mutants & masterminds - third edition - threat report - mosquito

4
7/21/2019 Mutants & Masterminds - Third Edition - Threat Report - Mosquito http://slidepdf.com/reader/full/mutants-masterminds-third-edition-threat-report-mosquito 1/4

Upload: dejoiry

Post on 03-Feb-2018

321 views

Category:

Documents


9 download

TRANSCRIPT

Page 1: Mutants & Masterminds - Third Edition - Threat Report - Mosquito

7/21/2019 Mutants & Masterminds - Third Edition - Threat Report - Mosquito

http://slidepdf.com/reader/full/mutants-masterminds-third-edition-threat-report-mosquito 1/4

Page 2: Mutants & Masterminds - Third Edition - Threat Report - Mosquito

7/21/2019 Mutants & Masterminds - Third Edition - Threat Report - Mosquito

http://slidepdf.com/reader/full/mutants-masterminds-third-edition-threat-report-mosquito 2/4

MOSQUITOREAL NAME: Arthur Mossberg

OCCUPATION:  Former executive, now criminal

BASE: Emerald City

Arthur Mossberg willingly sacrificed much

in favor of advancing his career. He got the

MBA. He worked the long hours, the nights and

weekends. He built his social life around his col-

leagues and getting ahead. He focused

on retirement, on the things he would

do later, after. Although he was an

executive with Morgenstern

Labs with considerable se-

niority, that “later” always

seemed further and

further away. Eventu-ally, his marriage

fell apart and,

at middle-age,

it seemed like

a waste of time

building another

serious relationship. Then

Arthur’s health began to decline, and

maintaining his medical insurance became para-

mount, all while younger and equally ambitious execs

eyed his position and corner office.

It eventually became clear to Mossberg: even if he made

it the remaining short time to retirement, he wouldn’t

live long enough to enjoy it. Alzheimer’s was threaten-

ing to take away what he had left: his memories and his

faculties, and there was already talk about easing him

out of his position with the company and into some-

thing “less stressfull.” He couldn’t tolerate that. So when

an anonymous figure approached him with a solution to

his problem, Mossberg had nothing to lose. Doctor Shock

wanted certain information on Morgenstern’s top-secret

projects, which Mossberg supplied. In exchange, Shock

helped Arthur with his medical problems.

 The process was painful and had some unexpected side

effects. When Mossberg regained consciousness, he was

disoriented and thought he was hallucinating that Doctor

Shock had become a hundred-foot giant. Instead, it was he

who had shrunk down to a little more than five inches tall. He

vaguely heard something about “electrons” and “quantum

compression” but that was right before heroes broke into

Shock’s secret lab and a stray force blast broke open the

container Arthur was in. The tiny figure fled unnoticed from

the fight. It didn’t take long for him to discover the process

changed him in other ways: he could fly on crackling “wings”of electro-magnetic force and project electrical “stings” from

his hands, but he also craved the bio-energy of other crea-

tures and needed it to sustain him.

One other thing was clear: Arthur Mossberg’s life was over.

 The sadistic Doctor Shock was more likely to dissect him

than to help him if they were ever to cross paths again,

and he was a wanted man for

stealing from Morgenstern, which

was how the heroes found Shock’s

hideout in the first place. All of his plans

for life were in ruins, and all Arthur could

do was to make “the Mosquito” a force to

be reckoned with. No more waiting. He

would take what he wanted, and pity anyone

who got in his way.

PERSONALITY 

Mosquito is a bitter man who feels wronged by life and

is out for revenge against the so-called “normal” people

who have it better than him. In particular, he hates suc-

cessful business types who remind him of who he once

was, and those who have lives of wealth and privilege,

which they neither deserve nor appreciate in his view.

He soothes his outcast and “freak” status by punishing

others, sharing his pain. Mosquito is a bully when he has

the upper hand and a coward when he is clearly out-

matched. He hates Doc Shock for helping to ruin his life,

but is also afraid of the mad scientist, who happens to beimmune to Mosquito’s electrical powers. Shock would like

nothing more than an excuse to put his former subject

under a microscope, preferably cut into very thin slices.

For just that reason, Mosquito avoids him and works with

organizations like F.O.E. in order to gain their protection.

POWERS & ABILITIES

Mosquito is permanently reduced in size to about five and

a half inches tall, making him difficult to spot and a tiny,

fast-moving target in a fight.

