ltms technology project: using simulations in primary prevention training for victims of domestic...
TRANSCRIPT
LTMS Technology Project: Using Simulations in Primary Prevention
Training for Victims of Domestic Violence
The Goal
•To provide a curriculum for the direct instruction and counseling of victims seeking services from a domestic violence agency, so as to decrease the reliance on one-to-one intervention with staff; and to increase the skills of victims seeking primary and secondary prevention of an abusive relationship.
The Objectives*To determine the needed learning solutions and the best
delivery approach for each learning solution*To increase understanding and recognition of the causes
and consequences of existing within a domestic violent relationship
*To increase skills and use of services by victims, so as to live safely, financially, legally, and emotionally independent
of a domestic violent relationship.*To train counselors and advocates to effectively
implement the end-user learning solution
My Inspiration – My Passion
I am a survivorI am now an advocate
DVSLC: A Non-Profit Agency
Need for additional services Lack of money Shrinking staff
Making Time Work: The Timeline
Research: early June until August
Design: Late August until late November
Development: Late October until present
Implementation: Ongoing
Research: The Outcomes
Lack of training for victims in specified areasNeed for training in specific outcomesEmphasis on simulations and active involvementNeed for data to support further financial supportA late discovery – the easy part!
Design: From the Drawing Board
to the Outcomesand sometimes back again
Designed 6 modules focusing on interactive e-learningEach module has three to eight sections
Each module includes formative and summative assessment
Each module contains interactive games and/or simulations to reinforce learning
All modules utilize a blend of Flash CS5.5 and Captivate 5Additional programs: Photoshop and Word
Sample Storyboard
Design: The Challenges…and some were tough
Need to develop a base curriculumNeed to learn programs to determine
available options for games and module training
Need to simplify; change to 2nd personNeed to re-organize and rename modules
Need to use rapid proto-typing
Development: The Outcomes
Big ideas in processNeed for additional revisions
Increased knowledge of Flash and Captivate
Plan works
Development: And then there were the challenges
Needed to use remote desktopNeeded to purchase software and user guides
Learning to use two different design programs at same time
Need to change photos that were more effective Programs freezing
Impossible functions
Implementation:Learning Outcomes
Content easy to understandIncreased awareness
and understanding of section objectives
---thanks to a great focus group
Implementation:Learning Attitudes
Eager to start trainingWilling to discuss learningCritical analysis of content
Enthusiasm
Implementation:Peer Feedback
Highly supportive of ventureRecognition of need for this type of training
Appreciative of use of interactionReceptive to innovation-
From educators, advocates, and “ the techs”
Implementation:Administrative Feedback
Receptive to planSpecific expectations
Helpful criticism on designHelpful instruction for software useSupportive of personal limitations
---thanks to Andy Petroski
Final Reflection
A vision has become a realityIntense and credible research supported ideas
Intense and credible research refined the visionRapid prototype is effective for fast development
Detailed design eases developmentRegular feedback provides support and needed
evaluation
Now I get it!!