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    USER'S MANUAL

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    INTRODUCTION

    Dear Stalkers, welcome to The Zone once more!

    We've started to develop Lost Alpha in the summer of2008. The project first started out as a modification to

    add back the cut levels which all Stalker fans knew of.

    After a while, it became more than just a modification, it

    became our dream game, how we saw S.T.A.L.K.E.R.

    We hope to give you the same feeling when you first

    played S.T.A.L.K.E.R. A new chapter with familiar ele-

    ments without which S.T.A.L.K.E.R. would not be the

    game we all grew to love. Lost Alpha was a labour of

    love. We are passionate about it and we hope you all will

    enjoy it as much as we enjoyed creating it!

    The Dezowave Team

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    MAP OF THE ZONE

    Chernobyl Nuclear Power Plant

    Lost Factory

    Countryside

    Military Warehouses

    Great Metal Factory

    Forest

    Dark Valley

    Garbage

    Darkscape

    Dead City

    Generators

    Pripyat

    Outskirts

    Radar

    Swamps

    Yantar

    Construction site

    Agroprom Institute

    Rostok Factory

    Cordon

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    HUD

    Minimap Online contactRed: hostileYellow: neutralGreen: friendly

    Task objectivemarker

    Onlinecontacts

    PDAnotification

    Date & time

    Compass

    Irradiation

    TirednessFire modeHealth bar& bleeding indicatorStamina

    Flashlightbattery

    Current weapon& ammunition

    Thirst

    Psy level

    Hunger

    Weaponcondition

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    PDA

    Downloads

    Place map marker

    Zoom outZoom in to actor

    Zoom inZoom out to Zone map

    Encyclopedia

    Skills

    Statistics

    Ranking

    Contacts

    Diary

    Map

    Tasks

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    INVENTORY

    BeltDrag your ammo & artefacts here

    NOTE:You must have an ammo for yourguns attached to a belt to be ableto reload the weapon

    Knifeslot

    Flashlightslot

    Sidearmslot

    Item name

    Main weapon slot

    Suit slot

    Item condition

    Item weight

    Item value

    Item description

    Bleeding

    Armor condition

    Irradiation

    Stamina

    Satiety

    Hydration

    Immunites& penalties fromequipped items

    Backpack contents

    Total weightMoneyTime

    Weight limit

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    SAFES

    Press right hand side of the wheelto rotate it clockwise. Use it to set the1st, 3rd, etc. number in the code sequence

    Press left hand side of the wheelto rotate it anticlockwise. Use it to set the2nd, 4th, etc. number in the code sequence

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    CARS

    Speedometer

    Fuel level

    Car condition

    Tachometer (RPM)

    1. Press USE (F) to open the door

    3. Press START ENGINE (B)

    Check default controls ofyour car on the next page

    1. Press USE (F) to open trunk 2. Select option from the menu

    MAINTAINING YOUR CAR

    AVAILABLE CARS

    2. Press USE (F) to get in

    DRIVING YOUR CAR

    MoskwitchCost: 200,000 RU

    Moskwitch CabrioletCost: 200,000 RU

    LadaCost: 200,000 RU

    Lada CabrioletCost: 200,000 RU

    Niva Hospital ServiceCost: 150,000 RU

    Niva Military ServiceCost: 150,000 RU

    Niva TunedCost: 200,000 RU

    UAZCost: 150,000 RU

    RAF TruckCost: 200,000 RU

    Kamaz TruckCost: 300,000 RU

    TractorCost: 150,000 RU

    BTRCost: 500,000 RU

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    ARTIFACTS

    JellyfishIs formed in the Trampoline anomaly. Forms a weak protective field whose side effect is a s light radiation. The

    artifact is widespread and not very valuable.

    Radiation: +2

    Bulletproof Cap: +1

    Stone FlowerBorn in the Springboard anomaly. This artifact is found in only a few areas of the Zone. The bits of metallic

    compounds create a beautiful light play. It is very calming to study this artifact at night by the fire.

