nan/ - historical papers, wits university en slaap; hy het *n gat in ny been gesteek net *n yslike...

23
nan/ en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op die nishoop mat na ny slaan net *n knopkferie. en net di skoot skree een van die dak af; Bring die skein hier!" Nee, noo . gaan ek weer in daardie huis nteV Van die dag af het die rowers dit nooit vjeer gevmag on in die huis te gaan niej toe kon die vier nusiekspelers lekker daar blyj en hulle het nie nodig gehad on na die stad toe te gaan nier ******************* ****************************** ************************************ * * (Hit Grinn se Sprokies- kort stories v:V? kinders.)

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Page 1: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

nan/

en slaap; hy het *n gat in ny been gesteek net *n yslike nes.

Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op die nishoop mat na ny slaan net *n knopkferie. en net di skoot skree een van die dak a f ; Bring die skein hier!" Nee, noo .

gaan ek weer in daardie huis nteV

Van die dag af het die rowers dit nooit vjeer gevmag on in die huis te gaan niej toe kon die vier nusiekspelers lekker daar blyj en hulle het nie nodig gehad on na die stad toe te gaan nier

********** ** ** ** ** * * * * * * ** ** * ** ** ** ** ** * ** ** ** ** *

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

(Hit Grinn se Sprokies- kort stories v:V?

kinders.)

Page 2: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

} .ACTIVITY GAMES AND EXERCISES. PERIOD 1.

* ( ior the very young children in Group 1)

1 . I am a teapot.

Here is my spout, Stand-up straightHere is ny hancile lift, one arm up sideways

Pour me out Place other arm on hip

Pour me out Bend sideways. ~ ;

*

d ' Up rnd I)own Stand up straight, feet togoMier, ride

And catch a fish. onto toes and down again. Move

sideways onto outside of feet and then

move together again.

3. Bouncing balls, Jumping up and down, throwing balls

Bounce, bounce, bouncei hiCh low alternately.

4. Elephants and Giraffe.

Elephants ----- Jump legs astride - knees stiff . Bend

over, and touch ground with fingers,

and Giraffes Stretch high, and straight - fingers

spread up high ( to trees)

All the Monkeys Ha-Ha-Ha. Jump feet together, hands on hips,

Sw;y from side to side- Ha-Ha-Hai

5* — ~-v My Lc dcr~.- action made by the leader is followed by

the children.

u. O'Grady spys do this Children must copy leader only when

O'Grady says do this EleaseJ_ he says word Please . Defaulter # #

drops out.

Roly-Poly Push-push - pretend to push ) :

" nP^11“ M - 1- " 11 Pull )- all theseOut-out - Arms^flung out sideways ^ p ^ g ^ -reII ItWII IIII II

II il

Up - Up - " Push upwards slowly." Dov/n-dowglu- Hnnds down" Clap Clap Quicken tempo to this final couplet,

Stomp, stamp, stamp

8 . Open Shut Them

Open, shut (them --open hands, clench, fists" " -- repeat as above

Lay them in yc nr lap.

Shut them, open them -- clench fists , open them etc.

ii . it ii n ___Give a little clap

Creepy crawly, creepy crawly-- like spiders up the body to the

shoulders.

Roll them, roll them -- roll hands around

Wave Goodbye -- all wave hands.

3* Big A, little a, Bouncing B. The cats's in the cupboard andcan't see me. ( see attached instructions)

Page 3: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

Group 1 activ it ies ( continued).

Gane 9. Big A. Stand up straight, then stretch up on toes,am s up.

Little A, Squat, finger tips to the ground.

Bouncing B. Bounce, junp on toes on the spot.

The Cat1s in the Cupboard. Bouncc fprward towards onechild who sits with back to the others. This is Cat. Repeat the above all together until one in front tips ‘Cat, who then turns and chases all back. The child caught becones the next Cat.

10. )$$. flying up Balloons.

Brec.the in through noses - deep.Breathe out through Mouth- into BalloonBalloon grows with, each exhalation.

Then, breathe into clenched fists, and with each exhalation, open

hand, rounded to sinulate ballon, until large and round. The pains should be touching at :the tips, and the rest of "the hans is curved.

The, clap hands, singing cut Bang-Bang-Bang and as the "a ir " goes out, Siss-feiss-Siss.

Glue Recipe.

Dissolve one tablespoon of ordinary starch in t cup of lukewarn water, and' stir it until all lumps are dissolved. Me antine f i l l a saucepan with 3 cups of water and bring to the boil. When boiling, slowly pour the starch nixture into the water ..nd stir until dissolved end free fron all lunps. Jf toi 'thin, add starch but nake sure that it dissolves. Add a few cloves if the snell is too bad!

Page 4: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

A GAME

The little mice are creeping, creeping, creeping, ..The little micE; are creeping all around the house;The little mice are nibbling., nibbling, nibbling,The little mice are nibbling all around the house.

Say this slowly;-

The big grey cat comes creeping, creeuing, creeping,The big grey cat comes creeping all around the house.The little mice are scampering, scampering, scampering,The little mice are scampering, all around ’the house.

