let's be a better manager by playing!

115

Upload: agilepractitionersil

Post on 09-Feb-2017

78 views

Category:

Software


0 download

TRANSCRIPT

Page 1: Let's be a better manager by playing!
Page 2: Let's be a better manager by playing!
Page 3: Let's be a better manager by playing!

OK, lets Start

Page 4: Let's be a better manager by playing!

© Happy Melly version 1.00 management30.com

Management and Leadership

Page 5: Let's be a better manager by playing!

For many organizations, a common practice is that they are managed like machines. We call this Management 1.0. In this style of management, leaders assume that improvement of the whole requires monitoring, repairing, and replacing the parts.

Page 6: Let's be a better manager by playing!

It was engineers who developed scientific management, the command-and-control style of leadership that was quite successful in the 20th century.

Page 7: Let's be a better manager by playing!

Engineers developed most management frameworkswith upfront design, top-down planning and command-and-controlstructures and processes.

Page 8: Let's be a better manager by playing!

Frameworks work well with predictable, repeatable tasks (by machines).

They don’t work with creativity, innovation and problem-solving (by humans).

Page 9: Let's be a better manager by playing!

Bad idea:

Moving people between departments as if they are replaceable parts.

Page 10: Let's be a better manager by playing!

Fortunately, many managers have realized that the greater challenge is working with people, not with machines.

Page 11: Let's be a better manager by playing!

In a Management 2.0 organization, everyone recognizes that “people are the most valuable assets” and that managers have to become “servant leaders”. But, at the same time, managers prefer to stick to the hierarchy.

Page 12: Let's be a better manager by playing!

Bad idea: Employee recognition program but management selects in the who will be the “winner”

Page 13: Let's be a better manager by playing!

Some people think of an organization as a community or a city. You can do what you want, as long as you allow the community to benefit from your work. We call that Management 3.0.

Page 14: Let's be a better manager by playing!

In a community or city, everyone is (partly) responsible for contributing to its success and a few are responsible for the whole.

Page 15: Let's be a better manager by playing!

Management of the work is a crucial activity, but this could be done with or without dedicated managers. In fact, a business can do a lot of management with almost no managers!

Page 16: Let's be a better manager by playing!

Most creative workers don’t realize that they are also responsible for management stuff. Management is too important to leave to the managers.

Page 17: Let's be a better manager by playing!

The only thing left to do for managers is to grow and nurture the whole system.

Page 18: Let's be a better manager by playing!

Good idea: setting up an internal crowdfunding system that enables innovation by any worker.

Page 19: Let's be a better manager by playing!

Management 3.0 is notyet another framework. It is a mindset, combined with an ever-changing collection of games, tools, and practices to help any worker to manage the organization. It is a way of looking at work systems.

Page 20: Let's be a better manager by playing!

Energize People: People are the most important parts of an organization and managers must do all they can to keep people active, creative, and motivated.

1

Page 21: Let's be a better manager by playing!

Business leaders and human resource managers consider the “lack of employee engagement” one of their top priorities.

But why do many workers not feel engaged?

Page 22: Let's be a better manager by playing!

Without motivation,

nothing would be produced.

Firms exist to coordinate and motivate people’s economic activity.- John Roberts, The Modern Firm

Page 23: Let's be a better manager by playing!

A motivated worker is not necessarily an engaged worker.

Page 24: Let's be a better manager by playing!

Technically, we cannot make people feel motivated or engaged. But we can certainly set up the right conditions that maximize the probability that it will happen (even though success is never certain).

Page 25: Let's be a better manager by playing!

Managers are responsible for making engagement a built-in property of the organization.

Page 26: Let's be a better manager by playing!

Is employee engagement about intrinsic or extrinsic motivation?Does an author write books because she loves the writing process? Or because she loves the support and encouragement from readers? Maybe a bit of both?

Page 27: Let's be a better manager by playing!

The CHAMPFROGS model deals specifically with motivation in the context of work-life. It consists of ten motivators that are either intrinsic, extrinsic, or a bit of both.

Page 28: Let's be a better manager by playing!

The CHAMPFROGS model is influenced by several other models of human motivation.

• Two-Factor Theory, Frederick Herzberg• The Hierarchy of Needs, Abraham Maslow• Theory of Self-Determination, Edward L.

Deci and Richard M. Ryan• 16 Basic Desires Theory, Steven Reiss

Page 29: Let's be a better manager by playing!

