making the transition from desktop application development to mobile application development - a...
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A RapidValue Solutions Whitepaper
MAKING THE TRANSITION FROMDesktop/Web Application Development
toMobile Application Development
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Contents
Executive Summary
What Skills Do Desktop/Web Developers Have?
What Skills Do Mobile Developers Need?
Mobile Development Options
The Mobile Mindset-Factors to Consider
Migration Paths-Desktop/Web Application Development to Mobile Application Development
From Desktop/Web to Mobile: An Eight-Week Plan
Syllabus
Training Resources
Conclusion
About RapidValue
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Executive SummaryPeople rely on their smart phones, tablet devices and laptops for all kinds of activities. Consumers use theirmobile devices for shopping and entertainment, while professionals rely on them as extension of theiroffices, to collaborate, engage with customers and get work done. As the power and capabilities of mobiledevices continue to grow, taking advantage of powerful new mobile applications and the unique capabilities
of mobile devices become even more valuable.
Many desktop/web developers (and their organizations) are eager to participate in the mobile revolution.RapidValue has been approached many times by desktop/web developers and CIOs, asking if they cantransfer their existing desktop skills (or those of their staff) to mobile application development. Weve creat-ed this paper to help them get started.
This paper provides a guide for enterprise desktop/web developers who are interested in becoming mobiledevelopers. The paper examines the main technologies that desktop/web developers use today (Java, .NET
and HTML) and various mobile development technologies (mobile web applications, native apps andcross-platform development frameworks. The paper also addresses the migration path depending on adevelopers current skill set and the mobile platform(s) you want your applications to run on.
In many cases, desktop/web developers already have a strong foundation to become successful mobiledevelopers. Well look at the additional skills and knowledge they need to acquire, the differences betweendeveloping for desktop/web and mobile environments, as well as the requirements for specific platforms.Well also examine resources that are available to help your desktop/web developers make a smooth andcost-effective transition.
Definition: Enterprise desktop/web developers are those who build applications to be accessed via PC/Desktop. The application is either accessed through webbrowser or is installed on the system.
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What Skills Do Desktop/Web Developers Have?
Web or thin client applications primarily execute on a remote server, with the user engaging withthem through their browser (e.g. Google Gmail).
Desktop or thick client applications are installed on each device and execute on the device (e.g.Microsoft Outlook).
Java Enterprise Edition (J2EE) for developing web applications
Java Standard Edition (JSE) for developing thick client desktop applications
Spring is an open source application framework and inversion of control container for the Javaplatform.
Hibernate is an object-relational mapping (ORM) library for the Java language, providing a framework for mapping an object-oriented domain model to a traditional relational database. Hibernate solvesobject-relational impedance mismatch problems by replacing direct persistence-related databaseaccesses with high-level object handling functions.
There are two main types of enterprise applications:
Most enterprises use both.
A number of technologies can be used for building both types of applications. The most popular are Java,.NET and HTML for both thin and thick client applications.
Most enterprises have developers who are familiar with Java, .NET or HTML for building their solutions.
These developers will also know the software stack and frameworks associated with each platform. Becauseof their popularity and their applicability to mobile, these are the platforms we will address in thiswhitepaper.
There are also application development frameworks such as Spring 1 and Hibernate 1 which are most popularfor enterprise Java developers. These run on top of Java, and are used for building web and thick clientapplications.
Java has two main flavors used to develop desktop and web applications:
Java
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Microsoft .NET
The second part of the desktop/web development world is Microsofts .NET Framework. .NET 1 is a softwareframework developed by Microsoft that runs primarily on Microsoft Windows. It includes a large library andprovides language interoperability (each language can use code written in other languages) across severalprogramming languages. Programs written for .NET Framework execute in a software environment known asCommon Language Runtime (CLR), an application virtual machine that provides services such as security,memory management, and exception handling. The class library and the CLR together constitute the .NETFramework.
Web applications for the .NET Framework are developed using ASP.NET, while native applications aredeveloped using Windows Presentation Framework (WPF) and C#.
HTML
HyperText Markup Language (HTML) 1 is the main markup language for creating web pages and other infor-mation that can be displayed in a web browser.