A group of children are mice, one is a cat. Mice in the middle of the ring do actions, then pretend to sleep. Cat creeps slowly up to them. Tries to catch them. They run away.

***

ACTION SONG

1) Have you seen the baby ducks going to the water.2) Mother, father * baby duck, Grandmama and daughter.3) Quack, Quack, Quack, Quack, Quack, Quack, Quack.

II t t I I t l I I I I I I

Have you seen the little ducks swimming in the water?Repeat 2 Repeat 3

Have you seen the little ducks drinking up the water Repeat 2 - ..Repeat 3

Five children are ducks, do actions as words, >•* * * ' <:

HOUSEWORK

In and out and round the house, round the house, round the house, In and out and round the house, there’ s lots of work to do.

Will you come and work with me, work with me, work with me,Will you come and work with me, there's lots 'of work to do.

Bring a broom and sweep the room,, etc." " " ” , to make i r bright and clean.

Bring your soap and scrub the floor, etc.to-make it bright and clean.

- ■ ' * * \ * * *Bring a duster for the chairs etc.

Bring a pail and wash the steps etc.

Will you come and dance with mu’, dance wi-th me, dance with me,Will you come and dance with. Our work is done. HurrayJ

*

(Finish 'by dancing.)***

1) Aeroplanes, aeroplanes §ill in a row,Aeroplanes, Aeroplanes i-eady to go. - -Hear, they’re beginning-to buzz and to hum.

2 )Brrrrr- engines all workin so come along, come.3 ) Now we are flying up into the skyj faster and faster, oh, ever

so high. • 5

Page 5: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

- 2-

1) The children lie face downwards on the- floor with heads proppedon elbows.

2) They say "Prrrr" etc. and rise to a kneeling position, snreadout their arms and stand up on tip-toe.

3) They begin to run on tip toe gradually getting faster with themusic. Repeat last four bars an octave higher and as often as required. .

****

1) We went to visit our friends one day2) They only live across the way,3) They said they couldn't come out to play

because it was their working day.

Repeat 1 and 2 and 3 .. ,bec&ufjeit was their painting day,

fixing day, polishing day

(suggest anything

After 1, 2, 3, ^This is the way we painted..away, - >. :*

n ii it ii ii i> "n M ii ii ii ii '•

becasue it was their painting day.

Repeat above after each (action) day.

Last verse repeat 1 , 23) They said they could come out to play 1+) Becasue it was their playing day.

This is the way we played away ii ii n ii ii ii •*

ii n ii ii ii ii ii

Because it was on playing day.

(Children take hands, dance, clapi)*****

1) Little Peter Rabbit has a fly ujion his earM i i i i i i •» » » " "

;) ii H it ii " » '« " ' "

k) And he" flicked till it flew away."'

Repeat Little: Peter Rabbi has. a ’fly upon his chin etc.And h e ' f l i c k e d it t i l l it flew away.

Repeat 1, 2, 3 has a fly upon hi?'nose etc.And he flicked it till it made him sneeze,Achoo, A-choo, A-chooJ

1 . . • * •

Children hold hands to head as Rabbit’ s ears. hands asa fly's wings, and point to where fly sits as words m song. Then sneeze heartily at the end.

***

VTNfxER plays

1) Tommy thumb, Tommy thumb where are you?2) Here I -am, here I am, and how do you do.

Peter Pointer, Peter Pointer where are you? Repeat 2, bring out next finger.

Page 6: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

i^x Repeat land 2 naming each finger soi-

Bobby Tall, Ruby Ring, Baby small.

Children hold hands behind back,Bring out fingers as called.

**

1)Thumbkin he can dance, Thumbkin he can dance,2)We all go merrily $rp together3) We all go merrily up together!+) We all clap hands

11 ii ii it

Repeat 1, Thumbkin, then pointer, Longman i t 2

for fourth finger, Ringman, he c^nt dancei t i t i i i t

we cant go merrily up together i t i t t i t t i i i t

2 " clat) hands i t i t t i i t

for baby finger. Baby he can dancei t t i i t n

We all go mecrily up together i t i t i t i i i t t t

We all clap hands.

Page 7: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

SO LIE GUESSING MviES

WHO AM I?

I am small I am furry

I wash myself with my tongue I say, "luiew-mew".•d>m I a monkey, a mouse, a cat? 1 am a cat.My eyes shine in the dark.I walk lightly on padded paws. 1 catch mice.

I have a red comb and fine tail feathers I like to strut around the yard. I crow. Who am I?Am I a hen, a duck, a rat, a rooster?

I am a Booster. I say cock-a-doodle-doo Sirly in the morning.I wake people up.

WHaT <*L I?

I have a round face.I have two hands.I say tick-tcckAm I a lamp, a bottle, a plate,

a clock, a cup?1 am a clock.I tell when it is time to get up, I twll when it is time to sleep. Day and night I say:

"Tick tock. Tick tock."

