lexivibe: virtual reality-based vocabulary learning environment for visually-impaired learners
TRANSCRIPT
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Virtual Reality-based Vocabulary
Learning Environment for
Visually-Impaired Learners
Chuah Kee Man
Radina Mohd Deli
AP Dr Chen Chwen Jen
Grant No: F09/SoTL/1472/2016
Patent Pending: PI 2015700636
UNIMAS Inaugural SoTL Symposium 2017
The Inspiration
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Just because I’m blind, and unable to see
your beauty, doesn't mean it does not exist.
The Inspiration
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A vocabulary learning virtual
environment where the emphasis
is on its sound engineering,
utilising the 3D-acoustic
(binaural) technology.
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Connecting
the dots
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Developmental Research
Define(Participatory team)
Design & Develop(Cooperative Inquiry)
Disseminate(Final adjustments)
Refer to Jerry Willis' R2D2 model of Instructional Design
http://etec.ctlt.ubc.ca/510wiki/The_R2D2_Model_of_Instructional_Design
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The Binaural Recording Tool
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The Flow
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The Main Features
3D acoustics – Each learning environment (worlds) is immersive.
Contextualised VR worlds –Vocabulary is learnt in context
Adaptive control – Leaners can navigate according to their choice
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Nature Objects Directions Concepts
The Word Coverage
Words are filtered and shortlisted from several corpora relevant to first-year university studies.
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The Pilot Study
We’re just touching
the tip of the
iceberg.
Still a work in progress
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To re-examine and re-evaluate
the proposed method/prototype
by investigating variables that
could help inform the teaching of
vocabulary to visually-impaired
learners.
Backwards
Connecting the dots
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Thank YouFor your time…