mobile marketing and gamification (by anneleen boullart & timo vandemaele)

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Mobile Marketing An interactive introduction Anneleen Boullart Research Consultant, InSites Consulting Timo Vandemaele Research Consultant, InSites Consulting

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Page 1: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile Marketing An interactive introduction

Anneleen Boullart Research Consultant, InSites Consulting

Timo Vandemaele Research Consultant, InSites Consulting

Page 2: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Who we are?

Some things you need to

know about us.

Page 3: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Nice to meet you Anneleen Boullart, Research Consultant

[email protected]

@AnneleenBoullar

http://be.linkedin.com/in/AnneleenBoullart

I am 25 years old, and happy to be part of the InSites

team for more than a year now. Before that I have

been studying Communication Sciences at the

University of Ghent and afterwards, I obtained a

Master in Marketing Management at Vlerick

Management School. I believe in the power of open

communication, innovation and engagement. Like

Timo, I’m also part of the Media & Entertainment

team.

Page 4: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Nice to meet you Timo Vandemaele, Research Consultant

I am 24 years old, giving everything of myself for

InSites Consulting for just more than a year now.

Before that I have been studying Applied Economics

in Ghent and afterwards, I obtained a Master in

Marketing Management at Vlerick Management

School. I am passionate about making consumers

generate value for companies, with a specific focus on

supporting growth of Media & Entertainment brands.

[email protected]

@TimoVandemaele

http://be.linkedin.com/in/TimoVandemaele

Page 5: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Fact sheet

Market research agency

15 years of experience and know-how

Pioneer and innovator in online methods

Covering any marketing domain

Fully independent

Ghent, Rotterdam, London, Timisoara, New York

125 passionate employees

Proprietary research panel in +25 countries

Most awarded agency by ESOMAR

@AnneleenBoullar

@TimoVandemaele

Page 6: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Facts & Figures

How BIG is MOBILE and

where is it limits?

@AnneleenBoullar

@TimoVandemaele

Page 7: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Who has a

smartphone?

@AnneleenBoullar

@TimoVandemaele

Page 8: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Smartphone penetration in

Belgium is 22%

@AnneleenBoullar

@TimoVandemaele

Page 9: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

By 2013, mobile phones will overtake the pc as the

most common web access device worldwide.(Gartner)

@AnneleenBoullar

@TimoVandemaele

Page 10: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

39 % of smartphone users

in Belgium access Internet

everyday

@AnneleenBoullar

@TimoVandemaele

Page 11: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Over half of European smartphone users

have daily access to the internet through

their smartphone.

@AnneleenBoullar

@TimoVandemaele

Page 12: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

No environment is 100% mobile-free

anymore

35%

41%

64%

@AnneleenBoullar

@TimoVandemaele

Page 13: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

On average, Belgian

smartphone users installed 19

apps on their smartphone

@AnneleenBoullar

@TimoVandemaele

Page 14: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

A large amount of apps is not used

@AnneleenBoullar

@TimoVandemaele

Page 15: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

72% of smartphone internet usage

is about contacting people

@AnneleenBoullar

@TimoVandemaele

Page 16: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile internet usage is mainly about

contact, convenience and entertainment

@AnneleenBoullar

@TimoVandemaele

Page 17: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile Marketing

Trends

Definition

@AnneleenBoullar

@TimoVandemaele

Page 18: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

“Mobile Marketing is a set of practices that enables

organizations to communicate and engage with their

audience in an interactive and relevant manner through

any mobile device or network”

@AnneleenBoullar

@TimoVandemaele

Source: Mobile Marketing Association

Page 19: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

1. Set of practices & trends

@AnneleenBoullar

@TimoVandemaele

Page 20: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile ads are

noticed by 82% of

smartphone users,

yet 79% of the

companies don’t

have an optimized

mobile website !