.4 ■

I have big wings.I fly in the air.People ride in me.

Am I a bird, an airplane, a fly, a tra ir I am an airplane,I have a motor. :I roar when 1 fly.I land on the ground.

I pull carriages, and tracks behind. 1 take people from one place to another. I go "Ch'oo-choo". Am I a train engine, a cart, a car?I am an engine. My whistle goes "Toot-tooooot".My driver drives me past down the lines.

TOO AM I?

I live on a farm. I eat grass. I give you milk. I say "Mio-moo". j*m I a horse, a cow, a pig, a hen?I am a cow. **11 day 1 eat green grass in a field.Every morning and evening I am milked.1 give milk.

fiiM Hi.Y son as

I hear thunder, 1 hear thunder, Oh dont you? Oh, don't you?

Pitter patter rain drope , Pitter patter rain drops.I ’m wet through?So are you.’

Insy Winsy spider, climbing up tha spaut, Down came the rain and v&shed the spider

out.Out came the sun and dried up all the

ra in.Insy Winsy spider climbs the spout .-again.

Pitter-pat, pitter pat, what a gentle sound is that.Pitter-pat, pitter-pat hear the gentle rain.Soon the grass and flowers will be Fresh and bright for you to see.Pitter-pat, pitter-pat, hear the gentle rain.

COUNTING SoNGS

1) Five little ducks swimming in a pond,2) Round and round and far away.3) Liother duck said "quack quack quack"4) And four little ducks came swimming back.5) Four little ducks swimming in a pond,6) Repeat (2)7) Repeat (5)8) And 3, 2, 1, No little ducks came swimming tack, (repeat in turn as - H o w s

line 3)

more

Page 8: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

9) Mother duck swimming in a pond,10) Sound and round -and far a «y .*11) Moth&r duck sa id i.Q,TI'>CK QUiCK QU.-iCK12) ^nd 5 little ducks came swimming* back.’

B ducks are 5 fingers on one hand.I Mother duck thumb and forefinger on other hand.

10 IN THE BED

1)There were 10 in the bed, so the little one said:

2) Roll over, roll over.3) ^o they all rolled over and the one fell out4) There were 9 in the.bed so the little one said:5) roll over, roll over.6) 3o they all rolled.over and the one fell out.7) There were 8 in the bed, so the little one said:.Q) Roll over, roll over.

Repeat lines 1-4 taking one off each time until one remains, then:9) There was one in the bed, so the. little one said: "Goodnight".

A . Gr.ii.KE

Children in Ring. One is chosen to guess. Turns away or closes eyes.J>. little stone is passed from hand. to hand as song’goes to words "behind". Child with stone at this place holds it with two closed hands. Everybody

pretends to have stone. The guessing child goes round ring trying to find the stone. As he comes to a child that one must open hands, until stone is found.

Song:Little ball pass-along slowly on your way . • ........While we sing this merry song, you must never stay. -Till at last the song is past, we shall try to find . ' ■■In which pa ir of little hands, you’ve been left behind.

Page 9: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

COUNTING sgugs

l) Here am I , little Jumping Joan, When nobody’ s with me,I'm always alone.

2 fwo little dicky-birds sitting on a wall, I called Peter -- I called Paul.Fly away Peter. Fly away Paul.Gome back Pater. Come back Paul.

3) If I show you fingers three -- Will you show three more to me?Yess 1, 2, 3: now I see One'like this, and 2 makes 3»

'+) One, two, three, four —k big knocks upon the door, h big stamps on the floor —One, two, three, four.

5) • 5little motor-cars standing in a row,I said "peep-peep" I must go.One little, 2 little, 3 little,>+ little, 5 little motor-cars — ohi

5) Peter Cor any name) plays with one hammer, one hammer, one hammer —

Peter plays with one hammer, just this way. Peter plays with two hammers, etc. to

Peter's very tired now, tired now, tired now;

Peter :s very $ired now, just this way.

Peter's woken up now, up, now, up now; Peter's woken up now, just this way.

SONGS

Two clean hands and two fat thumbs,8 little fingers and ten little toes,1 round head goes nod, nod, nod.2 ayes peeping, one small nose.

% 5|C Sfc

Fingers, thumbs and toes,Eyes, and ears and nose,Hair and shin, lips and chin,Have you got all those?

Repeat above, fourth line;

Yes, we ?ve got ?11 those.

* :;< sj« * X * Jf. * sjc

One finger up on each hand.

One hand away. Other hand away. Bring first finger back, then other

Show three fingers

Group show 3 fingers.One on one hand, 2

on other.

Children sit on ground, legs and arms out in front like hammers. Arms one hammber, and 2 ; legs, 3 and fourth hammer, head fifth hammer.

Pretend to sleep.

Qu3 <ck -- all ham­mers go together.

Actions to suit words.

Paint to things in song.

