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Online Offline + * thanks to everyone at the Palo Alto OpenIDEO meet-up for this discussion! How might we utilize the best of both worlds? What do YOU think? Any feedback would be appreciated! :)

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Page 1: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

Online

Of�ine+

* thanks to everyone at the Palo Alto OpenIDEO meet-up for this discussion!

How might we utilize the best of both worlds?

What do YOU think? Any feedback would be appreciated! :)

Page 2: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

online

What is it good for?

1

- Acting as a melting pot of problems, ideas, solutions, and insights from around the world

- Connecting youth to people in need of help and mentors who can act as a guide

- Unifying and engaging the global youth in a focused creative e�ort to make positive impact

Page 3: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

2

of�ine

What is it good for?

- Connecting youth to problems that are relevant to their context

- Providing opportunities to take action after collaborating, ideating, and sharing insights online - Providing opportunities for youth to have a tangible “I did that” moment

* one of the kids at the meet-up said that he would be more interested in a problem that he can see directly, instead of an abstract one!

youth feedback!

Page 4: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

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+online of�ineIdea 1 -

Why?

Young people, problem posters, and mentors go through a single process cycle at the same time.

The four steps outlined in the process �ow can be used as the phases that everyone moves through together, so all projects progress at the same pace.

[see: platform overview in concept page for the four steps!]

- Uni�es everyone who is using the platform, increasing collaborative activities online.

- Still provides opportunity for youth to connect to a diverse range (in terms of di�culty, topic, support, location, etc.) of problems in the local context

- Can o�er focused support for everyone since we will know what step everyone is in at a given time.

Page 5: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

Processcycle

1

2

34

5

youthexplore

problems

re�ection

mentors connect

withyouth

projectsbegin!

youth connect tointeresting problems

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Page 6: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

5Idea 1 example:

people post problems

youth connect to problem posters

youth + problem posters connect with mentors

The cycle beings with a deep dive into problems. This phase is devoted to people re�ning and submitting their problem statements for youth to discover. Young people become experts on various problems that interest them through interaction with problem posters. Young people canexplore the breadth and depth of a wide range of problems.

After youth had time to deeply explore problems, they can startconnecting to problems that spark their interest most. This step is devoted to youth initiating contact with problem posters.

During this phase, youth & problem posters decide what supportand guidance they need in their creative journey. This stepis devoted to youth & problem posters �nding appropriate mentors.

1

2

3

Page 7: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

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extra Step - re�ection

The �nal phase is devoted to young people, problem posters, and mentors working together toward positive impact. Since everyone is tackling problems at the same time, they can actively collaborate with other teams working on similarprojects for additional insights.

After the project phase ends, youth are encouraged to re�ectand share their insights, what they learned from their mistakes, and advice for young people who will go through the next process cycle.

[see: “Inspiration Map” idea on concept page!]

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social contract/projects begin4

Page 8: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

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- How long should each cycle be? How do we decide?

- Is this idea too restrictive?

Any feedback in general would be appreciated! :)

Open Questions:

Page 9: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

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of�ineIdea 2 -

Why?

Community Champions responsible for maintaining the o�ine component of the platform.

- Answers an important question posed by OpenIDEO: “Is there a way that you imagine this idea reaching youth who have little to no access to internet but who still might want to work on these kinds of creative projects?”

- Solidi�es the action portion of the idea. Without a way for youth to take action, the creative energy generated through online collaboration and ideation will dissipate.

Page 10: Online Of˜ine · people post problems youth connect to problem posters youth + problem posters connect with mentors The cycle beings with a deep dive into problems. This phase is

9Community Champion Responsibilities:1. Communicate with main platform

Community Champions act as the link between the online platform and remote communities that may not have internet access.

What is the best way to facilitate the communication between remote areas without internet access?

Snail mail?Phone/text?

What kind of support, documents, materials, and information, would be needed for people living in remote areas to become Community Champions?

How should information from Community Championsbe displayed on the online platform?

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Community Champion Responsibilities:2. Make a “Positive Impact Hub”

“Impact Hubs” are local hot spots where community members typically interact - the social center of a community. These hot spots can be adapted to form space for positive impact activities.

Examples:

Libraries schools

communitycenters

town halls markets

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Community Champion Responsibilities:3. Host analog forms of the process cycle

- Impact hubs can be used to collect local community problems in one location that young people can go to. [How? Community blackboards? Submission box?]

- Local community meet-ups can take place at impact hubs. Local meet-ups act as a regular networking event for youth, problem posters, and mentors to meet and collaborate on a project.

- For communities with internet access, Impact Hubs act as places where youth can translate the creative energy generated online into tangible action.

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mini-idea

For communities that are especially remote, Impact Hubs can also act as a microcosm of the entire platform.

Young people living in resource-scarce communities can focus on the specifc problems of a Impact Hub. Certain existing hot spots seem very suitable for this.

Example: schools

- How can we increase engagement from young people toward their education?- How can we provide support for young people that are struggling in schools?

The school can act as a platform for young people, problem posters (school), and mentors to make positive impact in the school itself.