press release: eternal conquest - the great war video game

14
Contact Jim Aloye, Telephone 1-844-MR-ALOYE Cell (610)223-6092 Email [email protected] Website www.aloye.com FOR IMMEDIATE RELEASE May 10, 2016 FULLY PLAYABLE VIDEO GAME DEMO RELEASED TO INVESTORS Product Development Phase 1 Complete | VC Funding Sought Reading, PA, May 10, 2016– Aloye Computer Enterprises has completed the first phase of development of their revolutionary, new, and exciting RPG Style Video Game, Eternal Conquest: The Great War, and released a full featured and fully playable demo to potential investors. With the completion and release of this fully playable demo, we have taken a major step closer to securing the venture funding required to complete the game and take it to market. – Jim Aloye, CEO and Owner of Aloye Computer Enterprises The marketspace for Classic RPG Style video games is wide open and we are running full speed ahead to capitalize on that. With only a handful of industry players and new releases dwindling, fans of classic style RPG’s are yearning for new and fresh titles with robust themes, rich storylines, larger and more sophisticated quests, and ever expanding content to maximize value through the experience of extended play time. Aloye Computer Enterprises is developing the Eternal Conquest video game franchise to meet that demand. The first title in development is Eternal Conquest: The Great War. With the completion and release of the fully playable investor demo on iPhone via Apple Ad-Hoc Developer Distribution Platform, fans and potential investors can play and experience for themselves part of the first chapter in this fresh, new, epic fantasy adventure RPG style video game. I was part of the generation that first played and experienced RPG style video games in the 1980’s. I loved them and I always wanted more. That type of game is timeless. Sadly, right now, very few ‘buy once and own it’ classic RPG titles are available on the iPhone that really have the depth and storyline sophistication like the ones in the past. I am always searching for good RPG’s. The ones I bought recently were easy to play. I was often able to beat them within a few days of purchase. I want a large scale game with more than 100 hours of content. After playing the investor demo of Eternal Conquest by Aloye Computer Enterprises, I know these guys are spot on target with what they are doing. I cannot wait to buy the full version of this game. – Steve Hernandez, Pipeline Controller & Lifelong Videogame Enthusiast What Aloye is doing looks awesome. I was able to check out their playable investor demo on the developer’s Mac OS workstation and it’s exactly the kind of game that classic RPG fans like me have been craving. I always wanted more classic RPG’s for my Mac, but there just aren’t that many available that are similar to the games I grew up with. I don’t want to buy a Sony PlayStation, Xbox, or Nintendo system to get these kind of games. Aloye has hit a nerve. They are really onto something. I cannot wait until it’s possible to buy the full version of the game they let me demo. – Isaiah Danner, Video Game Enthusiast Wow! If this game is as good as the investor demo, paying $15 to own it is a great price. It’s great for a casual gamer like myself because I can save my progress and I don’t have to play it for hours on end just to get to a point where I can stop, save, and continue later. This game is great! When can I buy it? I want it now! – Jeremy Schoener, Corrections Officer and Casual Gamer. Aloye Computer Enterprises will develop, produce, and publish the game through the Apple IPhone App Store, MAC App Store, Windows App Store, and various Android Marketplaces, by means of its entertainment and gaming arm, Aloye Enterprises LLC. We are exploring price points ranging from $10 to $15 dollars in the USA Market, and plan to take local economies and conversion rates into consideration when pricing the game in global markets. We are currently seeking a single investor or a single venture capital group for $1.25 million in funding to enable us to free up resources and enable total dedication to complete the development of the game and take it to market in exchange for a 45% ownership and royalty stake. Once completed, we plan to release on the iPhone Platform first via the Apple app store in the USA and North America, followed by Philippines, South America, Europe, Japan, India, China, and other global markets. The second platform release phase will target Android devices through the various Android App Stores in the USA and North America, followed by Philippines, South America, Europe, Japan, India, China, and other global markets. The third platform release phase will target Windows and MAC OS X devices through the respective Microsoft and MAC App Stores in the USA and North America, followed by Philippines, South America, Europe, Japan, India, China, and other global markets. As a quick example to demonstrate the type of return the VC group can expect, assume we select a $10 price point. Upon selling 1,000,000 copies of this game at that price point, an investment of $1 million would yield the investor a $3.15 million return, after the respective app stores deduct their 30% commission, assuming the VC has 45% ownership. Screen shots and instructions for accessing the investor demo are provided in Appendix 1. If you would like more information, please contact Jim Aloye, Creator of “Eternal Conquest: The Great War”, and owner of Aloye Enterprises LLC and Aloye Computer Enterprises, at 1-844-MR-ALOYE or email him at [email protected].