Page 10: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

WORKING SONG

We are busy sweeping floors, Sweeping floors, busy we5 Thi s way, tra- 1 a- 1 a ,This way, tra-la-la,1 ? 2 , 3 •

Suit actions to words. Any othe action for any other words like washing clothes, digging holes, painting etc. *Clap 1 ,2 ,3* i

DA?! Cl I! G SONG '

Oh I am dancing all alone, all alone One child dances in ring, chooses all alohe, another, dance together while

Oh I am dancing all alone, .. others clap.Who will dance with me?

Eepsac above first two alone, then choose partner each from ring, and so on till all are dancing.

***

N5¥3 RINGS.1 * ’ - d ’ '

Children sit in a ring. Take it in turn to tell something to leaders and others -- I saw.a blmck cat and so on. Anything can1 be told,:but not for too long. Helps children to tell in w6rds thdir ideas, or about things. Helps shy children.

.[ « V ,'• *:•!•/. • *+*

'FAPiSR TEARING

Paper can be torn into small pieces with fingers and then stuck on - 0 a big paper to make a picture. Folded paper can be torn along -folds — . makes paper prethy for shelves.

Things neededs Any paper, glue.

STICK-PRINTING

If water paint is on hand, any object dipped into it and then pressed into a niece of paper, will make a picture or a pattern.

FttSNnn KNITTING

Four nails knocked into top of cotton reel. One nail to knit with, any wool or string.

EASY-BANG BAND

Cardboard — makes tambori»'eso Bottle-tops for tamborines and bells.Places of wire, thick and thin, pj. *ces of wood.Horse shoes, for triangles.Slats of wood from tomato boxes meka ©loppers.

***

Page 11: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

COUNTING SONGSi

One little elephant balancing

Step by §tep on a piece of string,

Thought it such a jolly stunt'

Called up another little elephant.

Two little elenhants balancing .ertc.

Last verse:

Ten Little elephants balancing Step by step on a piece of string,All of a sudden the piece of string broke*..Down fell the elephants,What a joke!

First elephants calls up a second, second a third and so on. Follow behind eadh other, one arm up as trunks.

*

Here is the beehive, where are the bees?They are inside, where nobody sees,Here they come out, into the sun,1 , 2 , 3 ? *+ and

Zzz-zzz-zzz-zzz-zzzz-zzzz

Here they come back into the hive,1 , 2 , 3 ,*+ and 5

A hive is where bees live and make honey. Can be played as a Ring game with 5 children in centre of Ring acting the song, or ps a finger song, raising hands and fingers.

Once I saw a mouse, oh once I saw a mouse " " 11 " tiny little mouse.He nibbled bits of cheese, he nibbled bits of cheese, He nibbled little bits of yellow cheese.And then he ran away and then he ran away " 11 " very quickly ran away.

*

FINGER PLAYS

1 , 2 , 3 ,*+,5 , once I caught a fish alive.6 , 7 , 8 , 9,10 then I let him go again.Why did you let him go?Because he bit my finger sol Which finger did he biteE The little finger on the right I

*

5 little leaves so bright and gay,Fluttering"and dancing on a tree one day.Along came the wind ut> from town,Whoo-o-o-ooo-ooo-ooAnd one little leaf came tumbing dow.

little leaves etc. 3 little leaves etc. 2 little leaves, etc. 1 little leaf etc.

*

Page 12: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

- 2 -

5 little soldiers tood u p in a row,3 stood up straight,And 2 stood so (bend thumbs and forefinger) Along came the general, and what do you thihk? Those 2 little soldiers stood up in a wink]

*

ACTION SONGS

1) See the little hands go clip, clip, clap.2 ) And the feet go trip, trip trap.3) i ' ve one word to say to you, ■ h ) , Come shake hands, how do you do,5) Gaily dance around and round just so,6 ) Then we bow and home we go.

Children in two rows facing each other

1) Clap hands with song.2) Stamp feet " " , .3) Walk towards each other. b) Shake hands.5) Hold hands and dance. ;6 ) Bow, return to places.

*

BOOGIE WOOGIE

1) Put your left leg in, put your left leg out,2) " " " " " , and shake it a l l ; about,3) Boogie woogie woogiei [ } . ) 11 t i t i

5) Thats what its all about!

Children in ring.

1 ) lift leg or arm in front, behind.2) Leg again to front and shake.3 ) Spread fingers, on either side of head, thumbs to forehead, shake. •v

This song can be used with all parts:.of body.*

1) Little brother (sister) dance with me,2) Both my hands I ’ ll give to thee,3) Once to the left and once to the right,U-) Round and round jolly and bright.

• t ; , • *‘i: • * 1'With your fingers, click, click, click,With your heads, nick, nick, nick.Repeat 3 and *+,,

1 ) partners face each other2) Lift hands and hold3) Lift arms over to left then right h ) Dance round

Other actions as songs*

Page 13: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

L. THE MAN ¥ IH THE BOOK.Th children nay "be divided into teosxs if deaired, ^nd

correct answer will then gain one point for the team.

Th players have to define words read out of a dictionary

or other book t random by the leader, who is " the nan with a book".

