…or how to make a game for free karl magnus troedsson – executive producer

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…or how to make a game for free Karl Magnus Troedsson – Executive Producer

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Page 1: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

…or how to make a game for freeKarl Magnus Troedsson – Executive Producer

Page 2: …or how to make a game for free Karl Magnus Troedsson – Executive Producer
Page 3: …or how to make a game for free Karl Magnus Troedsson – Executive Producer
Page 4: …or how to make a game for free Karl Magnus Troedsson – Executive Producer
Page 5: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

WHO AM I?

Page 6: …or how to make a game for free Karl Magnus Troedsson – Executive Producer
Page 7: …or how to make a game for free Karl Magnus Troedsson – Executive Producer
Page 8: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

Over 21 million sold

Page 9: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

Create high quality games!

Be really profitable!

Have fun while getting there!

Page 10: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

June ‘09XBLA, PSN &

PC$15

BetaPC

Free 2 Play

“Winter”X360, PS3 & PC

$60

Delivering the best in online warfare since 1942

Three unique games each offering a AAA multiplayer experience

Page 11: …or how to make a game for free Karl Magnus Troedsson – Executive Producer
Page 12: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

From one DD to another:

“The studio isn’t running at high enough capacity in between the big projects! Too bad the other teams can’t just take on more resources. Wouldn’t it be great if

we actually could utilize the slack to build something!?”

Page 13: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

From one Producer to another:

“We seriously should consider making a Battlefield 1943 with our new Frostbite engine. The idea of Tiger tanks crashing through forests and P51’s duking it out in the skies is just to sexy not to dream about. We could take the maps

from 1942 and rebuild without too much redesign. No singleplayer, only multiplayer… old school style.”

Page 14: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

Use “free” people in between projects

Create a bite sized Battlefield experience

Package and sell in a new way

Take inspiration from original BF1942

Page 15: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

Back to basics – an accessible game

Bring back the dog fights!

Use an inviting art direction

Implement Conquest mode

Online multiplayer only!

Three familiar Pacific levels: Wake Island, Iwo Jima, Guadalcanal

Page 16: …or how to make a game for free Karl Magnus Troedsson – Executive Producer
Page 17: …or how to make a game for free Karl Magnus Troedsson – Executive Producer
Page 18: …or how to make a game for free Karl Magnus Troedsson – Executive Producer
Page 19: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

Mar: Concept started with 2 people

Apr: Prototyping 3-5 people

May-Jun: First production 10 people

Jul: Vacation!

Aug-Oct: Production ramp up 5-15 people

Nov-Apr: Production and finalling ramp up 15 people

May: Finalling 10 people

Project built with time that otherwise would have been wasted

Page 20: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

Digital distributionXbox Live ArcadePlaystation StoreEA Store + other 3rd party PC channels

Competitive price point$15 price point1200 Microsoft points

A bite sized experience – distribution method and price to match

Page 21: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

Embracing (resource) limitations

Open ended project – no set end date

Exceptionally clear vision and scope

Comprehensible scope is very motivating

Nailed core mechanics early on – fun game – happy team

Synergies with other Frostbite projects

Page 22: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

Difficult planning with irregular resources

Had to fight for people once the ball got rolling

Certain areas have suffered from late scope changes

Lack of tech support made other areas suffer e.g. technical art

Deliberately taking on risks from other Frostbite projects

Page 23: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

With the right focus you can achieve a lot with small means

There are innovative ways to build something fresh on existing tech

Small bets can turn into something big

Play it in June 2009

Page 24: …or how to make a game for free Karl Magnus Troedsson – Executive Producer

Questions?