name dr. cupp readers journal writers date reader 36 page 1 36.pdf · 2004-04-08 · in a little...
TRANSCRIPT
New Sight Words
Practice reading these sentences until the students read them fluently.
1. When you are well, you look your best.
2. When you are well, you can play and work at school.
3. When you are well, you can ride your bike fast.
4. You will not do your best work unless you are well.
5. When King was not well, he went to visit the vet.
6. If you are not well, you need to tell someone.
7. If you tell someone, you will get help.
8. One day at school, ten kids did not look well.
9. The kids had played in the hot sun for too long.
10. They needed to sit down and get out of the sun.
My child read this page to me. Parent’s Signature Date Date
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Reader 36Page 1
A. Fluency and Comprehension
Dr. Cupp Readers®
& Journal Writers
Name
Date
tell ten well best134 135 136 137
1 2 3 4
Practice reading this story until the students are fluent readers.Directions for playing Beat the Tiger – This game has students play as a team as they try to beat the tiger. Eachstudent reads two or more sentences of the story. If the student makes an error that affects the comprehension ofthe sentence, and he or she does not correct the error before moving to the next sentence, the tiger gets a point. Ifthe student does correct his or her error, or if no errors are made, the kids’ team gets a point. If an error is madethat does not affect the comprehension of the sentence, neither side gets a point.
Is King Lost?One day Jack and Jilly call for King. They call and
call, but King will not come. Jack looks outside the house.Jilly looks inside the house. They cannot find King.
Jilly said, “Jack, is King lost? We cannot find him insidethe house, and we cannot find him outside the house.”
In a little bit, they go down the street and call for King.King is at the bottom of the street. When he sees them, heruns up the street to meet them.
King was not lost this time, but he needs to have somedog tags. Dog tags will help if King is lost one day. “IfKing is going to play outside, he needs to have dog tagsnow,” said Jilly.
Students read the questions and answer independently.
1. Where was King?O at school O inside the house O on the street
2. King needed some .O books O dog tags O bikes
3. Dog tags will help if King is .O happy O sad O lost
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Reader 36Page 2
A. Fluency and Comprehension
Tiger Kids
Beat the Tiger
Practice reading this story until the students are fluent readers.
King Gets New Dog TagsOne day Jack and Jilly called and called for King. He
did not come. They looked for him, but they did not find him for a long time. When they did see him, he was at thebottom of the street playing.
Jack called King to come to him. When King saw Jack,he ran fast up the street and jumped on Jack. Jack said,“King, you are not lost! You are a bad dog. We called andcalled, and you did not come.”
Jilly said, “We need to talk with Mom right now. IfKing is going to play outside, he needs dog tags. If he hasdog tags and he gets lost, then someone can help him findthe house.”
“You are right,” said Jack. “If King gets lost and he has on dog tags, the tags will help someone find thehouse. We need to talk with Mom.”
Discussion questions for the teacher to ask the students:1. Why did Jack and Jilly want to get dog tags?2. Do you think pets should wear tags? Why or why not?3. What information about a pet should be on its tag?
General Comprehension Strategies4. Retell the story - Tell me everything you remember about the story.
I will write down the details that you can remember.5. Sequence of events - Let’s put the details in order. What happened first,
second, etc.?6. Summarize - I would like for you to summarize this story.7. Think aloud - In this story, there was a problem. I thought of how I
would have solved the problem. I would have……
My child read this page to me. Parent’s Signature Date Date
Copyright 2004, Cupp Publishers, Inc. All rights reserved. (.8 5%)
Reader 36Page 3
A. Fluency and Comprehension
Tiger Kids
Beat the Tiger
Directions: The student tries to say all the words from 1-45 in 55 seconds with no more than 5 errors.If the timer goes off or five errors are made, the student stops and places his or her score in the boxbelow. The score is the number by the last word said correctly before stopping.
The boxes below are for recording the student’s first attempt, then second attempt, etc. to say the words inGoal Time. School score is recorded on the left side 1-12. Homework score is recorded on the right side1-6. If the student meets the Goal Time for homework, set a faster Goal Time and continue to practice.
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Reader 36Page 4
B. Hop’n Pop Sight Words
NEW WORDS
Can You Catch Hop’n Pop?
1 best2 well3 ten4 tell5 now6 an7 of8 we9 went10 on11 must12 out13 play14 right15 one
16 up17 put18 hot19 am20 what21 want22 as23 cut24 yellow25 us26 you27 when28 your29 yes30 where
31 him32 had33 will34 his35 who36 work37 if38 read39 it’s40 why41 ran42 red43 sit44 ride45 six
HOP 1 HOP 2 HOP 3
123
456
789
101112
123
456
School Goal Time - 55 seconds
Homework Goal Time - 53 secondsParents initial in boxes 1-6 by eachhomework score.
Directions: The student tries to say all the words from 1-45 in 55 seconds with no more than 5 errors.If the timer goes off or five errors are made, the student stops and places his or her score in the boxbelow. The score is the number by the last word said correctly before stopping.
The boxes below are for recording the student’s first attempt, then second attempt, etc. to say the words inGoal Time. School score is recorded on the left side 1-12. Homework score is recorded on the right side1-6. If the student meets the Goal Time for homework, set a faster Goal Time and continue to practice.
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Reader 36Page 5
B. Hop’n Pop Sight Words
REVIEW
Can You Catch Hop’n Pop?
1 the2 get3 them4 that5 find6 he7 for8 have9 said10 two11 they12 then13 for14 this15 give
16 help17 from18 so19 saw20 go21 three22 she23 some24 run25 stop26 good27 to28 take29 green30 has
31 here32 too33 is34 see35 jump36 in37 just38 it39 get40 walk41 into42 was43 laugh44 keep45 want
HOP 1 HOP 2 HOP 3
123
456
789
101112
123
456
School Goal Time - 55 seconds
Homework Goal Time - 53 secondsParents initial in boxes 1-6 by eachhomework score.