I f the definit : 3n is correct, a mark for the teen is gained: i f it is

wrong, the pla ir is rung out with the bell. At the end of each

attenpt, the r i with the book should read out the definition of

the word in th dictionary.

Wi .a younger children, sinple nouns and verts can be

read out, whex is with older children, nore difficult words should be

used. e .g . top gate, train, leather shoes, to sail, to junp for

the young grou ,

2. House Alp ibet.

Te u nenbers nust give the names of things which ' re

in the house e j . bed, table, stove etc. Only objects which begin

with A can be sked in the first round i f wanted. Each player s

allowed 30 sec ids. I f a player fails to rive an answer within the

tine, he is gc ?ed out. When three players in succession fa il , the

next letter ol bhe alphabet is taken. At the end, the total nunher

of narks are 1 tailed.

Thi game can be varied by naming articles found in a

train or in a lop, a school, a ship, in Africa and so on.

3 . Aninal Knc 3dge.

Di^ de the children into two teans and number then so

that each chi3 is standing opposite his nunber in the other term. e.

Team A no. 4 c rands opposite Tean B no. 4 and so on. No. 1 of one

team calls ou1 the name of an aninal and his opposite , that is no. 1 of the other $ in, calls out the name given to the young . oifi that

aninal. e .g . c v - answer is calf.

A v e riation Is that a nember of one team calls out the

name of an ani ail and his opposite nunber in the other tean makes

the sound thal the aninal na es, instead of naming its young. Here

are a few exax les; pig°- grunt; dog-barks; snake- hiss.

Wher the question is answered the gane cobs on, anc \o. 2

names an animat. The nuxiber of narks for each team is totalle*

when all the c. ildren have had a turn.

Page 14: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

SKIPPING

WALKING ON HEEIS

ARM SWINGING

BOUNCE JUMPING

THREADING NEEDLE

G A M E S

LEAP FROG

SKIPPING WITH ROPE

EGGY

RUNNING GALLOPING

FROG HOPPING

ASTRIDE JUMPING

KNEES FULL BEND

BREATHING EXERCISES

TUNNEL BALL

HOPSCOTCH

JUMPING BALL

Page 15: nan/ - Historical Papers, Wits University en slaap; hy het *n gat in ny been gesteek net *n yslike nes. Toe noes ek hardloop, en in die agterplaas kry ek 1n lelike s ' rt draak op

The Cat and Mouse

1. The children sit in a large circle. They are the mice.

2. The cat stands in the middle. He is blindfolded.

The groupleader chooses a mouse, who tries to creep up to the cat as quietly

as possible. When the cat thinks he hears the mouse he points in the direction

taat he thinks the mouse is coming from. Once the cat points, the mouse must

stand still.

If the cat points in the right direction the mouse is "out", and he must leave

the game. If he points in the wrong direction, the mouse remains where he is

standing and waits for the leader to give him another chance.

Then the leader choses another mouse.

The game continues in this way until a mouse touches the cat without being

found out. When this happens the winning mouse becomes the "cat", and the

game starts again.

Guess the Noise

1. Divide the children into 2 teams, A and B, and number the members of each team.

2. No. 1 of team A then stands where he cannot be seen. He makes any noise, and

No. 1 of team B must try to guess how the noise is made.

If No. 1 of team B is right he gains a mark for his team.

3. Then No. 2 of team B stands where he cannot be seen and makes a noise, and

No. 2 of team A must guess.

The game continues in this way until each child has had a turn. If there is

time for a second round then No. 1 of Team B makes a noise for No. 1 of team

A to guess.

Suggestions for noises

(1) Sharpening a pencil.

(2) Rub hands together.

(3) Bang 2 tins together.

(4 ) Bang a tin and a piece of glass together.

(5) Bounce a.ball.

(6) Clap hands together,

etc. etc.

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I f I had a hammer,I 'd hammer in the morning,I ’d hammer in the evening,All over this land.I 'd hammer out danger I ’d hammer out a '//warning I ’d harrier out a love between All our brothers All -- over this land.

If I had a bell I 'd ring it in the morning I ’ d ring it in the evening All over this land.I 'd ring out danger I ’d ring outI ’ d ring out a love between All our brothers,All -- over this land.

I f I had a songI 'd sin? it ib the morningI 'd s in : it ib the eveningAll over this land.I 'd sing out dangerI 'd sin ~ out a warningI 'd sing out a love betweenAll our brothersAll -- over this land.

Now I have a harrierAnd I ’ve got a bellAnd I ' ve got a song to singAll over this worldIt 's the harrer of justiceIt 's the bell of FreedomIt 's the song of a love betweenAll our brothersAll -- over this world.

AIN’ GOIN* TO STUDY V:AR NO MORE

I ’m goin*lety dovn my sword and shield Down by the riverside, ( sung tires tipaa). I ’m goin* lay down my sword and shield Down by the riverside,Study war no war.

CHORUS

Aint goin' study war no more (Sung six-times) I'm goin' tftlk with my brethen,Down by the riverside ( Three-Times)Study war no '/.ore I ' goin’ talk with my brethen Down by the riverside Study war no war.

