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Long-term retention of vocabulary in two phonetically similar foreign languages is aided when learning occurs in highly distinctive virtual reality environments Joey Ka-Yee Essoe, Niccolo Reggente, Aileen A. Ohno, Hera Youn-Ji Baek, and Jesse Rissman Department of Psychology, University of California Background Resolving interference is a constant demand for the human mind. We often must cope with learning multiple sets of information that are similar and easily confusable. For instance, when traveling to a place where multiple languages are spoken, one might wish to learn vocabulary items in each language without losing track of which translation goes with which language. Due to the context-dependent nature of memory 1 , we posit that learning each set of memoranda in a distinctive environment, as is afforded by immersive virtual environments (VEs), could reduce interference. 2,3 However, this strategy has a caveat: context-dependent forgetting. 4 Context-dependent forgetting is the retrieval impairment that occurs when encoding and retrieval environments differ greatly, as VEs and the real world do. This could be a key weakness of VEs as a pedagogical tool—the lack of transfer. Extrapolating past research, the current study aims to use mental reinstatement—a mnemonic technique to recall the learning context during retrieval 5,6 —to overcome context-dependent forgetting, and thereby enabling the use of distinctive VEs as contextual support in resolving interference between confusable memoranda sets. Methods Participants. 48 healthy undergraduate university students (17 F, age M=20.18, SD=1.72 years) participated in this study. Amongst these, 7 new datasets have not yet been scored, 1 was missing immersion data, 2 had outlying performance during T1 and T2, and were excluded from analyses. Design. A 2 x 2 x 2 x 2 mixed design, with one between-subject factor (context group; Single- vs. Dual Context) and three within-subject factors: number of foreign translations learned for a given English word (1- vs. 2-Translations), congruence of mental reinstatement context (congruent vs. incongruent), and immersion (low- vs. high- immersion). Two dependent variables were analyzed: transfer (ability to retrieve information learned within VE when tested outside VE), and 1-week forgetting. Material. Two learning paths through two custom-built VEs (Figure 1), powered by OpenSimulator. For procedure and other material, see Figure 2. Discussion For participants who experienced high VR immersion, those who learned two languages in two distinctive VEs (dual context) had 11.5-22.3% more 1-week retention as compared to those who learned both languages in the same VE (single context). • Despite showing poorer long-term retention, the single context group performed surprisingly well, and they retained the high interference items better than the low interference ones. This could be due to “desirable difficulties," such that the necessity of learning two languages within the same VE forced them to resolve interference during encoding (e.g., by forming integrated triplet representations). Taken together, our results showed that context effects emerged over a long retention period, but this effect is contingent on immersion— i.e. VE contextual support only worked for participants to whom the virtual encoding contexts (and avatars) felt real. Figure 2: Experimental Task References 1) Smith, S. M., & Vela, E. (2001). Environmental context-dependent memory: A review and meta-analysis. Psychonomic bulletin & review, 8(2), 203-220 2) Bilodeau, I. M., & Schlosberg, H. (1951). Similarity in stimulating conditions as a variable in retroactive inhibition. J Experimental Psychology, 41(3), 199. 3) Smith, S. M., Glenberg, A., & Bjork, R. A. (1978). Environmental context and human memory. Memory & Cognition, 6(4), 342–353. 4) Godden, D. R., & Baddeley, A. D. (1975). Contextdependent memory in two natural environments: On land and underwater. British Journal of Psychology, 66(3), 325-331. 5) Smith, S. M. (1979). Remembering in and out of context. Journal of Experimental Psychology: Human Learning and Memory, 5, 460-471. 6) Smith, S. M. (1984). A comparison of two techniques for reducing context-dependent forgetting. Memory & Cognition, 12(5), 477-482. Preliminary fMRI Results A separate group of dual-context participants performed T4 while during fMRI scans. Preliminary multivoxel pattern analyses (MVPA) were conducted. Figure 7. fMRI version of T4 Figure 8. MVPA decoding: Fairyland Garden vs. Moon Base Figure 9. MVPA decoding: Successful vs. Unsuccessful Recall Using a searchlight SVM procedure, we identified regions whose BOLD patterns could decode which world the participants were imagining during mental reinstatement (Fig 8). We also identified regions whose patterns predicted the success of verbal recall seconds before participants spoke their response (Fig 9, red), and a partially overlapping set of regions that could predict recall success 1-week later (Fig 9; blue). R esults Figure 1. Custom VEs and Learning Paths Fairyland Garden mostly consists of outdoor, expansive spaces, while Moon Base is entirely enclosed and avatars were blocked from venturing outdoors for their own safety as spacesuits were not provided. Overall Performance While there was a trend of multivariate context group effect (p=.052), the two groups showed comparable overall recall. Figure 3. Overall Performance. Fantastical VE, “Fairyland Garden” Science Fiction VE, “Moon Base” 1-Week Item-wise Retention There was a 3-way Context Group x Translation x Immersion interaction (p=.03). Figure 5. 3-way interaction on 1-Week Retention. Transfer (T4) Performance There was a significant main effect of translation in the transfer test (p<.001). Figure 4. T4 Translation effect. 0 0.1 0.2 0.3 0.4 0.5 0.6 T1: VE T2: VE T3: VE Overnight T4: Non-VE Transfer T5: Telephone 1-Week Delay Proportion Recalled Tests 0 0.1 0.2 0.3 0.4 0.5 0.6 1-Translation 2-Translation Proportion Recalled Number of Translations Single Context Dual Context Single Context Dual Context -0.35 -0.3 -0.25 -0.2 -0.15 -0.1 -0.05 0 1-Trans 2-Trans Low Immersion -0.35 -0.3 -0.25 -0.2 -0.15 -0.1 -0.05 0 1-Trans 2-Trans High Immersion 1-Week Item-wise Retention Translation(s) Learnt Translation(s) Learnt * * * While the Reinstatement x Group interaction was n.s., in the incongruent reinstatement condition, the contrast between the groups was significant (p=.02). Figure 6. Reinstatement x Group (n.s.) -0.35 -0.3 -0.25 -0.2 -0.15 -0.1 -0.05 0 Congruent Incongruent Reinstatement 1-Week Item-wise Retention * Single Context Dual Context Acknowledgements This material is based upon work supported by DARPA under grant No. D13AP00057, and the National Science Foundation Graduate Research Fellowship under Grant No. DGE-1144087. Special thanks to creators of the VE contents that were modified for this experiment: Forde Davidson created Moon Base and scripted much of the VE functionality used in this experiment, and Linda Kellie Henson created the Garden sim that provided the skeleton for Fairyland Garden. *

