opp day q1/2020 agenda · china is set to substantially overtake the us movie market by the year...
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2549 (2006) 2552 (2009) 2553 (2010)
Founded Yggdrazil visual effect to
provide post production service
Founded YGGDRAZIL GROUP (“YGG”) after
got tax privilege from BOI for software
enterprise in digital content category
Moved location to Town in Town area in
310 Building for business expansion
2557 (2014) 2558 (2015) 2559 (2016)
Registered and fully-paid in capital 40
MB for increasing working capital and
expanding business
Expand working area to building 346 and
348 for supporting business expansion
and new business
• Setup Animation and Game business
department
• Started to develop Home Sweet Home 1
• Registered and fully-paid in capital
50 MB
2560 (2017) 2561 (2018) 2562 (2019)
• SME private equity Trust by GSB
invested 9% in YGG which amounting to
50 MB.
• Launched and succeeded in Home Sweet
Home 1
• China company hired YGG produced Home
Sweet Home 2 and Project no.6
• Animation department was established,
and fully operation
• Converted to YGGDRAZIL GROUP Public
Company Limited
• YGGDRZIL GROUP Initial Public Offering
(IPO) by listing in Market of
Alternative Investment (MAI)
First-person horror adventure gameGenre : Survival, Horror, Adventure, PuzzleAvailable : PC, VR (Oculus Rift and HTC Vive), PS4 & XboxDistribution Channel : Steam, Greenmangaming, Humblebundles, Bundlestars, and G2ATarget Audience: 18+Official Trailer: AvailableOfficial Demo: Available (November 2016)Release Date: 26 September 2017Price: Depends on region (Standard in U.S. Dollars : $16.99)
HOME SWEET HOME EP.1
Operating results (cont’d)
85%
15%
201685.2 MB.
61%
39%
2017135.4 MB.
57%
43%2018
170.7 MB.
33%
67% 2019196.6 MB.
Domestic International
Origin by Segment• Animation is mostly from international
clients• VFX is a mix between local and
international
Customer Type• Most VFX clients are agency and/or
production houses• Animation is generally direct from IP
Holder or sub from lead production house30%
70%
2020 Q1 Core Rev53 MB.
Operating results (cont’d)
Financial Position and Capital Structure
(Figured in THB MM or otherwise stated)
Operating results (cont’d)
Financial Position and Capital Structure
*Equity based calculated from the average of Q1 2019 and Q1 2020* Net profit is rolling 4-quarter profit
2020 Business Outlooks – VFX
TV advertisement spending has been
declining since 2016 and stabilize in
2018-2019. This also affects overall
production budget of advertisers and in-
turn budget for VFX
We expect additional slight decline in the
near future in line with overall domestic
economy
TV advertisement spending growth is slow
and steady; however, the real growth
segment is abundance in Online Video
segment in-line with shift in
advertisement budget over to online (e.g.
Youtube)
2020 Business Outlooks – ANIMATION
Cinema Market – Rise of China (and Asia) O-T-T Market: Battle of Original Content
Based on the statistics, Asia Pacific region
has the potential to be the next big market
for OTT market, as the region has the highest
projected CAGR during the period 2017 – 2023,
at the rate of 25.99% p.a.
In addition the OTT market is highly
competitive, and the which the winning edge in
the industry is the ability to create original
contents that will retain and attract viewers
China is set to substantially overtake the US
movie market by the year 2020 onward, in which
China is projected to have a CAGR of 18.96
p.a., and coming in significantly behind is
the US market at a CAGR of 1.23% p.a.
The rise of Chinese movie industry is the
result of the increase in viewer channels,
which the video streaming market such as
Netflix is the main contributor for the
increase
2020 Business Outlooks – Animation
• Animation and VFX market is expected to grow at a CAGR of over 9% during 2020-2025.
• Rapid increase in number of customers using OTT.
• In USA Cost of producing Animation featured film range from USD 20 – 300 Mil, VFX accounted for 20-25% of the budget.
• OTT for Animation and VFX market valued approximately USD 2,500 Mil.
• Customers expectation for good visual experiences demand for high-quality VFX and Animation
https://www.businesswire.com/news/home/20200131005198/en/Global-Animation-VFX-Industry-Report-2020-2025-Demandhttps://www.mordorintelligence.com/industry-reports/animation-and-vfx-market
2020 Business Outlooks – Game / VR
• Game market value at USD 196 Bil by
2025, CAGR @9% - lead by console
and mobile.
• Mobile game market value at USD
77.2 Bil in 2020, +13.3% YoY.
• APAC is important region – leading
by China, which has game market
valued at USD 36.5 Bil.
• Thai game market worth TMB 22,000
mil – Growth at 13% YoY
• Stronger adoption rate of VR / AR
technology post-covid era as
barrier to trial has been overcome
• https://newzoo.com/insights/articles/mobile-games-market-engagement-revenues-covid-19-gaming/• https://newzoo.com/insights/articles/the-global-games-market-will-generate-152-1-billion-in-2019-as-the-u-s-overtakes-china-as-the-biggest-market/• https://www.bangkokbiznews.com/news/detail/852235
2020 Business Outlooks – Game
Key Summary
Genre• Asymmetrical-Balance Survival
Game
Players • Online Multi-Players
Expected Launch • Q3 2020 Public Beta
Devices • PC & Mobile
Target Audience • 18-40 SEA
Core Revenue Model • Free-to-Play Pay-to-be-Cool
Supplementary Revenue
Model
• Product Tie-In
• E-Sport Tournament
2020 Business Outlooks – Game
• Nintendo profit increased by 41%* FS – increase demand during COVID-19• Launching Home Sweet Home Survival
*https://positioningmag.com/1277485