playing art historian: designing an adventure game for 20th-century art history courses

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Playing Art Historian Designing an Adventure Game for 20 th -Century Art History Courses Anastasia Salter and Keri Watson @anasalter + @watson74k

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Page 1: Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses

Playing Art Historian

Designing an Adventure Game for 20th-Century Art History Courses

Anastasia Salter and Keri Watson@anasalter + @watson74k

Page 2: Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses

Education + Games

Education is “one of the most perfect game ecosystems that’s out there,” full of challenges, rewards, rules, allies, enemies, countdowns, and incentives, “all sorts of things that make school the best real-world implementation of a game that’s out there.”

And yet “it’s a poorly designed game; it’s kind of broken.”

Set Priebatsch

Page 3: Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
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Alternate Reality Game

An “unfiction” game that invades a player’s normal environment and

invites them to play, often through puzzle-solving and deciphering clues

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Examples: THATCamp Games

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Rethinking “Twentieth-Century

Art”

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Our Platform…

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Visual designs and videos by Marcelo Laborda

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This course presents an introduction to the major artists, works, techniques, and styles of modernity and relates them to historical and cultural contexts of the 20th century.

Particular attention is paid to the social history of Modern Art, including the cultural, political, and economic forces that influenced artists and art making during the twentieth century.

Course Overview

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Course Objectives

Question the continually changing category of experience that comprises the notion of art

Recognize a core group of images within 20th-century art and interpret these works within the socio-historical and cultural context of their production and reception

Develop skills of critical reading, visual analysis, and written expression

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Reactions to Games

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Strongly agree

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I enjoy playing games (n=29)Pe

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Strongly agree

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The game format corresponded with my preferred style of learning (n=29)

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Strongly agree

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Deciphering the clues in the game helped me to be more engaged in the course (n=28)

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Groups & Collaboration

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I enjoy working in a group (n=29)Pe

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I think the ability to work with others is a valuable skill (n=29)

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The game fostered cooperation among students (n=29)

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Polarizing Results

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The game format method of learning helped me to have a greater appreciation of 20th century art (n=29)

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Strongly agree

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Because of the game format I have a better understanding of the complexities of classifying 20th century art (n=29)

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John Cage and Marcel Duchamp, Reunion, 1968

Eve Babitz and Marcel Duchamp playing Chess, 1963

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Yoko Ono, Play It By Trust, 1966/2011

Alison Knowles, Homage to Each Red Thing, 1996.

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Secret Societies of the Avant-garde