Doc Shock’s treatment has apparently cured Mosquito’s

synaptic degeneration and given him various bio-electrical

powers. Mosquito can drain the bio-electricity from the

nervous systems of other living creatures from a short dis-

tance away (about 10 feet or so). This causes the target to

suffer increasing fatigue and eventual unconsciousness. If

22 THREAT REPORT: MOSQUITOTHREAT REPORT: MOSQUITO

Page 3: Mutants & Masterminds - Third Edition - Threat Report - Mosquito

7/21/2019 Mutants & Masterminds - Third Edition - Threat Report - Mosquito

http://slidepdf.com/reader/full/mutants-masterminds-third-edition-threat-report-mosquito 3/4

MOSQUITO PL10

STR STA AGL DEX FGT INT AWE PRE

-3* 2 2 2 2 2 1 0

POWRES

Bio-Drain: Cumulative Affliction 11 (Resisted by Fortitude;

Fatigued, Exhausted, Incapacitated), Reach 2 (10 ft.) • 24 points

Bio-Replenishment:Regeneration 10, Source: Bio-Drain

• 5 points

Electro-Sting: Ranged Damage 9, Diminished Range 3

(Range: 18/45/90) • 15 points

Electro-Wings:Enhanced Skill 4 (Acrobatics 8), Limited to

while flying; Enhanced Defenses 16 (Dodge 8, Parry 8),

Limited to while flying; Flight 5 (60 MPH), Wings • 15 points

Tiny: Enhanced Advantage 5 (Defensive Roll 2, Evasion 2,

Improved Initiative); Shrinking 12, Permanent, Innate

• 31 points

SKILLS

 Acrobatics 8 (+10), Close Combat: Bio-Drain 7 (+9), Deception4 (+4), Expertise: Business 8 (+10), Insight 6 (+7), Intimidation0 (–6)*, Perception 4 (+5), Persuasion 4 (+4), Ranged Combat:Electro-Sting 9 (+11), Stealth 0 (+14)*, Technology 8 (+10)

ADVANTAGES

Defensive Roll 2, Evasion 2, Improved Initiative 2, Move-by Action

OFFENSE

INITIATIVE +10

Bio-Drain +9 Close (10 ft.), Affliction,Resisted by Fortitude (DC 21)

Electro-Sting +11 Ranged, Damage 9, (Range: 18/45/90)

Unarmed +2 Close, Damage –3

DEFENSE

DODGE 16* FORTITUDE 9

PARRY 16* TOUGHNESS 4/2**

WILL 10

*Includes Shrinking modifiers. **Without Defensive Roll.

POWER POINTS

ABILITIES 22 SKILLS 25

POWERS 90 DEFENSES 16

ADVANTAGES 1 TOTAL 154

COMPLICATIONS

Drain Dependent: Mosquito must use his bio-drain power aminimum of every 48 hours or so to maintain his health andwell-being.

Motivation —Outcast: Rejected by his employers, Mosquitois now a mutated freak, bitter against society and the peoplehe blames for his condition. He particularly hates the young,wealthy, and successful.

Mosquito continued to drain from an unconscious victim,

it’s possible their central nervous system would shut downaltogether, killing them, but he has never done so, always

stopping the process once the victim passes out.

Drained energy is stored in the electron compressed cells

of his own body and he can release it, either as directed

bolts from his hands (his “electro-stings”) or as electro-

magnetic “membranes” which extend from his shoulder

blades, allowing him to defy gravity and fly, complete

with a high-pitched whine like a larger version of his

namesake. The drained energy also facilitates the rapid

regeneration of Mosquito’s cells, allowing him to quickly

recover from injury by draining another creature.

If Mosquito goes for more than a day or two without

using his bio-energy draining abilities, his cellular struc-

ture begins to destabilize. He suffers fatigue, headaches,

and various aches and pains that increase in severity. He

doesn’t entirely know what would happen if he refrained

from draining others altogether; it’s possible the symp-

toms are merely some form of withdrawal, but they could

possibly worsen and even lead to death. Thus far Mosqui-

to chooses not to find out. He initially resisted his cravings

to drain victims, but now goes in search of a “quick fix”

when the symptoms first present themselves, and tries tostay “topped up” so they do not set in at all.

HOOKS

Mosquito is a villain-for-hire suitable for use as a scout

(given his flight and size), infiltrator, or sneak-thief (given

he also has some technical expertise). He’s known to work

for F.O.E. and can be found as part of an ad hoc  team as-

sembled for a particular job. He also works solo, both to

feed his energy needs and pick up pocket change from

petty thefts.