Chords

Ain goin' tostudv war no ".ore ( sun? six-times. I ’m goin' shout out tho call of peace,Dr.«wn by the riverside ( Three Times).I ’m goin to shout out the call of peace Down by the riverside, Study war no more

Chorus

Ain goin srbudy war no more ( Sung six-times).

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- . / GAMES ' -/ —

Children prefer games where there is plenty of competition, livide the children into teams and give each team a name. (Lithuli, Marks, Huddlestone, Kotane, Bopape etc etc.) Give marks where possible.

1 .OVERHEAD-PASSING and STRADDLE. RELAY.Teams in files, each leader having a.ball. The ball is passed back­wards and overhead to each member of the team in turn until it reaches

l£st player. All the other players go down on hands and knees and make themselves as small as possible, and the last player straddles his way over their backs until he reaches, the front. He holds the

juring the straddling. Each player stands up when he has been straddled. This player starts the ball on its overhead passing to the back of the team, the last player gets the ball and straddles to the fronjs and so on until all have had a turn. The relay is finished when No.l has straddled his way back to the front and holds the ball above his head.

2• Stick-Jump Relay »The teams stand in files. No. 1 player of each team runs up to thE leader to fetch a stick about 4-6 feet long, turns and runs down the right side of his line, while holding the sticfr low and parallel to the floor; in passing. No .2 player grasps the other end of the stick and rund down with No.l player on the left side of his line, each each player in the team jumping over the stick. As' soon as No. 1 player reaches the end of the line, he stays there and No. 2 player carrying the stick runs up the left side of his line, turns in front of the line, gives the other end of the stick to No# '*3 player and rund down the right side of his lir®3, both holding the stick low land arailel. As soon as No .2 reaches the end, he stays there and Wo. 3 repeats -- and so on, until all the players have taken a turn.The last player goes down with the leader who, when he gets to the end again, runs up the left side of his line, gives the stick to the teacher and runs back to his place. The line that finishes' first wins. Should there be more than 2 lines or fdles, then the leaders star start with the sticks in their hands.

3 . Tcjn. Passes

Two teams spread out on a fairly large field. The ball (soccer size) 1S thrown up between the two captains who try to catch it. The captain who catches it passes it to one of his teammates. The idea is for one team to get ten consecutive passes before the ball is intercepted or dropped.

4 . All- in- -tag

Sufficient coloured braids are placed on the ground to supply the v.hole class. One or two children ’"earing braids are chosen to start the game, and as a signal they stHBt to tag as many of the others as possible. As soon as a child is tagged, he puts on a braid and helps the others, • ... ^

5. Arch Ball

Platers are arranged in several equal files standing cldse together with feet astride, the front player of each team holding the ball in iront. At the signal, No.l passes the ball overhead to No. 2 and so on until the last player. Each team member must touch the ball, and .the ball may not be thrown from the first to the last player The last player,, on receiving the ball, runs to the frony of his team and passes the ball overhead again. Repeat until every team member nas had his tnnn. The team finishing first wins.

Instead of standing astride, the teams may also kneel or sit.

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Games ctd.

BALL ROLLING.

The children are divided into_files of equal numbers. At the command "GO1' Number 1 of each team rolls - the ball to a line about 10-420 feet in from of each team . He then'rcLl s the ball back and the next child takes over the ball. Number one t'heii goes to the back of the-, line and is followed by the next person, after he has rolled the ball. .

BALL AND ROPE RACE.

Four teams are arranged in files for a race. Number one player with the ball runs forward, jumps a rope, turns round and throws the ball to number tv/o w o has moved up to his place.. Number one takes up position behin# the file . Number two starts running immediately he receives the ball. The game ends when number one catches the ball thrown to him by the last player in the file .

•' BOAT RACE. ’ '

The children are in rows with knees fully bent, the arms of each player round the one in front. Number i .is held by the Captain who face’s the team. When the Captain gives the signal they all jump forward to the finishing line.

CATCH YOUR TAIL ■

The Chi dren run into files. Each player-clasps the waist of the one in front. The leader of each team belongs to a different team.The last child in oach team'is called the TAIL. The head of each file tries to catch thq t a i l .■ The rest of the team must prevent him from doing this. The first leader to pull of the tail wins.

CHAIN TAG

Little space is needed for this game. Two children join hands to form a chain and try to tag (tou<f?h) others who if tagged form a.'chain to. tag the rest. The chain should be limited to six or eight children. Only the’ two on the outside of the chain can touch the others.

CHL.IN TUG-OF- Y7AR* v

The children are arranged in teams in even numbers. Opposing teams are arranged on either side of a line, each team in chain gras$ wrists, the leaders taking the wrist grasp across the line. The team to cross the line loses.

CHINESE HALL. ...

The wall is made by drawing two parallel lines about 3 yds ‘apart across the playground. One or two players stand on the "Wall" while the rest stand behind the lines. When the leader calls"RUN" the attackcrs try to cross the wall and get to the other side without being touched. Defenders on the wall are not allowed to thdlines of the wall. When touched attackers become defender^.

