mca12 - michiel de gooijer - lbi lost boys

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The Voice Kids Game Innovation beyond the 2 nd screen Mobile Convention Amsterdam Michiel de Gooijer @thepitcher

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Page 1: MCA12 - Michiel de Gooijer - LBi Lost Boys

The Voice Kids Game

Innovation beyond the 2nd screen

Mobile Convention Amsterdam

Michiel de Gooijer

@thepitcher

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LBi Nederland – Marketing & Technology Agency

130 people in NL

LBi Mobile partnership LBi Nederland / Triple IT

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2nd Screen

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Trends

% of TV viewers regularly access internet via mobile or PC*

85% * Source: Yahoo! And Nielsen Research, January 2011

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Trends

% of TV viewers that access internet content related to on-air tv show*

24% * Source: Yahoo! And Nielsen Research, January 2011

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Trends

% of tablet and smartphone owners using device daily whilst watching TV*

41%

* Source: Yahoo! And Nielsen Research, January 2011

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Trends

Tablets are MOSTLY used whilst*

WATCHING TV * Source: Yahoo! And Nielsen Research, January 2011

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Dutch Example: % of viewers of GTST vs The Voice Of Holland being online

during full broadcast of the show Voice Of Holland being online during full

broadcast of the show

22,2% 20,5%

23,9% 21,0%

25,8%

42,7% 45,3%

34,5%

0

0,05

0,1

0,15

0,2

0,25

0,3

0,35

0,4

0,45

0,5

GTST 28-11 GTST 29-11 GTST 30-11 GTST 1-12 GTST 2-12 TVOH 2-12 TVOH 9-12 TVOH 16-12

GTST 28-11

GTST 29-11

GTST 30-11

GTST 1-12

GTST 2-12

TVOH 2-12

TVOH 9-12

TVOH 16-12

Page 10: MCA12 - Michiel de Gooijer - LBi Lost Boys

2nd Screen - Categories

Social TV apps – sharing / inspiration / conversation. Broad scope. Limited to 2nd screen. (MISO, Get Glue, Kijkes)

1. Social TV apps

Sharing / inspiration / conversation

Contained to 2nd screen

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4. PARTICIPATE IN SHOW 2.PARTICIPATE

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PARTICIPATE

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3. GIVE ME MORE!!!!

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3. GIVE ME MORE!!!!

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4. Play Along

home-play-only elements (predictions, trivia, pay close attention)

Like being in the studio

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Loads of opportunities

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Advertisers

new opportunity to communicate, interact, generate leads & sales

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Broadcasters

increase loyalty

social buzz

Insights

consumer data

advertising & affiliate revenues

add interactive layer to TVCs

D2C revenues

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Content creators

enrich format, license fees, strengthen strategic position, closer relationship viewer

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Distributors

reduce churn, new propositions and business models

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New players

bit (or a lot ;) of everything

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Objectives

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1. Enrich TVK family experience

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2. Increase loyalty/stickyness

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3. New revenue streams

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4. Innovate

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5. Learning by doing

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CONDITIONS

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Dual in stead of duelling screens

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Keep It Simple Stupid

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Oh, yes…. The deadline

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Unique combination

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TV Show

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Mobile App

• Game related to

show on TV

• Free application

• Only need 1 device

• Pre-recorded & Live

Show

• Supports mass traffic

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Mobile App

• Home Quizmaster

• Register

• Input names

• Social sharing

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Mobile App

• Input wager

• Reward winner (eat

favorite dish)

• Task for last in line

(do the dishes)

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Mobile App

• Appoints & serves

multiple choice

questions

• Type of questions • Pay close attention

• Trivia

• Predict

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Mobile App

• Answer correct,

advance on game

board

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Boardgame

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Board game

• New category: ‘light’ game board

• Available for free • Dixons

• PDF download (vodafone.nl)

• Adds element of bad luck and

fortune

• Determines who wins

• Strengthens relationship The Voice

Kids & viewers

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Strengthens relationship

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Results so far

• Over 80.000 Downloads

1. iOS (iPod Touch, iPad, iPhone)

2. Android

3. WP7

• 60.000 unique players during one

episode

• 15.000 boardgames distributed

Page 45: MCA12 - Michiel de Gooijer - LBi Lost Boys

Positive reactions

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Objectives

Enrich family experience

Increase stickyness

New revenu streams

Innovate

Dual as apposed to duelling screens

Learn

Reality

Parents, brothers & sisters play

together

Complaints about time slot. TV

turned into a game

Brand partnerships Vodafone,

MSFT & Nokia

Unique media mix

Timing questions is key

A lot

Page 47: MCA12 - Michiel de Gooijer - LBi Lost Boys

Learnings / What’s next

Development, Distribution & Promotion of game board

requires strategic partners

More and better timed activation

Improve game play

‘Light’ form of game-board-play works

Huge potential (e.g. release new game-play throughout the

week)

More time, more time, more time…

But then again…

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