    Radiation: +3

    Bulletproof Cap: +2

    Night StarThis wonderful artifact is formed by the anomaly Trampoline. The use of the artifact demands the neutraliza-

    tion of deadly radiation. Expensive and rare, this artifact is extremely interesting for scientific expeditions and

    other research activity in the Zone.

    Radiation: +3

    Bulletproof Cap: +3

    WrenchedLocated in the anomaly called "Vortex". When it touches the body it disseminates the directed of the radiation,

    protecting from scratches or wounds made by weapons. This artifact isn't hard to find, that's why they don't

    pay much for it.

    Radiation: +3

    Rupture: +1

    GraviCan spot it near anomalies such as "Vortex" or in the hands of another stalker. While wearing it a certain

    amount of radiation is stored in the body while the rest of it is scattered in the radial direction away from the

    body. A good price.

    Radiation: +4

    Rupture: +2

    Goldfish Radiation: +3Rupture: +3An artifact formed in the Vortex anomaly. Is activated by the heat of the body. Decide what's worse: radiation

    or knife wounds, and chose the lesser of the two evils. In any case you can sell the artifact for good profit.

    Droplets Radiation: -5Endurance: -10Formed in the anomaly Stirfryat high temperatures. From the exterior looks like a tear-like shade compound

    with a glossy surface, covered in cracks.

    FireballRadiation: -10

    Endurance: -10Crystallizes in the anomaly Scorcher. Fights well with radioactivity, though the heightened rate of energy

    exchange wears out the muscles of the moving apparatus. Won't be able to run for long. Artifact emmits heat.

    Crystal Radiation: -15Endurance: -10Is created when heavy metals fall into the Stirfry anomaly. This artifact eliminates radiation wonderfully. It is

    highly valued by stalkers and hard to find.

    Stone Blood Health: +5Impact: -5

    Bulletproof Cap: -5You can find this artifact near the anomaly Merry-go-Round. It is quite an ugly reddish object made out of

    pressed together and curiously bent polymerized remnants of plants, soil, and bones. Quite widespread and not

    very effective.

    Meat chunk Health: +10Impact: -5

    Rupture: -5Bulletproof Cap: -5

    Manufactured by the Merry-go-Round anomaly. Causes increased cell growth. On the other hand, the newly

    formed cells are much more receptive to the effects of physical uranium. The artifact doesn't show up veryoften, but it's hard to call it rare.

    Soul Health: +15Impact: -5

    Rupture: -5

    Bulletproof Cap: -5

    Very rarely found artifact, located near the Merry-go-Round anomaly. Only a very few manage to find this

    artifact, and few have even seen it. It has a nice shape and an equally nice price.

    Slime Bleeding: -5Burn: -5

    Chemical Burn: -5It is certain that this artifact is created by the anomaly called Stew. When carried on the best, the wounds

    bleed less, although the body of its owner becomes more vulnerable to various burns.

    Slug Bleeding: -5Burn: -5

    Chemical Burn: -5Formed by the Stew anomaly. The negative qualities of this artifact are compensated by the fact that it

    heightens the coagulation quality of blood. Its not often that one runs into such an artifact, and they pay well

    for it too.

    Mica Bleeding: -15Burn: -5

    Chemical Burn: -5Anomaly Stewis able to create such an artifact at the rarest, most extreme collection of physical conditions.

    The result is a semi-transparent, hard object. A rare and expensive artifact.

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    ARTIFACTS

    SpringAccording to the opinion of some researchers-theorists, this artifact is a hybrid between Batteries and

    Pacifiers.

    Impact: +10

    ShellWhen wearing this artifact the denaturalization of proteins happens slower. In other words, the flesh is able to

    endure higher temperatures and burns less. In itself it is an expensive and rare thing.

