moba streams as connective play - j jarrett
TRANSCRIPT
The connective play of MOBA spaces: how player streams
speak to, influence, and direct the actions of wider play spaces
Josh Jarrett
Digital Cultures Research Centre, University of the West of England
@Joshua_Jarrett
Connective context of MOBA play
• MOBA as participatory (Jenkins, 2006) genre
• Ludic emergence and paratextual mimicry of MOBA play
• Reliant upon the constant circulation of playstyles to balance the games many different variables.
• Heavily ludic / competitive genre that also allows for emergence, imagination and spontaneity
• MOBA as connective (Djick, 2013) genre
• As a genre it really came to prominence almost 6 years ago with the release of League of Legends and soon after player streams started to become a popular
Streamed MOBA play and the playful turn in online audiences• Mimicry and ludic emergence
• Streaming really started to become popular (the same as e-sports) as League of Legends did with ‘own3d’, Azubu and later Twitch dominating the space.
• As of March 2015 31% of all watched play upon Twitch is League of Legends and 12% Dota 2
Online open discussions
• “Watching streams has had a tremendous impact on how I play LoL. I first saw LoL on Twitch and thought it looked interesting. At the time I didn't have any gamer friends, so I had to learn completely on my own. I read a ton of guides and watched a lot of streams to learn and improve my play. I remember being mystified in those first few streams I watched where the casters were talking about "junglers" (what the heck is a jungler?) and having to look it up (oh, there's this area on the map called the jungle) and ganking (oh that's where the jungler comes into a "lane" to try to kill someone). Wow, how far I've come, I'm now a jungle main...”
Connectivity of streamed play
• These playful practices exist within what Djick has termed ‘the Culture of Connectivity’ whereby different actions upon different platforms or ‘microsystems’ all exist in a symbiotic relationship.
• They form a playful ecology of ludic interactions
• Every stream is a microsystem that interacts with other systems (forum / reddit spaces, guides, other streams, content producers, and the game itself)
Fountain hook (Dota 2)
Tryndamere (League of Legends
AP Tryndamere (League of Legends)
Circulating play styles, circulating stakes
• Story of ‘AP Tryndamire’
• A play style that emerged from a player on a stream, was utilised by players across the wider connective spaces and eventually by professional e-sports players on a competition stage.
• The developers soon reacted to this emergent play style by severely limiting, or balancing, its effectiveness.
• These instances point towards a dynamic set of different values between stakeholders of the play space that often diminishes the value of playful innovation.
Circulating play styles, circulating stakes
• Following Djick’s conception of connectivity as a means of ‘mapping the convolutions’ between different stake holders, technological actors and microsystems provides a useful approach towards viewing these emergent play styles.
• MOBAs provide an ideal case study viewing play through a participatory perspective and player streams are one central microsystem in this connective context of play.
• How can we critically engage with these circulations of play?
• When are the interests of players being worked against by developers or other external actors that contextualise MOBA play?
• Thank you for your time
• *This picture was my badge where I (poorly!) attempted to draw a MOBA stream.