Hornet’s Nest: Mosquito goes after his former employers,

Morgenstern Labs, with a series of break-ins (conducted

mainly through air vents and similar access points) and

thefts. Unfortunately, Mosquito never made it into the

inner circle of the company’s executives aware that Mor-

genstern is a front company for the criminal Labyrinth,

owned by Grant Conglomerates. When one of his thefts

nets some incriminating information, the Labyrinth

comes after him. Mosquito may be inclined to cut a deal

for the information in exchange for the protection of a

team of heroes.

Freak Trio:  Pack-Rat (Threat Report #1) was created by

Morgenstern Labs and has good reason to hate them as

well. Given their similar fixation and outcast status, heand Mosquito might well team-up, along with Pack-Rat’s

“friend” Junkpile, to form the nucleus of a new super-

criminal team. The trio’s powers complement each other

fairly well and Mosquito may even provide some “paren-

tal” guidance to his junior teammates.

33THREAT REPORT: MOSQUITOTHREAT REPORT: MOSQUITO

Page 4: Mutants & Masterminds - Third Edition - Threat Report - Mosquito

7/21/2019 Mutants & Masterminds - Third Edition - Threat Report - Mosquito

http://slidepdf.com/reader/full/mutants-masterminds-third-edition-threat-report-mosquito 4/4

CREDITS & LICENSE

OPEN GAME LICENSE Version 1.0a

 The following text is the property of Wizards of the

Coast, Inc. and is Copyright 2000 Wizards of the Coast,

Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright

and/or trademark owners who have contributed Open

Game Content; (b)”Derivative Material” means copyright-

ed material including derivative works and translations

(including into other computer languages), potation,

modification, correction, addition, extension, upgrade,

improvement, compilation, abridgment or other form

in which an existing work may be recast, transformed

or adapted; (c) “Distribute” means to reproduce, license,

rent, lease, sell, broadcast, publicly display, transmit or

otherwise distribute; (d)”Open Game Content” means the

game mechanic and includes the methods, procedures,

processes and routines to the extent such content does

not embody the Product Identity and is an enhancement

over the prior art and any additional content clearly iden-

tified as Open Game Content by the Contributor, and

means any work covered by this License, including trans-

lations and derivative works under copyright law, but spe-

cifically excludes Product Identity. (e) “Product Identity”

means product and product line names, logos and iden-

tifying marks including trade dress; artifacts; creatures

characters; stories, storylines, plots, thematic elements,

dialogue, incidents, language, artwork, symbols, designs,

depictions, likenesses, formats, poses, concepts, themes

and graphic, photographic and other visual or audio rep-

resentations; names and descriptions of characters, spells,

enchantments, personalities, teams, personas, likenesses

and special abilities; places, locations, environments,

creatures, equipment, magical or supernatural abilities or

effects, logos, symbols, or graphic designs; and any other

trademark or registered trademark clearly identified as

Product identity by the owner of the Product Identity, and

which specifically excludes the Open Game Content; (f)

“Trademark” means the logos, names, mark, sign, motto,

designs that are used by a Contributor to identify itself or

its products or the associated products contributed to the

Open Game License by the Contributor (g) “Use”, “Used”

or “Using” means to use, Distribute, copy, edit, format,

modify, translate and otherwise create Derivative Mate-

rial of Open Game Content. (h) “You” or “Your” means the

licensee in terms of this agreement.

2. The License: This License applies to any Open Game

Content that contains a notice indicating that the Open

Game Content may only be Used under and in terms of

this License. You must affix such a notice to any Open

Game Content that you Use. No terms may be added to

or subtracted from this License except as described by

the License itself. No other terms or conditions may be

applied to any Open Game Content distributed using

this License.

3. Offer and Acceptance:  By Using the Open Game

Content You indicate Your acceptance of the terms of

this License.

4. Grant and Consideration: In consideration for agree-

ing to use this License, the Contributors grant You a per-

petual, worldwide, royalty-free, non-exclusive license

with the exact terms of this License to Use, the Open

Game Content.

5. Representation of Authority to Contribute: If

You are contributing original material as Open Game

Content, You represent that Your Contributions are Your

original creation and/or You have sufficient rights to

grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the

COPYRIGHT NOTICE portion of this License to include

the exact text of the COPYRIGHT NOTICE of any Open

Game Content You are copying, modifying or distribut-

ing, and You must add the title, the copyright date, and

the copyright holder’s name to the COPYRIGHT NOTICE

of any original Open Game Content you Distribute.

7. Use of Product Identity:  You agree not to Use any

Product Identity, including as an indication as to com-

patibility, except as expressly licensed in another, inde-

pendent Agreement with the owner of each element of

that Product Identity. You agree not to indic ate compat-

ibility or co-adaptability with any Trademark or Regis-

tered Trademark in conjunction with a work containing

Open Game Content except as expressly licensed in

another, independent Agreement with the owner of

such Trademark or Registered Trademark. The use of

any Product Identity in Open Game Content does not

constitute a challenge to the ownership of that Product

Identity. The owner of any Product Identity used in Open

Game Content shall retain all rights, title and interest in

and to that Product Identity.