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Page 1: Long-term retention of vocabulary in two phonetically ...imatv.me/static/files/Posters/Essoe_et_al-CNS-2017-Poster.pdfFantastical VE, “Fairyland Garden” Science Fiction VE, “Moon

Long-term retention of vocabulary in two phonetically similar foreign languages is aided when learning occurs in highly distinctive virtual reality environments

Joey Ka-Yee Essoe, Niccolo Reggente, Aileen A. Ohno, Hera Youn-Ji Baek, and Jesse Rissman Department of Psychology, University of California

Background Resolving interference is a constant demand for the human mind. We often must cope with learning multiple sets of information that are similar and easily confusable. For instance, when traveling to a place where multiple languages are spoken, one might wish to learn vocabulary items in each language without losing track of which translation goes with which language.

Due to the context-dependent nature of memory1, we posit that learning each set of memoranda in a distinctive environment, as is afforded by immersive virtual environments (VEs), could reduce interference.2,3

However, this strategy has a caveat: context-dependent forgetting.4 Context-dependent forgetting is the retrieval impairment that occurs when encoding and retrieval environments differ greatly, as VEs and the real world do. This could be a key weakness of VEs as a pedagogical tool—the lack of transfer.

Extrapolating past research, the current study aims to use mental reinstatement—a mnemonic technique to recall the learning context during retrieval5,6—to overcome context-dependent forgetting, and thereby enabling the use of distinctive VEs as contextual support in resolving interference between confusable memoranda sets.

MethodsParticipants. 48 healthy undergraduate university students (17 F, age M=20.18, SD=1.72 years) participated in this study. Amongst these, 7 new datasets have not yet been scored, 1 was missing immersion data, 2 had outlying performance during T1 and T2, and were excluded from analyses.