    Burn: +10

    BatteryThe origin of this object is shrouded in scientific mystery. It s clear that its made in part by di-electric

    elements, but science does not know the physical conditions in which it is formed.

    Electric shock: +10

    PellicleThis artifact is so rare that many researchers can't even imagine that such a substance can exist in a natural

    setting. Emmits acidic chemical components.

    Chemical Burn: +10

    Mama's BeadsWonderful artifact. Keep it safe - it's good because it only has positive qualities. Scientists can't figure out

    how to create such an artifact in laboratory conditions.

    Bulletproof Cap: +2

    ThornThe result of the interaction between the anomaly Burnt Fuzz and the body of a careless stalker. The Spiker

    artifact pokes the body of its owner, no matter what. But it also helps clean the body of radionucliodes. Quite

    widespread and cheap.

    Radiation: -5

    Bleeding: +5

    Crystal ThornCrystallizes in the anomaly Burnt Fuzz. Naturally takes out the radiation from the organism. That is, through

    the ears along with some amount of blood. Blood loss is possible also through over openings. Widespread and

    quite effective, which is the cause for the stable pricein the artifact market.

    Radiation: -10

    Bleeding: +10

    Urchin

    The anomaly Burnt Fuzz very rarely gives rise to this artifact. Blood pressure rises, the body gets rid of alarge amount of red blood cells. But along with them the stored radiation leaves the body as well. In his

    fundamental work titled "Ionization and polarization of the components of rare artifacts", Saharov noted that

    the content of this formation has a critical stability, and it's not realistic to create such an artifact in lab

    conditions in the next ten years.

    Radiation: -15

    Bleeding: +15

    DoughboyWhen you hold this mystery of the Zone in your hands, you feel how your skin becomes tougher and less

    sensitive. You can still shoot through it with a bullet, but it's much more difficult to cut through.

    Rupture: +2

    CompassApart from its positive properties, this artifact seems to react to certain elements present in the Zone. Some

    say that if handled properly, it can be used as a zone-proof compass.

    Bleeding: -7

    Burn: -5

    Rupture: +2

    Radiation: -10

    Chemical Burn: -5

    SnowflakeWhile not being remotely similar to snowflakes to the naked eye, on a microscopic level its whole structure

    looks exactly like thousands of snowflakes.

    Endurance: +28

    Electric shock: -30

    FlameNo, this won't burn you, but it's rather hot. It emits a bigger glow that your average artifact, but that is to be

    expected with a nature like fire.

    Radiation: -10

    Endurance: -9

    Bulletproof Cap: +10

    BubbleThis heart-shaped artifact secretes a thick mucus-like liquid which, if applied to a desired area, reduces

    effects of harmful chemicals on said surface.

    Radiation: +3

    Rupture: +1

    Chemical Burn: +10

    FireflyArtifact with spastic movement patterns. It's easy to figure out that the core is the culprit which triggers a

    continuous chemical reaction.

    Health: +10

    Radiation: +3

    Impact: +5

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    ARTIFACTS

    RockYour eyes will be amazed by the unique and scrumptious look of this shaped beauty. As you hold it in your

    palm, you can feel every cell in your body get tougher by the second.

    Health: +10

    Rupture: +10

    Bulletproof Cap: +10

    LiverRelatively organic and smelly is what stalkers use to characterize this artifact. Those who get pass its less

    than subtle smell benefit from a boost to their vital signs and resistance.

    Health: +10

    Radiation: -5

    Bleeding: +10

    BouquetThis bouquet of neatly colored spines isn't the best gift for your love interest, unless you crave for her death.

    Radiation: +5

    Explosion: +5

    Bulletproof Cap: +3

    CuttlefishThis artifact is far from cuddly. Running your skin on this is the equivalent of a good acid bath, so keep the

    gloves on.