New Skill: Long Vowels
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Lesson 36Page 6
C. Ten Minute Phonics™
NEW
Ten Minute Phonics™
1 rain
2 name
3 died
4 poke
5 meet
6 bean
7 cake
8 home
9 coal
10 main
11 neat
12 feed
13 fire
14 bake
15 rise
16 sale
17 team
18 beat
19 mail
20 rake
21 bead
22 late
23 leak
24 hike
25 pile
26 bone
27 kite
28 lime
29 time
30 tail
31 wide
32 coke
33 road
34 woke
35 seat
36 bite
37 hate
38 weed
39 mole
40 hide
41 safe
42 mile
43 life
44 inside
45 outside
46 pad
47 tip
48 fed
49 map
50 cut
51 mit
52 rip
53 tag
54 lost
55 net
56 pat
57 kit
58 nut
59 bottom
60 visit
– – – – – – – – – – – Long Vowels – – – – – – – – – – – All ShortDeck 27 Deck 27 Deck 27 & 34 Deck 23 & 34
Directions for the Race Car Game – The teacher selects the appropriate Card Deck(s) from the Ten Minute PhonicsToolbox. The Race Car Game board and race cars are on the table. Students are divided into two teams and eachteam has a leader. The team leader moves the race car for all team members. The teacher selects words from theCard Deck(s) and students take turns sounding out the words. If the student sounds the word out without the teacher’shelp, the team leader moves the car two places. If the teacher helps, the team leader moves the car one place. Ifanyone breaks a rule, the car goes back one space. The team that reaches the finish line first wins the game.
Review
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Lesson 36Page 7
C. Ten Minute Phonics™
REVIEW
1 dig
2 bit
3 fed
4 set
5 Ted
6 tap
7 lab
8 cop
9 vet
10 cut
11 nod
12 Rob
13 bat
14 fan
15 mom
16 men
17 rot
18 hop
19 den
20 vet
21 nod
22 Rob
23 log
24 Ted
25 Tod
26 mom
27 met
28 pet
29 fed
30 pen
31 bus
32 dip
33 pup
34 lab
35 bag
36 kids
37 gun
38 bun
39 tag
40 kids
41 cup
42 sun
43 fit
44 mud
45 nut
*46 lap
47 pan
48 lab
49 dad
50 man
51 sad
52 tag
53 gas
54 tan
55 rag
56 rat
57 sat
58 cab
59 fan
60 tag
All ShortDeck 23
Short o, eDeck 15 & 19
Short a, i, uDeck 3, 7 & 11
Short aDeck 3
Ten Minute Phonics™
Directions for the Train Game – Students pretend they are a train moving along on a track. The first student in therow or at the table sounds out the first word on this page. Each student takes a turn sounding out a word. As thestudents take turns, the teacher can skip to another student and say _______ “Pick-it-Up.” If the student can’t“Pick-it-Up,” then the train wrecks. If the train wrecks, the teacher gets the point. If the students follow, then thestudents earn a point for each column of words completed.
The teacher may also skip to another student and call out a new number that is out of sequence. (Numbers appearbefore each word.) This allows the teacher to individualize this game for a particular student that might need aneasier word.
❤
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Reader 36Page 8
Students will draw a picture and write a story. Students may also use these pages for writing theFocus Words or writing sentences with the Focus Words.
1 2 3 4 5green give long good keep
Focus Words for Journal Writing – Words 1-5D. Independent Work - Journal Writing
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
❤ Reader 36Page 9
★
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Reader 36Page 10
Students will draw a picture and write a story. Students may also use these pages for writing theFocus Words or writing sentences with the Focus Words.
Focus Words for Journal Writing – Words 6-10
6 7 8 9 10will in yes but did
D. Independent Work - Journal Writing
★
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Reader 36Page 11
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Reader 36Page 12
ThinkerBox™ Chapter Book 7, p.33
�Students will color the picture and write a story. Students may also use these pages for either writingthe new sight words or writing sentences with the new sight words.
New Sight Words – See Page 1
1 2 3 4tell ten well best
D. Independent Work - Journal Writing
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Reader 36Page 13�
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Reader 36Page 14
ThinkerBox™ Chapter Book 7, p.36
1 2 3 4tell ten well bestStudents will color the picture and write a story. Students may also use these pages for either writingthe new sight words or writing sentences with the new sight words.
D. Independent Work - Journal WritingNew Sight Words – See Page 1
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Reader 36Page 15
Copyright 2004, Cupp Publishers, Inc. All rights reserved.
Study Skills andComprehension AssessmentTeacher’s note - These questions are from Is King Lost? page 2.
Directions for students – In the blank, write the word that answers the question.
1. Jack and Jilly call for _______________________.
2. King will not come when they _______________.
3. King is not inside or _________________ the house.
4. They cannot find King. Is King ___________?
5. King is at the bottom of the __________________.
6. King runs up the street to _______________ them.
7. King was not lost this _____________________.
8. King needs to have dog ________________.
9. Dog tags will ______________ King if he is lost one day.
10. King needs to have dog tags ___________________.
Word Box - Use each word one time.
Dr. Detective
Outfox the Fox
Grade / / /1st 2nd 3rd 4th
time
King
call
lost
tags
help
street
meet
outside
now
Reader 36Page 16
D. Independent Work - Assessment
Parent’s note to the teacher:
My child practiced his or her spelling words ____ times this week. Parent’s signature