Upload: jim-aloye

Post on 21-Feb-2017

107 views

Category:

Software


1 download

TRANSCRIPT

Contact JimAloye,Telephone 1-844-MR-ALOYE

Cell (610)223-6092Email [email protected]

Website www.aloye.com

FORIMMEDIATERELEASEMay10,2016

FULLYPLAYABLEVIDEOGAMEDEMORELEASEDTOINVESTORS

ProductDevelopmentPhase1Complete|VCFundingSought

Reading,PA,May10,2016–AloyeComputerEnterpriseshascompletedthefirstphaseofdevelopmentoftheirrevolutionary,new,andexcitingRPGStyleVideoGame,EternalConquest:TheGreatWar,andreleasedafullfeaturedandfullyplayabledemotopotentialinvestors.

Withthecompletionandreleaseofthisfullyplayabledemo,wehavetakenamajorstepclosertosecuringtheventurefundingrequiredtocompletethegameandtakeittomarket.–JimAloye,CEOandOwnerofAloyeComputerEnterprises

ThemarketspaceforClassicRPGStylevideogamesiswideopenandwearerunningfullspeedaheadtocapitalizeonthat.Withonlyahandfulofindustryplayersandnewreleasesdwindling,fansofclassicstyleRPG’sareyearningfornewandfreshtitleswithrobustthemes,richstorylines,largerandmoresophisticatedquests,andeverexpandingcontenttomaximizevaluethroughtheexperienceofextendedplaytime.

AloyeComputerEnterprisesisdevelopingtheEternalConquestvideogamefranchisetomeetthatdemand.

ThefirsttitleindevelopmentisEternalConquest:TheGreatWar.WiththecompletionandreleaseofthefullyplayableinvestordemooniPhoneviaAppleAd-HocDeveloperDistributionPlatform,fansandpotentialinvestorscanplayandexperienceforthemselvespartofthefirstchapterinthisfresh,new,epicfantasyadventureRPGstylevideogame.

IwaspartofthegenerationthatfirstplayedandexperiencedRPGstylevideogamesinthe1980’s.IlovedthemandIalwayswantedmore.Thattypeofgameistimeless.Sadly,rightnow,veryfew‘buyonceandownit’classicRPGtitlesareavailableontheiPhonethatreallyhavethedepthandstorylinesophisticationliketheonesinthepast.IamalwayssearchingforgoodRPG’s.TheonesIboughtrecentlywereeasytoplay.Iwasoftenabletobeatthemwithinafewdaysofpurchase.Iwantalargescalegamewithmorethan100hoursofcontent.AfterplayingtheinvestordemoofEternalConquestbyAloyeComputerEnterprises,Iknowtheseguysarespotontargetwithwhattheyaredoing.Icannotwaittobuythefullversionofthisgame.–SteveHernandez,PipelineController&LifelongVideogameEnthusiast

WhatAloyeisdoinglooksawesome.Iwasabletocheckouttheirplayableinvestordemoonthedeveloper’sMacOSworkstationandit’sexactlythekindofgamethatclassicRPGfanslikemehavebeencraving.IalwayswantedmoreclassicRPG’sformyMac,buttherejustaren’tthatmanyavailablethataresimilartothegamesIgrewupwith.Idon’twanttobuyaSonyPlayStation,Xbox,orNintendosystemtogetthesekindofgames.Aloyehashitanerve.Theyarereallyontosomething.Icannotwaituntilit’spossibletobuythefullversionofthegametheyletmedemo.–IsaiahDanner,VideoGameEnthusiast

Wow!Ifthisgameisasgoodastheinvestordemo,paying$15toownitisagreatprice.It’sgreatforacasualgamerlikemyselfbecauseIcansavemyprogressandIdon’thavetoplayitforhoursonendjusttogettoapointwhereIcanstop,save,andcontinuelater.Thisgameisgreat!WhencanIbuyit?Iwantitnow!–JeremySchoener,CorrectionsOfficerandCasualGamer.

AloyeComputerEnterpriseswilldevelop,produce,andpublishthegamethroughtheAppleIPhoneAppStore,MACAppStore,WindowsAppStore,andvariousAndroidMarketplaces,bymeansofitsentertainmentandgamingarm,AloyeEnterprisesLLC.

Weareexploringpricepointsrangingfrom$10to$15dollarsintheUSAMarket,andplantotakelocaleconomiesandconversionratesintoconsiderationwhenpricingthegameinglobalmarkets.

Wearecurrentlyseekingasingleinvestororasingleventurecapitalgroupfor$1.25millioninfundingtoenableustofreeupresourcesandenabletotaldedicationtocompletethedevelopmentofthegameandtakeittomarketinexchangefora45%ownershipandroyaltystake.

Oncecompleted,weplantoreleaseontheiPhonePlatformfirstviatheAppleappstoreintheUSAandNorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets.

