mobile apps webinar diagram pack
DESCRIPTION
These diagrams were used in a planning & designing mobile apps for business webinar on 20th September.TRANSCRIPT
Planning & designing mobile apps for business webinar diagram pack
James Dellow, Headshift Asia Pacific May 2012
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MOBILE WORKPLACE 2012
58.3%Share of Internet data traffic by smartphones & tablets in 20161:
1. Cisco Visual Networking Index: Global Mobile Data Traffic Forecast Update, 2011–2016.http://www.cisco.com/en/US/solutions/collateral/ns341/ns525/ns537/ns705/ns827/white_paper_c11-520862.html
2. Cisco Connected World Technology Report (2011). http://www.cisco.com/en/US/netsol/ns1120/index.html3. BYOD gives competitive advantage, say IT managers, BT Plc. https://www.btplc.com/News/Articles/Showarticle.cfm?ArticleID=741139D3-592C-426E-9904-EB4540663C194. 2012 State of Mobility Survey, Symantec. http://www.symantec.com/content/en/us/about/media/pdfs/b-state_of_mobility_survey_2012.en-us.pdf5. Forrester: 375 million tablets will be sold globally in 2016. http://www.forrester.com/Forrester+375+Million+Tablets+Will+Be+Sold+Globally+In+2016/-/E-PRE33846. IT Embraces Bring-Your-Own Devices, Citrix. https://www.citrix.com/lang/English/lp/lp_2314315.asp
2 in 5 college students & younger employees would accept a lower-paying job with device choice, social media access, and mobility2
1 in 3
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IT DEPARTMENT
73%
IT managers who think they must overcome the security challenges of BYOD before allowing it3:
71% are looking at the role of custom apps for their business4
use three or more computing devices at work2
1/3 of tablets will be sold directly to business by 20165:
James DellowHeadshift Asia PacificMay 2012
28% of workers are already using personal devices at work6
Understand1 Plan2 Implement3
Select a roadmap option:
Develop mobile IT infrastructure
IT architecture
?
!
Quick Pilot Prioritised StrategicComplete
Understand the next generation mobile
workplace
Make key decisions and develop the
business case
Apply a user experience and user-
centred design approach
Outcome:A next generationmobile workplace
Drivers:Technology innovation
Social mediaGeneration shift
Limitedsupport
Bettersupport
James Dellow, Headshift Asia Pacific May 2012
At home(out of hours)
Travelling to and from place of
work
Attending a conference or
eventAt the airport
At a hotel
With a client, customer or
business partner
Site visitWaiting in line for coffee or lunch
Full attention
Partial attention
Working at a desk
Moving from one activity to another
Attending a formal meeting
Attending an informal meeting
Working in a private area
HOME AT WORK
Working from home
AWAY FROM THE OFFICE
Co-locatedco-workers
----------------------------
Co-workers or business partners working
elsewhereJames Dellow, Headshift Asia Pacific
May 2012
Time, Place and Context: A Hypothetical Knowledge Worker
Screen attributes
Tablet‘Phablet’
Smartphone
3rd partyaccessories
Companiondevices
Includes other devices that are used in combination with the mobile device
Includes accessories that interface directly with the mobile device, e.g. headphones
Hardware SensorsConnectivityRich media &
graphicsUser interfaces
The underlying hardware and key features that define the potential capabilities of the device, including the operating system
Specific features in the mobile device for input and output of rich media content (in addition to screen dimensions and resolution)
The additional sensors in the device that allow it to interact or detect changes in the user’s external environment
The different interfaces that are provided to the user for interacting with the device’s features, functionality and apps
The capabilities of the device to connect to mobile telephone networks, computer networks (LAN, Web) and other devices
James Dellow, Headshift Asia Pacific May 2012
Summary of mobile device attributes
Sensors
Rich media & graphics
ConnectivityHardware
Screen orientation
Example screen dimensions
Primarily portrait
iPhone 4S‣ 3.5 inch (diagonal)‣ 960x640 pixel
resolution
Portrait or landscape
Samsung Galaxy Note‣ 5.3 inch (diagonal)‣ 1280x800 pixel
resolution
Portrait or landscape
BlackBerry Playbook‣ 7 inch (diagonal)‣ 1024x600 pixel
resolution
Three-axis gyro
AccelerometerProximity sensor
Ambient light sensor
Rich media playback
Power & battery
Ruggedness
Device connectors
Rich media recording
GPS & compassWifi
BluetoothMobile data
InfraredMemory & storage
Near field communication
Front & back cameras
Chipset
Operatingsystem
TV & radio
BarometerTelephony
Weight
3D
Graphics acceleration
Biometricsecurity
----------------------------
User interfaces
Stylus
Voice
Gesture
Touchscreen
Predictive text
Keyboard
3rd partyaccessories
Companiondevices
James Dellow, Headshift Asia Pacific May 2012
Mobile device attributes
------------------
Collaboration
User controland personalisation
Relevance
Time and placeAs time and place of use is negotiated by the user, the app must be beneficial to both the user and the business
The app must allow the user to be connected to other people and the systems that support the work process or practice
The user must have ownership and autonomy over how they use the app
The functionality of the app must be relevant to the work process or practice at the times and places of useAnne
Anne Bartlett-Bragg/James DellowHeadshift Asia Pacific - May 2012
Based on: Kearney, M., Shuck, S., Burden, K. & Aubusson, P. 2012, "Viewing mobile learning from a pedagogical perspective" in Research in Learning Technology, Vol 20.
Four critical success factors for enterprise mobile app design
----------------------------
Why can’t I use my iPhone?
Consumerisation of IT
I already have an app for that
I need access on the road
Current stateHow are remote or mobile workers currently supported?
What strategic role does IT play in the organisation?
How are competitors using mobile computing internally?
Is the post-personal computer a challenge or opportunity?
Link purpose to measuresApp business caseWill the app improve basic connectivity?
Will the app improve or create new ways to collaborate?
Will the app benefit a specific role or activity?
How does the app address the consumerisation of IT?
Better personal productivity
Enhanced or innovative
service
Specific business process
Information management
CollaborationKnowledge
management & learning
Employee engagement
1. Is the organisation ready? 2. Why create an app? 3. What will it achieve?
Other emergent purpose
Mobile IT architecture
Bring-your-own-device policy
=
4. What are the use cases?
!Risks
James Dellow, Headshift Asia Pacific May 2012
Building the business case for workforce mobile apps
Quick
Prioritised
Complete
Pilot
?
Options
Strategic
Evaluate?
Time and effort
Reevaluate?
Baseline or advanced benefits?
Time,quality& cost?
Set S.M.A.R.T. goalsfor enterprise mobile apps
Pilot1st
iteration2nd
iteration
Mobile IT infrastructureJames Dellow, Headshift Asia Pacific
May 2012