jeff coghlan - camp digital 2016

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We are Technologists and Inventors, we are Creators and Connectors. We are Strategists that produce apps, games and solutions that Engage, Excite and Amaze. We are Matmi. @matmi

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We are Technologists and Inventors, we are Creators and Connectors.

We are Strategists that produce apps, games and solutions that Engage, Excite and Amaze.

We are Matmi.

@matmi

LOVE TO PLAY

@matmi

@jeffcoghlan

YEARS OF PLAY

15@matmi

Brands we work withClients

@matmi

Agencies we have partnered with.

Clients

It started with a brick…

@matmi

Why do we like to Play?

@matmi

A world without play is a world without purpose

@matmi

Games have changed our world for the better

@matmi

• Average gamer over 35 years old• 68% of gamers are over 18• More adult women play games than boys (under 18)

We all like to play

@matmi

Phillips were launching the Sonicare brush for kids and were prompted to rethink its promotion in a child and parent-friendly way.

Situation

The problem was that there was very little awareness of the Sonicare range in English and German-speaking markets, and the campaign needed to be appealing to a young audience whilst delivering a strong educational message.

Problem

Driving awareness within a complicated, low interest product category to a broad audience that includesyoung children.

WD

MP

Bril

liant

Bru

sher

sPh

ilips

Son

icar

e

@matmi

There was a significant increase in awareness of the portfolio as you would expect from a game that was played over 19 million times with an average play time of 7 minutes.

Results

The music industry were searching for innovative ways to deliver unique content to fans.

Situation

Reinventing an existing launch model for the digital world that will engage and deliver to a marketing savvy audience.

Lily

Alle

n

G

orill

az

Iro

n M

aide

nEM

I

@matmi

• 2.9 million game plays worldwide • Thousands of mobile app sales • Average play time 6 mins

Results. Escape to Plastic Beach - Gorillaz:

Results. Escape The Fear - Lily Allen :

• Over 3million players• 20% of users clicked through to Buy in Now• Still achieving 15k engagements a week

Results. Flight 666 - Iron Maiden:

• 1 million+ plays per month worldwide• Average play time of 4.37 minutes• 6 million plays

@matmi

@matmi

@matmi

@matmi

@matmi

@matmi

Play Pays

@matmi

@matmi

Work vs Play

@matmi

@matmi

PLAY

@matmi

Let’s talk about Gamification…

IntrinsicExtrinsic

Intrinsic and Extrinsic Gamification

@matmi

@matmi

RELATEDNESS AUTONOMY MASTERY PURPOSE

SOCIALISERS FREE SPIRIT ACHIEVERS PHILANTHROPISTS

Like to share with stuff socially. Like

being part of a community

Like to create stuff. Love freedom and being responsible.

Love to learn, get achievements,

personal development

Love to share, gift and help

Intrinsic Gamification (RAMP)

Our work typically addresses challenges like these

@matmi

Boosting Brand EquitySelling products and ServicesEducationStory TellingConnecting with other ideasConnecting with other media (TV , Print etc)Add value to Real World ExperiencesDriving Traffic to websitesGenerating Social BuzzLaunching Products / ServicesChanging BehaviourCapturing DataMonetising fansExperiential MarketingResearchCreating joyImproving health

@matmi

Let’s talk about Cancer…

@matmi

Creating Citizen Scientists

Shoot Asteroids, Cure Cancer. Why Not? It’s Free

@matmi

@matmi

Have fun & get fit

@matmi

@matmi

@matmi

@matmi

Our new project for Alton Towers

@matmi

@matmi

A game a day helps you work, rest and play…