new requirement of subjective video quality assessment methodologies for 3dtv wei chen(*) 1,2,...
TRANSCRIPT
New requirement of subjective video quality assessment methodologies for 3DTV
Wei Chen(*)1,2, Jérôme Fournier1, Marcus Barkowsky2, Patrick Le Callet2
1Orange labs, France télécom R&D2IRCCyN IVC Team, Ecole Polytechnique de Nantes
Orange labs R&D - IRCCyN IVC Team 1VPQM 2010
Motivation
• A high quality 3DTV broadcast service is becoming more and more realistic.
VPQM 2010 Orange labs R&D - IRCCyN IVC Team 2
End-user
Visual quality
ExcellentBad
Good
Fair
poor
Naturalness
Presence
3D perception
visual experience
Visual Comfort
eye strain
etc.
Headache
etc.
Network
Mobile (WiMax, 3GLTE)
xDSL, FTTx, …
Codec
Proprietary
Standardised
New generations
MPEG-C, MVC, LDV
Terminal
Anaglyph system
Active Shutter Glass Glasses
system
Passive (Ploarised) Glasses system
Autostereoscopic system
Production
AV acquisition
Post-production
2D/3D conversion
Multiview interpolation
View synthesis from 3D representations
Mixed reality (augmented reality)
3D/3D conversion …
2D+z
Multi-viewOthers
Coming generations
DES
• Subjective video quality assessment– Evaluation the human perception– Optimize 3DTV systems– Ease the specification process for end to end
application– A solid reference for objective quality metrics.– Comparison of the results from different
laboratories
• However, 2D subjective video quality assessment can not fulfill this requirements.
VPQM 2010 Orange labs R&D - IRCCyN IVC Team 3
Content
• 1.Novel condition and requirements(selected) of 3DTV regarding subjective quality assessment.
• 2.Depth rendering of 3DTV– A new notion: depth rendering ability– Comparison of different 3D displays
• 3.Conclusion
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General Viewing ConditionsLuminance and contrast ratio
• Screen luminance ≠ Perceived luminance
• crosstalk affects contrast ratio
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-80%
-60%
General Viewing Conditions Monitor resolution
• Recommendation of minimum values for spatial per view resolution
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1080i/p960x1080
L
R Line Interlaced
960x1080
1920x540L R
Column Interlaced
1920x540
640x360 L R
Multi-views
640x360
L
R
Full resolution
1920x1080
1920x1080
General Viewing Conditions Background and room illumination
• Minimum distance between display and background necessary
• Technology of room illumination critical
VPQM 2010 Orange labs R&D - IRCCyN IVC Team 7
?
Wall
TVTV
Neon illumination
General Viewing Conditions Viewing distance
• Adding depth perception factor into Preferred Viewing Distance– Depth of Focus depends on viewing distance
– Depth rendering also relates viewing distance
• Preferred Viewing Distance sometimes fixed by display manufacturer– for example, autostereoscopic displays
• Philips 423D6W 42 inch (3 meters=5x height)
• Alioscopy 40 inch (more than 4 meters = 7x height)
VPQM 2010 Orange labs R&D - IRCCyN IVC Team 8
General Viewing Conditions Depth rendering
• Human perceptual factor– Threshold for Depth Of Focus and binocular
disparity.• 0.2 diopter or 0.3 diopter DOF
• 60 arcmin binocular disparity
VPQM 2010 Orange labs R&D - IRCCyN IVC Team 9
+0.2 diopter -0.2 diopter
Comfortable viewing zone
I can not fuse the image and I feel uncomfortable.
Test method
• Subjectively measured quality indicator– Additional indicator besides image quality, e.g.
Naturalness, Presence, Visual Experience
• Visual discomfort– Questionnaires for visual discomfort
– objective measurement of visual fatigue
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Depth rendering of 3D Display
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Stereoscopic voxel0 -1 -2 -3 -41234
Depth plane
65mm
viewing distance
pixel
Definition of Depth Rendering Ability
• the number of depth planes that can be represented within a comfortable viewing zone of display.
• Parameters affect the depth rendering ability:– Size of comfortable viewing zone– Maximum uncrossed disparity in pixels– Angular depth plane interval
• Parameters affect immerse experience– Field of view(Horizontal visual angel)
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background foregroundb fZ Z
maxbD
angularQ
background D foregroundb fD
VPQM 2010 Orange labs R&D - IRCCyN IVC Team 13
e
d viewing distance
0 -1 -2 -3 -41234
1, if 5
110.2,
10.2
, if 5
f b
d dZ d Z
ddd
Comfortable viewing zonefZbZ
max / 10b wD e p
Maximum uncrossed disparity in pixels
4bD 4fD Depth rendering ability in pixels
,( ) ( )
f bf b
f w b w
Z e Z eD D
d Z p Z d p
pixel widthwp
1 12 [tan ( ) tan ( )]2 2
wangular
e peQ
d d
Angular depth interval
Screen Filed of view
Comparison of the depth rendering abilities for different displays
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Comparison of the depth rendering abilities for different displays
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Comparison of the depth rendering abilities for different displays
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Visual threshold0.8 arcmin
Visual threshold0.8 arcmin
Visual threshold30 degree
Visual threshold30 degree
Discussion • Best system discussed:
– 2 projector Full resolution solution 100 inches.• Small size display needs larger comfortable viewing zone
– longer viewing distances may be useful• Autostereoscopic display may show depth quantization effect
– longer viewing distances or higher resolution panel may be advised.
• 2K cinema screen have poor depth rendering ability– higher resolution(now 4K, future 8K) may be strongly suggested.
• Depth rendering abilities vary largely(*)– Content disparity should be adjusted to the display used.
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Cinema Content to Home Display
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Cinema screen 8 meter height
infin
ite
8 pixels 14 pixelsDirectly use
4.9 m
43 pixels
infin
ite
8 pixels43 pixels
Poor depth perception
1.78 m16 m
2 projectors screen1.35 meter height
Conclusion
• We discussed about various new requirements for subjective video quality assessment of 3DTV.– The requirement of new subjective methodology
is urgent!• We proposed an novel notion depth rendering ability
combing physical parameters and perceptual constrains of 3D display.– identify the 3D display depth rendering
performance– select the appropriate content for certain display
VPQM 2010 Orange labs R&D - IRCCyN IVC Team 19
Thank you! Question?
VPQM 2010 Orange labs R&D - IRCCyN IVC Team 20