Design. A 2 x 2 x 2 x 2 mixed design, with one between-subject factor (context group; Single- vs. Dual Context) and three within-subject factors: number of foreign translations learned for a given English word (1- vs. 2-Translations), congruence of mental reinstatement context (congruent vs. incongruent), and immersion (low- vs. high- immersion). Two dependent variables were analyzed: transfer (ability to retrieve information learned within VE when tested outside VE), and 1-week forgetting.

Material. Two learning paths through two custom-built VEs (Figure 1), powered by OpenSimulator. For procedure and other material, see Figure 2.

Discussion• For participants who experienced high VR immersion, those who learned two languages in two distinctive VEs (dual context) had 11.5-22.3% more 1-week retention as compared to those who learned both languages in the same VE (single context).

• Despite showing poorer long-term retention, the single context group performed surprisingly well, and they retained the high interference items better than the low interference ones. This could be due to “desirable difficulties," such that the necessity of learning two languages within the same VE forced them to resolve interference during encoding (e.g., by forming integrated triplet representations).

Taken together, our results showed that context effects emerged over a long retention period, but this effect is contingent on immersion—i.e. VE contextual support only worked for participants to whom the virtual encoding contexts (and avatars) felt real.

Figure2:ExperimentalTask

References1) Smith, S. M., & Vela, E. (2001). Environmental context-dependent memory: A review and meta-analysis. Psychonomic bulletin & review, 8(2), 203-220 2) Bilodeau, I. M., & Schlosberg, H. (1951). Similarity in stimulating conditions as a variable in retroactive inhibition. J Experimental Psychology, 41(3), 199. 3) Smith, S. M., Glenberg, A., & Bjork, R. A. (1978). Environmental context and human memory. Memory & Cognition, 6(4), 342–353. 4) Godden, D. R., & Baddeley, A. D. (1975). Context‐dependent memory in two natural environments: On land and underwater. British Journal of Psychology, 66(3), 325-331. 5) Smith, S. M. (1979). Remembering in and out of context. Journal of Experimental Psychology: Human Learning and Memory, 5, 460-471. 6) Smith, S. M. (1984). A comparison of two techniques for reducing context-dependent forgetting. Memory & Cognition, 12(5), 477-482.

PreliminaryfMRIResultsA separate group of dual-context participants performed T4 while during fMRI scans. Preliminary multivoxel pattern analyses (MVPA) were conducted. Figure7.fMRIversionofT4

Figure8.MVPAdecoding:FairylandGardenvs.MoonBase

Figure9.MVPAdecoding:Successfulvs.UnsuccessfulRecall

Using a searchlight SVM procedure, we identified regions whose BOLD patterns could decode which world the participants were imagining during mental reinstatement (Fig 8). We also identified regions whose patterns predicted the success of verbal recall seconds before participants spoke their response (Fig 9, red), and a partially overlapping set of regions that could predict recall success 1-week later (Fig 9; blue).

ResultsFigure1.CustomVEsandLearningPaths

FairylandGardenmostlyconsistsofoutdoor,expansivespaces,whileMoonBaseisentirelyenclosedandavatarswereblockedfromventuringoutdoorsfortheirownsafetyasspacesuitswerenotprovided.

OverallPerformanceWhile there was a trend of multivariate context group effect (p=.052), the two groups showed comparable overall recall.

Figure3.OverallPerformance.

Fantastical VE, “Fairyland Garden”

Science Fiction VE, “Moon Base”

1-WeekItem-wiseRetentionThere was a 3-way Context Group x Translation x Immersion interaction (p=.03).

Figure5.3-wayinteractionon1-WeekRetention.

Transfer(T4)PerformanceThere was a significant main effect of translation in the transfer test (p<.001).

Figure4.T4Translationeffect.

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While the Reinstatement x Group interaction was n.s., in the incongruent reinstatement condition, the contrast between the groups was significant (p=.02).

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This material is based upon work supported by DARPA under grant No. D13AP00057, and the National Science Foundation Graduate Research Fellowship under Grant No. DGE-1144087. Special thanks to creators of the VE contents that were modified for this experiment: Forde Davidson created Moon Base and scripted much of the VE functionality used in this experiment, and Linda Kellie Henson created the Garden sim that provided the skeleton for Fairyland Garden.

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