participatory design workshop for museums
DESCRIPTION
Presentation for museum exhibit and content developers on designing experiences for visitor participation. First presented in the context of a workshop for Seattle-area museums at the University of Washington on April 24, 2009. A Nina Simon/Museum 2.0 presentation.TRANSCRIPT
design for participationa museum workshop nina simon, museum 2.0
[email protected]@ninaksimon on twitter
presented with gratitude to the University of Washington graduate museology program
there are lots of ways people participate in museums...
Exploratorium Denver Art Museum International Spy Museum
today, we’re going to focus on social participation
and the social technology that supports it
Chicago History MuseumOntario Science Centre SFMOMA
what is social technology?
tools that enable people to create, share, and connect with each other
youtube overplot postsecret
Web Museums
Push Content yes yes
Multimedia yes yes
Interactive yes yes
Socially Networked
yes not yet...
the web is analogous to the museum
why look at the social web as a design model?
1. Because it’s a rapidly iterated content distributor
librarything
2. Because it’s a community “third place”
1. Because it’s a rapidly iterated content distributor
why look at the social web as a design model?
ravelry
“social networks consist of people who are connected by a shared object”
- Jyri Engeström, 2005
2. Because it’s a community “third place”
1. Because it’s a rapidly iterated content distributor
3. Because it’s organized around objects
why look at the social web as a design model?
flickr
2. Because it’s a community “third place”
1. Because it’s a rapidly iterated content distributor
3. Because it’s organized around objects
why look at the social web as a design model?
4. Because it’s engaging a large and diverse audience
what makes YouTube different?
old relationship new relationships
Authority is content provider Authority is platform provider
think relationships, not technology.
so how do we design comparable museum experiences?
personalize the experience
network aggregated actions of individuals
promote social object experiences
create platforms, not exhibits & programs
participation begins with “me”
not all participants are creators
\
deliver a personally relevant content stream
ilikemuseums.com
invite people in for their own reasons
offer legitimate, meaningful activities
http://online.ushmm.org/lodzchildren
offer tools for self-identification & interaction
design low-barrier entry points to creativity
Denver Art MuseumDenver Art Museum
networking individuals into an architecture of participation
“me-to-we” at work
librarything
take polling to the next level
Anne Frank House
find elegant ways to network existing transactions
Haarlem Oost branch library
reconsider floor programming and training
Ontario Science Centre
find ways to let users support each other
The Tech Virtual
activating exhibits as social objects
support personal, inviting, intriguing objects
London Science MuseumUW rockstar
create social infrastructure for interaction
lab.signtific.org
find new ways to evaluate success
Science Museum of Minnesota
designing platforms, not exhibits
define the participatory powers clearly
Minnesota History Center
give away the fun parts, keep the hard parts
The Tech Virtual
use an infrastructure that reflects your values
create multiple inroads for different kinds of participants
Smithsonian American Art Museum
use storytelling devices that invite everyone to contribute
World Without Oil
and now... a break.and a question.
what current program, exhibit, or project is a natural starting point for exploring participatory potential?
let’s do it!
personalize the experience?
network aggregated actions of individuals?
promote social object experiences?
design exhibits/programs as platforms?
how can you...