HTML has gone through a number of revisions and experienced a variety of extensions. The most recentversion used is HTML5, which is also an attempt to define a single markup language that can be written ineither HTML or XHTML syntax. It includes detailed processing models to encourage more interoperableimplementations; it extends, improves and rationalizes the markup available for documents, and introducesmarkup and application programming interfaces (APIs) for complex web applications. HTML5 has also beenbuilt with consideration for low-powered devices such as smart phones and tablets.
ASP.NET is a server-side Web application framework designed for Web development to producedynamic Web pages
WPF is a computer-software graphical subsystem for rendering user interfaces in Windows-basedapplications
C# is a multi-paradigm programming language encompassing strong typing, imperative, declarative,functional, generic, object-oriented (class-based) and component-oriented programming disciplines
1Source: Wikipedia definitions
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What Skills Do Mobile Developers Need?Mobile applications can be developed in three fundamental ways: mobile web, native or cross- platform.Each approach requires different skill sets. Mobile technology is also more fragmented compared to desktop,with four main platforms, each with multiple form factors, screen sizes, etc.
The application is built to run over the internet from a central server, from where it can be accessed by anydevice with a web browser.
Mobile Web App
Technologies: JavaScript
HTML5
The application is built in its native code to run on a specific device and operating system. The app is down-loaded from an app store and resides on the device.
Native Apps
Technologies: iPhone and iPad: Objective C
BlackBerry: Java technologies
Android: Java technologies
Windows tablet and Windows phone: .NET / C# using the Microsoft Windows tablet SDK
The application is built once using a cross-platform framework and run it on multiple mobile platforms afterfine-tuning for each platform. The application is downloaded from an app store and resides on the device.
Cross-Platform Frameworks
Technologies used with leading frameworks: Appcelerator: JavaScript, HTML
PhoneGap: JavaScript, HTML
IBM Worklight: JavaScript, HTML
RhoMobile: Ruby on Rails
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Mobile Development OptionsDue to differences in underlying technology, each development approach has inherent advantages,drawbacks and appropriate use cases. Careful analysis is required to ensure that an application is built usingthe right technology for the functionality required. The following table summarizes the different approaches:
iPhone SDK Android SDK Windows Phone SDK
Development Approach
Definitionand Tools
Native Cross-Mobile Platforms Mobile Web
Build the app using nativeframeworks:
RhoMobile Titanium Appcelerator PhoneGap Worklight Etc.
HTML5 Sencha JQuery Mobile Etc.
Build once, deploy on multipleplatforms as native apps:
Build using web technologies:
iPhone: Objective C Android: Java Windows Phone: .NET
RhoMobile: Ruby on Rails Appcelerator: JavaScript, HTML PhoneGap: JavaScript, HTML Worklight: JavaScript, HTML
JavaScript, HTMLUnderlyingTechnology
App stores App stores Over the webDeployment
Apps requiring high-enduser experience, moretransactional in nature
Large user base on onedevice (e.g. physicians withiPad)
Offline usage Apps requiring extensive
device and/or OSfunctions
Generic user experi-ence, performancedepends on Internetconnection
Distributed user baseacross smart phoneplatforms
Need to maintain singlecode base
Moderate amount of device functions
Simpler apps, moreinformational in nature
Offline Usage
Multiple device typesdistributed across key users
Works well for a number of enterprise applications that donot require heavy devicefunctions
Key Use Cases
For more information about the different development options, please refer to the RapidValue Whitepaper How to Choose the Right Architecture for Your Mobile Application
http://www.rapidvaluesolutions.com/whitepaper/
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The Mobile Mindset-Factors to ConsiderDeveloping for a mobile device platform is not just a technology change; it requires a different mindset andnew design skills. There are certain important factors which developers need to consider that are inherent tosmart phones and other mobile devices, including:
Device Fragmentation
Screen size
Screen density
User experience Memory capacity
Battery life
Multiple Platforms and Devices
Traditional desktop and laptop PCs are Windows-based with a standard screen size, features and form factor.The mobile landscape is much more fragmented, with four main platforms (Android, iOS, Windows Phone
and BlackBerry) that are continually evolving.
