learning in 3d: examples, samples and models

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www.learningin3d. info Links to resources And Case Studies Continuing Discussion

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This is the ASTD presentation by Karl Kapp and Tony O'Driscoll talking about Learning in 3D and the impact on collaboration and learning.

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Page 1: Learning in 3D: Examples, Samples and Models

www.learningin3d.info

Links to resources

And Case Studies

Continuing Discussion

Page 2: Learning in 3D: Examples, Samples and Models

Karl Kapp and Tony O’Driscoll

Learning in 3DAdding a New Dimension to Enterprise

Learning and Collaboration

Page 3: Learning in 3D: Examples, Samples and Models

Slide: 3

Meet Aidan and Liam

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Slide: 4

Meet Nathan and Nicholas

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Slide: 5

And, of course, TRON

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Slide: 6

Quick Poll: Do you Avatar?

Page 7: Learning in 3D: Examples, Samples and Models

Lets Write a Book!

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Book StructurePART I: EXPLORING THE POSSIBILITIES

Here Comes the Immersive Internet

Learning to Change

Escaping Flatland

PART II: BUILDING A BLUEPRINT Architecting Learning Experiences

Designing by Archetype

Learning from Experience

PART III: BREAKING NEW GROUND Overcoming ADDIE Addlement

Steps to Successful Enterprise Adoption

Rules from Revolutionaries

PART IV: JUST BEYOND THE HORIZON Back to the Future

Page 9: Learning in 3D: Examples, Samples and Models

Chapter 6Learning from Experience

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Grounded in Experience

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Grounded in Experience

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Slide: 12

Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning

FutureWork Institute Case

Diversity and Inclusion

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Challenge/Objectives Why 3D?

Solution Benefit/Result

Develop executive understanding of their firms’ diversity and inclusion strategy

Educate participants on micro inequities in the workplace

Increase participant knowledge on how to communicate effectively about diversity

Foster networking and best practice sharing

Diversity and Inclusion rely heavily on synthesis of personal experience

Use of carefully crafted activities in which participants play specific roles is core to pedagogy

Need to simultaneously accommodate 1500+ virtual participants at the summit in a compelling way

Travel and Lodging Cost Avoidance: $1,617,000

Negative Productivity Avoidance: 900 Days

Environmental Impact Avoidance: 450,000 pounds of Carbon Dioxide Equivalent

Microsoft/Sodexo Case

Page 17: Learning in 3D: Examples, Samples and Models

Slide: 17

Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning

Ernst & Young Case

Inventory Observation

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Challenge/Objectives Why 3D?

Solution Benefit/Result

On average a new hire will take in excess of 130 hours of formal learning in the first year

From time-of-hire to first Inventory Observation can be as little as 4 months

Wanted to find out if 3DLE design might be more efficient in transferring IO knowledge and more effective in preparing participants to successfully execute an IO

Inventory Observations are situational and contextual in nature

Application of theory varies significantly based on the situation on the ground

Unanticipated situations on the ground require quick decisions that ensure the IO is completed accurately and expediently

3DLE participants learned and retained as much as their ILT counterparts.

Cost and Time requirement for 3DLE was less than ILT for same knowledge retention outcome

3DLE participants felt less confident in their ability to perform an inventory observation than their ILT counterparts

Ernst & Young Case

Page 22: Learning in 3D: Examples, Samples and Models

Slide: 23

Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning

USHMM Case

Kristallnacht Exhibition

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Challenge/Objectives Why 3D?

Solution Benefit/Result

Experiment with 3D installation design to avoid having to make costly physical mock ups

Engage people outside the museum in a co-create installation design process

Explore feasibility of leveraging 3D technologies to stage virtual exhibitions

The Museum’s narrative exhibition must affect visitors not only intellectually, but also emotionally

Wanted to explore whether or not virtual installations could create visceral experiences for participants

The Kristallnacht exhibition succeeded in delivering a kinetic, intellectual and visceral learning experience for participants.

Experience drove participants to ask how they should go about donating to the museum

USHMM Case

Page 27: Learning in 3D: Examples, Samples and Models

Slide: 28

Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning

CATT Case

First Responder Training

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Challenge/Objectives Why 3D?

Solution Benefit/Result

117 people die each day in motor vehicle crashes

For every minute that a lane is closed, the chance of a second collision goes up 3%

Achieving quick clearance reduces fatalities and pollution and increases productivity via the efficient flow of goods

First responder decisions and actions are very situational and contextual in nature.

Cost of traditional learning approach is very high (Hollywood style role play).

Cost to scale and align training practices across functions (Police, EMS, Fire) and States/Counties was prohibitive

Able to situate first responders from states up and down the east cost within authentic 3DLE experiences drives alignment around best practices for quick clearance at a cost that is significantly less that conducting physical training

CATT Case

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Slide: 32

Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning

IBM Case

Academy of Technology Meeting

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Challenge/Objectives Why 3D?

Solution Benefit/Result

750 Global Graduates traditionally engaged in a physical Global Graduate Forum in London

Increased economic pressures required a different graduate development opportunity that still addressed the objectives of GGF

Existing technological alternatives were deemed insufficient to ensure a positive experience for GGF participants

Needed a technology solution that created an immersive experience for pariticpants

Wanted to move instructional design to a problem-based model

Needed an environment that enabled spontaneous networking between graduates and company executives

Participant evaluation scores were favorable for business relevance, learning transfer and networking

Cost was less than 10% of that the previous physical GGF ($5M)

Virtual format allowed for increased participation from those at a distance

BP Case

Page 36: Learning in 3D: Examples, Samples and Models

Slide: 37

Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning

Looking Forward

Double Happiness Jeans Factory

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Presto! Jeans

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Maturity and Archetypes

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Chapter 3Escaping Flatland

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Slide: 45

Unbounded Space

Social Interaction

Communities

User Created Content

Business

Unbounded Space

Social Interaction

Communities

User Created Content

Business Opportunity

Bound by a Narrative

Defined Roles

NPCs

Rules

Tokens

Ranks and Levels

Alphabet Soup

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3D Learning Experience

Meet Jane and Jack

2D Synchronous Learning

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Slide: 47

Source: e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007.

2D SYNCHRONOUS LEARNING

3D LEARNINGEXPERIENCE

Difference

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Slide: 48

I*I=E

Equation

(I*I) + (C*C) =E

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Chapter 4Architecting Learning Experiences

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Architectural Alignment

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Principles

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Macrostrutures

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Archetypes

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Conceptual OrienteeringActivities or situations in which learners are presented with examples and non-examples of environmental or situational conditions for the purpose

of discrimination and creating an understanding of key concepts

Page 54: Learning in 3D: Examples, Samples and Models

Critical Incident Plan for, react to or conduct activities that are unexpected, infrequent or

considered to be dangerous when practiced in the real world.

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Co-CreationSocial facilitation enabling two or more individuals to work together with a

goal of contributing to the formation of something new.

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FWI E&Y USHMM

Maps

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CATT BP

Maps

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Knowledge Type and Archetype

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Sensibilities

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Slide: 61

The Sense of Self

The Death of Distance

The Power of Presence

The Sense of Space

The Capability to Co-Create

The Pervasiveness of Practice

The Enrichment of Experience

Differentiation

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Just DO it!

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Get Fired Up!

Convince Naysayers to Commit to the Obvious!

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Slide: 64

Connect

http://wadatripp.wordpress.com http://www.karlkapp.blogspot.com

Tony’s Blog Karl’s Blog

Facebook Fan Page

http://www.learningin3d.info/

Book Home Page