make it fast: delivering ux research to agile teams

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User Research for Agile Teams One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge. We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences. Panel Discussion Moderator: Sarah Bloomer, SVP UX GfK [email protected] Chris Chiusano Senior Manager UX athenahealth [email protected] Luis Valencia UX Specialist GfK [email protected] Jen McGinn Director of User Experience Veracode [email protected] Jennifer Fabrizi Experience Design Consultant Slalom LLC [email protected]

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User Research for Agile Teams

One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective

way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix.

Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints,

“traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many

organizations are tackling this challenge. We’ve brought together 4 panelists who are using methods to address the issue of

rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical

advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more

traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own

experiences.

Panel Discussion

Moderator: Sarah Bloomer, SVP UX

GfK

[email protected]

Chris Chiusano Senior Manager UX

athenahealth

[email protected]

Luis Valencia UX Specialist

GfK

[email protected]

Jen McGinn Director of User Experience

Veracode

[email protected]

Jennifer Fabrizi Experience Design Consultant

Slalom LLC

[email protected]

At athenahealth we believe healthcare is broken and we

have the ambitious mission to make it work the way it should.

Agile has become the most efficient path to delivering value

and true customer success to our users. But, how canone1

scrum team experience designer possibly fit in research,

design and iteration into a 2 week sprint? We can share a

couple of things that make it possible. Including, being

embedded on a single scrum team, UX review as part of the

definition of done for every story, listening to customers

constantly, and measuring success early and often. We look

forward to sharing some proven tips!

Chris Chiusano Senior Manager UX, athenahealth

OVERVIEW OF A RELEASE

Each release at athena is 16 weeks long from

development kick-off to GA release, but the Planning

phase should start about 6 weeks before Sprinting to

ensure developers can immediately start working on

correct plans. At the end of the cycle, 4 weeks of

sandbox & alpha testing occurs between completion of

regular build sprints and GA release.

CONCEPT DEFINITION

From a scrum team designer perspective, there are 3

phases to each release:

• Concept definition

• Detailed design

• Refinement & readiness

DETAILED DESIGN

REFINEMENT & READINESS

OVERVIEW OF A RELEASE - IDEAL CASE

Numerous types of activities need to be completed by designers throughout the release cycle:

Business problem framing,

alignment and approval

Build understanding and empathy through

research, analytics and testing

Conceptual / architectural system

design

Roadmapping from high-level

backcasts to sprint plans

Detailed design in collaboration

with PO’s and developers.

Supporting developers in

execution.

Our client is creating a new digital product for one of their insurance lines-of-

business. They’re using an enterprise variation of agile called “SAFe Agile”

(Scaled Agile Framework) consisting of a Product Team and 6 scrum teams.

They wanted a complete set of tested wireframes before launching the

program, which is really evidence of the vestige of waterfall thinking. But

what they actually needed was some light-weight user research and a way to

jump start concept designs to enable the scrum teams to work on detailed

designs collaboratively in the sprint cadence instead of the old Big Design

Upfront approach. To meet the real need while still delivering the client

“enough design upfront” to reduce angst about the designs, I used a Slalom

Design Sprint in the runway leading up to the program launch. The Design

Sprint consisted of research, a series of workshops, plus lightening usability

tests. As a byproduct, the Design Sprint started the program’s path to

transformation by creating a new, common “experience of design” for

everyone on the team.

Jen Fabrizi Experience Design Consultant, Slalom LLC

http://www.scaledagileframework.com/

SAFe is an agile framework that our corporate clients use.

Balancing Enterprise Ops with Agile Principles & Behaviors

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http://www.scaledagileframework.com/

Where to Add UX Research & Design in SAFe

1 Portfolio & Strategic Themes Example • Corporate XD Strategist at the Portfolio level to

support business strategists by layering in customer/user research

• Slalom Design Sprints for new product ideation & visualization

• Product validation research

Value Stream Example • Portfolio XD Strategist to support/influence Value

Stream engineers with outside-in PoVs • Slalom Design Sprints for new product refinement &

visualization • Product validation research

Program/”Agile Release Train” Example • XD Lead on Product Teams (2-3) to support Product

Manager with detailed user research, usability testing, & UX strategy at the product level

• Work with Product Owners Increment Planning to schedule sprints for usability testing

XD Information Architects/Interaction Designers/Visual Designers/Front-end Developers • XD Delivery Resources on Scrum Teams for detailed

design & team support

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3

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At Veracode, our UX scrum team supports 18 dev teams.

Because our PM and Dev teams create a 12-month product

roadmap, we often have the ability to design a quarter ahead

of development. In that case, we conduct lightweight

research during design “discovery” and then lightweight

validation of the designs prior to implementation. When we

need to pivot quickly, we conduct rapid Design Studios that

get our stakeholders involved and sketching, but bring us to

results in 4 hours, flat.

Jen McGinn Director of User Experience, Veracode (CA Technologies)

What are the situations? I need to test A changed workflow in existing software A new workflow A new UI component

Inside of a sprint cycle Outside of a sprint cycle

That has to make sense to

New users Existing users

Types of Agile User Research

Concept validation

RITE+Krug testing

Lobby evaluations

Baseline testing

Concept validation RITE+Krug testing Lobby evaluations Baseline testing

Changed workflow x x

New workflow

x x

New UI component

x

Inside a sprint cycle

x x x

Outside a sprint cycle

x x x x

New users

x x x x

Existing users

x x x x

But that’s not all ….

Other methods we use are:

Surveys

Analytics

Interviews

Card sorts

Tree testing

Cognitive walkthroughs

User and task analysis

Competitive analysis

Our client’s new app is being rapidly designed during a pre-

development design sprint. They wanted to test their designs

as it evolved. We test every week to get enough people

overall, yet we don’t want to miss the deeper insights. To

meet this demand we combined both unmoderated and

moderated research, introduced “Quick Tests” in combination

with monthly in-person tests. An unmoderated Quick Test is

ideally completed in 5 business days. We then hold monthly,

moderated in-person tests to dig into the larger issues

identified during the quick tests. Unmoderated tests have

their own challenges, as well as ongoing tests over a long

period of time on the same products. And then there’s

working remotely with the design team.

Luis Valencia UX Specialist, GfK

LEARN & LAUNCH

LEARN & LAUNCH

Quick testing provides

rapid user feedback to

meet the tight deadlines of

weekly design sprints.

QUICK

TESTS

GfK Creates Test Plans Pilot Un-moderated test, then LAUNCH Design Teams’ Proposals

Present Findings Summarize & Begin Again Analyze Tests