    Radiation: +5

    Rupture: +5

    FungusThis oddly colored artifact may look dangerous at first glance, but in reality it's a radiation sponge that

    imprisons it within its jagged shell. But by doing so, it emanates an odorless and colorless gas that, when

    inhaled, makes bleeding a far more serious medical condition.

    Radiation: -25

    Bleeding: -10

    Ball of twineWell... this is simply a ball of twine. It looks incredibly fragile and underwhelming, though appearances don't

    make a good testament to its true properties.

    Radiation: -10

    Bleeding: -7

    Burn: -5

    Telepathy: +15

    Chemical Burn: -5

    SootherTinted by the soft golden color made from its separate composites, the Soother greatly cuts down on the

    radiation emissions from the Goldfish and NightStar.

    Radiation: +5

    Rupture: +3

    Bulletproof Cap: +3

    QuartzApart from being shiny and pretty, it negates radiation through some unknown process. Radiation: -15

    JewelThis azure-colored artifact isn't really renowned, mostly because scientists claim it doesn't have positive

    attributes. But hearsay seems to contradict that consensus.

    Endurance: +5

    Impact: +10

    Glass BallUncannily similar to fabled crystal balls used by seers, the Glass Ball lowers the levels of lactic acid present in

    the legs during physical exercise to prevent leg soreness and allow for longer sprints.

    Endurance: +25

    Electric shock: -5

    White SunWith the formidable property of giving the wearer practically limitless energy, this one is a keeper and your

    best friend forever.

    Endurance: +28

    IvoryRather strange, even for its nature. It almost looks like ivory but it houses loose, visible energy within its

    inner walls.

    Health: +10

    Hunger: -1

    Devil's gutsWhatever this thing is, it's probably the grossest, most disgusting and puke-worthy thing in the entire

    Universe. Because of its origins - more specifically, artifacts rumored to be the warped guts of dismembered

    stalkers - people tend to think of it as a cursed thing. Although it is far from the truth, as the latter influences

    the body to increase the metabolites of the wearer.

    Health: +15

    SpineThe Spine artifact is, by all means, quite flaccid. It stiffens when it makes contact with certain chemical agents.

    ElectraPhysically speaking, this is a scientific mystery. The mere reactions from being manipulated in testing are, by

    Newton's laws, impossible. But hey, this is the Zone...

    Endurance: +14Electric shock: -5

    Radiation: +10

    Electric shock: +10

    Chemical Burn: +10

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    ARTIFACTS

    Gold beadsThis artifact doesn't have any positive nor negative properties. However, each bead is of enormous value in

    the Big Land. It is considered to be like a diamond, because of its harmless properties. Authorities overlook its

    sale in jewelry stores all across the world.

    Blue beadsIt's a rarity to have an artifact that only holds positive properties, but this one does. If you don't care, this is

    still worth an enormous amount of money for just one artifact.

    Endurance: +14

    Explosion: +5

    Bulletproof Cap: +2

    Red beadsRelatively toxic beads with somewhat good effects despite its deadliness. Most stalkers sell these like they do

    with other beads.

    Radiation: +10

    Bleeding: -10

    Bulletproof Cap: +2

    Green beadsClearly not the best choice of artifact if you are easily affected by chemical imbalances within your body.

    Despite that, drug companies seek it for research and development purposes. Whatever they create with it

    must be a lucrative entreprise.

    Hunger: -1

    Chemical Burn: -5

    Bulletproof Cap: +2

    Sauron's eyeWhat is most surprising about this artifact is its name. Who knew Lord of the Rings was popular among

    stalkers?

    Health: +15

    Radiation: -5

    Hunger: -1

    Mercury ballDubbed the Mercury Ball, it got the name from the both the element and planet. The emanating color is akin to

    the searing heat of Mercury and the inner layer of liquid is, surprisingly, a heavier and more toxic variant of

    the element mercury, unique to the Zone.

    Radiation: -3

    Endurance: -5

    Rupture: +5

    CrescentThis actually smells... quite good! Although, I don't think anyone would try a bite for obvious reasons...

