raid on cerreto alto - flames of war

6
Your Orders Allied Reconnoiter and raid the enemy garrison in Cerreto Alto. Accomplish your mission swiftly and with minimum casualties. German The Black Devils have been raiding all along the Mussolini Canal. Stay alert and be ruthless at any sign of their presence. Many of your comrades have already fallen victim to their attacks. Stay vigilant! Preparing for Battle Set up terrain using the map as your guide. Buildings are objectives. Off-road terrain is Very Difficult Going. The German player deploys one Pionier platoon and company headquarters within 8”/20cm of the Cerreto Alto building. Place a second Pionier Platoon within 8”/20cm of Point C and the thrid Pionier Platoon within 8’/20cm of Point D. Deploy the Artillery battery within 8”/20 cm of Point E. The US player places all their platoons in the 24”/60cm x 48”/120cm deployment area containing Borgo Sabotino but no closer than 12’/30cm from any German team. The German Player has one minefield they may place in Ambush. Place the minefield anywhere on the table at the beginning of any of your turns. The minefield cannot be deployed within 4’/10cm of any enemy team or 8”/20cm and Line of Sight of any Recce team. Beginning with the German player, both players now place their Independent teams in their respective deployment zones. Beginning the Battle All German platoons deployed at the start of the game are mobile and Pinned. All US Platoons start the game mobile. The US player has the first turn. The game begins as a Night Attack and all Night Fighting Rules are in effect until Daybreak. German Delayed reserves are random and enter the table via the roads at either Point A or B . Ending the Game The battle ends at the completion of Turn Eight or if either Player’s force fails a Company Morale test. Deciding Who Won Use the Victory Table to determine Victory Level: Major SSF Victory - Hold an objective at Cerreto Alto by the end of Turn Five and then exit at least six platoons off the table through their deployment zone by the end of Turn 8. Minor SSF Victory - Hold a building at Cerreto Alto by the end of Turn Five and then exit at least half their platoons off the board through their deployment zone by the end of Turn 8. Draw - Fail to take an objective at Cerreto Alto but remove at least half your platoons from the table.. 1. 2. 3. 4. 5. 6. 1. 2. 3. 4. raid on cerreto alto Minor German Victory - Prevent at least half the Allied platoons from leaving the table. Major German Victory - Prevent at least half the Allied Platoons from leaving the table and hold one of the buildings in Borgo Sabotino. Removing Allied Platoons Beginning on any Turn they hold a building at Cerreto Alto or on Turn 6, the Allied Player may remove up to three platoons off the table by exiting them from their deployment zone. German Delayed and Random Reserves Use the normal Delayed reserves rule on Page 200 of the Flames of War rulebook to determine if a German Reserve platoon arrives. To determine which reserve platoon arrives first, roll a die. On a 1 or 2 the Elefant Platoon arrives, on a 2 or 3 the Brümbar Platoon arrives, and on a 5 or 6 the Semovente Platoon arrives. On the arrival of subsequent Reserves continue to roll the die until you determine which platoon arrives second. Once you have determined which reserve platoon arrives roll a die once again. On a roll of 1, 2, or 3 the reserves arrive at Point A. On a roll of 4, 5, or 6 the Reserve platoon arrives at point B. Night Attack and Night Fighting Rules The Night Fighting Rules are located on page 154 of the Flames of War Rulebook while the Night Attack Rules can be found on page 171 of the rulebook. B D A C 24” 24” 48” 12” CERRETO ALTO 8” Borgo Sabotino Treeline E Vineyard 8” 8” 8” Treeline Treeline Treeline 6” 6”

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Page 1: raid on cerreto alto - Flames Of War

Your OrdersAlliedReconnoiter and raid the enemy garrison in Cerreto Alto. Accomplish your mission swiftly and with minimum casualties.

GermanThe Black Devils have been raiding all along the Mussolini Canal. Stay alert and be ruthless at any sign of their presence. Many of your comrades have already fallen victim to their attacks. Stay vigilant!

Preparing for BattleSet up terrain using the map as your guide. Buildings are objectives. Off-road terrain is Very Difficult Going.The German player deploys one Pionier platoon and company headquarters within 8”/20cm of the Cerreto Alto building. Place a second Pionier Platoon within 8”/20cm of Point C and the thrid Pionier Platoon within 8’/20cm of Point D. Deploy the Artillery battery within 8”/20 cm of Point E.The US player places all their platoons in the 24”/60cm x 48”/120cm deployment area containing Borgo Sabotino but no closer than 12’/30cm from any German team.The German Player has one minefield they may place in Ambush. Place the minefield anywhere on the table at the beginning of any of your turns. The minefield cannot be deployed within 4’/10cm of any enemy team or 8”/20cm and Line of Sight of any Recce team. Beginning with the German player, both players now place their Independent teams in their respective deployment zones.

