making a d&d character

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    …yes, I made a fucking powerpoint to make this go smoothly. Remember

    how long it took in Afghanistan?

    MAKI! A "#" $%ARA$&'R

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    (AR(ARIA

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    (AR(ARIA

    • (eefy and strong. )mash things and ignore the idiots who try to hurt you.

    &hey can hit you, but it wont hurt that much.

    • %igh risk*reward. !oing into a Rage makes you hit hard, but makes you

    easier to hit. Knowing when and how determines a good barbarian.

    •)peciali+e into (erserker with much higher risk and much higher reward- orget a spirit animal and channel the powers of a wolf, bear, or eagle.

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    (AR"

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    (AR"

    • $harismatic, persuasie, inspiring. )upportie character that, in combat, is a

     /ack of all trades and a master of none. $an cast spells, heal, fight, and sole

    problems, but not anywhere near as well as a well as a wi+ard, cleric, fighter,

    or rogue.

    $an speciali+e into knowledge and spellcasting, or weapons and fighting.

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    $0'RI$

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    $0'RI$

    • (est supporter in the game. %ealing, empowering, and channeling spiritual

    might. $an choose a patron diety, but is not necessary.

    • %ard to kill, and is not ineffectie wading through combat or hanging back

    and blasting with spells. $an wear heay armor.

    •)peciali+e in one of many  domains1 Knowledge, 0ight, 0ife, ature, &empest&rickery, 2ar. 'erything from flying and channeling lightning through a

     warhammer to making duplicates of yourself to deceie the enemy.

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    "R3I"

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    "R3I"

    • $hannel the power of nature to enlien, control, or destroy.

    • $an shapeshift into any animal they hae eer seen limited at first, but

    grows stronger oer time-

    • )peciali+e into spellcasting by drawing power from a particular landscape, or

    become a master of many forms and change into a giant bear /ust becauseyou need to get something off the top shelf.

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    4I!%&'R

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    4I!%&'R

    • It5s in the name. Master of combat in all its forms. 6ery, ery effectieanywhere near combat 7 no matter whether it5s with a giant a8e, whip,

    crossbow, or a tea cup.

    • 6ery adaptable to play style oer time. 'asy to speciali+e into any of a

    number of fighting styles.

    • )peciali+e into a champion simple but effectie for those that don5t want

    comple8ity-, battle master controlling the battle field with a number of

    speciali+ed maneuers-, or eldritch knight mi8 swords and magic to fuck

    things up-.

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    M9K

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    M9K

    • Agile, hits :uickly and often, hard to hit back. 4ast, channels inner ki to

    accomplish a ariety of inhuman feats.

    • %its harder with fists than most others can hit with a sword.

    • 6ery resistant to spells.

    • )peciali+e into a monk of the open hand battlefield control-, a shadow monksneaky, teleports from shadow to shadow-, or a monk of the four elements

    a bender like aang-.

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    ;A0A"I

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    ;A0A"I

    • 2arrior with a cause 7 one held so strongly that the gods hae decided to

    help. %ard to hurt, can heal self or others, and can smite enemies to

    deastating effect.

    • )trong, wears heay armor, and can support his allies when necessary. 6ery

    resistant to spells.• )peciali+e into protection and healing, guarding and consecration, or

    absolutely destroying anything that stands between your and your goal.

    • )peciali+ation re:uires taking one of many codes and adhering to it, ranging

    from the classic codes of chialry to the

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    RA!'R

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    RA!'R

    • A hunter 7 master of tracking, archery, and forestry.

    • 9ne of the best archers in the game, but has no problem fighting up close

     when needed.

    • )peciali+e in archery or become a beastmaster and work with your

    companion to oerwhelm enemies.

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    R9!3'

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    R9!3'

    • )neaky, acrobatic, deceptie. "oes massie damage through cleer

    backstabs at opportune times.

    • 2eae through combat, using tactical skills to deny the enemy the chance to

    attack. 'asy to take down if if you manage to get to him, but a well played

    rogue is often the last man standing.• !reat problem soler, with a high number of skills used to do eerything from

    pickpocket to disarming complicated traps to lying perfectly.

    • )peciali+e into a thief, an assassin, or an arcane trickster.

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    )9R$'R'R

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    )9R$'R'R

    • A sorcerer5s magic comes from their inner power. &his allows them to mold

    spells to alter their effects, though they don5t know as many spells to begin

     with.

    • (est at ad/usting spells to changing tactical concerns.

    &heir specialty is determined by where they got their powers from. "ragon5sblood and being born during a wild magic surge gie different sets of e8tra

    powers.

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    2AR09$K

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    2AR09$K

    • Make morally :uestionable deals with powerful entities to gain a measure of

    their power.

    • Knows a ery, ery small number of spells that they can use oer and oer.

    Acts as something of a

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    2I=AR"

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    2I=AR"•

    A wi+ard5s power comes from knowledge.• %as to learn spells through finding scrolls or reading books. 'nds up with a

    number of usable spells easily >7@8 the si+e of other arcane spellcasters,

    though is only able to use a portion of them at a time still more at any gien

    time then any other arcane caster-. A wi+ard that chose the right spells for

    the day is a force to be feared.• "ue to his large number of spells, can sole irtually any problem through

    the application of magic, if they5re ready for it and sometimes if they5re not-.

