prototyping - the what, why and how at the university of edinburgh

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Prototyping The what, why and how at the University of Edinburgh Neil Allison University Website Programme Web Publishers Community October 2015

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Page 1: Prototyping - the what, why and how at the University of Edinburgh

Prototyping

The what, why and how at the University of Edinburgh

Neil AllisonUniversity Website Programme

Web Publishers Community October 2015

Page 2: Prototyping - the what, why and how at the University of Edinburgh

Overview• What is prototyping?

• Prototypes and the design process

• Example projects

• How to prototype

• Case study: Website search results page

• Balsamiq demo

Page 3: Prototyping - the what, why and how at the University of Edinburgh

Shared understanding is vital

Page 4: Prototyping - the what, why and how at the University of Edinburgh

WHAT IS PROTOTYPING?

Page 5: Prototyping - the what, why and how at the University of Edinburgh

What is prototyping?

• Sketching out how an idea or concept will work

Page 6: Prototyping - the what, why and how at the University of Edinburgh

Why should I prototype?

• Anyone can prototype – not just specialists• It encourages upfront planning• It’s a useful team design exercise• It means you can test with users and make

changes quickly and cheaply• You can try out different concepts• Effective way to communicate with stakeholders,

designers, programmers• The end product is more robust

Page 7: Prototyping - the what, why and how at the University of Edinburgh

Prototyping basics

• Prototypes are good in the early design phase – Focus on navigation, workflow, terminology and

functionality than visual design• Too much visual design is a bad thing

– It encourages focus on the wrong things• Paper prototyping brings out problem

solving skills – Not sketching or technical skills

Read more: 7 myths about paper prototypingwww.userfocus.co.uk/articles/paperprototyping.html

Page 8: Prototyping - the what, why and how at the University of Edinburgh

When is a prototype not a prototype?

• When you can’t implement changes quickly for retesting

• When it’s a pain to try alternative approaches, particularly in parallel

• When you get too attached and the thought of starting over because something fundamental is wrong makes you want to cry

Page 9: Prototyping - the what, why and how at the University of Edinburgh

PROTOTYPES AND THE DESIGN PROCESS

Page 10: Prototyping - the what, why and how at the University of Edinburgh

How prototypes fit in the design process

• Know who your users are and what tasks they will do (personas)

• Create prototypes of the designs• User test (not show!) the

prototypes with the representative audience

• Make changes and test again (and repeat)

Page 11: Prototyping - the what, why and how at the University of Edinburgh

User testing with prototypes

• Testing, not just showing, is an important part of prototyping – What people say and what they do is

different!

• It is important to have a solid understanding of the tasks before putting screens in front on users – Always have a pilot test

Page 12: Prototyping - the what, why and how at the University of Edinburgh

Pocket guide to running a usability test with a prototype

1. Set the scene – talk through the scenario we’ve provided so participant can play the role of the target user

2. Play computer – enable your prototype to replicate functionality to allow participant to work through the scenario (e.g. Changing tabbed content)

3. Ask questions – prompt participant to think aloud, but save the ‘why’ questions til the end

4. Make notes – pertinent comments and actions

Page 13: Prototyping - the what, why and how at the University of Edinburgh

…so long as you can be when you present or test them

Prototypes don’t have to be clever or sophisticated…

Page 14: Prototyping - the what, why and how at the University of Edinburgh

Video demo of paper prototype

Page 15: Prototyping - the what, why and how at the University of Edinburgh

EXAMPLE PROJECTS

Page 16: Prototyping - the what, why and how at the University of Edinburgh

Example 1: Requirements gathering

http://www.slideshare.net/mrscammels/prototyping-for-responsive-web-design

Page 17: Prototyping - the what, why and how at the University of Edinburgh

Example 2: AB testing

http://ausweb.scu.edu.au/aw04/papers/refereed/alexander/paper.html

Page 18: Prototyping - the what, why and how at the University of Edinburgh

Example 3: Rapid iterations

http://www.bunnyfoot.com/about/clients/screwfix.php

Page 19: Prototyping - the what, why and how at the University of Edinburgh

Example 4: Communicate ideas

Page 20: Prototyping - the what, why and how at the University of Edinburgh

HOW TO PROTOTYPE

Page 21: Prototyping - the what, why and how at the University of Edinburgh

Prototype sophistication

• It depends:– On what you’re looking to find– On where you are in the design process– On who you’re working with

• Does it facilitate– Interaction?– Communication?

Page 22: Prototyping - the what, why and how at the University of Edinburgh

Choosing the right tools

• Use the tool(s) that work best for you

• Doesn’t matter what you prototype with– Are you comfortable with it?– Can you work quickly?– Opportunities for collaboration are good too

Page 23: Prototyping - the what, why and how at the University of Edinburgh

Prototyping options

• Pencil, paper, post-it notes

• Graphics package (we love Snagit)• Office packages: PowerPoint, Visio, Word• Firefox free add-on: Pencil• Online services like Mockingbird, UXPin...

• Specialist tools like Axure, iRise, Balsamiq • Your preferred development framework

Page 24: Prototyping - the what, why and how at the University of Edinburgh

CASE STUDY: RAPID ITERATIVE PROTOTYPING

Page 25: Prototyping - the what, why and how at the University of Edinburgh

Website search results page

• We needed to redevelop website search to fit the new website design– Responsive layout vital

• Early draft designs were taking too long and not testing well with users

• New approach: Rapid, iterative, collaborative prototyping

Page 26: Prototyping - the what, why and how at the University of Edinburgh

Rapid team prototyping

• Quick: Session took 90 minutes

• Cheap: Team time, pencils and paper

• Inclusive: 6 members of UWP involved with a range of backgrounds

• Creative consensus: 20+ rough designs evolved into a single preferred option

Page 27: Prototyping - the what, why and how at the University of Edinburgh

How to…1. Everyone spends 5

minutes independently generating as many solutions to a problem as possible

2. Everyone presents their ideas to the group

3. Everyone independently sketches their one preferred solution

– Must include at least one idea from someone else

Page 28: Prototyping - the what, why and how at the University of Edinburgh

How to…

4. Everyone presents back to the group again

5. Working in pairs each team evolves their design again

6. Final presentation to the group

Page 29: Prototyping - the what, why and how at the University of Edinburgh

What happened next• By the final round designs had significantly

converged

• Designer/developer used this prototype as the basis for a revised design– Rough interactive prototype produced & tested

with users – significantly better results

• Interactive prototype evolved into the current search page design

Read more: http://bit.ly/uwp-search-sketch

Page 30: Prototyping - the what, why and how at the University of Edinburgh

BALSAMIQ DEMOhttps://www.wiki.ed.ac.uk/display/mockups/Home+-+Prototyping+wiki

Page 31: Prototyping - the what, why and how at the University of Edinburgh

Balsamiq – EdWeb templates

Page 32: Prototyping - the what, why and how at the University of Edinburgh

Share your experiences

• Has anyone

– Used prototyping as part of a development process?

– Attended our training on prototyping?

– Used Balsamiq?

Page 33: Prototyping - the what, why and how at the University of Edinburgh

Thank you

Get in touch if you’d like support or advice to begin prototyping in your team

[email protected] Manager, University Website Programme