'ARCH *.ND TUNNEL BALL . \ \

Players are divided into equal teams. The team files up ijchirki a base line, the front player of each team holding a ball in front.At the signal, No. 1. passes-thc ball overhead to No. 2. who. passes to number 3. This continues until the ball reaches the last player whp runs to the front of his team, the whole team moving one place ; backwards.

The players jump with their fectvastride and the leader rolls the ball

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f • *

between thoir logs to tho last man. The end player runs with tho ball to the front and passes tho ball backward overhead as in the first round. VYhen the leader reaches tho front again the game ends. The first to finish wins tho game.

CIRCLE DRIBBLING RaCE.

^acn t3&fia_i5 j3,rrSrftsred in a circle with the players numbered from one upwards in an anti-clockwise direction. No. 1 dribbles a Dari in this direction round the circle outside the players until he comes to No. 2 when he passes the ball and goes back to bis place. No. 2 dribbles round the circle to pass it to No. 3 who dribbles round to No. 4 and so on, until all have had a turn.The game is finished when the last player dribbles round and passes to No. 1, who picks up the ball and holds it above bis head.

CITY GATES:

The players are divided into teams of equal number and arranged in a large circle. Two players of each team join hands with each other and form an arch. The rest file up at the en­trances to each arch. On a given signal the players run through their own arch., round the ground behind the other arches and back to their places.

CLEAR THE CIRCLE:

In a cifcle on the ground the placers stand on one leg with arms folded. On a signal the players try to bump each other out of the ring. If a player has both feet on the ground he is also out". Feet can be changed at any time, provided the player

has not got both feet on the ground.

CROWS jc CRANES :

The children stand in two lines, back to back, one yard apart.One line are TROWS and the other CRANES. When the leader calls out either name, the named line runs to a maked baseline or wall 10 or 20 yards away. If she calls CRANES then the CROWS chase and try to catch the Cranes before the-- reach the base. Those caught must carry the Crows back to the pines "pick-a-back". If the Crows fail to catch the Cranes, they must carry the Cranes back to the lines.Instead of standing back to back, they may sit, or lie down, or put feet to feet, or the named line may be told to touch iron or something blue, instead if running to a baseline.CRUSTS & CRUMBS may be used instead of CROWS & CRANES.

FILLING THE lA p :

The children stand in a circle holding hands, an odd player runs round outside the circle and, in passing, taps a player-on the back. This player immediately starts to race round in the OPPOSITE direction. The one who reaches the place first fills the gap and the other continues the game.Variation: When the two players meet they stop, shake hands and say Good morning' before continuing on their way.

FOLLOW MY LEADER^

One child is chosen as leader. The rest fall in behind him and try to copy what he does. The leader must set them certain tasks, such as jumping, climbing over obstacles etc. Those who fail to do the required task may either fall out or go to the end of the line.

FRENCH TAG:

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FRENCH TAG-:

The children run freely. The leader tags on child. The child must hold whatever part of the body is touched by the leader, and try and touch someone else with the free hand. The next player' touched must also hold the part touched and try and touch someone else. When the catchsi^has causrht someone,In - & ___________________ __ _ V . 9

GaF TUG C? WAR:

Two teams arranged in rows face each other . Eaoh player graps with his right hand the right wrist of the opponent on his right, the other hand graps the left wrist of the opponent on his left. On a signal, all pull until one complete team had been pulled across the line.

JUMP aND THROW:

The children are arranged into rows of equal number, about 10 yards in front of each team a box is placed crosswise, at a signal the leader of each team runs with a ball, jumps over the box, throws the ball to No. 2 player, and forms up in the rear of his team. No. 2 runs, jumps over the box or becnh and throws to No. 3 and so on through the team. The team that finishes first- wins .JUMP THE LEGS RaCE:

Arranged in rows double distance apart in long sitting.The last in the line jumps over the stretched out legs, runs behind the team and back to his original place. When he sits down the next in the line begins.

LEAP FROG:

The teams stand in files. On a signal, No. 1 runs forward to a line and stands in the position for~leap frog (bending over, hands on knees). No. 2 jumps over him and takes up his position "bout 10 yards in front of No. 1. No. 3 jumpes over Nos. 1 and 2 and takes up his position 10 yards in front of No. 2. No. 1 jumps last and after jumping over all the members of his team, his team steands up. The team to stand up first is the winner.

NUMBER RaCE:

The children are lined up at one end of the playground andnumbered off in fours, fives, and sixes (according to the number of children). The more children there are, the higher the groupingof numbers. The leader calls out one of the numbers, say 'Four',and s. 11 the children numbered Four race across the ground and back again, the first one back winning.

' GRrt DY :

When the leader says OGrady says: Do this, or 'O'Grady says:Do that, the children do what' she says. If she says 'Do this' or Do that' WITHOUT the word O'Grady, the children should not do. what she says. Those who do it must sit down and take no further part in the game. The last one left in wins.