ThesecondplatformreleasephasewilltargetAndroiddevicesthroughthevariousAndroidAppStoresintheUSAandNorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets.

ThethirdplatformreleasephasewilltargetWindowsandMACOSXdevicesthroughtherespectiveMicrosoftandMACAppStoresintheUSAandNorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets.

AsaquickexampletodemonstratethetypeofreturntheVCgroupcanexpect,assumeweselecta$10pricepoint.Uponselling1,000,000copiesofthisgameatthatpricepoint,aninvestmentof$1millionwouldyieldtheinvestora$3.15millionreturn,aftertherespectiveappstoresdeducttheir30%commission,assumingtheVChas45%ownership.

ScreenshotsandinstructionsforaccessingtheinvestordemoareprovidedinAppendix1.

Ifyouwouldlikemoreinformation,pleasecontactJimAloye,Creatorof“EternalConquest:TheGreatWar”,andownerofAloyeEnterprisesLLCandAloyeComputerEnterprises,[email protected].

Page|2

APPENDIX1

ETERNALCONQUEST

VIDEOGAME

SCREENSHOTS

Page|3

APPENDIX1-1

Page|4

APPENDIX1–2

Page|5

APPENDIX2

ETERNALCONQUEST

INSTALLATION

INSTRUCTIONS

FORIPHONE

Page|6

ToinstalldemoversionofEternalConquest–TheGreatWaronyouriPhonefortesting,youmustdothefollowing:

1. ProvideAloyeEnterprisesLLCwithyourUDID

a. OnyouriPhoneopenyourSafariInternetBrowserandgotohttp://udid.io

b. Clickthegreenbuttonthatsays“TaptofindUDID”asshownbelow.

c. Youwillbepromptedtoinstalltheprofileshownbelow.ClickInstallintheupperrightcornerofthescreen.

d. Ifyouarepromptedtoenteryourpasscode,doso.

e. Youmayalsobepromptedasecondtimetoconfirmyourdesiretoinstalltheprofileasshownbelow.ClicktheInstallbutton.

f. TheprofilewillinstalltemporarilyanddisplayyourUDIDasshownbelow.

g. Whenthishappens,clickthegreenbuttonthatsays“SendUDIDviaE-mail”

h. Inthe“To:”field,entertheemailaddressofyourAloyeEnterprisesLLCEntertainmentDivisionRepresentativewithwhomyoudobusiness.Then,click“Send”

Page|7

i. Oncethemessageissent,youcancloseallthewindowsrelatedtothisprocessonyouriPhone.

j. WaitforyourAloyeEnterprisesAssociatetoconfirmthatyourUDIDhasbeenaddedtotheprojecttestingandevaluationplatform.

k. YouwillreceiveaconfirmationemailortextfromyourAloyeEnterprisesAssociatenotifyingyouthatyourUDIDhasbeenproperlyapplied.Soonthereafter,youwillreceivealinkviaemailortextmessagethatyoucanclickontodownloadandinstallthesoftwaretoyouriPhone.

2. DownloadandInstallEternalConquest–TheGreatWarontoyouriPhoneusingthelinkprovidedbyyourAloyeEnterprisesLLCAssociate.

a. Whenyouclickthelinkdescribedabove,youwill

betakentotheinstallationpageshownbelow.

b. Clickthehyperlinkthatsays“InstallEternalConquest–TheGreatWar”asshownbelow.

c. Youwillbepromptedtoinstalltheappviathescreenbelow.

d. Clickthe“Install”optionontherightasshown.

e. Theapplicationwillinstall.Itisroughly240MBsomakesureyouareconnectedtoWIFIwhenyoudownloaditunlessyoudon’tmindusing240MBofdatatofacilitatethedownload.

f. Youwillseeitinstallandknowwhenitisdonebytheiconcircledinyellowshowninthesubsequentscreenshot.

g. ECTGW–EternalConquest–TheGreatWar.

3. Launchthegameandplayit.Keepinminditisnoteven0.01%completed.ThisisaproofofconceptdemousedtoshowwhatAloyeEnterprisesLLCiscurrentlyworkingon.

4. Therearenoinstructionsyet,butasapre-alphasoftwaretesterandsomeonefamiliarwithvideogames,youprobablydon’tneedinstructionsasthisis‘oldhat”foryou.

5. Updateswillbepushedoutonaregularbasis,andyouwillbenotifiedviatextwithanupdatedhyperlinkwhenthenewversionisreadyfortestingandreview.Itwillsimplyupdatetheversionthat’scurrentlyinstalledsoyouwon’tloseanysavedgamedata.Youwillsimplygetallthelatestupdates.

