Pedagogical Design of Learning Experiences Within Virtual Worlds

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Pedagogical Design of Learning Experiences Within Virtual Worlds. Sleepy Littlething & Esox Graves Carina Girvan & Timothy Savage Centre for Research in IT in Education Trinity College, University of Dublin girvanc@tcd.ie. Background. Early adopters focus on Replication (Winn, 2005) - PowerPoint PPT Presentation

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Identification and Analysis of Pedagogy in Action within Multi-User Virtual EnvironmentsPedagogical Design of Learning Experiences Within Virtual WorldsSleepy Littlething & Esox GravesCarina Girvan & Timothy SavageCentre for Research in IT in EducationTrinity College,University of Dublingirvanc@tcd.ieBackgroundEarly adopters focus onReplication (Winn, 2005)Next stageRelationship between pedagogy and technology (Savin-Baden & Ward 2008)AimIdentify and analyse pedagogy in actionDesign pedagogically informed learning experiencesThis presentation...Outline emerging modelPresent initial implementationSecond Life20 educatorsExperience of Second Life5 groupsFocus on pedagogical design of the learning experienceEvaluation of implementationModel of Best PracticeEvaluation-Learning experience-Pedagogy in actionAffordancesAffordanceGibson (1979)Relationship between organism and environmentPerception-actionKirschner (2002) Educational affordanceCharacteristics of an artefact that determine if and how a particular learning behaviour could possibly be enacted within a given contextEducational affordances of Second Life?Sense of self and presence resulting in immersion (Cross et al, 2007; Kemp & Livingstone, 2006)Socialising and collaborative learning (Cross et al, 2007; Minocha & Roberts, 2008)Construction of objects and environmentsFlexibilityPersistentCommunal Constructivism (Holmes et al 2001)Active engagement in knowledge constructionInteraction with the environmentActive collaborationPublishing knowledgeTechnology integralTransfer of knowledge between groupsAdaptive courseMapping pedagogy to affordancePedagogySecond LifeActive collaborationCollaborative learningActive engagementImmersionInteraction with environmentConstruction of environmentPublishing knowledgeConstruction of objectsTransfer of knowledgePersistentAdaptiveFlexibilityMuriasMapping pedagogy to affordancePedagogySecond LifeActive collaborationCollaborative learningActive engagementImmersionInteraction with environmentConstruction of environmentPublishing knowledgeConstruction of objectsTransfer of knowledgePersistentAdaptiveFlexibilityData SetsArtefactsChat logsResearchers ObservationsSemi-structured interviewEvaluation 1: Learners perceptionsWithin-case themesSuccessful groupConstructionKnowledge & booksCross-case themesInternal group dynamicsBetween group dynamicsTimeMapping pedagogy to affordancePedagogySecond LifeActive collaborationCollaborative learningActive engagementImmersionInteraction with environmentConstruction of environmentPublishing knowledgeConstruction of objectsTransfer of knowledgePersistentAdaptiveFlexibilityEvaluation 2: Pedagogy in actionOutcomesPositive learning experienceAffordances leveraged to meet design criteria of pedagogy.Future workExplore other pedagogiesLeverage different combinations of affordancesDevelop mapping processDevelop overall model of best practiceReferencesCross, J., ODriscoll, T. & Trondsen, E. (2007, March 22). Another Life: Virtual worlds as tools for learning. eLearn Magazine. Retrieved September 22, 2007, from http://www.elearnmag.org/subpage.cfm?section=articles&article=44-1Gibson, J. J. (1979). The ecological approach to visual perception. Boston: Houghton Mifflin CompanyKemp, J. & Livingstone, D., (2006). Putting a Second Life metaverse skin on learning management systems. Proceedings from Second Life Education Workshop 2006.Kirschner, P. A. (2002). Can we support CSCL? Educational, social and technological affordances for learning. In P. Kirschner (Ed.), Three worlds of CSCL: Can we support CSCL (747). Heerlen: Open Universityof the Netherlands.Minocha, S. & Roberts, D., (2008) Laying the groundwork for socialisation and knowledge construction within 3D virtual worlds. ALT-J, 16(3), 181 196Savin-Baden, M. & Ward, R. (2008). Editorial: Learning and teaching in Immersive Virtual Worlds. ALT-J, 16(3), 137-138Winn, W. (2005). What we have learned about VR and learning and what we still need to study. Proceedings from Virtual Reality International Conference. Retrieved March 14, 2008, from http://depts.washington.edu/edtech/laval.doc