    Health: +10

    Hunger: -1

    Bleeding: -3

    Explosion: +3

    CakeAs this artifact protects you from bullets, your metabolism has certain resources drained which causes food

    cravings. It has a fitting name!

    Hunger: +1

    Bulletproof Cap: +10

    AccumulatorThe Accumulator has a neat effect on small shrapnel: it disintegrates it before it can cause any serious

    wounds. But, like its name suggests, it accumulates something: electricity. When properly stimulated it can

    harness the ongoing current and unleash it when it cannot be accumulated any longer, in a deadly fashion.

    Electric shock: -10

    Explosion: +10

    Green ParasiteThis is a "half-product" of an artifact transmutation. Scientists believe that this type of artifact can be used as

    an ingredient for artifact transmutations but there is no way to confirm that. Further research is needed.

    Blue Parasite

    This is a "half-product" of an artifact transmutation. Apparently the blue color comes from microbes whichinterfered with the transmutation process. Scientists believe that this type of artifact can be used as an

    ingredient for artifact transmutations but there is no way to confirm that. Further research is needed.

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    DEFAULT CONTROLS

    Menu

    Console

    Knife

    Pistol

    Rifle

    Grenade

    Binoculars

    Bolt

    Next weapon

    Fire mode

    Prev fire mode

    Next fire mode

    Reload

    Fire weapon

    Ironsights / scope

    Inventory

    Medkit

    Bandage

    Flashlight

    Nightvision

    First person view

    Second person view

    Third person view

    Move forward

    Move Backward

    Turn Left

    Turn right

    Strafe left

    Strafe right

    Peer left

    Peer right

    Crouch

    Sprint

    Toggle sprint

    Jump

    Use

    Drop

    Start the engine

    PDA

    Map

    Active tasks

    Enable UI

    Disable UI

    Quick save

    Quick load

    Screenshot

    CARSESC

    ~

    1

    2

    3

    4

    5

    6

    Y

    V

    9

    0

    R

    Mouse 1

    Mouse 2

    I

    [

    ]

    L

    N

    F1

    F2

    F3

    Up arrow

    Down arrow

    Left arrow

    Right arrow

    A

    D

    Q

    E

    Left CTRL

    Left SHIFT

    X

    SPACE

    F

    G

    B

    TAB

    M

    P

    =

    -

    F6

    F7

    F12

    Start/stop engine

    Drive forward

    Drive Backward

    Turn Left

    Turn right

    Change gear

    Headlights on/off

    Horn

    Repair, refuel, trunk

    B

    W

    A

    A

    D

    X

    L

    U

    F

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    SYSTEM REQUIREMENTS

    RECOMMENDED SYSTEM REQUIREMENTS

    STATIC LIGHTNING MODE:Intel Core2Duo or equivalent AMD CPU around 2 GHZ Speed

    2 GB RAM

    NVIDIA 9800 GT, or equivalent ATI/AMD HD3000 SERIES vGA Card

    20 GB Free space on HDD

    FULL DYNAMIC LIGHTING WITHOUT SPECIAL EFFECTS:

    Intel Core2Duo or equivalent AMD CPU around 3 GHZ Speed4 GB RAM

    NVIDIA GT500 series, or equivalent ATI/AMD HD5000 SERIES VGA Card

    20 GB Free space on HDD

    64bit operating system

    FULL DYNAMIC LIGHTING WITH ALL SPECIAL EFFECTS:Intel MULTICORE (I3, I5) or equivalent AMD CPU around 3 GHZ Speed

    4 to 6 GB RAM

    NVIDIA GT600 SERIES, or equivalent ATI/AMD HD6000 SERIES VGA Card

    20 GB Free space on HDD64bit operating system

    FULL DYNAMIC LIGHTING DX10 WITH ALL SPECIAL EFFECTS:Intel I5, I7 or equivalent AMD CPU around 3.5 GHZ Speed

    8 GB RAM or more!

    NVIDIA GT700 SERIES, or equivalent ATI/AMD HD7000 SERIES VGA Card

    20 GB Free space on HDD

    64bit operating system

    Please Note: Laptop mobility vga chipset performance is not equal to the desktop version!