Beginning the BattleAll German platoons deployed at the start of the game are mobile and Pinned. All US Platoons start the game mobile.The US player has the first turn.The game begins as a Night Attack and all Night Fighting Rules are in effect until Daybreak.German Delayed reserves are random and enter the table via the roads at either Point A or B .

Ending the GameThe battle ends at the completion of Turn Eight or if either Player’s force fails a Company Morale test.

Deciding Who WonUse the Victory Table to determine Victory Level:

Major SSF Victory - Hold an objective at Cerreto Alto by the end of Turn Five and then exit at least six platoons off the table through their deployment zone by the end of Turn 8.

Minor SSF Victory - Hold a building at Cerreto Alto by the end of Turn Five and then exit at least half their platoons off the board through their deployment zone by the end of Turn 8.

Draw - Fail to take an objective at Cerreto Alto but remove at least half your platoons from the table..

1.2.

3.

4.

5.

6.

1.

2.3.

4.

raid on cerreto alto

Minor German Victory - Prevent at least half the Allied platoons from leaving the table.

Major German Victory - Prevent at least half the Allied Platoons from leaving the table and hold one of the buildings in Borgo Sabotino.

Removing Allied PlatoonsBeginning on any Turn they hold a building at Cerreto Alto or on Turn 6, the Allied Player may remove up to three platoons off the table by exiting them from their deployment zone.

German Delayed and Random ReservesUse the normal Delayed reserves rule on Page 200 of the Flames of War rulebook to determine if a German Reserve platoon arrives. To determine which reserve platoon arrives first, roll a die. On a 1 or 2 the Elefant Platoon arrives, on a 2 or 3 the Brümbar Platoon arrives, and on a 5 or 6 the Semovente Platoon arrives. On the arrival of subsequent Reserves continue to roll the die until you determine which platoon arrives second.

Once you have determined which reserve platoon arrives roll a die once again. On a roll of 1, 2, or 3 the reserves arrive at Point A. On a roll of 4, 5, or 6 the Reserve platoon arrives at point B.

Night Attack and Night Fighting RulesThe Night Fighting Rules are located on page 154 of the Flames of War Rulebook while the Night Attack Rules can be found on page 171 of the rulebook.

B

D

A

C

24”

24”

48”

12”

CERRETO ALTO

8”

Borgo Sabotino

Treeline

E

Vineyard

8”

8”

8”

Treeline

Treeline Treeline

6”

6”

Page 2: raid on cerreto alto - Flames Of War

1.

Company C HQ, 2/2 SSF

1st Platoon, Company C

2nd Platoon, Company C

3rd Platoon, Company C

SSF Cannon Platoon

1st Platoon, Company C, 81st Recon Battalion

2nd Platoon, B Company, 1st Tank Regiment

3rd Platoon, D Company, 1st Tank Regiment

1st Platoon, B Company, 601st Tank Destroyer Battalion

463rd Parachute Field Artillery Battery

Special Service Force Company HQ with two bazooka teams.

SSF Platoon with two SSF Sections with 1 bazooka team and 1 M2 60mm mortar.

SSF Platoon with two SSF Sections with 1 bazooka team and 1 M2 60mm mortar.

SSF Platoon with two SSF Sections with 1 bazooka team and 1 M2 60mm mortar.

SSF Cannon Platoon with one Cannon section (2 M3 75mm/81mm mortar GMC

1 Armored recon patrol

Tank Platoon with 3 M4 or M4A1 Sherman tanks.

Tank Platoon with 5 M5 Stuart tanks.

A Tank Destroyer Artillery Platoon with one Tank Destroyer Section.

Parachute Field Artillery Battery of two sections of M2A1 105mm howitzers.

2nd battalion, 2nd Regiment, 1st Special Service ForceSSF platoons are rated Fearless Trained all others rated Confident Veteran.

Creating the Devil’s Brigade as a Flames of War list ran the gamut from a labour of love to pushing the envelope in Special Rules. The innumerable capabilities of the First Special Service Force together with its elite nature well-supported by its short but flamboyant combat record provides a structure unique in the game. Incorporating their bravado into a hard charging do or die unit was both challenging and fun.

Warning: This unit is not for the meek or mild. It is expensive, destructive, and ultimately very satisfying or extremely disappointing. It has the capability to completely break through

and destroy the best enemy infantry even when they’re dug in. It can sweep through rough terrain, destroy even the heaviest armour, and completely dominate the battlefield. But a word of caution. If the enemy can catch them in the open they are quite brittle. They will take horrible casualties and still fight.