Curiosity The workers have plenty of things to investigate and to think about.

Page 30: Let's be a better manager by playing!

Honor Workers feel proud that their values are reflected in how they work.

Page 31: Let's be a better manager by playing!

Acceptance Colleagues approve of what people do and who they are.

Page 32: Let's be a better manager by playing!

MasteryThe work challenges people’s competence but it is within their abilities.

Page 33: Let's be a better manager by playing!

PowerThere’s enough room for workers to influence what happens around them.

Page 34: Let's be a better manager by playing!

FreedomPeople are independent of others with their work and responsibilities.

Page 35: Let's be a better manager by playing!

RelatednessPeople have good social contacts with the others in their work.

Page 36: Let's be a better manager by playing!

OrderWorkers have enough rules and policies for a stable environment.

Page 37: Let's be a better manager by playing!

GoalThe people’s purpose in life is reflected in the work that they do.

Page 38: Let's be a better manager by playing!

StatusPeople have a good position and are recognized by their colleagues.

Page 39: Let's be a better manager by playing!

Managers must seek ways for the CHAMPFROGS motivators to become systemic properties of the firm.

For example, exploration days typically satisfy people’s need for curiosity.

Page 40: Let's be a better manager by playing!

Don’t waste your time trying to motivate individual workers with an employee engagement program.

Most so-called employee engagement programs are misbegotten, unwieldy, ineffective rolling caravans of impractical or never-going-to-be-implemented PowerPoint presentations.- Les McKeown, “A Very Simple Reason Employee Engagement Programs Don’t Work”

http://www.inc.com/les-mckeown/stop-employee-engagement-and-address-the-real-problem-.html

Page 41: Let's be a better manager by playing!

https://management30.com/product/moving-motivators/

Exercise: Play Moving Motivators!

Page 42: Let's be a better manager by playing!

1. Put the motivator cards in order, from unimportantto important

2. (You may leave out any cards you don’t want to use.)

Exercise:

unimportant important

Page 43: Let's be a better manager by playing!

3. Consider an important change in your work (for example, becoming a more Agile organization)

4. Move cards up when the change is positive for that motivator; move them down when the change is negative

positive change

negative change

Exercise:

Page 44: Let's be a better manager by playing!

5. Explain 1 or 2 of the changes

6. Repeat for each player

Exercise:

Page 45: Let's be a better manager by playing!

Debrief

Page 46: Let's be a better manager by playing!

Empower Teams: Teams can self-organize, and this requires empowerment, authorization, and trust from management.

2

Page 47: Let's be a better manager by playing!

Delegation and Empowerment

© Happy Melly version 1.01 management30.com

Page 48: Let's be a better manager by playing!

Empower Teams: Teams can self-organize, and this requires empowerment, authorization, and trust from management.

2

Page 49: Let's be a better manager by playing!

The English verb “to manage” was originally derived from the Italian maneggiare, meaning to handle and train horses.- Kurtz and Snowden, “Bramble Bushes in a Thicket”

http://www.researchgate.net/publication/237133296_Bramble_Bushes_in_a_Thicket_Narrative_and_the_intangibles_of_learning_networks

Page 50: Let's be a better manager by playing!

To Control or Not to ControlCentral control of a complex system doesn’t work, because the central node of a network cannot possibly contain all information that is needed to make good decisions everywhere.

Page 51: Let's be a better manager by playing!

Each worker has only an incomplete mental model of all the work. And the same goes for the manager! That is why it’s best to distribute control among everyone.

Page 52: Let's be a better manager by playing!

What scientists call distributed control is usually called empowerment by management experts.

Page 53: Let's be a better manager by playing!

Many people are wrong

about empowerment.

Page 54: Let's be a better manager by playing!

The Dictators“Workers should be empowered by managers so that they take on more responsibilities, feel more committed, and be more engaged. The managers decide who is empowered, and who is not.”

Page 55: Let's be a better manager by playing!

The Anarchists“Workers are already empowered by default. Nobody is needed to grant them powers. There are no managers, only leaders. And they inspire workers to exercise the powers they already have.”

Page 56: Let's be a better manager by playing!

Empowerment definedempower /əmˈpou(ə)r/

1. (authority)

to give official authority or legal power to (by legal or official means) / to invest with power

2. (ability)

to promote the self-actualization or influence of /to supply with an ability

Page 57: Let's be a better manager by playing!

