lexivibe: virtual reality-based vocabulary learning environment for visually-impaired learners

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1 Virtual Reality-based Vocabulary Learning Environment for Visually-Impaired Learners Chuah Kee Man Radina Mohd Deli AP Dr Chen Chwen Jen Grant No: F09/SoTL/1472/2016 Patent Pending: PI 2015700636 UNIMAS Inaugural SoTL Symposium 2017

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Page 1: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

1

Virtual Reality-based Vocabulary

Learning Environment for

Visually-Impaired Learners

Chuah Kee Man

Radina Mohd Deli

AP Dr Chen Chwen Jen

Grant No: F09/SoTL/1472/2016

Patent Pending: PI 2015700636

UNIMAS Inaugural SoTL Symposium 2017

Page 2: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

The Inspiration

01

Just because I’m blind, and unable to see

your beauty, doesn't mean it does not exist.

Page 3: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

The Inspiration

02

Page 4: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

A vocabulary learning virtual

environment where the emphasis

is on its sound engineering,

utilising the 3D-acoustic

(binaural) technology.

03

Connecting

the dots

Page 5: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

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Developmental Research

Define(Participatory team)

Design & Develop(Cooperative Inquiry)

Disseminate(Final adjustments)

Refer to Jerry Willis' R2D2 model of Instructional Design

http://etec.ctlt.ubc.ca/510wiki/The_R2D2_Model_of_Instructional_Design

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Page 6: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

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The Binaural Recording Tool

Page 7: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

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The Flow

Page 8: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

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The Main Features

3D acoustics – Each learning environment (worlds) is immersive.

Contextualised VR worlds –Vocabulary is learnt in context

Adaptive control – Leaners can navigate according to their choice

Page 9: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

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Nature Objects Directions Concepts

The Word Coverage

Words are filtered and shortlisted from several corpora relevant to first-year university studies.

Page 10: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

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The Pilot Study

Page 11: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

We’re just touching

the tip of the

iceberg.

Still a work in progress

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Page 12: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

To re-examine and re-evaluate

the proposed method/prototype

by investigating variables that

could help inform the teaching of

vocabulary to visually-impaired

learners.

Backwards

Connecting the dots

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Page 13: LexiVibe: Virtual Reality-based Vocabulary Learning Environment for  Visually-Impaired Learners

Thank YouFor your time…