module xyz tablet technology
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EDUC 204 . Module XYZ Tablet Technology. Cheng-Yuan “Corey” Lee, Ph.D. Spadoni College of Education. Learning Outcomes. Explain a brief history of the tablet computer. Identify three classifications of educational apps. Reflect on best practices of tablet use in the classroom. - PowerPoint PPT PresentationTRANSCRIPT
Module XYZ
Tablet TechnologyCheng-Yuan “Corey” Lee, Ph.D.
Spadoni College of Education
EDUC 204
Computer Technology and Instructional
Media
EDUC 204: Computer Technology and Instructional Media
Learning Outcomes• Explain a brief history of the tablet computer.• Identify three classifications of educational apps.• Reflect on best practices of tablet use in the classroom.• Present tips for implementing tablets in the classroom.• Define and identify core features of the tablet computer.• Explain the significance of student interaction with a tablet
computer.• Explain various instructional strategies for using a tablet
computer.
EDUC 204: Computer Technology and Instructional Media
Tablet Computer
EDUC 204: Computer Technology and Instructional Media
Overview• Tablet computer: Computer contained in a
single panel and operated through a touch screen interface
• iPad’s launch in 2010 not the first attempt • AT&T, Palm, Microsoft, Apple all tried to sell
tablets throughout the 1990’s and 2000’s• Mobile learning (m-learning): Any learning
that is supported or delivered by a handheld or mobile device
EDUC 204: Computer Technology and Instructional Media
Why is this important?• Students can learn on their own terms• In 2013 LA Unified School District- 30 million
dollars• Engage students• Robust teaching tool• Cost-effective vs. textbooks
EDUC 204: Computer Technology and Instructional Media
TechnologyWhat are the four most popular types of tablets?• Apple iPad, Google Android devices, Windows
Surface, Amazon Kindle• Specs vary
• Wi-Fi and/or data plans with a network card• Apps can be downloaded from the tablet’s
proprietary store• Google Play, Windows Store, App Store
• Accessibility options
EDUC 204: Computer Technology and Instructional Media
Applications• App: Independent program or software typically
downloaded from a mobile device’s app store• Free or nominal fee, usually $1 - $5
• Widgets, gadgets: Apps that display live information, updates, or tools graphically on screen without opening and refreshing• Clocks, calculators, weather forecasts,
Facebook feed• Browse apps by category
EDUC 204: Computer Technology and Instructional Media
Types of Educational Apps• Skill-based: Uses recall, rote memorization, “skill and
drill”• Content-based: Gives users access to vast amounts of
information, data, or knowledge • Function-based: Creation, assists students in
transforming learned information into usable forms• Do not feature assessments or contain academic
content; rather used to create learning artifacts
• Teacher-resource: Makes teacher workflow easier• Attendance, grading, lesson planning, etc.
EDUC 204: Computer Technology and Instructional Media
In the Classroom
EDUC 204: Computer Technology and Instructional Media
Best Practice• Get to know your tablet• Get familiar with educational apps• Set up folders and logistics• Consider classroom real estate and spacing• Perform a test run• Expect big results
EDUC 204: Computer Technology and Instructional Media
Integration• Tablet’s greatest function is its ease of use for
creation• Added mobility
• Students can take learning outside the classroom
• Differentiation• Offer choice of activities for more enthusiasm and
productivity
EDUC 204: Computer Technology and Instructional Media
Integration• Weave apps together to differentiate and deliver
more depth to lessons• Use apps in conjunction with internet searching and
research to generate seamless flow between formal and informal learning
• Social media, news apps, video conferencing can expand world view
• Mix tablet use with traditional styles of teaching to deliver content effectively while keeping students engaged
Summary Concepts• Tablet computers are computers contained in a single panel
and operated through a touch screen interface• Mobile learning is changing the focus of education to student-
centered deliveries• Tablets are being widely adopted by elementary through
college level education• Educational apps can be skill-based, content-based, function-
based, or teacher- resources• Tablets are tools to fuel student creativity• Effective Use: Weaving apps together with internet research
and traditional classroom content and delivery
EDUC 204: Computer Technology and Instructional Media
Project-Based Learning
Project-Based LearningWhat is project-based learning?• Alternative to teacher-led learning• Students engage in real-world learning,
answer real-world problems• Student-centered learning, teacher is the
coach
Why Project-Based Learning?• Builds 21st century skills• Multidisciplinary• Engages students• Grows problem solving skills• Complimented well by technology
Big Idea• Something students can relate to• Examples:• Democracy, Environment, Sustainability,
Public Health, Economy, Conflict, Culture, Health and Wellness
EDUC 204: Computer Technology and Instructional Media
Driving Question• Explores the big idea• Focuses inquiry• Captures and communicates the purpose of
the project• Answers the student question “Why are we doing
this?”
EDUC 204: Computer Technology and Instructional Media
Driving Question Examples
• Examples:• What are the benefits of organic farming?• How can math improve my baseball team?• How can community art projects improve
the neighborhood?• How does soil erosion affect the
environment?• What was life like in the 1950’s?
EDUC 204: Computer Technology and Instructional Media
Brainstorming App Examples
• Mental• iThoughtsHD• Mindmeister• Idea Sketch• iBrainstorm• Lino• Stickyboard• SimpleMind+
EDUC 204: Computer Technology and Instructional Media
Finding Answers to the Question
• Interview• Analyze• Research• Explore
Apps, websites, podcasts, ibooks, videos, etc.
EDUC 204: Computer Technology and Instructional Media
Learning/Data Collection Apps
Research/Investigation/Data Collection• Pocket• Evernote• Content-based apps• Numbers• News apps
EDUC 204: Computer Technology and Instructional Media
Collaboration App Examples
Communication/Documentation• Dropbox• Google Drive• Whiteboard Lite• Wunderlist
EDUC 204: Computer Technology and Instructional Media
Solution and Presentation
• With research complete, students develop a solution or presentation to showcase their learning
• Assessment will not be a test• Original movie, environmental study,
exercise program, interview with war vets, slideshow presentation, website, etc.
EDUC 204: Computer Technology and Instructional Media
Solution/Presentation Apps
• iMovie• GarageBand• Glogster• Educreations• Pitxton• Animoto• Audioboo
EDUC 204: Computer Technology and Instructional Media
Assignment
PBL project you would give your students• Craft a driving question• Use iPads to investigate• 8 apps• 2 additional e-resources
• Explain choices in “How?” and “Why?” sections
• Explain how all their choices fit together
EDUC 204: Computer Technology and Instructional Media
AppEdReview
wwwappedreview.org