“I authorized (empowered) a team member to take control of our company’s bank account.”

Page 58: Let's be a better manager by playing!

“I help my team members with their ability (empowerment) to manage our social media marketing.”

Page 59: Let's be a better manager by playing!

Dictators know and understand only the first meaning of the word empowerment (authority), while anarchists favor only the second meaning (ability). In most organizations, we need both.

Page 60: Let's be a better manager by playing!

Empowerment == Distributed ControlEmpowered people improve system effectiveness and survival. Empowered organizations are more resilient and agile.

Page 61: Let's be a better manager by playing!

We aim for a more powerful system, not better-controlled people.

(And besides, creative workers cannot be controlled anyway.)

Page 62: Let's be a better manager by playing!

Empowerment requires delegating decisionsManagers often fear a loss of control when teams take over decision-making. And creative workers sometimes have no idea how to take responsibility.

?

Page 63: Let's be a better manager by playing!

Empowerment is a reflexive relationship between two equal partners. We should replace superiors and subordinates with control-givers and control-takers.

Page 64: Let's be a better manager by playing!

Giving and Taking ControlQuite often, when managers delegate work to people or teams, they don’t give them clear boundaries of control.

Page 65: Let's be a better manager by playing!

A manager should make it perfectly clear what the person’s or team’s level of control is in a certain area.

Page 66: Let's be a better manager by playing!

Handing over control also works the other way around because of the reflexive relationship of empowerment.

Page 67: Let's be a better manager by playing!

The Seven Levels of Delegation

Page 68: Let's be a better manager by playing!

Delegation is not a binary thing. There are more options than being a dictator or an anarchist. The art of management is in

finding the right balance.

Page 69: Let's be a better manager by playing!

1. TellYou make a decision for others and you may explain your motivation. A discussion about it is neither desired nor assumed.

Page 70: Let's be a better manager by playing!

2. SellYou make a decision for others but try to convince them that you made the right choice, and you help them feel involved.

Page 71: Let's be a better manager by playing!

3. ConsultYou ask for input first, which you take into consideration before making a decision that respects people’s opinions.

Page 72: Let's be a better manager by playing!

4. AgreeYou enter into a discussion with everyone involved, and as a group you reach consensus about the decision.

Page 73: Let's be a better manager by playing!

5. AdviseYou will offer others your opinion and hope they listen to your wise words, but it will be their decision, not yours.

Page 74: Let's be a better manager by playing!

6. InquireYou first leave it to the others to decide, and afterwards, you ask them to convince you of the wisdom of their decision.

Page 75: Let's be a better manager by playing!

7. DelegateYou leave the decision to them and you don’t even want to know about details that would just clutter your brain.

Page 76: Let's be a better manager by playing!

The 7 Levels of Delegation is a symmetrical model.

It works in both directions.

Page 77: Let's be a better manager by playing!

Consult is the opposite of Advise.

The 7 Levels of Delegation is a symmetrical model.

It works in both directions.

Page 78: Let's be a better manager by playing!

The 7 Levels of Delegation is a symmetrical model.

It works in both directions.

Sell is the mirror of Inquire.

Page 79: Let's be a better manager by playing!

Dictators say, “You are not allowed to do anything except what I authorize you to do.”

Anarchists say, “Go ahead, take whatever control you want!”

The better choice is to say, “You can do what you want exceptfor the areas where I place some restrictions.”

Page 80: Let's be a better manager by playing!

Delegation Boards

Page 81: Let's be a better manager by playing!

Delegation levels are applied to key decision areas. The “right” level of delegation is a balancing act. It depends on a team’s maturity level and the impact of its decisions. Delegation is context-dependent.

Page 82: Let's be a better manager by playing!

A delegation board enables management to clarify delegation and foster empowerment for both management and workers.

Page 83: Let's be a better manager by playing!

A delegation board gives managers “something to control”. It is better that they push around the notes on a delegation board rather than the people in their organization.

Page 84: Let's be a better manager by playing!

Delegation increases status, power, and control. A system with distributed control has a better chance of survival than a system with centralized control.

Page 85: Let's be a better manager by playing!

Play Delegation Poker!https://management30.com/product/delegation-poker/

Exercise

Page 86: Let's be a better manager by playing!

Let’s first discuss and decide on the Key Decision Areas . . .