    SCREEN SPACE OCCLUSION MODESIn the advanced graphics options you can select SSAO (screen space ambient occlusion) modes. There are 3

    modes, the general SSAO, then HBAO and HDAO. HBAO was optimized for Nvidia cards, while HDAO was made

    for ATI/AMD cards, so please select the proper one to avoid slowdowns. Eventually if you don't need this

    feature, you can disable it.

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    DEZOWAVE TEAM

    Project lead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dez (Zoltan Munkacsi)Lead Programmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . Griph00n (Ventura Del Monte)

    utak3r (Piotr Borys)

    Features / Gameplay Programmer . . . . . . . . . . . . . . . . Skyloader (Vladislav Skuratov)

    Griph00n (Ventura Del Monte)

    Core / Engine Programmer . . . . . . . . . . . . . . . . . . . . . . Kolmogor

    utak3r (Piotr Borys)

    Shaders Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . cjayho (Henry Hey)

    Lead Level Designer . . . . . . . . . . . . . . . . . . . . . . . . . . . Dez (Zoltan Munkacsi)

    Lead Environment Artist . . . . . . . . . . . . . . . . . . . . . . . . Cromm Cruac (Marcin Zemczak)

    Lead Game Designer . . . . . . . . . . . . . . . . . . . . . . . . . . . Vintar (Bradley Hean)

    Game Designers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Loxotron (Oleg The Bitard) Dez (Zoltan Munkacsi)

    Griph00n (Ventura Del Monte)

    Modellers / Texture Artists . . . . . . . . . . . . . . . . . . . . . Cromm Cruac (Marcin Zemczak)

    lijenstina (Vuk Gardasevic)

    Gnomus (Brian Frank)

    kailniris (David Kailniris)

    MaxOFF (Maxim Chernov)

    C*O*L*T (Eugene Wozniak)

    Animations Department . . . . . . . . . . . . . . . . . . . . . . . . Loxotron (Oleg The Bitard)

    Gnomus (Brian Frank)

    Skyloader (Vladislav Skuratov)

    C*O*L*T (Eugene Wozniak)

    Audio Engineers / Musicians . . . . . . . . . . . . . . . . . . . . . LiquidBronze (Jason Stickel)

    Klangsegler (Marco Schink)

    Dez (Zoltan Munkacsi)

    cjayho (Henry Hey)

    Voice Actor Director . . . . . . . . . . . . . . . . . . . . . . . . . . . LiquidBronze (Jason Stickel)

    Voice Actors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zerknautscher (Hauke Kolle)

    Eugene (Yevgeniy Malygin)

    Justin (Justin Hand)

    Brian (Brian McManus)

    Serafim12 (Sanya Mankov)

    Chris (Chris Dattoli) Austin (Austin Harris)

    Roman (Chris Roman)

    Sidorovich :) (Eric Tassil)

    Strelok :) (Jay Appleyard)

    Jim (Jim McCabe)

    Kerry (Kerry Dubyk)

    Sean (Sean Polite)

    Stig (Stig Sydtangen)

    Special thanks to the following Voice Actors . . . . . . . . Hauke Kolle (Narrator for the intro movie and many, many NPCs)

    Jim McCabe (Narrator for the 2012 Trailer and Various NPCs)

    Localization Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . basist (Aleksey Petrenko) NoSf3rAtU (Leonardo Sassi)

    atikabubu (Lukasz Stanczak)

    Boris47

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    DEZOWAVE TEAM

    Designers (artwork, gui) . . . . . . . . . . . . . . . . . . . . . . . . Tzupi (Robert Haab) Cromm Cruac (Marcin Zemczak)