Mobile website

@AnneleenBoullar

@TimoVandemaele

Page 21: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile applications

@AnneleenBoullar

@TimoVandemaele

Page 22: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile applications

@AnneleenBoullar

@TimoVandemaele

Page 23: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

@AnneleenBoullar

@TimoVandemaele

Mobile advertising

on other apps

Page 24: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile advertising on other apps

@AnneleenBoullar

@TimoVandemaele

Page 25: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile couponing

› Targeted

› Relevant

@AnneleenBoullar

@TimoVandemaele

Page 26: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Location Based Services

@AnneleenBoullar

@TimoVandemaele

Page 27: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Location Based Services

@AnneleenBoullar

@TimoVandemaele

Page 28: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Extended packaging

@AnneleenBoullar

@TimoVandemaele

Page 29: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile payment

@AnneleenBoullar

@TimoVandemaele

Page 30: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Social Media Integration

- Advertising

- Sharing

@AnneleenBoullar

@TimoVandemaele

Page 31: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

2. Engage the audience

“26% of downloaded apps

are only used once!”

Source: Loyaltics.com

Measure ENGAGEMENT,

not downloads!

@AnneleenBoullar

@TimoVandemaele

Page 32: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

3. Any mobile device

@AnneleenBoullar

@TimoVandemaele

Page 33: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

“Mobile Marketing is a set of practices that enables

organizations to communicate and engage with their

audience in an interactive and relevant

manner through any mobile device or network”

Source: Mobile Marketing Association

@AnneleenBoullar

@TimoVandemaele

Page 34: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

The Mobile

Mindset Model

How to implement a mobile

marketing strategy

@AnneleenBoullar

@TimoVandemaele

Page 35: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile behavior

target group

Page 36: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

#1 Set objectives

@AnneleenBoullar

@TimoVandemaele

Page 37: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

First: set your KPI’s

@AnneleenBoullar

@TimoVandemaele

Page 38: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

1. Awareness

@AnneleenBoullar

@TimoVandemaele

Page 39: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

@AnneleenBoullar

@TimoVandemaele

2. Branding

Page 40: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

“Give your brand an own

identity”

2. Branding

@AnneleenBoullar

@TimoVandemaele

Page 41: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

3. Purchase/trial

@AnneleenBoullar

@TimoVandemaele

Page 42: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

4. Loyalty

@AnneleenBoullar

@TimoVandemaele

Page 43: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile behavior

target group

Page 44: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

#2 Research

@AnneleenBoullar

@TimoVandemaele

Page 45: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

1. Your brand DNA

Core

competencies

@AnneleenBoullar

@TimoVandemaele

Page 46: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

2. Existing consumer needs

@AnneleenBoullar

@TimoVandemaele

Page 47: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

3. Mobile behavior target group

@AnneleenBoullar

@TimoVandemaele

Page 48: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

However….

@AnneleenBoullar

@TimoVandemaele

Page 49: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile behavior

target group

Page 50: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

#3 Provide value

@AnneleenBoullar

@TimoVandemaele

Page 51: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Contact

@AnneleenBoullar

@TimoVandemaele

Page 52: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Convenience

@AnneleenBoullar

@TimoVandemaele

Page 53: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

BING cooperated with Jay-Z to develop a

game where fans could collect Jay-Z’s

biography ‘Decoded’ before release date by

searching every single page all over the world.

Entertainment

Entertainment

@AnneleenBoullar

@TimoVandemaele

Page 54: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile behavior

target group

Page 55: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

#4 Implement

@AnneleenBoullar

@TimoVandemaele

Page 56: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Use the right tool for

the job!

@AnneleenBoullar

@TimoVandemaele

Page 57: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Multi Channel !

@AnneleenBoullar

@TimoVandemaele

Page 58: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Use partners

@AnneleenBoullar

@TimoVandemaele

Page 59: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Mobile behavior

target group

Page 60: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

#5 Measure

Remember your

OBJECTIVES ?!

@AnneleenBoullar

@TimoVandemaele

Page 61: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Profile?

Impact?

Satisfaction?

#esomar

2012

Esomar best presentation winner

@AnneleenBoullar

@TimoVandemaele

Page 62: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

@AnneleenBoullar

@TimoVandemaele

Page 63: Mobile Marketing and Gamification (by Anneleen Boullart & Timo Vandemaele)

Ghent I Rotterdam I London I Timisoara I New York

www.insites-consulting.com

[email protected]

@TimoVandemaele

http://be.linkedin.com/in/TimoVandemaele

Thank you!

[email protected]

@AnneleenBoullar

http://be.linkedin.com/in/AnneleenBoullart