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  • 1. BTec Level 3Extended Diploma in Creative Media Production Games Design

2. BTec Level 3Extended Diploma in Creative Media Production Games DesignMonday Tuesday Wednesday ThursdayFridaySaturdaySundayAM PMEVE AM PM EVE AMPMEVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE w/b 30.01.12Lighbot Lightbot tutorial 06 tutorial 07 w/b 06.02.12LightbotLightbot tutorial 08 tutorial 09 w/b 13.02.12Begin Bregin to Start production Work on schedule, measure log, photographschedule for the decide on student areastudent area next Monday what rooms back too do. w/b 20.02.12 H/T w/b 27.02.12Start Continue to Add toFinish Update modelling the model the pruduction logstudentproduction log student areastudent area if not area, addingdone furniture etc`already, start on fiyer w/b 05.03.12Continue to Measure Finish the foyer,DL 01 work on yoyer more of the check everything foyer, startis completed too add update furniture etc production log 3. MondayTuesdayWednesday ThursdayFridaySaturdaySunday AM PM EVE AMPM EVE AMPMEVE AM PM EVE AM PM EVE AM PM EVE AM PM EVEw/b 30.01.12Lighbot tutorial 06Lightbot tutorial 07w/b 06.02.12Lightbot tutorial 08 Lightbot tutorial 09w/b 13.02.12Begin schedule,Bregin toStart production log,Work on schedule fordecide on what measure studentphotograph student the next Mondayrooms too do.area area backw/b 20.02.12 H/Tw/b 27.02.12Start modelling theContinue toAdd to pruduction log Finish student Update productionstudent area model thearea if not done log student area,already, start on adding furniture fiyer etc`w/b 05.03.12Continue to work Measure more ofFinish the foyer, checkDL 01on yoyer the foyer, start everything is too add furniturecompleted etcupdate production logw/b 12.03.12Continue onComplete student Updatestudent area, take area and start onproduction logpictures of foyer/ foyerstudent areaw/b 19.03.12Work on foyerMeasure and take Update production log pictures of foyer, continue to work on foyerw/b 26.03.12Complete foyer ifCheck everythingpossible is finished, finish production log 4. MondayTuesdayWednesday Thursday Friday SaturdaySunday AM PM EVE AMPM EVE AMPMEVE AM PMEVE AM PMEVE AM PM EVE AM PM EVEw/b 30.01.12Lighbot tutorial 06Lightbot tutorial 07w/b 06.02.12Lightbot tutorial 08 Lightbot tutorial 09w/b 13.02.12Begin schedule,Bregin toStart production log, Work on scheduledecide on what measure studentphotograph studentfor the next Mondayrooms too do.area areabackw/b 20.02.12 H/Tw/b 27.02.12Start modelling theContinue toAdd to pruduction log Finish studentUpdate productionstudent area model thearea if not donelog student area,already, start adding furniture on foyer etc`w/b 05.03.12Continue to work Measure more ofFinish the foyer, check DL 01on yoyer the foyer, start everything is too add furniturecompleted etcupdate production logw/b 12.03.12Continue onComplete Updatestudent area, take student area and production logpictures of foyer/ start on foyerstudent areaw/b 19.03.12Work on foyerMeasure andUpdate production take pictures of log foyer, continue to work on foyerw/b 26.03.12Complete foyer ifCheck everything Start evaluationFinishpossible is finished, finishevaluation production log 5. w/b 30.01.12 LighbotLightbot tutorial tutorial 0607w/b 06.02.12 Lightbot Lightbot tutorial tutorial 0809w/b 13.02.12 Beginmeasure Start production Work on schedule,student arealog, photographschedule for decide on(vents etc) student area the next what roomsMonday back too do.w/b23.04.12w/bFinish Scan in Update scheduleUpdate student area,measurements, finish foyer schedule and30.4.12 update production logproduction logand carry oncreating plantpots, doors etcw/bStart workingFinishUpdate on layoutflythrough, editproduction log07.5.12flythrough ofsurfaces foyerw/bFinish editing FinishFinish editing surfaces,flythroughofsurfaces of14.05.12 start studentstudent area, student area, area start too editadd videos too flythrough surfacesblogw/b .12Update schedule and28.05.12 production logw/b04.06.12 6. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production LogNewTek Modeler LightBot Object Object created using a range of construction techniques from the Create, Modify, Multiply, Construct and Detail tools, directed by video tutorials. 7. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production LogThe SIMS The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows - both versions on the same disc. The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The gameplay is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims arent allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of timea feature known in video games as a rabbit-hole while the player is given very basic choices on what happens inside without actually seeing it. The previous installments had many types of locales in which sims could cavort. For example, instead of walking a sim and her date inside a restaurant and watching the waiter serve them dinner as they nuzzle each other at the table, as in The Sims 2, the player now waits outside while getting little text alerts about the sims activities. The Sims 3 expansion packs provide additional game features and items. The release dates fall in line with the 88-day gap between each expansion/stuff pack. http://thesims.com/en_us/home http://en.wikipedia.org/wiki/The_Sims_3 8. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production LogEA Electronic Arts Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. It is one of the largest video game publishers in the world. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the worlds largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this an incredibly important milestone for the company. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers. In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled. http://www.ea.com http://en.wikipedia.org/wiki/Electronic_Arts 9. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log12.03.12 student area D 10. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log27.02.12 Foyer MeasurementsI started by measuring thesize of the walls and floorsof the room... 11. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log05.03.12 Student area production I measured each wall and created them accordingly, I deleted points to get the slanted walls and bevelled till it was right. 12. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log12.03.12 Creating tables Once I had done the walls, I started too create and surface the tables... 13. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log26.03.12 I created the chair body, then the legs i surfaced the finished model too look like this. 14. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log06.04.12 Creating doorsAfter the chairs I started myfirst daft of my door...I then started too make the double doorsand surface them. 15. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log13.04.12 started production of the compute and table they was on. I then created the computers and the side where they were. 16. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log30.04.12 creating final models off student area DI created the vent in a slightly differentway then in the picture, I rounded the opand added grills i then surfaced the grillsseparately too the vent itself. 17. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log1.05.12 finish student area D Student Area D is now finished 18. BTec Level 3Extended Diploma in Creative Media Production Games DesignHA4 The SIMS College Concept Art Production Log1.05.12 Foyer