSONHEADS]thatdashathim.TheCrimsonHeadontherightwillnotstaggerfromrapidfire,sospamhimwithconstantSubmachineGunfiretotakehimdownquicklybeforehegetsclosetoWesker.

    ----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Facingthebottomofthemainstaircase,thisisnearthewalltotherightofit.ACrimsonHeadwillbenearit.-------------------------------------------------------------------------------

    Uponturningaround,TWO[CRIMSONHEADS]willattack-oneoneachside-so

    taketurnsblastingthembothtokeepthemstaggering.WhilewalkingtotheSewerTunnelladderONEMORE[CRIMSONHEAD]willgetupandattack.

    ==SEWERTUNNEL==

    Afterthecompleterushhehasjustgonethrough,Weskerdecidestopeakdownbothcorridorsbecausehecouldhaveswornheheardamoanwhileclimbingdownthatladder.Aftersmirkingatthatthought,hedecidestotheturntotheleftandmovedowntheemptycorridor.

    /--------------------------------------\|\/[]||)o(FILE3-->ZombieNotes|

    |/\||||ShootthelastlightneartheceilingontheleftintheSewageTunnel.|\--------------------------------------/

    ----------------------------------ITEM(S)------------------------------------[]GreenHerb-Whenthezombieattacksinthesewer,thiswillbeinfrontofthedoorbehindhim.(NOTONHARDMODE)-------------------------------------------------------------------------------

    WeskerwillwalktotheendofthetunnelbutlookbackcautiouslytomakesurethatthoseCrimsonpestsarenotfollowing.Wouldn'tyouknowit,ONEMORE[ZOMBIE]willappearinfrontofthedoorattheendwhenWeskerturnsaround.

    Besuretogetaheadshotevenifyouhavetolethimhityousincethereisagreenherbrightbehindhim(oneasyandnormal)-well,don'tgoforaheadshotifyouareabouttogetkilled...

    ===============================================================================----------------------------BOSSBATTLE-----------------------------

    Boss-Ivan

    RecommendedWeapon:SubmachineGun,RocketLauncher

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    WeakPoint:Head

    I'mgoingtobebluntwithyouhere,ifyoudon'thavetheShotgunorsomeotherstrongblastingweaponthisbosscanbeatotalass.Hecanalsobehardtoabeginnerthatisnotusedtofastactionbossfightsyet,butonceyoulearnhispatternandknowhowtodealwitheachattack,heisn'tasbad.Youhavetobereadyforeachofhisattacksandknowwhentostunhimandwheretohithim,solet'sbreakthisbadboydown.

    -->HEWILLSTARTWITHADASH

    WeskerwillspeakatthebeginningofthebattlethenIvanwilldashtowardWesker.TakeouttheSubmachineGun(preferred)orShotgunandblasthimtomakehimstop.Hithimintheheadandhewillstopfaster,hithimelsewhereandhewilleventuallystop.HewillthenwalktowardWesker.Ifthisdashisnotstopped,thenhewillgodirectlyintothethree