let’s play with our brand ~ gamification for branding
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« Let’s play with our brand Gamification for Branding » Barcelona 25/06/2013 http://www.twitter.com/@JaumeTeixi Innovating Through Brands ELISAVA School of Design and Engineering of Barcelona http://www.twitter.com/@ElisavaBCNTRANSCRIPT
Let’s play
with our brandGamification for Branding
Innovating Through Brands @ElisavaBCN
25/06/2013 @JaumeTeixi
Technology is Evolving Branding
90‘s Multimedia
00‘s Social Media
10’s Gamification
Social Media
The Cluetrain Manifesto
» Markets are Conversations
» Markets are Getting Smarter faster than
Most Companies
Social Media
Mark Zuckerberg
» A social version of anything
can almost always be more
engaging and outperforma non-social version
Social Media
Mark Prensky» Digital Natives, Digital Immigrants
Mobile» Instant Everything Generation
Social Graph» Contacts / Friends / Followers
Gamification
Past
Service Marketing » From Product to Service
Present
Gamification » From Service
to Experience
Gamification
Game Design Elements for Non-Game Activities
Game Design forBranding
Veterants POVIan Bogost » Explotationware
Richard A. Bartle
» Serious Games want a Game
Jane Mcgonigal » PERMA
Amy Jo Kim
» Smart Gamification
Entrants POV
Simon Wiscombe
» Don't Focus on Achievements…
Target the Journey, Rather than the Goal
Sebastian Deterding
» From Game Design Element to Gamefulness
Social Games
By Applying Game Mechanics to Casual Audiences, Social Games favored the
appearance of that Gamification thing.
All Games Are Social
Jon Radoff
Social Games Design Elements
Tutorial by Default
Personalization
Social Graph
User-to-User Communication
Trade Elements
Leaderboards
Scarcity...
Network Effects
Network Effect » Each new user adds a positive (+) or negative (-) effect for the rest
(-) Censorship
» Streisand Effect
(+) Virality
» k-Factor
Design for Player Types
Jon RadoffevolvedfromR.A. Bartle
Design for Contribution
Social Influence
» Reputation
Social Favors
» Reciprocity
Social Discovery
» Efficacy
Social Belonging
» Community
Design for Players’ Cycles
Novice» Clear Goals
Regular » Fresh Content
Evangelist » Exclusive Elements
Metrics AAA + AARRR
E. Ries’ Actionable, Accessible, Auditable
Dave McClure’s Metrics for Pirates
Gamification
The Defining Elements
Lovell’s 10 Rules of Gamification
1. You’re not making a game
2. Know what you are trying to achieve
3. Be prepared not to gamify
4. Games are rubbish at customer acquisition
5. Retention is crucial, yet criminally overlooked
6. Monetization may sound great, but focus on your core
business
7. No, games are not just about competition
8. Beware unintended consequences
9. Make it personal
10. Gamification is a process, not a project
Gamification Design Elements
Deloitte
Gamification Design Elements
Aesthetics» Graphics, Characters, Sounds
Mechanics» Engagement, I/E Rewards, Virality
Flow» Objectives, Feedback, Progress
Multiplayer» Connection, Trade, Comparison
Meaning
» Audience, Storytelling, Achievements
Gamification’s Deepness
Three depths of Gamification
Casual Gamification
Gamified trial for Autodesk 3ds Max
Core Gamification
Superbetter » Turn Recovery into a Game
Hardcore Gamification
ARG for Cisco’s Global Sales Experience
Gamification
So Why ?
Gamification Opportunity
Not Gamification
Content Marketing
AdvergamingSerious GamesNewsgamesEdutainment
Gamification Opportunity
The Beginning Loyalty Cards » SkyPoints, Air Miles
The PresentCustomer ExperienceLoyalty & EngagementCustomized ProductsSpecial OffersCollections & Scarcity...
Gamification Opportunity
Respect Organic Virality
» Don't Spam
Playing Gives You a Sense of » Urgent Optimism: Don't Give Up
Always Provide» Real Return Value
Gamification Opportunity
Drive Fun Experiences» Real Customer Loyalty
Differentiate
» Your Brand
Questions ?
Thanks
☆ヾ(�■_■)ノ♪
@JaumeTeixi