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  • 8/18/2019 Narvik Readme

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    ADC2 module for“Assault on Narvik”

    This module will only work in HPS Simulations Aide de Camp 2. Ownership of bothgames is required to use this module.

    Published by Against the Odd Magazine, 2005esigned by Andrew !ulholland

     AC2 published by HPS Simulations

    !odule "reators# a$e %ones & thelo"kers'aol."om 

    etting !tarted

    Copy the folder and all in"luded files into your AC2 dire"tory. (t is suggested that the

    folder be kept in AC2)s )*ame Sets) folder. +ou must know how to use the AC2program, and own a "opy of Assault on -ar$ik. The module takes up about /!b0s ofstorage spa"e.

    !ake sure that you are your AC2 program is the most "urrent $ersion a$ailable. 1pdatesmay be obtained from www.hpssims."om or by "alling HPS dire"tly. This module was"reated with ersion 2.3.

    "he Ma#

    The map is identi"al to the map pro$ided in the game. 4in$isible5 terrain has been defined6

    i.e., if you hold your "ursor abo$e a he7, the primary and se"ondary terrain will bedisplayed in the bottom window.

    Counters

    The "ounters are reprodu"ed e7a"tly as they e7ist in the game.

    $ie%es

    There are two pie"e $alues#

    . 8atigued9 :+es;-o< & 8or infantry units only2. (nterdi"t 1sed9 :+es;-o< & 8or artillery units only=. amaged9 :+es;-o< > 8or na$al units only6 players may either use the damaged

    markers or this pie"e $alue to tra"k damaged.

    Class Names and &alues

     Additionally ground and na$al units ha$e the following "lass $alues set as "lass data.

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    *round 1nits -a$al 1nits. Combat Strength =. ?ombardment Strength2. !o$ement Allowan"e @. ?ombardment ange3. Sta"king alue

     All markers begin with 4!kr5 in their "lass name. This helps players find the "lass namesshould new pie"es be needed.

    'li# Definitions

     All units flip as they do in the a"tual game6 this means only the na$al units flip to 4(nterdi"tComplete5 side

    'a%ing

    There is no fa"ing in the a"tual game nor in AC.

    !ta%king

     A sta"k symbol has been "reated for 2 or more units in a he7.

    $ools

    efined pools in"lude eliminated units, markers and reinfor"ements. All of these are $eryintuiti$e and should need no e7planation.

    !%enarios

    Two OPS files are in"luded#

    < Assault on -ar$ik *ame2< Sample *ame

    (nfo $ages ) !tatus Dots

    -o info pages are defined6 howe$er, status dots ha$e 2 important roles.

    < Bhen a unit0s Pie"e alue 48atigued95 is toggled to 4+es5, a large red dot willappear on the left&"enter of the "ounter, and will go away when the $alue is toggledba"k to 4-o5. This repla"es the system in the game for showing fatigued units.

    2< Bhen an artillery unit fires to (nterdi"t enemy units, they "an do this only on"e aturn. Bhen a unit0s Pie"e alue 2 4(nterdi"t 1sed95 is toggled to 4+es5, a largeyellow dot will appear on the right&"enter of the "ounter, and will go away when the$alue is toggled ba"k to 4-o5. Players "ould always tra"k -a$al (nterdi"tion thisway, rather than flipping the na$al unit.

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    *idden +nits

    ?oth players ha$e been assigned hidden unit status. (f the player wishes to not to use the

    optional Allied "on"ealment rules, go into Ddit Player and remo$e all the hidden unit"he"ked bo7es. (f playing solitaire, remo$e the same for ?OTH players.

    -uestions

    (f you ha$e questions about this AC2 gameset, please "onta"t a$e %ones:thelo"kers'aol."om