If you can’t decide what kind for organization . . . 1. Run a small bar (seating 30, offering drinks and

snacks)

2. Agile Transformation Team for a IT company delivering health care software (150 employees, little agile know-how)

Exercise

Page 87: Let's be a better manager by playing!

Decide first who is the manager

Create a team delegation board

Everyone choose (privately) one of the 7 cards

After everyone has decided, show all cards

Let both highest and lowest motivate their choices

Play it again for the same topic (optional)

Exercise

Page 88: Let's be a better manager by playing!

Exercise

Page 89: Let's be a better manager by playing!

Exercise

Page 90: Let's be a better manager by playing!

Exercise

Page 91: Let's be a better manager by playing!

Let’s play…

Exercise

Page 92: Let's be a better manager by playing!
Page 93: Let's be a better manager by playing!

Debrief

Page 94: Let's be a better manager by playing!

Align Constraints:Self-organization can lead to anything, and it’s therefore necessary to protect people and shared resources and to give people a clear purpose and defined goals.

3

Page 95: Let's be a better manager by playing!

Values & Culture

© Happy Melly version 1.01 management30.com

Page 96: Let's be a better manager by playing!

Develop Competence:Teams cannot achieve their goals if team members aren’t capable enough, and managers must therefore contribute to the development of competence.

4

Page 97: Let's be a better manager by playing!

What makesteams competent?

Team communi-

cation

Team competence structure

Creative tension

Individual competence

Helping eachother

Page 98: Let's be a better manager by playing!

What competencies does a team need?

Subject matterTools and technologiesProcesses and practicesSoft skills

Page 99: Let's be a better manager by playing!

What levels of competenceare required?

Apprentice

Journeyman

Master

Page 100: Let's be a better manager by playing!

Team Competence Matrix

Page 101: Let's be a better manager by playing!

Co

mp

eten

ces

Team members

Team Competence Matrix

Page 102: Let's be a better manager by playing!

Example: Internet Cafe

It systems

Accounting

Barista

Hardware

Cooking

Hugo Emma Carl Mary Judy

Co

mp

eten

ces

Team members

Page 103: Let's be a better manager by playing!

Example: Internet Cafe

3

1

3

1

1

1

0

3

1

1

It systems

Accounting

Barista

Hardware

Cooking

Hugo Emma Carl Mary Judy

Requiredcompetence

levels

Page 104: Let's be a better manager by playing!

Example: Internet Cafe

3

1

3

1

1

1

0

3

1

1

It systems

Accounting

Barista

Hardware

Cooking

Hugo Emma Carl Mary Judy

Page 105: Let's be a better manager by playing!

Example: Internet Cafe

3

1

3

1

1

1

0

3

1

1

It systems

Accounting

Barista

Hardware

Cooking

Hugo Emma Carl Mary Judy

Page 106: Let's be a better manager by playing!

1. Each group picks a scenario:• Run a small bar (seating 30, offering drinks and snacks)• Agile Transformation Team for a IT company delivering

health care software (150 employees, little agile know-how)2. Define main competence requirements for your team3. Decide on competence level needs4. Fill out Competence Matrix for your team5. Identify the gaps

Exercise: Team Competence Matrix

Page 107: Let's be a better manager by playing!

Example: Internet Cafe

3

1

3

1

1

1

0

3

1

1

It systems

Accounting

Barista

Hardware

Cooking

Hugo Emma Carl Mary Judy

Page 108: Let's be a better manager by playing!

Debrief

Page 109: Let's be a better manager by playing!

Grow Structure:Many teams operate within the context of a complex organization, and thus it is important to consider structures that enhance communication.

5

Page 110: Let's be a better manager by playing!

Exercise

Play the Meddlers Game!

Page 111: Let's be a better manager by playing!

Improve Everything:People, teams, and organizations need to improve continuously to defer failure for as long as possible.

6

Page 112: Let's be a better manager by playing!
Page 113: Let's be a better manager by playing!

© Happy Melly version 1.00 management30.com

Conclusion

Page 114: Let's be a better manager by playing!

Management 3.0 It is a mindset, combined with an ever-changing collection of games, tools, and practices to help any worker to manage the organization. It is a way of looking at work systems.

Page 115: Let's be a better manager by playing!

Thank you

Management 3.0 FacilitatorDistributed Software DevelopmentAgile Coach

[email protected]@rarooswww.agilestrides.comwww.linkedin.com/in/ralphvanroosmalen