mapping living labs esteve almirall

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Living Labs esteve almirall [email protected]

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3rd ENoLL Living Lab Summer School

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Page 1: Mapping Living Labs Esteve Almirall

Living Labs esteve almirall

[email protected]

Page 2: Mapping Living Labs Esteve Almirall

“Innovation isn’t what innovators do. It’s what customers adopt” !”

Michael Schrage, MIT

Page 3: Mapping Living Labs Esteve Almirall

<1>What?

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Living Labs =

co-creation with users early on in the development

in real-life environments

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teleictus

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Teleictus (2007 – 2009) implementation of a system for remotely diagnosing and treating ictus (brain stroke). Pre-Commercial Gap

−  Inexistence of a complete solution. −  Availability of High Speed infrastructure.

The Role of Users −  Existence of a “Champion”. −  Co-creation of the service. −  Co-creation of parts of the solution.

The Role of the Living Labs organization −  Creation of an “innovation arena”. −  Selection, Formation & Coordination −  Fostering co-creation.

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<2>Living Labs as Open Innovation Intermediaries

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Open Innovation

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? who invented the mountain bike

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Sources of New Ideas and Innovation

Academia

Associations, trade groups, conference boards

Competitors

Consultants

Customers

Business partners

15 25 35 45% 45% 35 15 25

Internet, blogs, bulletin boards

Other

R&D (internal)

Sales or service units

Employees (general population)

Think tanks

External Internal

IBM  Global  Benchmarking  Program    |    IBM  2006    |  

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Open Innovation

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Living Labs as an Open Innovation Intermediary that aims to provide structure and

governance to user involvement

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<3>Why users ?

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R & D ?

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high level

mid level

ground level

high level

mid level

ground level

products and services

know

how

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1. Science is global. a) Ideas. b) People. c) Technologies.

2. Diffusion fostered by “publish or perish”.

3. Much of it is PUBLIC.

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Kleiner Perkins Portfolio (81 companies) 49 (60%) develop mid-level goods and services for

use by other business. 23 developing enterprise software 6 instruments used in hospitals 20 IT equipment

19 Ground level consumer goods and services 3 network / community companies 2 e-commerce 2 providers of information (mobile) 1 distributor of movies over the Internet 1 photoneumatic therapy 1 financial services 1 restaurant guide (Zagat) 4 developing treatments

13 high level products and services 6 alternative energy companies 1 fuel cells 1 portable electronic devices 1 codecs 4 semiconductor industry 1 bio-technology

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User Contributions

1.  Living Labs observe user-lead practice in diffuse social contexts.

2.  Living Labs identify and codify tacit and practice based knowledge.

3.  Living Labs diffuse tacit and practice based knowledge into ad-hoc innovation networks.

4.  Living Labs operate at mid-low level innovation strata.

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<4>Why real-life environments ?

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In a complex, multi-stakeholder environment is not about

finding the right answers, is about finding the right

questions

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Product evolution or Interpretation of meaning

1.  Living Labs perform context-based experimentation in order to generate local modifications within existing socially negotiated meanings.

2.  Living Labs perform context-based experimentation in order to generate new socially negotiated meanings for products and services.

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<5> Innovation as a societal process where adoption plays an important role

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?

how did we get here

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Who is going to buy an overpriced ($400 in 2001), low capacity (5GB), cheap plastic look, proprietary, with a 2” monochrome screen, music player with no usb (firewire only) support, no windows support, no replaceable battery that only lasts 10h.?

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World’s spending in electronics by country -2007 New York Times – Sept 4, 2008

(data source Euromonitor Intl.)

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2001 2009 2007

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1)  Sophisticated users. 2)  Eager to try new & pretty

imperfect things. 3)  Adopt them & integrate

them in their daily lives. 4)  Changing lifestyles and

providing meanings.

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<6>Mapping Living Labs

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Lead Users Human Factors Ergonomics Usability Testing Open Source Participatory Design Design Driven Innovation Design Thinking Applied Ethnography Living Labs

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real life environments

lab like settings

users as co-creators

users as subjects of study

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real life environments

lab like settings

users as co-creators

users as subjects of study

user driven participatory design driven user centered

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Page 41: Mapping Living Labs Esteve Almirall

User driven

Participatory

Collaborative

User centered

Traditional

Google on-line experiments

Lego Mindstroms

need for user involvement in

capturing knowledge from users

No involvement

Highly involved knowledge

information users passive subjects

users co-create

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Lab-like settings Real life environments

understanding preferences

surfacing needs

and tacit knowledge

type of knowledge

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Exploration

Knowledge Capture

{surfacing needs/preferences domain specific Tacit knowledge

Validate fit Discover new uses/meaning Codify – context specific - preferences {

Living labs

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Exploration

Knowledge Capture

Living labs

Fit+ experiment ! ü  Technological

ü  Social (needs, interface, preferences, meaning)

ü  Economic (Business Model, Sustainability)

Page 45: Mapping Living Labs Esteve Almirall
Page 46: Mapping Living Labs Esteve Almirall

esteve  almirall  [email protected]