neck and neck with 3ds max and maya

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Neck and Neck with 3DS Max and Maya

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The two giant software tools of 3D modeling, design and animation are obviously 3ds Max and Maya, from the same house Autodesk. Though it seems that there is no fundamental big difference between them, there is some significant difference.

TRANSCRIPT

Page 1: Neck and Neck with 3ds Max and Maya

Neck and Neck with

3DS Max and Maya

Page 2: Neck and Neck with 3ds Max and Maya

3D modeling, design and animation is closed connected with

multiple software tools that are designed to ease the process of

creation of 3D artworks. The two giants of software tools are

obviously 3ds Max and Maya, from the same house Autodesk.

Though it seems that there is no fundamental big difference

between them, there is some significant difference.

Page 3: Neck and Neck with 3ds Max and Maya

Different user interface

Page 4: Neck and Neck with 3ds Max and Maya

History/operator stack of both software work quite similar

Page 5: Neck and Neck with 3ds Max and Maya

Both software tools have all important tools for

Modeling Texturing Rigging Animation Rendering and Dynamics

Page 6: Neck and Neck with 3ds Max and Maya

Some animators agree that Maya can handle higher level of complexityE.g. high end character-rigs

where 3ds Max tend to get unstable

Page 7: Neck and Neck with 3ds Max and Maya

3ds Max has got a lot of small tools that make the job done faster

Page 8: Neck and Neck with 3ds Max and Maya

There are some nice plugin renderers available for 3ds Max

Page 9: Neck and Neck with 3ds Max and Maya

Some artists swear by the poly tools in Maya. It fits well for organic modeling, whereas there are more precision tools in 3ds Max

Page 10: Neck and Neck with 3ds Max and Maya

Maya is great with tasks that involve character rigging and animation superimposing

Page 11: Neck and Neck with 3ds Max and Maya

Maya has a huge advantage over 3ds Max when it comes to modeling nurbs as it uses different approach and is more user friendly

Page 12: Neck and Neck with 3ds Max and Maya

Many 3D animators consider Maya a better software for creating 3D animation as it has

greater capacity for simulating realistic animations and effects

Page 13: Neck and Neck with 3ds Max and Maya

3ds Max is well optimized for architectural visualization

Page 14: Neck and Neck with 3ds Max and Maya

3ds Max has strong rendering capabilities, improved interoperability with industry-

standard products as well as additional time-saving animation and mapping workflow tools

Page 15: Neck and Neck with 3ds Max and Maya

Maya is widely used for film making and TV production

Page 16: Neck and Neck with 3ds Max and Maya

To make a conclusion, both 3ds Max and Autodesk Maya are not too different and it is just a matter of taste

what software to work with.

Page 17: Neck and Neck with 3ds Max and Maya

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