    (est utility caster in the game, but still strong in combat when needed.

    • )peciali+es in ;rotection, $on/uration, "iination, 'nchantment, (lasting,

    Illusion, ecromancy, or Alchemy.

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    • Acolyte

    • Artisan

    • $harlatan

    • $riminal

    • 'ntertainer

    • 4olk %ero

    • !ladiator

    • %ermit

    • Knight

    • Merchant

    • oble

    • 9utlander

    • ;irate

    • )age

    • )ailor

    • )oldier

    • )py

    • )treet 3rchin

    (A$K!R93")

    &ry to choose one that gies an interesting

    story.

    A wi+ard that was once a sailor is a lot more

    fun to play than a wi+ard that was once a

    sage.-

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    )&A&)

    • )trength, "e8terity, $onstitution, 2isdom, Intelligence, $harisma

    • 4or the rest of the time we play , if I refer to your strengthB erbally or you see )&RB

     written, it means your )&R'!&% M9"I4I'R. I will e8plicitly say strength scoreB or you

     will see something similar in print if I am referring to the total number. &his is rare.

    • Cou hae DE ;oints total to spend. !et to it.

    Score Cost Score Cost

    F >D G

    H > >@

    > D >G E

    >> @ > H

    Ability )core ;oint $ost

    Score Modifier

    F7H 7>

    >7>>

    >D7>@ J>

    >G7> JD

    >7>E J@

    >F7>H JG

    D J

    Modifiers

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    RA$')

    • "warf 7 JD $on, J> 2is*JD )tr

    • 'lf 7 JD "e8, J> Int*J> $ha*J> 2is

    • %alfling 7 JD "e8, J> $ha*J> $on

    • %uman 7 J> A00

    • "ragonborn 7 JD )tr, J> $ha

    • !nome 7 JD Int, J> "e8*J> $on

    • %alf7elf 7 JD $ha, J> any two

    • %alf7orc 7 JD )tr, J> $on

    • &iefling 7 J> Int, JD $ha

    $hoose a couple

    races that interest

    you and haestatistics that you

    need. 2eLll get to the

    details later, but keep

    track of them for now.

    &o make this fit on

    the page, I had to

    replace strength

    scoreB with str. All

    these numbers referto your total ability

    scores.-

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    4'A&3R') A" &RAI&)

    • $onsult your race, class, and background for the benefits and perks that

    they gie you.

    • !ie enough detail in the description so that you remember how the ability

     works.

    2hile youLre doing this, go ahead and fill in your hit points for first leel as well. &he number is listed in your class description, and is usually e:ual to

    something like F J $9B

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    )KI00)

    • 'eryoneLs proficiency bonus starts as a JD.

    • $onsult your race, class, and background and add any proficiencies you

    hae. CouLll hae to make some choices. 4ill in the dots when you hae a

    proficiency.

    Cour skill at a task is e:ual to your training J your natural ability. &histranslates into your proficiency bonus J your ability modifier. Acrobatics, for

    e8ample, is ;roficiencyJ"'. Add these up now.

    • )aing throws are calculated the same way.

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    'N3I;M'&• 0ook at your class and background to determine what you get by default.

    Again, youLll hae to make some choices.

    • ILll allow you to trade out items for things you might want instead of roughly

    the same alue p>G O armorP p>GH O weapons, p> O general stuff-.

    • 2eLre using a simple method of /udging weight. Cou can carry a weight of

    Qyour strength score stonesB worth of weight. !oing aboe this limit hales

    your moement speed. Cou cannot go higher than twice this limit.

    • 0oosely speaking, one stoneB is e:ual to the weight something would hae

    to be for you to notice that someone put it in your backpack without you

    seeing them. It can also be defined as awkward enough to re:uire two

    hands to carry it easilyB like a large beach ball.

    A set of full plate armor weighs @, a bucket weighs >, and an empty pouch weighs . 9ne dagger weighs , but fie daggers weigh >. &his is a ery

    loose rule, and one that we will apply based upon feel.

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    4I00I! I

    • Cou now hae enough information to fill in all the blocks on your character

    sheet. ILll walk you through them one7by7one. It wont take long.

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    ;'R)9A0I&C &RAI&), I"'A0), (9"), A"

    40A2)

    • '8amples are listed alongside your background, but you need not use them.

    • 3se this time to think about your back story. $ome up with a reason that you

    are no longer doing the /ob listed in your background, and are instead

    freelancingB as an adenturer. (uild your story around these traits.

    &ry to end your story in such a way that you are heading towards a smalltown in the middle of a common trade route. &he town is called !reenest.B

    Maybe youLre a merchant looking for contacts, a guard hired for a caraan,

    or youLre meeting up with an old friend. (e creatie.

    • 2hile theyLre doing this, spellcasters, I will gie you a brief oeriew ofspellcasting, and you can start selecting your spells.