Accordingly, building mobile applications requires more factors to consider when planning, including whichdevice platform to build first, what mobile technology option to choose, what capabilities should the mobilephone support, and the need for a long-term roadmap with deployment on additional, next platforms. Incontrast to traditional Windows-based desktop development, mobile developers need to think about creatingapplication code for multiple platforms-Android, Windows Phone, iPhone and BlackBerry. Designing anapplication that is optimized for various devices with different screen densities and screen sizes is even morechallenging.
Screen Size
User Interaction
Enterprise applications designed for a desktop or laptop client work with a screen size that far exceeds thatof mobile devices. How to design for a device that fits in your pocket requires simplification and a rethink about navigation. While a desktop application may have tabs, options and links on all sides of the screenand in line with text, for mobile you need to concentrate on the immediate function, reducing the number of options to only those needed for the immediate task or feature.
Instead of a mouse and keyboard, there is a quite different mode for user input: touch. Even a single touchcan involve a variety of interactions, including single-tap, double-tap, long touch, move and fling. All theseactions have to be captured.
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Desktop PCs and laptops provide keyboards for data entry, allowing comfortable, fast typing with both handsand all fingers. Since mobile devices do not have that capability, even those with keyboards, manual dataentry should be minimized. Instead, wherever possible, provide options for selecting instead of asking forspecifics through data entry.
Unlike clicking links with a mouse, tapping links using your fingers on a touchscreen mobile device is not
easy. Users can easily activate a link they did not intend to tap and accidentally land on an undesired page.Bigger bars, tabs or buttons let users tap with more precision.
Smart phones are sophisticated communication devices. Making phone calls is their most basic function.While mobile platforms place many limitations on design and content, they also open up new opportunitiesthat traditional desktops cannot provide. For example, integration with phone functions such as direct callingand text messaging lets users select a phone number from a list, then call or text that number without
having to type it.
Another example: capabilities such as GPS can be integrated into location based services like mobile search.Many mobile devices can automatically detect user presence and provide them with local search results,creating powerful opportunities for businesses to promote their offerings based on a persons proximity totheir place of business and their immediate intent.
Mobile devices lack the computing power and memory capacity of most desktop and server systems. Devel-opers need to write algorithms and perform code optimization to support the mobile device capacity. Forexample, 1 GB of memory is a constraint in mobile phones which is not found in todays desktop applica-tions.
Thats not quite the same as far as the phones go. Devices available from different manufacturers vary from120 dpi for the lower-end HTC Tattoo / Wildfire and 240 dpi for the higher end Droid seriesa difference of 100% in screen density. This means that using hardcoded values for pixels and a single set of images willlead to one of two things on a higher end phone: either your UI will be up-scaled and fuzzy, or the controls
will be too small to allow comfortable targeting with a finger. Therefore you need to bundle multipleresolution images and use display metrics to scale your custom drawing code.
Screen Density
Integration with Phone Functions
Limited CPU/Memory/Battery Resources
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Another issue that enterprise applications do not have to address is battery life. With enterprise applications,you can have complex algorithms running on the server because there are no battery constraints. But whenit comes to mobile, a complex algorithm or suboptimal code will drain the battery quickly. When designingalgorithms, developers need to think about battery consumption, and design for optimal usage.
There is another approach to building applications which works efficiently across multiple devicetypes including desktops, mobile phones and tablets. The RapidValue whitepaper Responsive WebDesign vs. Mobile Web AppWhat Approach Is Best for Your Enterprise? explains the differencebetween Mobile Web App and Responsive Web Design, and provides a framework for resolvingsome of the key questions decision makers have. These questions include what factors to considerwhen choosing between Responsive Web Design and Mobile Web App, and what types of industriesResponsive Web Design is most suitable for.