And now, with the support of the entire 5th Army, they can deliver many hours of sheer excitement whether in a tournament or a friendly game. Handle them with care and love and they will deliver.

The Devil’s Brigade in Flames of War

1.

Kompanien B HQ, I/HG Panzerpionierregiment

1. Zug, B Kompanie

2. Zug, B Kompanie

3. Zug, B Kompanie

2/263. Artillerieregiment, 362. Infanteriedivision

Random Delayed Reserves

Kompanie B, 653. Panzerjäger Abteilung

Kompanie A, 216. Stürmpanzer Abteilung

10. Kompanie, 26. Panzerregiment, 26. Panzerdivision

Panzerpionierkompanie HQ with two panzershreck teams.

Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker

Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker

Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker

Motorised Artillery battery with 4 10.5cm leFH18 howitzers.

Two Elefant heavy tank-hunters.

Two Brumbär assault tanks.

Four Semovente 105/25 assault guns.

B Kompanie, I/ Hermann Göring Panzerpionier RegtHG platoons are rated Confident Veteran.

Scenario tested by ‘Firstborn Gaming’, Reno, Nevada.

Page 3: raid on cerreto alto - Flames Of War

Co

mb

at

Pla

to

on

sH

ead

qu

ar

ter

s

Company HQ

HeadquartersA Hermann Göring Panzerpionierkompanie must field a Company HQ and two or three HG Panzerpionier Platoons and may field a HG Panzergrenadier Heavy Platoon and one Weapons Platoon from each box shown.It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc).53

(Infantry Company)

HG Panzerpionier Platoon

Infantry

53

Wea

Po

ns

Pla

to

on

s

Hermann Göring companies can have Heer and Italian troops as support options. Remember that these platoons retain their own rules and ratings, and count as Allied Platoons (see page 183 of the rulebook).

Allied Platoons

HG Armoured Panzerpionier Platoon

PanzerPIonIer Platoon

74

dIvIsIonal suPPort Platoons

(Cho

ose

one

plat

oon

from

eac

h bo

x)

HG Panzerpionier Platoon

Infantry

53

HG Panzerpionier Platoon

Infantry

53

PanzerpionierkompanieHermann Göring motorised Pioneer Company

Hermann Göring

HG Panzer Platoon

armour

4968

Heavy Tank Platoon

Fallschirmjäger Platoon

Infantry

7164Panzergrenadier

Platoon

71

Paracadutisti Platoon

HG Aufklärungs Platoon

Infantry

5960HG Motorised

Aufklärungs Platoon

HG Light Panzerspäh Platoon

reConnaIssanCe

6161HG Heavy Panzerspäh

Platoon

HG Motorised Artillery Battery

artIllery

75

Rocket Launcher Battery

roCket artIllery

70

HG Heavy Anti-aircraft Gun Platoon

antI-aIrCraft

7677HG Self-propelled Anti-

aircraft Platoon

77HG Light Anti-aircraft Gun Platoon

Air Support

aIrCraft

72

(Cho

ose

one

plat

oon

from

eac

h bo

x)

69

Panther Platoon

HG Heavy Anti-aircraft Gun Platoon

antI-aIrCraft

7677HG Self-propelled Anti-

aircraft Platoon

77HG Light Anti-aircraft Gun Platoon

HG Heavy Anti-aircraft Gun Platoon

antI-aIrCraft

7677HG Self-propelled Anti-

aircraft Platoon

77HG Light Anti-aircraft Gun Platoon

armour

75HG Anti-tank Gun Platoon

68Radio-control Tank Platoon

69

Assault Tank Platoon

73

HG Assault Gun Platoon

69

Tank-hunter Platoon

74HG Motorised Pionier Platoon

Herman Göring Platoons fight to the last and may re-roll any failed Platoon Morale Checks. Your Company Command team may re-roll Company Morale Checks.

elite troops

Official Battlefront ListUse this page to create an Official Hermann Göring Pamzerpionierkompanie playable in any FoW game or Tournament by using it with the Dogs & Devils Battle Book.

Page 4: raid on cerreto alto - Flames Of War

Motivation and SkillThese elite troops fought the Allies through Sicily and into Italy. A Hermann Göring Panzerpionierkompanie of the Hermann Göring Fallschirmpanzerdivision is rated as Confident Veteran and use the Elite Troops Special Rule.

reluCtant

ConfIdent

fearless

ConsCrIPt

traIned

veteran

Headquarters

Company HQ 45 points

OptionsReplace either or both Command SMG teams with Command Panzerknacker SMG teams for +5 points per team.Add Anti-tank section with a Kfz 70 truck and up to three Panzerschrek teams for +25 points per team.Add a one Sniper team for +50 points.

