qcl 15-v4 [challenge-no-3]_[scmld]_[ketan,parag,simranjit]
TRANSCRIPT
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Behavior Over Time Graph
A BOTG is a simple tool that can help people focus on patterns of change
over time rather than on isolated events, leading to rich discussions on how and why something is changing
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Why use BOTG
Helps focus on patterns of change over
time rather than on single events.
Helps one think about underlining
causes of those changes.
Helps to take proactive actions.
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GoodTeacher Academic
Success
GoodParenting
Good ClassroomEnvironment
Intelligence
Multiple Causes & Effect.
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GoodTeacher
AcademicSuccess
GoodParenting
Good ClassroomEnvironment
Intelligence
Causal Relationship
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Good Teacher AcademicSuccess
Good Parenting
Good ClassroomEnvironment
Intelligence
Causal Relationship
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System & Causality
A system always behaves based on
causal relationships and not on cause
and effect
There are 3 fundamental building
blocks to a causal relationship Reinforcing Loop Balancing Loop Delay
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Reinforcing Processes
It means information that compounds change in one direction with even more change in the same direction.
SavingBalance
InterestPayment
S
S
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High motivation Success
Can you think of any other example of reinforcing loop?
S
S
Reinforcing Loop
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Unemployment
Poverty
Can you think of any other example of reinforcing loop?
Illiteracy S
S
S
Reinforcing Loop
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Balancing Processes
It means information which produces change in the opposite direction negating the previous effect.
Corrective Action
Gap
S
S
Actual Grades
Goal(Good Grades)
S
O
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Balancing Processes
It means information which produces change in the opposite direction negating the previous effect.
Use of RelaxationExercise
Gap
S
S
Stress Level
AcceptableStress Level
S
O
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Hunger Consumption
of food
Can you think of any other example of Balancing loop?
S
O
Balancing Loop
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Variables - an element in a situation which may act or be acted upon
Vary up or down over time (not an event) Nouns or noun phrases (not action words)
Links / Arrows - show the relationship and the direction of influence between variables
S's and O's - show the way one variable moves or changes in relation to another
S stands for "same direction” O stands for "opposite direction”
or B - Balancing feedback loop that seeks equilibrium
or R - Reinforcing feedback loop that amplifies change
COMPONENTS OF A CAUSAL LOOP DIAGRAM
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These building blocks are: 1. Variables 2. Links
3. Mental Models/Thought Bubbles
4. Direction of Links/S's and O's
5. Delays
6. Type of Feedback Loops
Building Blocks Of Causal Loops
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VariablesVariables are typically neutral nouns or noun phrases. They represent an element in a situation where the pattern of behaviour changes over time.
Examples:
1. Customers (rather than Lost Customers)
2. Sales (rather than Lost Sales)
3. Pledges & Promises
4. Service Quality (rather than Poor Service)
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Definition and Characteristics of a Variable
Is an element in a situation that may act or be acted upon.
Its value can vary up or down over time. Is not an event. Is something you can discuss as "the level of . . . " Key test - it's a variable if you can plot its value over
time.
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Links
Links represent a causal relationship between two variables. A change in one variable causes a change in another.
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Mental Models/Thought Bubbles
Thought bubbles represent the thinking behind the action/choice that the link expresses.
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Direction of Links / S's and O's Indicates the direction in which the
first variable impacts the second. Direction can either be the same (S) or opposite (O).
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Delay
A delay is indicated by a pair of parallel lines (//) on a link. This symbol marks those links with the most significant delays.
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Type of Feedback:Reinforcing or Balancing There are only two types of feedback: reinforcing and balancing.
Each has a characteristic pattern of performance.
We note reinforcing feedback loops with an R in the centre; balancing feedback loops are marked with a B.
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EmployeePerformance
Supervisor’sSupportiveBehavior
UnsupportiveBehavior
Structure
S
S
REINFORCING LOOP
Perf.Level
Time
Behavior Over Time
Supportive Behavior
EmployeePerformance
Supervisor’sSupportiveBehavior
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Discrepancy
InventoryAdjustment
Structure
ActualInventory
DesiredInventory
Desired Inventory
Time
Behavior Over Time
100
100 - -
100 ++
Actual Inventory
S
S
S
O
BALANCING LOOP
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Variables
In choosing variables, we are moving down the iceberg from the level of events to the levels of patterns and structure. The first variables to identify are our "performance" measures.
Examples of typical measures include costs, percent of projects completed on schedule, employee retention, and success rate in securing new contracts.
Keep in mind that when we use Systems Thinking tools for problem solving, we are most likely to encounter situations with "multiple symptoms of dysfunction" because of the complexity of the underlying structure.
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Therefore, it is often appropriate to have more than one condition or performance measure that we are interested in understanding and changing.
The next variables of interest are the causes and consequences of the performance or condition or symptom.
When identifying variables, we also want to look for variables that represent our "policies" or decisions and the actions of others that are a result of both problems and success.
In terms of creative tension, identifying variables is a way to describe current reality as key patterns of behaviour over time.
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Therefore, it is often appropriate to have more than one condition or performance measure that we are interested in understanding and changing.
The next variables of interest are the causes and consequences of the performance or condition or symptom.
When identifying variables, we also want to look for variables that represent our "policies" or decisions and the actions of others that are a result of both problems and success.
In terms of creative tension, identifying variables is a way to describe current reality as key patterns of behaviour over time.
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Definition and Characteristics of a Variable
Is an element in a situation that may act or be acted
upon.
Its value can vary up or down over time.
Is not an event.
Is something you can discuss as "the level of . . . "
Key test - it's a variable if you can plot its value over
time.