As the paper guides you in how to make the right choice, it draws upon RapidValues experience
helping enterprises succeed in the complex and evolving mobile ecosystem. Download thewhitepaper: http://www.rapidvaluesolutions.com/responsive-web-design-whitepaper/
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Migration Paths-Desktop/Web ApplicationDevelopment to Mobile Application Development
From Desktop/Web to Mobile: An Eight-Week Plan
Desktop/web developers can map their skill sets to mobile technology. The following are typical migrationpaths:
Current Development Languages/ Platforms
JavaScript, HTML
Migrate to Mobile Technology
Mobile Web App (HTML5),Cross-platform Mobile Apps (PhoneGap, Appcelerator, Worklight)
Native Apps (Android, BlackBerry)Java
Native Apps (Windows Phones, Windows Tablets).Net, C#
Native Apps (iPhone, iPad)Objective C
Cross-platform Mobile Apps (Rhomobile)Ruby on Rails
iBuildApp (iOS)C# using Mono Framework
How to design forperformance
Android devices Device versions Factors such as
memory, batterylife, screen size,etc. of the devices
Migration Path
Java to Android
Week 1 Week2 Week3 Week4 Week5 Week6 Week7 Week8
Learn the platform fundamentals.(Refer to the detailed Androidsyllabus in the next section.)
Starting with thePOC (Proof Of Concept), build adummy application
Completelyreviewand testthedummyapplication
DESKTOP/WEB TO MOBILE MIGRATION
Various training programs, online tutorials, study materials, resources and learning tools are available foreach mobile platform to help desktop/web developers acquire the skills they need. The following sectionsprovide more details about these learning resources.
This plan assumes you are a desktop/web developer with good knowledge in Java or .NET. This sectionillustrates two scenarios: 1) how a Java developer can become an Android application developer in eightweeks and 2) how a .Net developer can become a mobile application developer for iOS devices in eightweeks.
Learn:
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How to design forperformance
iOS devices Device versions Factors such as
memory, batterylife, screen size,etc. of the iOSdevices
.Net to iOS Learn the platform fundamentals.(Refer to the detailed iOS syllabus inthe next section.)
Starting with thePOC (Proof Of Concept), build adummy application
Completelyreviewand testthedummyapplication
Learn:
SyllabusThe following syllabus will help enterprise desktop/web developers learn what they need to know to buildapplications for Android and iOS devices.
Android Devices
Introduction
Session
Application Structure (in detail)
Emulator Android VirtualDevice
What is Android? Setting up the development environment Dalvik virtual machine and .apk file extension Fundamentals
Resources and R.java Assets Android training course syllabus ipsr solutions ltdValues strings.xml
Layouts and drawable resources Activities and activity lifecycle First sample application Deploying sample application on a real device
Launching emulator Editing emulator settings Emulator shortcuts
Android API levels (versions and version names)
AndroidManifest.xml
Basic building blocks: activities, services, broadcast receivers and content providers UI components: views and notifications Components for communication: intents and intent filters
Uses-permission and uses-SDK Activity/services/receiver declarations
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Basic UI design
Menu and Preferences
UI Design
SQL Lite Programming
Logcat usage Introduction to DDMS File explorer Second app (switching between activities)
Shared preferences Preferences from xml Option menu Context menu Sub menu Android training course syllabus ipsr solutions ltd menu from xml menu via code
SQLiteOpenHelper SQLiteDatabse Cursor Content providers Defining and using content providers Example: sharing database among two different applications using content providers Reading and updating contacts Reading bookmarks
Time and date Images and media Composite AlertDialogs and Toast Popup Tabs and TabActivity
styles.xml colors.xml: declaring colors and drawables Drawable resources for shapes, gradients (selectors) Shapes drawables State drawables Transition drawables 9 Patch drawables Style attribute in layout file Applying themes via code and manifest file Examples
Form widgets Text Fields Layouts
Develop an app for demonstrating the communication between intents
RelativeLayout ,TableLayout, FrameLayout, LinearLayout Nested layouts [dip,dp,sip,sp] versus px
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Adapters and Widgets
Advanced Topics
Adapters
Broadcast receivers Services and notifications Toast Alarms Custom Toast Custom dialogs Custom Tabs Custom animated popup panels Other components Threads running on UI thread (runOnUiThread) Worker thread Handlers and Runnable AsynTask (in-detail)
Example: Efficient Adapter ListView and ListActivity Custom listview GridView using adapters
Gallery using adapters
ArrayAdapters BaseAdapters
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iOS Devices
Introduction
Session
UI Design