HG Panzerpionier Platoon

Company HQ

Headquarters

Combat Platoons

An HG Panzerpionier HQ may use the Motorised Movement special rule.

The Panzerpioniers of the Hermann Göring Fallschirmpanzerdivision held the line against the US Rangers and the First Special Service Force along the Mussolini Canal at Anzio.

Platoon

HQ Section with:

3 Panzerpionier Squads 205 points 2 Panzerpionier Squads 150 points

OptionsReplace the Command Pioneer Rifle/MG team with a Command Pioneer Panzerknacker SMG team for +5 points.Add Kfz 15 field car and Kfz 70 trucks for +5 points for the platoon.Add a Pioneer Supply Truck for +25 points or Pioneer Supply Maultier half-track for +30 points.Equip one Pioneer Rifle/MG team with a Goliath demolition carrier in addition to its normal weapons for +30 points.

You may replace up to one Pioneer Rifle/MG team per Pioneer Squad with a Flame-thrower team at the start of the game before deployment.

Motorised Panzerpionier Platoons of the Hermann Göring Fallschirmpanzerdivision may use the Motorized Movement Special Rule.

Herman Göring Platoons fight to the last and may re-roll any failed Platoon Morale Checks. Your Company Command team may re-roll Company Morale Checks.

Page 5: raid on cerreto alto - Flames Of War

The 653. Panzerjägerabteilung contained 48 Elefants. The first company was transferred to Italy in February 1944. It saw combat at Nettuno, Anzio and Cisterna while assigned to the 69. Panzerregiment.

Tank-hunter Platoon From 525. Panzerjäger Abteilung and 653. schwere Panzerjäger Abteilung

653. Panzerjäger abteilung Platoon

4 Elefant 1200 points 3 Elefant 900 points 2 Elefant 600 points

The captured Semovente assault tanks, known as the Dachshund, were formed as the 10. Kompanie, 26. Panzerregiment, from the Italian Ariete Division. These remnants of the Italian armoured corps supported both the German defence and counterattack at Anzio and were found to be quite effective against Allied medium tanks.

Semovente Platoon

Leutnant

Unteroffizier

Assault Tank SECTION

Leutnant

HQ Section

Command Semovente

Unteroffizier

Assault Tank SECTION

Unteroffizier

Assault Tank SECTION

Semovente

Semovente Semovente

Platoon

4 Semovente 105/25 320 points 3 Semovente 105/25 240 points 2 Semovente 105/25 160 points

Assault gun platoon From 10. Kompanie, 26. Panzerregiment

Random Delayed ReservesUse the following support platoons to play the Raid on Cerreto Alto scenario. Additional support platoons for the Hermann Göring Panzerpionierkompnaie can be found in the Dogs and Devils Battle book. There you will find the individual support platoons needed to field a full Panzerpionier Company for any Flames of War game.

The support platoons near Cerreto Alto all came from experienced battalions sent to provide armour support for the troops holding the line at Anzio. All German support platoons used in the Cerreto Alto scenario are rated Confident Veteran.

Page 6: raid on cerreto alto - Flames Of War

A veteran of Kursk and Nikopol, the 216. Stürmpanzer Abteilung was transferred to Italy with 28 vehicles in early February 1944. It participated in the German counterattack Fischfang and remained in Italy for the rest of the war. Designed to withstand artillery attacks and provide close-in heavy gun support to the infantry, Brumbars demanded attention when seen on the battlefield.

Platoon

4 Brummbär 280 points 3 Brummbär 210 points 2 Brummbär 140 points

Assault Tank Platoon From 216. Stürmpanzer Abteilung

Motorised Artillery Battery

TractorTractor

TractorTractor

Howitzer

Howitzer

Howitzer

Howitzer

Platoon

HQ Section with:

4 10.5cm leFH18 220 points 2 10.5cm leFH18 125 pointsAdd Kfz 15 field car, Kfz 68 radio truck and Sd Kfz 11 half-tracks for +5 points for the battery.

Motorised Artillery Battery From LXXXVI Panzerkorps

Motorised Artillery Batteries equipped with 15cm sFH18 howitzers may not be deployed in Ambush.

The 10.5cm leFH18 field howitzer is the mainstay of German Artillery Regiment. While fighting at Anzio the German Artillery was ordered to provide the highest priority support for the infantry in the field. To accomplish this, the Germans placed additional observers directly in the field with the front line troops. This enabled them to provide a quick response for any requested artillery support.

Keep your observers close to your pioniers so they can bring the firepower of the 10.5cm leFH18 down upon any patrols spotted in the Italian countryside. Having the observer up-front also allows indirect support during the night.