Page|8

APPENDIX3

THEECONOMICS

OF

ETERNALCONQUEST

ANDITSPLACE

INTHEVIDEOGAMEMARKET

Page|9

1. IntheUnitedStatesAlone,155,000,000peopleplayvideogames.

(Source:2015ESAEssentials-Sales,Demographic&UsageData)

2. Theaverageageofthemale“AmericanVideoGamer”is35yearsold.

3. Theaverageageofthefemale“AmericanVideoGamer”is43yearsold.

(Source:2015ESAEssentials-Sales,Demographic&UsageData)

Page|10

4. In2014alone,Americansspent$22.41billiondollarsonvideogames.

5. Thepeoplewhospendthat$22.41billiondollarsannuallyaremostinfluencedby:

• TheGame’sInterestingStoryline–22%

• Price–15%

• WordofMouth–11%

• Thegameisthecontinuationoforsimilartoafranchisetheyalreadylove–10%

(Source:2015ESAEssentials-Sales,Demographic&UsageData)

Page|11

6. 20.2%ofallComputerPlatformVideoGameSalesin2014wereRPGStyleVideoGames.

7. 9.5%ofall2014VideoGameSalesregardlessofplatform,wereRPGStyleVideoGames.

$2.13billiondollarswasspentonRPGStyleVideoGamesintheUnitedStates,in2014alone

ManygamersoftencomplainabouttherenotbeingenoughclassicRPGstylevideogameswithrichcontentandstorylinesthatarereminiscentofthefranchisesthattheygrewtoloveovertheyearsastheygrewuponvideogames.

HerearesomeactualexamplesthatreflectthisdemandastakenfromthePrioriDataAppTrackingPlatformshowingnumbersalesforotherClassicStyleRPGgames:

Page|12

• Vay–ReleasedintheiPhoneAppStorein2008.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.27,000purchasesin2015alone,whichis8yearsafteritwasreleased.

• SwordofFargoalLegends–ReleasedintheiPhoneAppStorein2010.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.73,000purchasesin2015alone,whichis5yearsafteritwasreleased.

• SymphonyofOrigin–ReleasedintheiPhoneAppStorein2012.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.43,000purchasesin2015alone,whichis3yearsafteritwasreleased.

Page|13

• Hero’sRise:TheProdigy–ReleasedintheiPhoneAppStorein2012.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.77,700purchasesin2015alone,whichis3yearsafteritwasreleased.

• FinalFantasyV–ReleasedintheiPhoneAppStorein2013.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.136,000purchasesin2015,whichis2yearsafteritwasreleased.

• Oceanhorn–ReleasedintheiPhoneAppStorein2013.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.365,000purchasesin2015,whichis2yearsafteritwasreleased.

Page|14

IMPORTANTFACTSREGARDINGTHEABOVELISTEDSTATS• ThesearejustglobaliPhoneAppStorePurchasesin2015alone.• Androidsalesstatisticsarelikelytoreflectlargernumbersbecausethereare

exponentiallymoreandroidusersworldwidethanthereareiPhoneusers.

• PCandMACpurchasesarealsonotreflected.TherearenostattrackersforWindowsPCandMacsoftwaresalesyet.

OURGOAL&WHYWEWILLREACHITWebelievethatwecanachievesimilarorbettersalesquantityresultswithEternalConquest:TheGreatWarforthefollowingreasons:

1. Immense,complex,andsophisticatedstoryline

2. Thelook,feel,andplayexperienceisreminiscentoftheclassicfranchisetitlesvideogamersknowandgrewupwith.

3. OverallHighQualitygame,allowsfora$10to$15purchaseprice.

4. Packingthegamewithmorethan180hoursofplayablecontentwillproducearichplay

experiencethatdwarfseverytitlelistedaboveexceptforFinalFantasyV,whichplaysoutataround180hours.

5. Wereallyknowandunderstandourcustomerbasebecauseweareamemberofit.

INVESTMENTDETAILS• WeareseekingasingleinvestororVCGrouptoinvest$1,250,000inventurefunding

fora40%ownership/royaltystakeinthegame.

• Thiswillallowtotaldedicationandsingularfocustobeplacedontheprojectinordertocompleteitandbringittomarketforthefirstplatformrelease(iPhonePlatformRelease)domesticallywithinroughly16months,settingthestagefortheglobalPhase1release,followedbyPhase2AndroidRelease,andPhase3WindowsandMacreleases.

• Webelievethatahighqualitygame,pricedatbetween$10and$15willgenerate

between$5Mand$10Mbasedonworldwidepurchasequantitiesrangingfrom300Kto700Kunitssold.Theresult,aftertherespectiveappstorestaketheir30%offthetop,wouldreturnanestimatedprofitrangingfrom$2.1Mto$7.4M.

Thereismoneytobemade,andMr.Aloyeisgoingtomakeit.AllheneedsistherightpersonorVCgrouptogivehimthatchance.