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Mobile apps Mobile learning apps Mobile-assisted learning apps Prof Dr. Supyan Hussin Centre for Teaching and Learning Technologies Universiti Kebangsaan Malaysia

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  • Mobile apps

    Mobile learning apps

    Mobile-assisted learning apps

    Prof Dr. Supyan HussinCentre for Teaching and Learning Technologies

    Universiti Kebangsaan Malaysia

  • Trends: Increasing in smartphones and tab sales

    Smartphone shipments worldwide• 2011: 485 million • 2012: 680 million • 2013: 823 million • 2017: expected 1296 million

    Tablet sales worldwide• 2012: 136 million• 2013: 208 million• 2017: expected 398 million

    Source: http://www.portioresearch.com/en/reports/current-portfolio/smartphone-futures-2012-2016.aspx

    © Dr. Supyan Hussin

  • Trends: Mobile Apps Download

    • Increase in mobile gadgets: smartphone, tabs

    • Increase in mobile users, mobile apps

    What is driving this rapid growth in downloads?

    © Dr. Supyan Hussin

  • Asia Pacific

    Trends: Mobile apps users

    © Dr. Supyan Hussin

  • Trends in integration of technology in T & L

    1960 1970 1980 1990 2000 2010

    Correspondence:

    Paper-based

    Radio

    Broadcasting

    Off-campus

    Paper-based

    e-Learning II

    Network-based

    wireless

    2020

    broadband

    Telephone

    conferencing

    Video

    conferencing

    Online materials,

    Discussion; CMC

    e-Learning I

    Electronic based

    Satellite

    mobile

    e-Learning III

    Mobile based

    ubiquitous

    Blended

    Flipped

    MOOC

    © Dr. Supyan Hussin

  • Mobile apps

    • Apps or computerized programs designed for specific applications• Communication apps: WhatsApp, Telegram, WeChat

    • Editor apps: graphics, photos, videos, animation, audio

    • Utilities: GPS apps, AES detector, Virus cleaner

    • Voice recording apps

    • Document readers: PDF, Bar Code

    • Language apps: dictionary, translator

    Reference: Supyan Hussin. 2016. Mobile learning: Future trends and challenges in Education. Paper presented at Language Academy FRGS Workshop, Universiti Teknologi Malaysia, 20-21 Dec 2016

    © Dr. Supyan Hussin

  • Mobile learning, m-learning apps

    • Mobile learning• Conceptually – a learning mode that promotes learning

    activities (experiential learning, discovery learning, autonomous learning, active learning) using mobile gadgets

    • Operationally – the use of mobile gadgets to learn or to engage in the learning process** (most popular)

    • M-learning apps – learning packages that are designed for specific subjects; the packages may contain tutorial-demo module only

    Reference: Supyan Hussin. 2016. Mobile learning: Future trends and challenges in Education. Paper presented at Language Academy FRGS Workshop, Universiti Teknologi Malaysia, 20-21 Dec 2016

    © Dr. Supyan Hussin

  • The keyword is “learning”

    • What is learning?

    • Learning is a process of acquiring and mastering the inputs (knowledge and skills) from one stage to another, with an increase in understanding and ability, and that learning is measured based on the intended learning outcomes

    Time

    Inputs (knowledge & skills)

    active, dynamic

    passive, staticstart

    (Supyan 2016)

    Reference: Supyan Hussin. 2016. Mobile learning: Future trends and challenges in Education. Paper presented at Language Academy FRGS Workshop, Universiti Teknologi Malaysia, 20-21 Dec 2016

    © Dr. Supyan Hussin

  • Mobile-assisted learning (MAL), MAL apps• MAL

    • Conceptually - a learning mode that assists or enhances the developmental learning process using mobile gadgets

    • Operationally – the use of mobile gadgets to learn or to engage in the language learning process** (most popular)

    • MAL apps – computerized programs that are designed specifically for specific subjects and for general population; the programs meet 2 major requirements: provide individualized instruction (structured/ unstructured lessons) and bidirectional (exploratory drill-practice, and assessment)

    Reference: Supyan Hussin. 2016. Mobile learning: Future trends and challenges in Education. Paper presented at Language Academy FRGS Workshop, Universiti Teknologi Malaysia, 20-21 Dec 2016

    © Dr. Supyan Hussin

  • Mobile-assisted language learning (MALL), MALL apps

    • MALL• Conceptually - a learning mode that assists or enhances the

    developmental language learning process using mobile gadgets

    • Operationally – the use of mobile gadgets to learn or to engage in the language learning activities** (most popular)

    • MALL apps – computerized programs that are designed specifically for language subjects for general/specific population; the programs meet 2 major requirements: provide individualized instruction (structured/ unstructured lessons) and bidirectional (exploratory drill-practice, and assessment)

    Reference: Supyan Hussin. 2016. Mobile learning: Future trends and challenges in Education. Paper presented at Language Academy FRGS Workshop, Universiti Teknologi Malaysia, 20-21 Dec 2016

    © Dr. Supyan Hussin

  • Summary

    Mobile Apps Mobile-Learning Apps Mobile-AssistedLearning apps

    Purpose General Learning Assisted Learning

    Scope Aids 1. Tutorial or2. Demonstration or 3. Test

    1. Tutorial2. Demonstration3. Drill-practice exercise4. Assessment

    Examples WazeAES detectorDictionaryGoogletranslatorTelegramWhatsAppMinimovie

    1. Medical Wikipedia2. Computer Networking

    Concepts3. O level Physic exercise4. Complete Chemistry

    App5. Basic Accounting6. Mechanical Eng. One

    1. Addition games2. Multiply3. English conversation4. English grammar5. English grammar

    handbook6. English phrasal verbs7. English Idiom &

    phrases© Dr. Supyan Hussin

  • Web apps vs Mobile apps

    Web program are accessed via mobile gadgets (iPad, Tabs, Mobile phone)

    • Dependent applications/ contents

    • Not downloadable

    • Access the program from the websites

    • Rely on internet line, wi-fi

    Mobile apps are accessed via mobile smartphones/tablet PCs

    • Independent applications

    • Downloadable. Download apps and install the apps into the smartphone

    • Immediate access and use

    • Direct internet access

    © Dr. Supyan Hussin

  • Rating MAL apps

    • A very good MAL app should reflect 4 stages of instruction/pedagogical procedures

    © Dr. Supyan Hussin

    Fair Good Very good

    1. Introduce key concepts, skills, terms

    2. Guide to enhance understanding of key concepts, skills, terms (demonstration, illustrations, examples)

    1. Introduce key concepts, skills, terms

    2. Guide to enhance understanding of key concepts, skills, terms (demonstration, illustrations, examples)

    3. Provide exercises (drill-practice, simulation, game) to master the key concepts, skills, terms (exploratory)

    1. Introduce of key concepts, skills, terms

    2. Guide to enhance understanding of key concepts, skills, terms (demonstration, illustrations, examples)

    3. Provide exercises (drill-practice, simulation, game) to master the key concepts, skills, terms (exploratory)

    4. Asses the progress or achievement (test)

    A very good MALL app should reflect 4 stages of instruction/pedagogical procedures

  • Evaluate the ML, MAL apps

    © Dr. Supyan Hussin

  • © Dr. Supyan Hussin

  • © Dr. Supyan Hussin

  • © Dr. Supyan Hussin

  • © Dr. Supyan Hussin

  • Email: [email protected] Blog: supyanhussin.wordpress.comNote: notasupyan.wordpress.com