Traditional vs. iPhone development
Capabilities Constraints Phone software architecture Setting up iPhone app development Pointers Arrays String operations malloc, calloc Data structures Examples and Lab
Creating projects in Xcode Organization of your project Interface Builder Learning the basics of Nib file Working with Objective-C, Cocoa, Interface Builder and Xcode The MVC pattern Learning the model, the controller and the view Cocoa Touch
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Device Capabilities
Basic UI Controls Basics of user interaction Delegation Taking keyboard inputs Handling events Selecting table items Editing table items
Searching a table Navigation Various UI controls Using labels, buttons, sliders Working with alerts Working with multiple views Issues with long running tasks Multiple threads Issues with threading and UI NSOperation NSQueue
Creating a responsive application Tabs Pickers Table views Tapping Tracing touches Multi-touch gestures Playing video Audio recording and playing Camera
Accelerometer GeoLocation Application sandbox Data storage and archiving Navigating the file system Reading and writing files Working with database Core data Connecting to the internet Working with Web Services Understanding settings
Working with Settings Bundle Securing settings
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Training ResourcesThe following table lists some useful resources for desktop/web developers to get started with buildingapplications on platforms such as Mobile Web, iOS, Android, BlackBerry and Windows Phone.
Resource Description URL
This course teaches developers how tobuild mobile apps for Android and iOS,and how to deploy them in AndroidMarket and the App Store. Developerslearn how to write native apps for
Android using Eclipse and the AndroidSDK, how to write native apps foriPhones, iPod touches and iPads usingXcode and the iOS SDK, and how to writeweb apps for both platforms.
How to Build Mobile Applications foriOS and Android by Dan Armendarizand David J. Malan, Instructors atHarvard Extension School
This audio podcast explains the tools and APIs (updated for iOS 5) required tobuild applications for the iPhone and iPadplatform using the iOS SDK. Topicscovered include user interface designs formobile devices, unique user interactionsusing multi-touch technologies andobject-oriented design using themodel-view-controller paradigm, memorymanagement and the Objective Cprogramming language. Other topicsinclude the object-oriented database API,animation, multi-threading and perfor-mance considerations
iPhone and iPad Developmentby Paul Hegarty from StanfordUniversity
http://cs76.tv/2011/spring/
https://itunes.apple.com/us/itunes-u /ipad-iphone-application-development /id473757255?ls=1
These videos from the Google I/Oconference cover 90+ sessions featuringin-depth content about a number of technologies and developer products.
Mobile Application Development on Android Platform by Google
http://www.google.com/events/io /2010/sessions.html
This course presents an introduction tothe design and construction of softwaresystems using techniques that view asystem as a set of objects that work
together to realize the system's function-ality. Includes examples of object-orient-ed systems written in Java, Python, Rubyand Objective-C. It also explains the
Android and iOS frameworks as examplesof large-scale, modern frameworks usedby developers worldwide.
Object-Oriented Analysis andDesign Learning Material by Ken
Anderson, Associate Professor and Associate Chair of the Department
of Computer Science, University of Colorado, Boulder
http://www.cs.colorado.edu/~kena /classes/5448/s11/lectures/
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A quick guide to building Windowsmobile applications. Developers canreuse their existing Visual Studio and.NET development skills and serverinfrastructure to extend their applicationsto mobile devices.
Windows Mobile ApplicationsFundamentals by Microsoft
A guide to creating application forBlackBerry tablets. The tutorial guidesdevelopers to:
Tutorial: Creating your First Application by BlackBerry DeveloperForum(HTML5 Web Works)
http://msdn.microsoft.com/en-us /windowsmobile/bb264318.aspx
https://developer.blackberry.com /html5/documentation/tutorial_ create_first_app_intro_1969476_ 11.html
Lessons on how to use basic platformfeatures that leverage alternativeresources and other features so that anapp can provide an optimized userexperience on a variety of Androidcompatible devices, using a singleapplication package (APK)
A Guide for Android Developers by Android Developer Forum
http://developer.android.com /training/basics/supporting-devices /index.html
iOS Development Centertechnicalresources for developing innovative appsfor iOS
Developers Guide to Design, Code,Build, Innovate by Apple
https://developer.apple.com/
PhoneGap is a free and open sourceframework that allows developers tocreate mobile apps using standardizedweb APIs for various platforms. This
guide helps developers easily create appsusing web technologies (HTML, CSS andJavaScript).