    Someguy 353 (Sheng Guo Wu)

    Dave (Emich dEfidieu)

    czechdeath (Daniel Tejnicky)

    Q/A Department . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tejas Stalker

    hhiker (Laura Loolaid)

    czechdeath (Daniel Tejnicky)

    Killer Angel (Cristian George)

    atikabubu (Lukasz Stanczak)

    Maximus (Drikus Oosthuizen)

    basist (Aleksey Petrenko) NoSf3rAtU (Leonardo Sassi)

    PlotnikoffDD (Dimitry Plotnikoff

    Site / Forum Management . . . . . . . . . . . . . . . . . . . . . . bg (Balazs Hajdu)

    jwknaggs (John Knaggs)

    atikabubu (Lukasz Stanczak)

    nemo (Piotr K.)

    Tejas Stalker

    Former Lost Alpha project members . . . . . . . . . . . . . . Barin: programmer, Nova: modeller, Neo: programmer,

    Artos: scripter, Nick: programmer, Haron: modeller,

    Alejandro: modeller, iWann: modeller, Dzastreux: modeller,

    Magpie: modeller, Jack: modeller, Freddy: writer,

    Orion: forum support, [SOC]: forum support

    Special thanks to Sergiy -GSC- Grygorovych and all former, and current employees of GSC Gameworld, who helped us in

    creating our dream game.

    Furthermore, we would like to greet for their contribution: Bac9-flcl, Sergy172, Vandrerer, Ux.loki, Jim, Vora Bat, Hornes,

    Dargalon, xStream, Macron, K.D., Gosuke, Alwen, Darkman, xKoweKx, Imperialreign, WheelJack, KazakHD

    Last but not least, we would like to thank everyone for your support during this long development time.

    See you in the Zone!

    Those who supported us

    Adrian Turcek, Alek Bassel, Aleksei KazakHD Kazakov, Alex Grobler, Alexander Schmidt, Alois Smolik, Andre Esbjornson,

    Andrzej Nowicki, Anton Ivanov, Antony Naylor, Arend Westra, Bastiaan Tolsma, Bene, Chezzlor, Chris Nightingale, Clint

    Garrett, Clive Lawson, Cristian George, Daniel Tejnicky, D1mon, Darkman, Dave Edwards, David Caplin, Demichev Sergey,

    Dietmar Stockenreitner, Dmitri Tochnov, Eduard Mkrtchyan, Geoff Henderson, Grazyna Struginska, HarD313, Johannes

    Saccone, Ray, Jim, Joseph Ingram, Joseph James, Kenny Swift, Kirill Medvedev, Lucian Mangu, Luke Cantrell, Maciej

    Gurtowski, Marek Boguta, Mark Semak, Martin Hajek, Martin Klinger, Michael Salmon, Michal Schongut, Mikko Taipale,

    Nathaniel Laney, New World Creative, Nick Simm, Nikolay Popov, Ory Viktorio Drilon, Pablo Dallas, Paul-Erik Lunde Nysted,

    Petr Kobrle, Raphael Dordeins, Raphael Tiziani, Raven, Rimantas Janulevicius, Rohit Sawant, Roman Konyshev, Roman

    Mainer, Shadow, Shai Gelbaum, Skyline Team, Stefaan Meul, Steinar Hallberg Mikkelsen, Steven Ashworth, Tamas Balogh,

    Tero Valtteri Tammisto, Thomas Uhlarik, Tibor Steinbrunner, Tomasz Skalski, Vilmantas Pocius, Volker Dannenberg, vesMaisch, Aleksey Khesh, Aleksandr Balan, Dmitriy Bobylev, Andrey Vladykin, Pavel Vysotskiy, Il'ya Konobeyev, Vladimir

    Lozovskiy, Sergey Lementarev

    ... and many more!