OBSTACLE RaCE RELaY:

The children are divided into any mibmb.ir of teams consisting of at least 6 and mot more than 10 in each team. The leader can use any suitable apparaturs, such as skipping ropes, sticks, boxas, benches. The teams line up behind a line. On a signal the first one jumps ovsr a rope, crawls through the legs of a standing player, hops on the right leg (holdinsr the left leg) in a circle, jumps through a hopp, runs to a cricle, steps inside a girdle, pulls it over the head and replaces it in the circle, and runs back to the team, when the next one starts. The team

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finishing first wins. This .can be mads more difficult with more difficult obstacles, or more difficult things to ba dona by the children (turning somersaults, standing on their hands, etc.)

ONES aND TWOS:

All tha players axcapt two form a circla, looking inward, with spaces bat weep . One o^d player is tha runner, the

tfra • . The chaser tries to touch the runner beforehe places himself in front of one of. the standing circle players* If the runner steps before a circle player before being touched, the circle player becomes the runner. If the runner is touched before- reaching safety, he becomes the chaser and tha chaser becomes the runner.

POTATO Ra OE:

The teams are in single file . Three or four small stones are placed on a spot a few yards from the leader. a second spot is marked about 8 yards from the stones. Each player in turn removes the stones one by one from one spot to the other.The game can also be played by each player bringing the stones back to their original place. The team that finishes first wins.

RUNNING LAZE:

The children follow the leader, who runs in any direction in any pattern he likes, often with sharp turns. The children, especially those at the end of the line, must follow the track properly and must kea pin place.

STRADDLE TEAK R^CE:

Tha teams form up.in rows. On a signla each member of the team crouches down as small §»s possible, except the last player, who makes his way forward to the head of his team by walking over the other members, • h is •lags on each side of them, and not touching them. He crouches in front of No. 2 and the second last member repeats the ppooess, and so on, until they have all had a turn and No.l is back in his original place in the team.

through Partner'3 legs race:

The children are arranged in pairs, some yards apart. On a signal, the children on the left hand side run forward round their partner, crawl through thair lags, and return to their places. This may also be done with hopping or jumping etc.

Tli i\'i<EL 3xiLL REL^Y :

The teams line up in files standing with logs apart. The positions of the first and last child of each team should ba marked so that each child has the same distance to run. The first in each team has a ball. On the signal, the ball is passed backward through the legs of all the players^to the last child. If the ball is dropped or allowed to touch the ground, it should be returned to the previous thrower, who repeats his pass, until a proper catch has been made. When the last player receives the ball, he runs with it to take the place of the first child, while the rest of tha team members move one place backwards, when tha ball is again passed be.ckwards, and so on, until everyone has had a turn, and No. 1 is back in his original place.

This can also ba played by rolling the ball instead of passing it from hand to hand. If the ball rolls out of the tunnel of lags, it should be put into play again at the point where it left the tunnel.

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TUNNEL CRAWLING:

children stand with feet apart in lines, about 2 yards+hI y+ V ac5 ottier* The leaders run round, crawling throughth return t0 tholr places. No. 2 then crawls through

J o h f f n W n W \ rUnS r°,Un6’ Crawls thF ^g h the tunnel and ba?k ■. first wins? repeats and so on. I n l i n e which finishes

WHEEL R5Lx-iY:

f a c i n ^ a ^ t w ^ i ^ 1” 3 ?f+eq!f ‘ 1 numb3r stand in sP°ke formationL c f kwiS3 Standing like the spokes on a wheel). Each

Jound th e °M ^ier , ^ S °r ball‘ The laat P la y ^ in each tllm runs cent?- Sf •’V an? , rot^ ns t0 his team at-the end nearest the

the laof ii th. * he b6?‘n bas is Passed down the team andr J V f ne runs round the circle, as each olaver ratumaTh'- r3st of the taam move down to make room for him.The game can be played in standing, kneeling or sitting positions.

CIRCLE DODGE R^TJ.;

1Q °a l 1 i S needed for every 2 teams, a fairly larsre circleis drawn on the ground, one team takings its pl-ce OUTSIDE tha

a b o u ^ w h f l e ^ e ^ 3? f f IDf ^ ° i r c l 3 r l ^ i S l d S p ? a y ^ d^dge and cou^t th M t S players try to hit them with the ball, line of the The attackers are not allowed to cross theone thr>ow t J ? y cannot °°unt more than one hit with ? ™ t5u0r ’ If th3y staP ovar tba circle one point is deducted from their score. If the balls remans in the circle on- of tha

the°circlean T h ^ - * bUt it1raust be thrown from’ the line of fThP attackers can also pass the ball to one another

change D l a M ^ f t L ^*026 ° ? ^ he outside °f the circle). The teams number of hits~wins/ Sp° G1 lcd tin3a> and the one with the biggest

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Collection Number: AD1137

FEDERATION OF SOUTH AFRICAN WOMEN 1954-1963

PUBLISHER: Publisher:- Historical Papers Research Archive

Location:- Johannesburg

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