learning technologies in mobile scenarios (by magí almirall)
DESCRIPTION
UOC UNESCO Chair in e-Learning: Mobile Technologies for Learning & Development.TRANSCRIPT
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Learning technologies in mobile scenarios
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This is distance learning
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This is not distance learning
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When students are engaged, they are learning
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We have big classrooms and in the last row …
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it is distance learning ;-))
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Learning without distances
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UOC: Open University of Catalonia
• University without distances
• Fully online University (Undergraduate, Graduate and PhD programs)
• Headquarters in Barcelona, Spain
• Founded 15 years ago as an online University
• 53,000 students, 500 full-time faculty, 2,000 part-time faculty
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1st idea to remember :
Learning without distances
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Why do we build this type of classrooms?
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Sure, it is our way to offer learning for all, but …
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Finding new ideas … new original ideas
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Finding new ideas … new original ideas
Antoni Gaudí
“Originality is in the origin”
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Finding new ideas … going to the origin
How did Pythagoras learn and teach?
Personalization, sharing, talking… who is the teacher?
Living and learning together.
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2nd idea to remember :
The learner lives with his/her teacher
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Finding new ideas … going to the origin
What is the etymological sense of pedagogy?
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Finding new ideas … going to the origin
What is the etymological sense of pedagogy?
The pedagogue is your slave, goes with you everywhere
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3rd idea to remember :
Pedagogy goes with you everywhere
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Learning technologies in mobile scenarios
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Learning technologies in mobile scenarios
Who can help us define these projects?
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Learning technologies in mobile scenarios
Who can help us define these projects?
Our real students !!!
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Projects to create human interfaces … or not
video real human interfase
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Project 1: Mobile learning scenarios from a UCD perspective
By Pablo and Eva
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Project 1: Mobile learning scenarios from a UCD perspective
GoalsTo define m-learning scenarios in order to design useful and friendly mobile learning applications and based on the requirements of potential users.
Methodology· Personas
· Focus group
· Contextual inquiry in commuting contexts
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Xavi
35 years old
Single
Works in Accounting
Studies a degree in Business Administration
Motivation: Enhance his career prospects
Scenario 1: 20-min commute
Imma
28 years old
Lives with her partner
Lawyer
Studies a degree in Humanities
Motivation: As a hobby
Scenario 2: 45-min commute
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4th idea to remember:
Let’s analyze the user closely: User-centered design
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From these real stories, we create projects
to enhance learning in these mobile scenarios
6 sketches = 6 projects
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MyWay project
She is about to start a new course and she is downloading all the learning materials to her e-book.
Annotation project
She uses her commuting time to read the material, underline it and to take notes on her e-book.
Imma Lawyer
28 years old Studies a degree in Humanities
Lives with her partner Motivation: As a hobby
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Mobile classroom
On her way home, Imma goes on-line and checks her virtual classrooms.
Mobile widgets
Imma also uses Google Scholar, wikipedia, and other websites to find more information about her assignment.
Imma, 28 years old. Studies a degree in Humanities
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Foreign language self-assesment
As she has not yet arrived home, she starts to answer the activities from a self-assessment test.
Campusproject.org
Once at home, before dinner, she starts to work on the assignment that she has read about and taken notes during her commuting time.
Imma, 28 years old. Studies a degree in Humanities
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By Josep Rivera, Albert Juhé and Alejo Buixeres
Project 1: MyWay
What format? Where?
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Automatic elearning contents • Generated automaticaly by XML (DTbook)• Available in 1,200 subjects (= 60% of UOC courses)• Popularity of formats is related to popularity of devices• Epub and Mobipocket have not yet boomed
Project 1: MyWay
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Project 1: MyWay
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5th idea to remember:
The best elearning content format
depends on the scenario
We can develop the best format .... or not ...
Video ipod flea
Project 1: MyWay
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By Muriel Garreta and Francesc SantanachI+D financed by Spanish government
www.layers.com
Project 2: Annotation
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Interoperability with internet services• Layers to organize your activity • Layers to share with the teacher and with the other students• Layers to ... open and observe
Project 2: Annotation
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Sure, other ways exists ... Or not ...
video pop corn
6th idea remember:
6 – Learners will define uses that we may not imagine, test and observe it.
Project 2: Annotation
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By Muriel Garreta, Alícia Valls and Josep Matamoros
Project 3: Mobile classroom
I’ll send anemail to the lecturer
to ask him!
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Mobile alerts • Calendar and messages • Automatic redirection when connecting through a mobile device
Project 3: Mobile classroom
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But, so many alerts are molest … or not …
Video will it blend
Project 3: Mobile classroom
7th idea to remember:
Users want alerts to guide them in their learning tasks.
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By Eva Gil, Xavier Aracil and Irene ManresaFinanced by France Telecom
Project 4 : Mobile widgets
Connecting with an iPad …
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Access from several devices • Web widgets adapted to devices • With special services like “my university contents” • Each device brings different added values for elearning purposes
Campus mobile
Campus iPad
Campus e-book
Project 4 : Mobile widgets
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8th idea to remember:
Offering the same information to several devices
Project 4 : Mobile widgets
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By Josep Rivera and Juan Antonio Recio
Project 5: Foreign languages self-assessment
What's my level?
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Self-assesment• We can develop self-assessment for several devices at the same time. • We only need 5 to 10 types of exercises. • Teachers can reorganize the content
Project 5: Foreign languages self-assessment
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9th idea to remember:
Mobile scenarios need more interactive contents.
Project 5: Foreign languages self-assessment
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By Francesc Santanach and Carlos Ors
Project 6: Campusproject.org
I have internet services in the VC …
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Interoperability of learning services• Using OKI MIT specifications• Compliant with LTI IMS standards• Working together with an open source community
Campusproject.org
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10th idea to remember:
We can use interoperability to connect with other institutions and expand our learning tools.
Campusproject.org
Working together in open source to achieve unimaginable goals... or not …
Flock of sheep and sheep herders
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Conclusions: A summary of the ideas
1. Learning without distances
2. The learner lives with his/her teacher.
3. Pedagogy goes with you everywhere.
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Conclusions: A summary of the ideas
1. Learning without distances
2. The learner lives with his/her teacher.
3. Pedagogy goes with you everywhere.
4. Let’s analyze the user closely: User-centered design.
5. The best elearning content format depends on the scenario.
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Conclusions: A summary of the ideas
1. Learning without distances
2. The learner lives with his/her teacher.
3. Pedagogy goes with you everywhere.
4. Let’s analyze the user closely: User-centered design.
5. The best elearning content format depends on the scenario.
6. Learners will define uses that we may not imagine.
7. Users want alerts to guide them in their learning tasks.
8. Offering the same information to several devices.
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Conclusions: A summary of the ideas
1. Learning without distances
2. The learner lives with his/her teacher.
3. Pedagogy goes with you everywhere.
4. Let’s analyze the user closely: User-centered design.
5. The best elearning content format depends on the scenario.
6. Learners will define uses that we may not imagine.
7. Users want alerts to guide them in their learning tasks.
8. Offering the same information to several devices.
9. Mobile learning scenarios need more interactive contents.
10. We can use interoperability to connect with other institutions and
expand our learning tools.
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http://learningtechnologies.uoc.edu
Connecting pieces that are close to the users
Thank you
Learning technologies in mobile scenarios