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PowerPoint-Prsentation

9th European Conference on Games Based Learning

Towards Social Network Support for an Applied Gaming Ecosystem

Munir Salman1, Dominic Heutelbeck, Matthias Hemmje11University of Hagen, GermanyForschungsinstitut fr Telekommunikation und Kooperation e.V.

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European Union

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Outline

Introduction and MotivationProblem Statement, Hypothesis and research questionApplied Gaming Communities in Social Networking Sites (SNSs)Target user stereotypes and corresponding Exemplar SNS user communitiesConceptual Modelling Integration Approach of RAGE with SNSsImplementationInterfaces of SNSsConclusion and Outlook

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European Union

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Introduction and MotivationProblem Statement, Hypothesis and research question

Where do you look for web-contents?Where do you buy something online?Where do you manage software source codes?

Where do you look for Applied Games?get Applied Gaming assets and resources?get feedback and information about Applied Games? Unclear!

Google, Amazon, GitHub,

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European UnionAssets and resources: such as AG SW modules, services, documents, media, educational resources and much more. 3

Introduction and MotivationProblem Statement, Hypothesis and research question

The EU-based industry for Applied Games (non-leisure games)Is an emerging businessIs still fragmentedAnd needs to achieve critical mass to compete globally

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European Union

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Introduction and MotivationWhat is RAGE? European Project, Realizing an Applied Gaming Ecosystem (RAGE)Making available a repository of Applied Gaming oriented software, services and related documents, media, educational resources, etc. Creating and populating a community-oriented information and knowledge sharing system for Applied GamingProviding an Interactive Map of Stakeholders and ResourcesDevelop a Social Tool Suite supporting community building and collaboration mediationCollect and create training materials and workshops for AG practitionersIntegrate the subsystems and contents in an AG Ecosystem platform

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European Union

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Presentation by Hollins Paul and Wim Westera in room C-106

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European UnionIf you interested in the RAGE-Project you can take a look at the presentation by Hollins Paul and Wim Westera or contact them or me later.6

Applied Gaming Communities in Social Networking Sites (SNSs)Target user stereotypes and corresponding Exemplar SNS user communities

AGDevelopers CommunitiesAG Researchers CommunitiesAG Customers and Players Communities

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European UnionWe assumed, there are existing applied gaming communities which could serve as a first source of information. To investigate on this, we considered 3 types of AG groups in SNSs: 1- AG Developer: who want to keep their AG developments innovative thats why they also need innovative ideas to develop innovative AG in order to stay competitive.Therefore, they look for possibilities to cooperate with 2- applied gaming research communities who create within research projects a lot of AG assets and prototypes, which need to be developed and deployed by AG developers to become marketable.3- the AG customers and players groups, who on the one hand want to learn about development of AG and on the other hand can also contribute to the development of AG usage scenario.7

Applied Gaming Communities in Social Networking Sites (SNSs)Target user stereotypes and corresponding Exemplar SNS user communities

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European UnionExplizit Results schreiben.(potential question: how did you get the numbers? searching for keywords at those social network sites)8

Conceptual Modelling Integration Approach of RAGE with SNSs

2. Step: Analysing and presenting

RequestsResponses

3. Step: Sharing content and knowledge1. Step: Collecting content and knowledge

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European UnionWhat is RAGE in three sentences (instead of an entire slide)

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SlideShareTwitter

LinkedIn

DBLayer

RAGE Community

Digital BibliothekMedia ArchiveWikiDocumentsUsers &CommunitiesCoursesMultiMediaTaxonomy. . . Mediators LayerWrapperWrapperWrapperWrapperUser & CommunityWrappers Layer

EP Components Layer

AG Developer CommunityAG Researcher CommunityRAGE CommunityAG Developer CommunityAG Researcher CommunityAG Developer CommunityRAGE CommunityAG Researcher CommunitySlideShare MediatorTwitter MediatorLinkedIn MediatorRequestResponseRequestResponseRequestResponseNLP LayerSNSsConceptual ModellingDetails Integration Approach and Methodology

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European Union

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ImplementationInterfaces of SNSs

LinkedIn JSON POST body example{ "comment": "Check out developer.linkedin.com!", "content": { "title": "LinkedIn Developers Resources", "description": "Leverage LinkedIn's APIs to maximize engagement","submitted-url": "https://developer.linkedin.com","submitted-image-url": https://example.com/logo.png},"visibility": { "code": "anyone}} LinkedIn Successful Response example{ "updateKey": "UPDATE-3346389-595113200","updateUrl":"https://www.linkedin.com/updates?discuss=&scope=}

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European Union

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ConclusionRAGE Ecosystem supporting community-based content and knowledge managementIt will support the collection, sharing, access and re-use of applied gaming research and development assets, resources and end user best practice know-howIntegration between the RAGE Ecosystem and SNSsCan be achieved to reduce fragmentation and to increase the knowledge exchange among applied gaming communities (such as applied gaming developer, researcher and player)

OutlookFurther SNS integration and SNF implementationSocial Network Analysis (SNA) and discourse analysisThis will be used for collecting, analysing and presenting data about various patterns of relationships among people, objects and knowledge

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European UnionConclusion:So to summarise the main point of my presentation:We saw some AG communities in LinkedIn and Twitter,Then we took a look in the concept of the RAGE Ecosystem supporting community-based content and knowledge.Beside this I mentioned that the RAGE Ecosystem is aiming to support the collection, sharing, access and re-use of AG assets, resources and end user know-how.After that we saw how the integration between the RAGE Ecosystem and SNSs can be achieved to reduce fragmentation and to increase the knowledge exchange among AGCsFinally a briefly implementation example of the LinkedIn API was introduced.

Outlook:In the feature RAGE is aiming at increasing outreach and take-up of the RAGE Ecosystem through further SNSs integration and SNFs implementation.Furthermore Social Network analysis and discourse analysis will be used for collecting, analysing and presenting data about various patterns of relationships among people, objects and knowledge12

Thank you!

Munir Salman

Munir.salman@student.fernuni-hagen.deTel. +49 89 38602 348

The 9th ECGBL 2015, Steinkjer, NorwayMunir SalmanNr.06/10/2015Co-funded by the Horizon 2020 Framework Programme of the European Union

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