User Guide to Build Cross-platform Apps Using Web Technologies byPhoneGap
http://phonegap.com/
A developers guide which includesdocuments on Titanium SDK andTitanium Studio:
Quick Start Guide for BuildingCross- platform Mobile Apps Usingthe Titanium Platform by
Appcelerator
http://docs.appcelerator.com /titanium/latest/
Create a basic web application thatuses JavaScript, HTML5 and CSS
Create a button that triggers anevent
Retrieve the GPS coordinates forthe user's location
Run and test the application onthe Ripple emulator
Set up and create a BlackBerry
WebWorks configuration document(config.xml)
Package the application using theRipple emulator
Launch the application on theBlackBerry Tablet Simulator
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http://msdn.microsoft.com/en-us /windowsmobile/bb264318.aspx
http://www-01.ibm.com /software/in/worklight/
A quick start guide for this touch-opti-mized UI framework built with jQueryand HTML5. jQuery Mobile can be usedto build sites and apps that are accessi-ble on all popular smartphone, tablet anddesktop devices.
Build Mobile Web Applicationsusing jQuery Mobile
A cross-platform application developmenttool which provides an open,comprehensive and advanced mobileapplication platform for smart phonesand tablets, helping organizations of allsizes efficiently develop, connect, runand manage HTML5, hybrid and nativeapplications. The platform consists of acomprehensive developmentenvironment, mobile-optimized middle-ware and an integrated management and
analytics console, supported by a varietyof security mechanisms.
Worklight Mobile ApplicationPlatform by IBM
http://jquerymobile.com /demos/1.2.0/http://www.motorola.com
/Business/US-EN/Business+Product+and+Services/Software+and+Applications/RhoMobile+Suite
A user guide to build mobile web appsusing Sencha 2.0. It also includes APIdocuments for developers.
Develop Mobile Web Applicationsusing Sencha 2.0
http://docs.sencha.com/touch/2-0/
Tutorials for developers to build cross-platform applications using the Xamarindevelopment platform.
Develop Cross- platform AppsUsing C# and .Net Technology
http://xamarin.com/monotouch
The Titanium SDK lets you developnative, hybrid and mobile webapplications from a singlecodebase
Titanium Studio is an extensible,Eclipse-based IDE for buildingTitanium applications and webapplications
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ConclusionWith the wide popularity of smart phones and mobile applications, enterprise developers in many companiesare looking to contribute to the mobile revolution. This revolution is influencing many companies to shifttowards a Mobile First, Desktop Second strategy for their business. However, the shift from desktop tomobile requires developers to refocus-not completely away from desktop application development, but
certainly with an inclination towards mobile.
Enterprise desktop/web developers within an organization who are interested in becoming mobiledevelopers need to understand that developing for mobile is not just a technology change; it requiresacquiring a different mindset and new design skills. There are certain hurdles for enterprise developers toovercome and several important factors to consider when building applications on mobile platforms. Some of these factors are fragmentation, screen size, resolution, user experience, memory space, battery life andcapabilities inherent to smart phones and other mobile devices.
RapidValue has a team of domain experts and mobility consultants to help you build innovative andcomprehensive mobile applications for your enterprise. If youd like more information on this topic or needguidance on building your first mobile application, please contact us at [email protected]
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RapidValue
About RapidValueRapidValue is a leading provider of mobility solutions to enterprises worldwide. Armed with a team of 175+experts in mobility consulting and application development, along with experience delivering over 200mobility projects, we offer a range of mobility services across industry verticals. RapidValue delivers itsservices to the worlds top brands and Fortune 1000 companies, and has offices in the United States andIndia.
www.rapidvaluesolutions.com www.rapidvaluesolutions.com/blog
+1 877.690.4844 [email protected]