monitors, condition variables, and readers-writers
DESCRIPTION
Monitors, Condition Variables, and Readers-Writers. Motivation for Monitors. Semaphores are a big step from the low-level loads and stores However, semaphores are used for both mutual exclusion and synchronization The idea of monitors is to separate these two concerns. Monitor Defined. - PowerPoint PPT PresentationTRANSCRIPT
Monitors, Condition Variables, and Readers-Writers
Motivation for Monitors
Semaphores are a big step from the low-level loads and storesHowever, semaphores are used for both mutual exclusion and synchronizationThe idea of monitors is to separate these two concerns
Monitor Defined
Monitor: a lock + condition variablesLock: provides mutual exclusion to shared dataCondition variable: provides a queue for waiting threads inside a critical section
Enabling synchronization between processes.
Locks
A lock provides two operations:Lock::Acquire()
Wait until the lock is free, then grab it
Lock::Release()Unlock, wake up anyone waiting to Acquire
A lock is initially free
More on Locks
Always acquire a lock before accessing a shared data structureAlways release the lock after finishing with the shared data structure
An Example of Using Locks
AddToQueue() {Lock.Acquire();// put 1 item to the queueLock.Release();
}
RemoveFromQueue() {Lock.Acquire();// if something on the queue// remove 1 item form the queueLock.Release();return item;
}
Condition Variables
We need additional mechanisms to wait inside locked regionsHowever, holding the lock while waiting prevents other threads from entering the locked regionCondition variables make it possible to sleep inside a critical section
Atomically release the lock & go to sleep
Condition Variables
Each condition variable Consists of a queue of threadsProvides three operations
Wait(); – Atomically release the lock and go to sleep– Reacquire lock on return
Signal();– Wake up one waiting thread, if any
Broadcast();– Wake up all waiting threads
Condition Variables
Note The three operations can only be used inside locked regions
An Example of Using Condition VariablesAddToQueue() {
lock.Acquire();// put 1 item to the queuecondition.Signal(&lock);lock.Release();
}
RemoveFromQueue() {lock.Acquire();while nothing on queue
condition.Wait(&lock);lock.Release();return item;
}
Hoare vs. Mesa Monitors
Hoare Monitors (used in most textbooks)
Signal() transfers the CPU directly to a waiting thread
Mesa vs. Hoare Monitors
Mesa Monitors (used in most real operating systems)
Signal() only puts a waiting thread on the scheduler’s ready queueBy the time the waken thread gets the CPU, the waiting condition may no longer be true and needs to be retested
Readers-Writers Problem
Commonly seen in database applications
Readers never modify the databaseWriters read and modify the database
We want one writer at a time, but many readers at the same time
Constraints
A reader should wait when a writer is accessing or waiting for the database
Condition okToRead
A write should wait when there is a reader or writer accessing the database
Condition okToWrite
A reader or a writer should wait when someone is modifying global states
Lock lock
Basic Structure of the Solution
ReaderWait until no writersAccess databaseWake up waiting writers
WriterWait until no active readers or writersAccess databaseWake up waiting readers or writers
Developing the Solution
Global states:
activeReaders = 0;activeWriters = 0;waitingReaders = 0;waitingWriters = 0;
Condition okToRead = NULL;Condition okToWrite = NULL;Lock lock = FREE;
Put in Locks and Some Global StatesReader() { lock.Acquire(); ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; lock.Release();}
Writer() { lock.Acquire(); ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; lock.Release();}
Add the Wait Condition for Reader
Reader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; lock.Release();}
Writer() { lock.Acquire(); ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; lock.Release();}
Add the Wait Condition for Writer
Reader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; lock.Release();}
Add the Signal Condition for ReaderReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; lock.Release();}
Add the Signal Condition for Writer
Reader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Code DemonstrationReader() { lock.Acquire(); while (activeWriters > 0 || waitingWriters > 0) { ++waitingReaders; okToRead.Wait(&lock); --waitingReaders; } ++activeReaders; lock.Release(); // access database lock.Acquire(); --activeReaders; if (activeReaders == 0 && waitingWriters > 0) { okToWrite.Signal(&lock); } lock.Release();}
Writer() { lock.Acquire(); while (activeWriters > 0 || activeReaders > 0) { ++waitingWriters; okToWrite.Wait(&lock); --waitingWriters; } ++activeWriters; lock.Release(); // access database lock.Acquire(); --activeWriters; if (waitingWriters > 0) { okToWrite.Signal(&lock); } else if (waitingReaders > 0) { okToRead.Broadcast(&lock); } lock.Release();}
Semaphores vs. Monitors
Can we implement monitors with semaphores?Wait() { P(s);
}Signal() { V(s);
}
Semaphores vs. Monitors
Not quite…Condition variables only work inside a lock
Using semaphores inside a lock may deadlock
Semaphores vs. Monitors
Condition variables have no history, but semaphores have
Signal() with an empty queue does nothing
A subsequent Wait() will wait
V() increments semaphoreA subsequent P() will not wait