8. Identification: If you distribute Open Game Content

You must clearly indicate which portions of the work

that you are distributing are Open Game Content.

9. Updating the License:  Wizards or its designated

Agents may publish updated versions of this License. You

may use any authorized version of this License to copy,

modify and distribute any Open Game Content originallydistributed under any version of this License.

10. Copy of this License: You MUST include a copy of

this License with every copy of the Open Game Content

You Distribute.

11. Use of Contributor Credits:  You may not market

or advertise the Open Game Content using the name

of any Contributor unless You have written permission

from the Contributor to do so.

12. Inability to Comply:  If it is impossible for You to

comply with any of the terms of this License with respect

to some or all of the Open Game Content due to statute,

 judicial order, or governmental regulation then You may

not Use any Open Game Material so affected.

13. Termination: This License will terminate automati-

cally if You fail to comply with all terms herein and fail to

cure such breach within 30 days of becoming aware of

the breach. All sublicenses shall survive the termination

of this License.

14. Reformation: If any provision of this License is held

to be unenforceable, such provision shall be reformed

only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE 

Open Game License v 1.0 Copyright 2000, Wizards of the

Coast, Inc.

System Reference Document , Copyright 2000, Wizards of

the Coast, Inc., Authors Jonathan Tweet, Monte Cook,

Skip Williams, based on original material by E. Gary

Gygax and Dave Arneson.

Modern System Reference Document, Copyright 2002-

2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek,

Jeff Grubb, Rich Red-man, Charles Ryan, Eric Cagle, David

Noonan, Stan!, Christopher Perkins, Rodney Thompson,and JD Wiker, based on material by Jonathan Tweet,

Monte Cook, Skip Williams, Richard Baker, Peter Adkison,

Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

Mutants & Masterminds, Copyright 2002, Green Ronin

Publishing; Author Steve Kenson.

 Advanced Player’s Manual, Copyright 2005, Green Ronin

Publishing, LLC; Author Skip Williams.

Silver Age Sentinels d20, Copyright 2002, Guardians

of Order, Inc.; Authors Stephen Kenson, Mark C.

Mackinnon, Jeff Mackintosh, Jesse Scoble.

Freedom City , Copyright 2003, Green Ronin Publishing;

Author: Steve Kenson

Mutants & Masterminds, Second Edition, Copyright 2005,

Green Ronin Publishing, LLC; Author Steve Kenson.

Freedom City, Second Edition, Copyright 2005, GreenRonin Publishing, LLC; Author Steve Kenson.

DC Adventures Hero’s Handbook, Copyright 2010, Green

Ronin Publishing, LLC; Author Steve Kenson.

Mutants & Masterminds Hero’s Handbook, Copyright

2011, Green Ronin Publishing, LLC; Author Steve Kenson.

Mutants & Masterminds Threat Report #38: Mosquito,

Copyright 2011, Green Ronin Publishing, LLC; Author

Steve Kenson.

MUTANTS & MASTERMINDS THREAT REPORT #38: MOSQUITO

Design and Writing: Steve Kenson

Editing and Development: Jon Leitheusser

Art Direction and Graphic Design: Hal Mangold

Interior Art: Sean Izaakse

Publisher: Chris Pramas

Green Ronin Staff: Bill Bodden, Steve Kenson, Jon Leithe-

usser, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan

Sass, Marc Schmalz

Mutants & Masterminds Threat Report #38: Mosquito is

©2011 Green Ronin Publishing, LLC. All rights reserved.

References to other copyrighted material in no way con-

stitute a challenge to the respective copyright holders of

that material. Mutants & Masterminds, Super-powered by

M&M, Green Ronin, and their associated logos are trade-

marks of Green Ronin Publishing, LLC.

 The following is designated as Product Identity, in ac-cordance with Section 1(e) of the Open Game License,

Version 1.0a: hero points, power points. All characters and

their associated images, descriptions, backgrounds, and

related information are declared Product Identity.

 The following text is Open Gaming Content: all game system

rules and material not previously declared Product Identity.

Green Ronin Publishing

3815 S. Othello St., Suite 100 #304

Seattle, WA 98118

Email: [email protected]

Web Sites: www.greenronin.com

www.mutantsandmasterminds.com

44 THREAT REPORT: MOSQUITOTHREAT REPORT: MOSQUITO